Anyone here working on adding CoM to TR?
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- Matrimelee
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Anyone here working on adding CoM to TR?
Does anyone know if there is a plugin which adds the children from CoM to TR or if anyone is working on it?
I probably shouldn't have installied it, because as for now, every city (although TR's MCA is pretty neat) looks really dull in comparisson to the lively places in Morrowind, Tribunal or Solstheim.
I probably shouldn't have installied it, because as for now, every city (although TR's MCA is pretty neat) looks really dull in comparisson to the lively places in Morrowind, Tribunal or Solstheim.
- Thrignar Fraxix
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We do not know of any such plans. You might have better luck if you ask about this on the official forums as we tend to be focused solely on our own work, even when mods are based in our lands.
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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
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Morrowind Reviews: 1640
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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
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- Matrimelee
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I think Emma is the only one who has the right to continue working on her mod.
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- Matrimelee
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- TheLexicon
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- Matrimelee
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Mail from Emma
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Hi,
I thought there were already children incorporated? Someone from Tamriel Rebuilt approached me about this like 3-4 years ago, and I said yes of course. If I remember correctly, I also sent him voicefiles.
If you are part of the Tamriel Rebuilt team, maybe you better check first in case someone else is working on this. If no-one is, of coruse you can make an expansion that brings the children to Tamriel Rebuilt. I would be grateful if you ensured that the children are still not killable, as this was part of my agreement with the parents who lended the voices of their little ones to the project.
Emma
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does someone know who this person was? Why did the thing get cancelled?
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Hi,
I thought there were already children incorporated? Someone from Tamriel Rebuilt approached me about this like 3-4 years ago, and I said yes of course. If I remember correctly, I also sent him voicefiles.
If you are part of the Tamriel Rebuilt team, maybe you better check first in case someone else is working on this. If no-one is, of coruse you can make an expansion that brings the children to Tamriel Rebuilt. I would be grateful if you ensured that the children are still not killable, as this was part of my agreement with the parents who lended the voices of their little ones to the project.
Emma
--------------
does someone know who this person was? Why did the thing get cancelled?
- Yeti
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It was I who did it!
Anyway, I abandoned that project some time ago (I'm kind of surprised Emma still remembers me asking for permission). It was way too much work for someone as busy (and lazy) as I am.
If you're serious about making a CoM expansion for Tamriel Rebuilt, Matrimelee, I'd suggest you try to make the adaption as seamless and immersive as possible. CoM is a high quality mod. The modders who made it clearly put a lot of work into it, creating a slew of new races, heads, clothing, items, and statics. However, certain aspects of it, such as overly bright clothing and real world inspired items like Teddy Bears, clash with Morrowind's aesthetic. The best way I could describe this is that it feels like a "Sims" expansion in some regards.
I'd suggest going about an approach that takes lore into greater consideration. For instance, what would growing up as a child in House Telvanni culture be like? What would Redoran and Indoril parents expect from their children? How many children would you likely find in Dunmer cities, given their long lifespans and low rate of breeding. Some flavor dialogue that fleshes these things out would add more to the game world than simply having new kid npcs running around.
These are just some thoughts from someone with more ideas than time to implement them. I'd offer sending you my wip file (if I can find it) but it's likely in a rough shape, given that I knew next to nothing about making npcs and dialogue back when I was working on it. If I was going to continue the mod, I'd probably start from scratch anyway.
Anyway, I abandoned that project some time ago (I'm kind of surprised Emma still remembers me asking for permission). It was way too much work for someone as busy (and lazy) as I am.
If you're serious about making a CoM expansion for Tamriel Rebuilt, Matrimelee, I'd suggest you try to make the adaption as seamless and immersive as possible. CoM is a high quality mod. The modders who made it clearly put a lot of work into it, creating a slew of new races, heads, clothing, items, and statics. However, certain aspects of it, such as overly bright clothing and real world inspired items like Teddy Bears, clash with Morrowind's aesthetic. The best way I could describe this is that it feels like a "Sims" expansion in some regards.
I'd suggest going about an approach that takes lore into greater consideration. For instance, what would growing up as a child in House Telvanni culture be like? What would Redoran and Indoril parents expect from their children? How many children would you likely find in Dunmer cities, given their long lifespans and low rate of breeding. Some flavor dialogue that fleshes these things out would add more to the game world than simply having new kid npcs running around.
These are just some thoughts from someone with more ideas than time to implement them. I'd offer sending you my wip file (if I can find it) but it's likely in a rough shape, given that I knew next to nothing about making npcs and dialogue back when I was working on it. If I was going to continue the mod, I'd probably start from scratch anyway.
-Head of NPCs: [url=http://www.shotn.com/forums/]Skyrim: Home of the Nords[/url]
- Matrimelee
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You could send me your files, although I probably would only take the dialogues because I already made some progress with the project (already filled 50% of appropriate landmarks with children [no new dialogues though since I can't into dialogues atm]).Yeti wrote:It was I who did it!
Anyway, I abandoned that project some time ago (I'm kind of surprised Emma still remembers me asking for permission). It was way too much work for someone as busy (and lazy) as I am.
If you're serious about making a CoM expansion for Tamriel Rebuilt, Matrimelee, I'd suggest you try to make the adaption as seamless and immersive as possible. CoM is a high quality mod. The modders who made it clearly put a lot of work into it, creating a slew of new races, heads, clothing, items, and statics. However, certain aspects of it, such as overly bright clothing and real world inspired items like Teddy Bears, clash with Morrowind's aesthetic. The best way I could describe this is that it feels like a "Sims" expansion in some regards.
I'd suggest going about an approach that takes lore into greater consideration. For instance, what would growing up as a child in House Telvanni culture be like? What would Redoran and Indoril parents expect from their children? How many children would you likely find in Dunmer cities, given their long lifespans and low rate of breeding. Some flavor dialogue that fleshes these things out would add more to the game world than simply having new kid npcs running around.
These are just some thoughts from someone with more ideas than time to implement them. I'd offer sending you my wip file (if I can find it) but it's likely in a rough shape, given that I knew next to nothing about making npcs and dialogue back when I was working on it. If I was going to continue the mod, I'd probably start from scratch anyway.
My placement would be lore friendly as well although I added some furniture like swings or teddybears into the world, too. I will have to think about that (remove or not remove furniture) when I'm done with the children placement.
Also, most of the children will only wear normal, non bright colored clothing. The exceptions are children of high quality clothiers.
Did she also send you NEW sound voice file for the children?
Ugh, the swings. As much as I love what Emma and the CoM peeps have done, I never use CoM because of things like that. It's not the concept of a swing, it's just the terrible bright texture on that bloody thing that makes it look so out of place.Matrimelee wrote: My placement would be lore friendly as well although I added some furniture like swings
Yes, that'd be easy enough to edit out but then there are also small details like teddy bears, misc shops being swarmed with toys, the few low-quality recordings having static...
- Matrimelee
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The amount of those props is very low in vanilla Morrowind. It wouldn't take more than 30 minutes to remove everything from Vvardenfell and Bloodmoon.rot wrote:Ugh, the swings. As much as I love what Emma and the CoM peeps have done, I never use CoM because of things like that. It's not the concept of a swing, it's just the terrible bright texture on that bloody thing that makes it look so out of place.Matrimelee wrote: My placement would be lore friendly as well although I added some furniture like swings
Yes, that'd be easy enough to edit out but then there are also small details like teddy bears, misc shops being swarmed with toys, the few low-quality recordings having static...
Hi Matrimelee, I was also planning on making a COM addon for TR. I want to also do one for SHOTN and PC, eventually. Do you work for those projects as well?
I know that is a plethora of work and something I cannot do right now. I don't even have much time to finish the interior claims I have because of school.
My approach is to be very vanilla lore friendly, like yours Matrimelee. I'm removing all of the bright clothes and only using ones that are the textures from the vanilla clothing, and also retexturing those with TR clothing textures as well. Basically, I'm just importing the models and clothes into a mod addon. I never liked any of the dialogue or the candy or teddy bears. The rocking horses and swing sets were nice, but I can't picture craftsmen spending time building those things when they can spend their time making furniture that will sell better. Maybe in noble districts but certainly not in port towns like Seyda Neen. I envision children in Morrowind just playing in the dirt and grass and using their imagination. Hell, when I was a kid, if I had a pile of dirt, I would have loads of fun.
But yeah, COM carries that SIMS-esque style, which I don't like. It's too kiddie-ish. I was going to use COM in Pelagiad Expanded but I've pretty much abandoned the project due to time. But Emma said I could make the children killable and use voices from the folders for the kids that were ages 11 and up. She sent me of list of what I could use. I still have the message.
Would you want to work on the project together?
I know that is a plethora of work and something I cannot do right now. I don't even have much time to finish the interior claims I have because of school.
My approach is to be very vanilla lore friendly, like yours Matrimelee. I'm removing all of the bright clothes and only using ones that are the textures from the vanilla clothing, and also retexturing those with TR clothing textures as well. Basically, I'm just importing the models and clothes into a mod addon. I never liked any of the dialogue or the candy or teddy bears. The rocking horses and swing sets were nice, but I can't picture craftsmen spending time building those things when they can spend their time making furniture that will sell better. Maybe in noble districts but certainly not in port towns like Seyda Neen. I envision children in Morrowind just playing in the dirt and grass and using their imagination. Hell, when I was a kid, if I had a pile of dirt, I would have loads of fun.
But yeah, COM carries that SIMS-esque style, which I don't like. It's too kiddie-ish. I was going to use COM in Pelagiad Expanded but I've pretty much abandoned the project due to time. But Emma said I could make the children killable and use voices from the folders for the kids that were ages 11 and up. She sent me of list of what I could use. I still have the message.
Would you want to work on the project together?
- Thrignar Fraxix
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You are probably better off emailing him as he has been gone for about 3 months now, and this thread is approaching 5. Please in the future look at dates both on threads and "last log in"s to see if your post is really worth making.
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo