5-17-Red
Moderator: Lead Developers
5-17-Red
Claim type: Exterior
Claim ID: TR_5-17-Red (#1213)
Faction: Redoran
Claimed by: Sir Dave
Status: Approved (Progress: 100%)
Location: (-29,14):(-26,12), Size: 12
Files: TR_5-17-Red_Haplo_1.esp; TR_5-17-Red_Sir Dave_5.esp
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Uld Vraech, Velothi Mountains, roads and wilderness.
Please download the merged map 5, meshes and textures found here: http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=19347 - and work from the esp. Smooth/fix and change landscape if necessary, preferably not so much at claim borders.
Note that cleaning irrelevant cells may create land tears, so backup your work regularly and often. It is advisable to keep neighboring claim cells while working on your claim IF they are in a acceptable finished state, as to keep static/texture/style consistency in our work. If in doubt, look to earlier finished claims for reference.
The program TESAME is okay for cleaning.
5-17 should continue on the BM wilderness style of 5-28, as well as continuing the river flowing from 5-11 in the same manner. It's tricky but looks really awesome.
Make sure to create the bridges tall enough for ships to pass under. Nordic burial ruins is acceptable north of the Cormaris river (in the UV part of this claim). Add caves and stuff as you'd like as well, and don't forget the occasional civilian residence.
Claim ID: TR_5-17-Red (#1213)
Faction: Redoran
Claimed by: Sir Dave
Status: Approved (Progress: 100%)
Location: (-29,14):(-26,12), Size: 12
Files: TR_5-17-Red_Haplo_1.esp; TR_5-17-Red_Sir Dave_5.esp
---
Uld Vraech, Velothi Mountains, roads and wilderness.
Please download the merged map 5, meshes and textures found here: http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=19347 - and work from the esp. Smooth/fix and change landscape if necessary, preferably not so much at claim borders.
Note that cleaning irrelevant cells may create land tears, so backup your work regularly and often. It is advisable to keep neighboring claim cells while working on your claim IF they are in a acceptable finished state, as to keep static/texture/style consistency in our work. If in doubt, look to earlier finished claims for reference.
The program TESAME is okay for cleaning.
5-17 should continue on the BM wilderness style of 5-28, as well as continuing the river flowing from 5-11 in the same manner. It's tricky but looks really awesome.
Make sure to create the bridges tall enough for ships to pass under. Nordic burial ruins is acceptable north of the Cormaris river (in the UV part of this claim). Add caves and stuff as you'd like as well, and don't forget the occasional civilian residence.
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
See this picture for regional borders, roads and rivers. Some roads are a little "off" in the Uld Vraech part, but the merged map file has the layout we're aiming for.
[url=http://i.imgur.com/4bpa4.jpg][img]http://i.imgur.com/4bpa4s.jpg[/img][/url]
Clicky me...
[url=http://i.imgur.com/4bpa4.jpg][img]http://i.imgur.com/4bpa4s.jpg[/img][/url]
Clicky me...
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Granted!
Farm or two is okay, guard post as well. Regarding rope bridge, it's supposed to be a main road wo the bridge would have to be able to support a guar cart or similar size at least. Perhaps the nord stone bridge could work? Even imperial bridge would be "acceptable" since they like infrastructure... Feel free to test different stuff. Dwemer ruin ok as well.
Oh, and I might have forgotten to drop the new TR_terrain_BM_scliff_01 - 06 statics here, they are really nifty statics that looks awesome!
Farm or two is okay, guard post as well. Regarding rope bridge, it's supposed to be a main road wo the bridge would have to be able to support a guar cart or similar size at least. Perhaps the nord stone bridge could work? Even imperial bridge would be "acceptable" since they like infrastructure... Feel free to test different stuff. Dwemer ruin ok as well.
Oh, and I might have forgotten to drop the new TR_terrain_BM_scliff_01 - 06 statics here, they are really nifty statics that looks awesome!
- Bloodthirsty Crustacean
- Developer Emeritus
- Posts: 3869
- Joined: Fri Feb 02, 2007 7:30 pm
- Location: Elsewhere
The ruin is great; this whole claim shows a great eye for exterior work, really very well done.
It would be nice if the bridge was flat - it's weird running over it in-game. Perhaps a 'floor tile' could be made with the texture of the bridge, to fill in the gaps?
It would be nice if the bridge was flat - it's weird running over it in-game. Perhaps a 'floor tile' could be made with the texture of the bridge, to fill in the gaps?
a man builds a city
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
Done!
Interiors:
-27,12 Large Dwemer ruin
-26,13 Redoran guard post
-27,14 Farm with storage shack
-28,14 Farmhouse and hidden between the rocks is a cave
-28,12 Two caves. The lower one is meant as a mine infested with something nasty, the other one could also be a mine, but abandoned
-29,12 cave, could be a bandit hideout maybe.
-29,13 hidden behind a waterfall is a dwemer door, supposed to be a tiny ruin
-29,14 a tomb
Interiors:
-27,12 Large Dwemer ruin
-26,13 Redoran guard post
-27,14 Farm with storage shack
-28,14 Farmhouse and hidden between the rocks is a cave
-28,12 Two caves. The lower one is meant as a mine infested with something nasty, the other one could also be a mine, but abandoned
-29,12 cave, could be a bandit hideout maybe.
-29,13 hidden behind a waterfall is a dwemer door, supposed to be a tiny ruin
-29,14 a tomb
- Yeti
- Lead Developer
- Posts: 2061
- Joined: Sun Feb 15, 2009 11:50 pm
- Location: Minnesota: The Land of 11,842 Lakes
Yeah, no one who has ever played a video game before will ever think of looking there.Nemon wrote: even featuring a hidden ruin under one of its waterfalls.
In all seriousness, this is some spectacularly awesome exterior work, Sir Dave. The Dwemer ruin, large waterfall, Redoran outpost, use of tall bridges and log cabin you cobbled together are all amazingly creative.
I did, however, notice a number of seams in the waterfall where the water statics don’t line up properly, but those should be easy enough to fix.
-Head of NPCs: [url=http://www.shotn.com/forums/]Skyrim: Home of the Nords[/url]
TESAME: Dirty
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: Fixed some caspering in the dwemer ruin, some missing vertex shading and some issues with the waterfalls. A few edits lingered from the base map 5 file, these have been cleaned.
This claim is a really nice piece of work, the amount of stuff and details is simply overwhelming and I am really looking forward to seeing this elaborated with interiors, NPCs, quests and monsters. The dwemer ruin is one thing, the wooden cabin and small settlements another thing, simply put this is a really well created exterior.
Some errors, floaters and caspers are to be expected, most should be fixed in this file.
Comments
Rating 9/10
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: Fixed some caspering in the dwemer ruin, some missing vertex shading and some issues with the waterfalls. A few edits lingered from the base map 5 file, these have been cleaned.
This claim is a really nice piece of work, the amount of stuff and details is simply overwhelming and I am really looking forward to seeing this elaborated with interiors, NPCs, quests and monsters. The dwemer ruin is one thing, the wooden cabin and small settlements another thing, simply put this is a really well created exterior.
Some errors, floaters and caspers are to be expected, most should be fixed in this file.
Comments
Rating 9/10
- Attachments
-
- Final_TR_5-17-Red_Sir Dave_5.esp
- (667.63 KiB) Downloaded 83 times
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