Hi,
I'm new to Morrowind (I came from skyrim), new to modding and new to online forums. I have the steam GOTY version, I installed heaps of mods including TR the Sacred East. I registered the .bsa in the .ini file; spent hours making sure everything worked and thought I had a pretty stable built. I played a couple of hours over the last few days and then tonight everything was running smooth, I saved and quit, changed the Fair Magicka mod to a different percentage, Using the Nexus Mod Manager. When I tried to start the game I got the following errors:
One of the files that "Cait's Critters Unleashed 2.0 (Tribunal).esp" is dependent on has changed since the last save.
This may result in errors. Saving again will clear this message
but not necessarily fix any errors.
One of the files that "BloodmoonAmmoFix.esp" is dependent on has changed since the last save.
This may result in errors. Saving again will clear this message
but not necessarily fix any errors.
One of the files that "SneakingRealism_En_v3.esp" is dependent on has changed since the last save.
This may result in errors. Saving again will clear this message
but not necessarily fix any errors.
One of the files that "Ships of the Imperial Navy (Bloodmoon version).esp" is dependent on has changed since the last save.
This may result in errors. Saving again will clear this message
but not necessarily fix any errors.
One of the files that "MiscastModv3.1.esp" is dependent on has changed since the last save.
This may result in errors. Saving again will clear this message
but not necessarily fix any errors.
One of the files that "Grass_Mainland_Knots.ESP" is dependent on has changed since the last save.
This may result in errors. Saving again will clear this message
but not necessarily fix any errors.
One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
Object reference "TR_imp_guard_s"
missing in master file.
Current file "Grass_Mainland_Knots.ESP"
Cell "Helnim"
Object reference "TR_imp_guard_s"
missing in master file.
Current file "Grass_Mainland_Knots.ESP"
Cell "Helnim"
Object reference "TR_m2_Theran Arlethi"
missing in master file.
Current file "Grass_Mainland_Knots.ESP"
Cell "Helnim"
Object reference "TR_m2_Polius Tertius"
missing in master file.
Current file "Grass_Mainland_Knots.ESP"
Cell "Helnim"
Object reference "TR_m2_Feliwan"
missing in master file.
Current file "Grass_Mainland_Knots.ESP"
Cell "Helnim"
Object reference "TR_m2_Erfjol"
missing in master file.
Current file "Grass_Mainland_Knots.ESP"
Cell "Helnim"
Object reference "TR_imp_guard"
missing in master file.
Current file "Grass_Mainland_Knots.ESP"
Cell "Helnim"
Object reference "TR_m2_Anice Derielle"
missing in master file.
Current file "Grass_Mainland_Knots.ESP"
Cell "Helnim"
Object reference "TR_m1_Ademnal_Lleryn"
missing in master file.
Current file "Grass_Mainland_Knots.ESP"
Cell "Firewatch"
Object reference "TR_m1_Mervis_Ravalen"
missing in master file.
Current file "Grass_Mainland_Knots.ESP"
Cell "Firewatch"
Object reference "TR_m1_FWGateGuardN"
missing in master file.
Current file "Grass_Mainland_Knots.ESP"
Cell "Molagreahd Region"
Object reference "TR_imp_guard"
missing in master file.
Current file "Grass_Mainland_Knots.ESP"
Cell "Firewatch"
Object reference "TR_imp_guard"
missing in master file.
Current file "Grass_Mainland_Knots.ESP"
Cell "Firewatch"
Object reference "TR_imp_archer"
missing in master file.
Current file "Grass_Mainland_Knots.ESP"
Cell "Firewatch"
Object reference "TR_m1_Q_GummidgeGuy"
missing in master file.
Current file "Grass_Mainland_Knots.ESP"
Cell "Firewatch"
Object reference "TR_m1_FWGateGuardS"
missing in master file.
Current file "Grass_Mainland_Knots.ESP"
Cell "Firewatch"
Object reference "TR_imp_archer_s"
missing in master file.
Current file "Grass_Mainland_Knots.ESP"
Cell "Firewatch"
Object reference "TR_m2_Urelan Daranith"
missing in master file.
Current file "Grass_Mainland_Knots.ESP"
Cell "Helnim"
Object reference "TR_m2_Daerius Vuccinus"
missing in master file.
Current file "Grass_Mainland_Knots.ESP"
Cell "Helnim"
Object reference "TR_m2_Grodring"
missing in master file.
Current file "Grass_Mainland_Knots.ESP"
Cell "Helnim, Slums"
Texture "Textures\_land_default.tga" count 3.
Texture "Textures\menu_thick_border_bottom_right_corner.dds" count 2.
I clicked "Yes to All" and had a CTD when I loaded my saved game.
I would really appreciate any help, but I have to ask for clear instructions please, I'm a newbie.
Thanks a load
[Solved] Object Reference Missing In Master File
Moderators: Haplo, Lead Developers
[Solved] Object Reference Missing In Master File
A word to the wise ain't necessary, it's the stupid ones who need it.
-Bill Cosby
-Bill Cosby
Hi Snexplan,
From the looks of what you posted, I would say the mod "Grass_Mainland_Knots.ESP" is the problem.
There may be some missing and conflicting references in that .esp, so I would try deactivating this mod and see how you go.
From the looks of what you posted, I would say the mod "Grass_Mainland_Knots.ESP" is the problem.
There may be some missing and conflicting references in that .esp, so I would try deactivating this mod and see how you go.
Dexter (on IAS): "Since when do you need to be able to do backflips to dig holes?" Fri 29 Jul, 2005 3:57:03
Sload (on Narsis): "Jesus Christ, I wonder why there was lag when you had an 80,000 face gazebo." Thu 09 Apr, 2009 11:46:33
Sload (on Narsis): "Jesus Christ, I wonder why there was lag when you had an 80,000 face gazebo." Thu 09 Apr, 2009 11:46:33
Ticking a grass ESP just gives the grass collision, afaik. Taking a guess: your magicka regen mod probably runs a global script, so when you modified its ESP it tried to run a second, incompatible script whilst the first one was still in your save. After you save your game without the magicka mod, you should be able to re-enable it if you so wish.