i3-22-Ind
Moderator: Lead Developers
i3-22-Ind
Claim type: Interior
Claim ID: TR_i3-22-Ind (#513)
Faction: Indoril
Parent claim: TR_3-16-Ind (#120)
Claimed by: Parted User
Status: Not Available (Progress: 100%)
Location: 1:(3281, -3436):0
Files: TR_i3-22-Ind_Nerano_1.esp; TR_i3-22-Ind_Nerano_2.esp; TR_i3-22-Ind_Nerano_3.esp; TR_i3-22-Ind_Nerano_4.esp
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Almalexia 20,-30 Common housing.
Exterior in http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=21206&start=360
#9 http://i.imgur.com/2SLNh.jpg
Claim ID: TR_i3-22-Ind (#513)
Faction: Indoril
Parent claim: TR_3-16-Ind (#120)
Claimed by: Parted User
Status: Not Available (Progress: 100%)
Location: 1:(3281, -3436):0
Files: TR_i3-22-Ind_Nerano_1.esp; TR_i3-22-Ind_Nerano_2.esp; TR_i3-22-Ind_Nerano_3.esp; TR_i3-22-Ind_Nerano_4.esp
---
Almalexia 20,-30 Common housing.
Exterior in http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=21206&start=360
#9 http://i.imgur.com/2SLNh.jpg
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
- Hermit
- Developer Emeritus
- Posts: 2373
- Joined: Fri Oct 17, 2003 8:59 pm
- Location: The North German plains
Okay. you know the drill. Make it a trader's home, storehouse, and shop. A wealthy trader's. All kinds of expensive wares. Use OoT, as attached.
Granted and happy modding.
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_EoT_datafiles.rar (7.6 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (112.6 KB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Old_v1.tar.gz (56.7 MB)
Granted and happy modding.
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_EoT_datafiles.rar (7.6 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (112.6 KB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Old_v1.tar.gz (56.7 MB)
I'm sorry, but I'm going to have to drop this. School is a bit hectic right now, and I don't want to bomb at the end of first quarter. Sorry.
Stendarr is the God of Mercy and Justice. Therefore, he must also be the bearer of Duck Tape, for only Mercy and Justice can use Duck Tape for the Good of man.
(\__/)
(^_^)
(>o<)
(\__/)
(^_^)
(>o<)
- Massalinie
- Developer Emeritus
- Posts: 1670
- Joined: Sat Feb 12, 2005 12:08 pm
- Location: Canada, MB
- Contact:
Don't do that. PM hermit about it. I'm not entirely sure where the exterior is. What I do know for sure is that there is an exterior and when you just do a random interior it will be immediately revoked.
I think it is #5 on this image:
http://www.tamriel-rebuilt.org/g/maps/interiors/3/almalexia_indoril_02.jpg
Which is the Indoril District in Almalexia. The claim description gives the exact cell coordinates.
I think it is #5 on this image:
http://www.tamriel-rebuilt.org/g/maps/interiors/3/almalexia_indoril_02.jpg
Which is the Indoril District in Almalexia. The claim description gives the exact cell coordinates.
- Massalinie
- Developer Emeritus
- Posts: 1670
- Joined: Sat Feb 12, 2005 12:08 pm
- Location: Canada, MB
- Contact:
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
TESAME: Clean
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: IN-TESCS LOOK:
General:
- Delete the useless TR_in_MH_Wall_KL02 and in_MH_cap_01 that float somewhere in the Grey Nothingness of the Void. No need to keep that.
- Gridsnap is off. Select one of the architecture piece, then select everything, and with gridsnap set to a high value like 512, shifts everything slightly so that rooms are properly gridsnapped without having to put all furniture in place. The reason there's a problem is probably because this was done but with selecting first some furniture item.
- Though it fits exterior, one of the outside windows (the one near the entrance) has no corresponding inside windows. Fixing this would be complicated, though, because the in_MH set puts a pillar just where the window should be located.
Floaters:
- *TR_bk_Breakout (move TR_bk_Comradery_JC and the books below a bit so that Breakout rests on it).* This is the only really noticeable floater.
- apparatus_j_mortar_01 floats slightly (because it's bottom is whirligig-like, it's supposed to be very slightly sunk).
- misc_de_bowl_bugdesign_01 (the one on the bottom of the alchemy shelf, and the one on the middle of the goblet shelf, same thing as above)
- misc_de_bowl_glass_yellow_01 (both, same thing as above)
- misc_de_bowl_orange_green_01 (as above)
- misc_de_bowl_redware_01 (both), misc_de_bowl_redware_02 (all), misc_de_bowl_white_01 (all): same thing. The misc_de_bowl_white_01 on the book shelf floats completely, too.
- bk_BookDawnAndDusk
- TR_extravagant_pants_01
- Expensive_shoes_Mournhold and other expensive shoes
- expensive_skirt_01
- extravagant_robe_01
- extravagant_shirt_01
- chest_small_01_gold_50 (it has no bottom face, so move it completely on the shelf)
- chest_small_01_ingredie (same thing, but hardly noticeable)
- chest_small_02_ingfine4 (as just above)
Sinkers:
- *bk_Anticipations (the one that lies flat).* This is the only really noticeable sinker.
- extravagant_robe_01_a (move it back so that it rests on the shelf entirely and the sinking cease being a problem)
- TR_cont_indoril_02_ingr (the one on the left of the shelf), sinks a bit in the wall's pillar.
- light_de_lamp_02 (the one by the shelf near the bar), could be one unit higher.
- Misc_Quill sinks a tiny bit in the inkwell.
Lore and consistency:
- Use of furn_de_r_wallscreen_01 and furn_de_r_wallscreen_02 in close vicinity. Shouldn't both of them be of the exact same type?
IN-GAME LOOK:
No other errors detected.
Comments Excellent interior, even though there are several floaters and sinkers, most of them are utterly unnoticeable in game. Just delete the two useless pieces floating in the void, and fix just the problems marked with an *, and it's ready to be merged with the map.
Rating
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: IN-TESCS LOOK:
General:
- Delete the useless TR_in_MH_Wall_KL02 and in_MH_cap_01 that float somewhere in the Grey Nothingness of the Void. No need to keep that.
- Gridsnap is off. Select one of the architecture piece, then select everything, and with gridsnap set to a high value like 512, shifts everything slightly so that rooms are properly gridsnapped without having to put all furniture in place. The reason there's a problem is probably because this was done but with selecting first some furniture item.
- Though it fits exterior, one of the outside windows (the one near the entrance) has no corresponding inside windows. Fixing this would be complicated, though, because the in_MH set puts a pillar just where the window should be located.
Floaters:
- *TR_bk_Breakout (move TR_bk_Comradery_JC and the books below a bit so that Breakout rests on it).* This is the only really noticeable floater.
- apparatus_j_mortar_01 floats slightly (because it's bottom is whirligig-like, it's supposed to be very slightly sunk).
- misc_de_bowl_bugdesign_01 (the one on the bottom of the alchemy shelf, and the one on the middle of the goblet shelf, same thing as above)
- misc_de_bowl_glass_yellow_01 (both, same thing as above)
- misc_de_bowl_orange_green_01 (as above)
- misc_de_bowl_redware_01 (both), misc_de_bowl_redware_02 (all), misc_de_bowl_white_01 (all): same thing. The misc_de_bowl_white_01 on the book shelf floats completely, too.
- bk_BookDawnAndDusk
- TR_extravagant_pants_01
- Expensive_shoes_Mournhold and other expensive shoes
- expensive_skirt_01
- extravagant_robe_01
- extravagant_shirt_01
- chest_small_01_gold_50 (it has no bottom face, so move it completely on the shelf)
- chest_small_01_ingredie (same thing, but hardly noticeable)
- chest_small_02_ingfine4 (as just above)
Sinkers:
- *bk_Anticipations (the one that lies flat).* This is the only really noticeable sinker.
- extravagant_robe_01_a (move it back so that it rests on the shelf entirely and the sinking cease being a problem)
- TR_cont_indoril_02_ingr (the one on the left of the shelf), sinks a bit in the wall's pillar.
- light_de_lamp_02 (the one by the shelf near the bar), could be one unit higher.
- Misc_Quill sinks a tiny bit in the inkwell.
Lore and consistency:
- Use of furn_de_r_wallscreen_01 and furn_de_r_wallscreen_02 in close vicinity. Shouldn't both of them be of the exact same type?
IN-GAME LOOK:
No other errors detected.
Comments Excellent interior, even though there are several floaters and sinkers, most of them are utterly unnoticeable in game. Just delete the two useless pieces floating in the void, and fix just the problems marked with an *, and it's ready to be merged with the map.
Rating
- Nomadic1
- Developer Emeritus
- Posts: 3338
- Joined: Sat May 15, 2004 7:34 am
- Location: Adelaide, Australia
TESAME: Clean
Fits exterior: No
- You are missing a window by the door.
- The bad part: this interior is missing a row of in_MH pieces on the southern part of the building. It should by 3 x 6 with a 3 x 3 bit, not 2 x 6 with a 3 x 3 bit
Northmarker set: Yes
Loading errors: No
Review: There are two in_MH pieces in the middle of the grey. Delete them.
Upstairs:
- misc_de_bowl_glass_peach_01 and misc_de_bowl_glass_yellow_01 should be bled a little lower still
- chest_small_01_gold_50 should be rotated to fit entirely on the bookshelf (it has no bottom)
- Furn_de_rug_big_02 floats
- active_de_r_bed_20 bleeds into the wall
Downstairs:
- misc_de_bowl_bugdesign_01, apparatus_m_alembic_01 (one half floats, so "f" it), TR_ingred_rock_crystal and apparatus_j_mortar_01 should be bled lower slightly
- TR_cont_indoril_02_ingr bleeds into the wall
- All the robes, pants, shirts, etc. float on one end. "F" them all once to fix
- misc_de_bowl_redware_02 and misc_de_bowl_orange_green_01 should be bled slightly lower
- TR_furn_de_tapestry_04 doesn't reach the wall
- All the bowls on the bookshelf by the door need to be bled slightly into the shelf
- All the clothes on the bookshelf on the other side need to be "F"ed once. Also, as they do not have bottoms do not hang them over the edge
- light_de_lamp_02 bleeds into the ground too much
- misc_de_bowl_white_01 floats
- TR_bk_Breakout doesn't rest on TR_bk_Comradery_JC
- bk_Anticipations bleeds into the shelf
- bk_MysteriousAkavir bleeds into TR_bk_EpicOfTheGreyFalcon
- There should probably be a locked door to the storage area
- The sacks which rest flat on the ground should be bleed into the ground slightly
Comments Very nice. Several small errors though And the whole not fitting the exterior thing, but it should not be too hard to fix if you take the other reviewers advice on gridsnapping.
Rating 8 / 10
Fits exterior: No
- You are missing a window by the door.
- The bad part: this interior is missing a row of in_MH pieces on the southern part of the building. It should by 3 x 6 with a 3 x 3 bit, not 2 x 6 with a 3 x 3 bit
Northmarker set: Yes
Loading errors: No
Review: There are two in_MH pieces in the middle of the grey. Delete them.
Upstairs:
- misc_de_bowl_glass_peach_01 and misc_de_bowl_glass_yellow_01 should be bled a little lower still
- chest_small_01_gold_50 should be rotated to fit entirely on the bookshelf (it has no bottom)
- Furn_de_rug_big_02 floats
- active_de_r_bed_20 bleeds into the wall
Downstairs:
- misc_de_bowl_bugdesign_01, apparatus_m_alembic_01 (one half floats, so "f" it), TR_ingred_rock_crystal and apparatus_j_mortar_01 should be bled lower slightly
- TR_cont_indoril_02_ingr bleeds into the wall
- All the robes, pants, shirts, etc. float on one end. "F" them all once to fix
- misc_de_bowl_redware_02 and misc_de_bowl_orange_green_01 should be bled slightly lower
- TR_furn_de_tapestry_04 doesn't reach the wall
- All the bowls on the bookshelf by the door need to be bled slightly into the shelf
- All the clothes on the bookshelf on the other side need to be "F"ed once. Also, as they do not have bottoms do not hang them over the edge
- light_de_lamp_02 bleeds into the ground too much
- misc_de_bowl_white_01 floats
- TR_bk_Breakout doesn't rest on TR_bk_Comradery_JC
- bk_Anticipations bleeds into the shelf
- bk_MysteriousAkavir bleeds into TR_bk_EpicOfTheGreyFalcon
- There should probably be a locked door to the storage area
- The sacks which rest flat on the ground should be bleed into the ground slightly
Comments Very nice. Several small errors though And the whole not fitting the exterior thing, but it should not be too hard to fix if you take the other reviewers advice on gridsnapping.
Rating 8 / 10
Emergency addenda:
-* in_MH_doorjamb_02 floats. Really, it does. When you're in the storeroom, you can see a gap between it and the in_MH_int_column_01. First, align everything to grid as I said, and then with gridsnap set to 16, yank it in its proper place.
For some reason I forgot this one when pasting my notes in the browser.
-* in_MH_doorjamb_02 floats. Really, it does. When you're in the storeroom, you can see a gap between it and the in_MH_int_column_01. First, align everything to grid as I said, and then with gridsnap set to 16, yank it in its proper place.
For some reason I forgot this one when pasting my notes in the browser.
I double-checked this, and I'm pretty sure that it fits the exterior. Also, that window that's missing from ther int isn't in my version of Map 3. It'll have to be fixed in review. Everything else is fixed.
- Attachments
-
- Clean TR_Almalexia_i3-22_Ludovic.esp
- (28 KiB) Downloaded 334 times
"It’s all been such a mistake. We were once little shrew-like animals. That would be so much better."
-Ophelia Benson
-Ophelia Benson
- Nomadic1
- Developer Emeritus
- Posts: 3338
- Joined: Sat May 15, 2004 7:34 am
- Location: Adelaide, Australia
Trust me, it doesn't fit the exterior. It has to be 3 x 3 (TR needs to keep consistency, and it does look like it should be 3 x 3). I haven't downloaded any recent Map 3 files though, so if the building part on the side has changed then it probably does fit the exterior, although AFAIK there are no MH exterior pieces which allow anything smaller than 3 x 3.
<insert witty signature here. i might spend time trying to come up with something, but its not like anybody reads these anyway>
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
TESAME: Clean
Fits exterior: Yes
Northmarker set: Yes
Loading errors: Yes
Model Load Error: Meshes\TR\m\TR_AA_book closed_04.NIF cannot load file in Meshes\TR\m\TR_AA_book_closed_04.NIF will use the default object Marker_Error.NIF Might be my OOT though.
Review: Upstairs: Lives of the saints bleeds into the bookshelf slightly
Downstairs: Masters Alembic seems a little too valuable, maybe it should be Journeyman like the M and P
Comments Very nice. Well done. Fix the minor error, possibly replace the alembic, and then It is ready to be merged.
Rating 9.9/10
Fits exterior: Yes
Northmarker set: Yes
Loading errors: Yes
Model Load Error: Meshes\TR\m\TR_AA_book closed_04.NIF cannot load file in Meshes\TR\m\TR_AA_book_closed_04.NIF will use the default object Marker_Error.NIF Might be my OOT though.
Review: Upstairs: Lives of the saints bleeds into the bookshelf slightly
Downstairs: Masters Alembic seems a little too valuable, maybe it should be Journeyman like the M and P
Comments Very nice. Well done. Fix the minor error, possibly replace the alembic, and then It is ready to be merged.
Rating 9.9/10
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA