i3-80-Ind
Moderator: Lead Developers
i3-80-Ind
Claim type: Interior
Claim ID: TR_i3-80-Ind (#571)
Faction: Indoril
Parent claim: TR_3-16-Ind (#120)
Claimed by: Parted User
Status: Not Available (Progress: 100%)
Location: 1:(2758, -3682):0
Files: TR_i3-80-Ind_gro-Dhal_2.esp
---
Almalexia 21,-28 Outlander home.
Exterior in M3A6 http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=21206&start=360
i3-80 http://i.imgur.com/9fcobmP.png
Claim ID: TR_i3-80-Ind (#571)
Faction: Indoril
Parent claim: TR_3-16-Ind (#120)
Claimed by: Parted User
Status: Not Available (Progress: 100%)
Location: 1:(2758, -3682):0
Files: TR_i3-80-Ind_gro-Dhal_2.esp
---
Almalexia 21,-28 Outlander home.
Exterior in M3A6 http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=21206&start=360
i3-80 http://i.imgur.com/9fcobmP.png
-
- Member
- Posts: 19
- Joined: Mon Oct 17, 2005 10:20 pm
Questions First!
1. What is a UoFT?
2. How many stories is this building? A topdown view is not that good.
3. How big should the area be?
Thank you.
2. How many stories is this building? A topdown view is not that good.
3. How big should the area be?
Thank you.
Computers are like air conditioners, they stop working when you open up windows.
- Massalinie
- Developer Emeritus
- Posts: 1670
- Joined: Sat Feb 12, 2005 12:08 pm
- Location: Canada, MB
- Contact:
1) no idea
2) here is a better picture: [url=http://img.photobucket.com/albums/v642/massalinie/Tamriel%20Rebuilt/Claim3-SarethanQuarter.jpg]Clicky[/url]
3)the bottom floor is probably about 6x6 with the corners chopped out, the second floor 4x4 with corners chopped out and the top floor 3x3. But that's just my rough opinion from looking at the outside. If it looks to big, then make it smaller. Also, you may want to have a look at some of the other interiors of a similar size and compare.
--Mass--
2) here is a better picture: [url=http://img.photobucket.com/albums/v642/massalinie/Tamriel%20Rebuilt/Claim3-SarethanQuarter.jpg]Clicky[/url]
3)the bottom floor is probably about 6x6 with the corners chopped out, the second floor 4x4 with corners chopped out and the top floor 3x3. But that's just my rough opinion from looking at the outside. If it looks to big, then make it smaller. Also, you may want to have a look at some of the other interiors of a similar size and compare.
--Mass--
my thought is to make this building, and the other two similar structures nearby, into a large college controlled, or at least heavily influenced, by the temple. the design may include a simple tunnel system linking the three buildings together.
this building would be the class rooms and offices/living quarters for the staff, and would be set up as follows:
-a basement area divided into class rooms.
-the ground floor would consist of a main entry and two large lecture halls.
-the second floor would be administrative offices and a couple of small private rooms belonging to staff members.
-the top floor would have additional rooms for the staff.
this building would be the class rooms and offices/living quarters for the staff, and would be set up as follows:
-a basement area divided into class rooms.
-the ground floor would consist of a main entry and two large lecture halls.
-the second floor would be administrative offices and a couple of small private rooms belonging to staff members.
-the top floor would have additional rooms for the staff.
- Massalinie
- Developer Emeritus
- Posts: 1670
- Joined: Sat Feb 12, 2005 12:08 pm
- Location: Canada, MB
- Contact:
Loading Errors:
In CS: None
In Game: None
Criticals: None
Clean: Nope, one error
Northmarker: Yes, and is correct
Fits Exterior: One too many windows on the bottom floor, else yes.
Lighting: Ok, but fog density should be 0.5
NPCS/Gridpath: N/A
Logic: None
Lore: None
General:
ID names for the two custom leveled items are in the wrong form, missing the claim ID off the end.
Top floor:
- Two of the statics are not gridsnapped properly, and fixing throws out some of the windows.
- The window on the SE wall is sunk into the wall instead of sitting on it.
Middle floor:
- Instead of having four 'tr_ex_ind_stair03' pieces, you can just scale one to 0.6 and have that; this stops the bleeding that the pieces cause and will make the minimap usable on lower levels. The shrine at thetop will have to be moved back slightly and the other things raised, but that doesn't matter.
- The back wall ofthe same place is made of two seperate wall pieces, but they don't fit together and leave a gap into the void. It'd be better to use three wall peices, with one central and the other two to either side and use pillars to blend them.
Bottom floor:
- The gong is the wrong way round.
- The bedroom door needs a lock.
- The chests in the bedroom all have locks on but have nothing in...add random items togive a feel of uniquness.
- The store room could do with a lamp or lantern in it, rather than just the two candles.
Comments:
Good to go in when fixed.
Mark:
7/10
In CS: None
In Game: None
Criticals: None
Clean: Nope, one error
Northmarker: Yes, and is correct
Fits Exterior: One too many windows on the bottom floor, else yes.
Lighting: Ok, but fog density should be 0.5
NPCS/Gridpath: N/A
Logic: None
Lore: None
General:
ID names for the two custom leveled items are in the wrong form, missing the claim ID off the end.
Top floor:
- Two of the statics are not gridsnapped properly, and fixing throws out some of the windows.
- The window on the SE wall is sunk into the wall instead of sitting on it.
Middle floor:
- Instead of having four 'tr_ex_ind_stair03' pieces, you can just scale one to 0.6 and have that; this stops the bleeding that the pieces cause and will make the minimap usable on lower levels. The shrine at thetop will have to be moved back slightly and the other things raised, but that doesn't matter.
- The back wall ofthe same place is made of two seperate wall pieces, but they don't fit together and leave a gap into the void. It'd be better to use three wall peices, with one central and the other two to either side and use pillars to blend them.
Bottom floor:
- The gong is the wrong way round.
- The bedroom door needs a lock.
- The chests in the bedroom all have locks on but have nothing in...add random items togive a feel of uniquness.
- The store room could do with a lamp or lantern in it, rather than just the two candles.
Comments:
Good to go in when fixed.
Mark:
7/10
Approved: 15 In review: 0 Claimed: 0
Reviews Done: ~85
Reviews Done: ~85
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
FIXORD
BTW, to the reviewer who reviews this, Check the usage of the custom leveled list, and fix its name. (Sorry, I fixed everything else on the list though! and then some!)
BTW, to the reviewer who reviews this, Check the usage of the custom leveled list, and fix its name. (Sorry, I fixed everything else on the list though! and then some!)
- Attachments
-
- Clean TR_i3-80-Ind_Ludovic_1.esp
- (24.75 KiB) Downloaded 241 times
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
- Andres Indoril
- Senior Developer
- Posts: 1459
- Joined: Fri Jan 13, 2006 9:01 pm
- Location: Lost.... Somewhere?
- Contact:
TESAME: Clean
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: -de_p_chest_02_miles is floating and kind of unique. But as it has no script/dialogue modifing it nor unique items in it, I guess it is ok.
-furn_de_p_table_01 is floating.
-tr_misc_stn_jug bleeds to the hook.
-Some pillows deserve a F.
-tr_misc_stn_jug is floating a little.
-tr_misc_stn_plate_04 is floating.
Comments [EnterCommentHere]
Rating 9/10
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: -de_p_chest_02_miles is floating and kind of unique. But as it has no script/dialogue modifing it nor unique items in it, I guess it is ok.
-furn_de_p_table_01 is floating.
-tr_misc_stn_jug bleeds to the hook.
-Some pillows deserve a F.
-tr_misc_stn_jug is floating a little.
-tr_misc_stn_plate_04 is floating.
Comments [EnterCommentHere]
Rating 9/10
- Attachments
-
- Clean TR_i3-80-Ind_Ludovic_1.esp
- (24.73 KiB) Downloaded 248 times
[url=http://andresindoril.blogspot.com/][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyleft.jpg[/img][/url][url=http://www.youtube.com/user/AndresIndoril][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyright.jpg[/img][/url]
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
- SamirA
- Developer Emeritus
- Posts: 898
- Joined: Tue Apr 27, 2010 5:02 pm
- Location: Somewhere in Tamriel
- Contact:
No, you are making a completely new interior. These old Alma ints are no longer of worth and that is why they are being revoked for the new claims. They are old style ints and even then they no longer fit the exterior of Alma.
And that's how you get to Llama School.
Lady_N: mountain dew tastes like yellow and pwning at d&d
Lady_N: mountain dew tastes like yellow and pwning at d&d
- SamirA
- Developer Emeritus
- Posts: 898
- Joined: Tue Apr 27, 2010 5:02 pm
- Location: Somewhere in Tamriel
- Contact:
Well, using the cell or creating a new one won't really make any difference. I don't know why you wouldn't just start your own file, but you can use the one from the file above and delete everything if that is how you wish to proceed.
Lol Noob!
jk!
Lol Noob!
jk!
And that's how you get to Llama School.
Lady_N: mountain dew tastes like yellow and pwning at d&d
Lady_N: mountain dew tastes like yellow and pwning at d&d
TESAME: Clean
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: Unfortunately, I think this one will have to be sent back. There is a 'no com furniture in Almalexia interiors' consensus.
Comments Sorry. It is a nice interior.
Rating /
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: Unfortunately, I think this one will have to be sent back. There is a 'no com furniture in Almalexia interiors' consensus.
Comments Sorry. It is a nice interior.
Rating /
Le vent nous portera
Tea is important! - Cathartis
Tea is important! - Cathartis