My (Evil Eye) Showcase Thread

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Evil Eye
Developer
Posts: 64
Joined: Sun May 03, 2009 7:27 pm

Post by Evil Eye »

Thanks everyone, see you guys in July!
MMMowSkwoz
Developer
Posts: 835
Joined: Mon Oct 27, 2008 11:18 pm
Location: London

Post by MMMowSkwoz »

Congratulations, Evil Eye. I hope you can get claiming soon :)

Please read the .pdf file in the second post of [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=21296]this thread[/url] for some basic guidelines on creating TR quests.
MaMeeshkaMowSkwoz - choose your syllables
Evil Eye
Developer
Posts: 64
Joined: Sun May 03, 2009 7:27 pm

Post by Evil Eye »

MMMowSkwoz wrote:Congratulations, Evil Eye. I hope you can get claiming soon :)

Please read the .pdf file in the second post of [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=21296]this thread[/url] for some basic guidelines on creating TR quests.
-downloaded-

All depends on your view of soon, there's still some stuff on my list:
1 Mesh for †Michael Valentine†
2 Homework
3 School
4 You guys

1 will be finished after I get an e-mail
2-3 will be finished 13 july
4 comes after that or when I'm bored ;)
Evil Eye
Developer
Posts: 64
Joined: Sun May 03, 2009 7:27 pm

Raise Dead

Post by Evil Eye »

Four years on and time for a some necromancy (as was preferred, right?)

At Gnomey's suggestion I'd like to be promoted for modelling.
And, because I felt like doing an interior or two, I'd also like to be promoted for interiors.

Here are some screenshots of the ship, courtesy of Gnomey:
http://imageshack.us/a/img15/6128/pr90.jpg
http://imageshack.us/a/img854/8002/bhqk.jpg
http://imageshack.us/a/img7/157/tfxy.jpg
Attachments
EE_int_showcase.ESP
An Indoril-style, shady sort of bar. With lots of blue.
The name of the cell is the same as the filename.
(20.12 KiB) Downloaded 102 times
dres_siltship_v4.zip
Based on Gnomey's concept found here: http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=314198
Intended to be used with ex_de_ship_cabindoor.
(110.08 KiB) Downloaded 121 times
Mwgek
Developer
Posts: 638
Joined: Fri Apr 11, 2008 8:40 pm

Post by Mwgek »

At Gnomey's suggestion I'd like to be promoted for modelling.
The ship looks nice as it is. The node structure could use a severe clean-up and the model itself could be optimised at some points (mainly where the seperate pieces are joined together). Although the model is snapped together with different vanilla pieces. It's not really your own work. Try make something from scratch, that way we can review your 3d skills (textures/geometry).
--Mwgek--
Evil Eye
Developer
Posts: 64
Joined: Sun May 03, 2009 7:27 pm

Post by Evil Eye »

What do you suggest with regards to the node structure?
Admittedly, the shell isn't my own work nor are the rudders, but the masts, decks and overhang are. But, if that doesn't count, I guess I'll do something else... maybe. We'll see.

And there I was hoping there would be a little more to reply to. Ah well.
rot
Lead Developer
Posts: 696
Joined: Sun Oct 21, 2012 10:34 pm

Post by rot »

I think most people are like me watching this with interest but have nothing constructive to say on the modelling. Looks good though!
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