i3-26-Ind
Moderators: Seneca37, Lead Developers
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
Update. Most of the rough work done, just the detailing remains. I've made a shrine in a tiny cave beneath the tower, dedicated to the fallen ordinators or something like that (because hey, no Indoril house is a home without a shrine...). There are some weakened (battered and battle-worn) ordinator equipment pieces, and a few OM statics in there, I hope that's OK. The rest is pretty standard.
I do have one question. I've decided to use TR_de_rm furniture, but I couldn't find any beds that go well with it. The texture of the wood is wrong. I've visually separated the top floor bed from the rest of the furniture by adding some cushions, but it'd look better if it was matching the rest. Are there any TR_de_rm (or similar) beds?
I do have one question. I've decided to use TR_de_rm furniture, but I couldn't find any beds that go well with it. The texture of the wood is wrong. I've visually separated the top floor bed from the rest of the furniture by adding some cushions, but it'd look better if it was matching the rest. Are there any TR_de_rm (or similar) beds?
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
TESAME: Clean
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: Top floor:
light_de_lamp_02_256 slightly sunk.
TR_barrel_01_drinks_de slightly floating.
furn_crate_open_01 slightly bleeding into a wall.
Middle floor:
TR_cont_indoril_02_food slightly sunk too much.
TR_a_ind_pauldron_right_01 slightly floating.
light_de_candle_12 sunk too far into table.
tr_misc_stn_pot_02 floating.
light_de_lamp_02_256 sunk into floor.
Main floor:
light_de_lamp_02_256 sunk into floor.
Moved some crap around so the player can actually get to the trapdoor.
Basement:
None.
Comments I'm not entirely sure why you used the exterior windows here. It did seem okay enough to leave it though.
I liked the basement bit. It was impossible to reach at first though, so I made it a bit easier. It's still a slight challenge for the player to find, but at least it's doable now.
Rating 8/10
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: Top floor:
light_de_lamp_02_256 slightly sunk.
TR_barrel_01_drinks_de slightly floating.
furn_crate_open_01 slightly bleeding into a wall.
Middle floor:
TR_cont_indoril_02_food slightly sunk too much.
TR_a_ind_pauldron_right_01 slightly floating.
light_de_candle_12 sunk too far into table.
tr_misc_stn_pot_02 floating.
light_de_lamp_02_256 sunk into floor.
Main floor:
light_de_lamp_02_256 sunk into floor.
Moved some crap around so the player can actually get to the trapdoor.
Basement:
None.
Comments I'm not entirely sure why you used the exterior windows here. It did seem okay enough to leave it though.
I liked the basement bit. It was impossible to reach at first though, so I made it a bit easier. It's still a slight challenge for the player to find, but at least it's doable now.
Rating 8/10
- Attachments
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- TR_i3-26-Ind_adamantum_fixed.esp
- (25.53 KiB) Downloaded 13 times
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact: