i3-31-Ind

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Thrignar Fraxix
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i3-31-Ind

Post by Thrignar Fraxix »

Claim type: Interior
Claim ID: TR_i3-31-Ind (#522)
Faction: Indoril
Parent claim: TR_3-16-Ind (#120)
Claimed by: roerich
Status: Approved (Progress: 100%)
Location: 1:(2959, -3861):0
Files: TR_i3-31-Ind_Thrignar Fraxix_1.esp; TR_i3-31-Ind_roerich_7.esp

---

Almalexia 20,-29 "Soup Kitchen" Food is distributed to the needy here. Should be de_p furnishings and contain a large kitchen as well as a place for food distribution and a SMALL place for dinning as well.

Exterior in M3A6 http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=21206&start=360

#1 http://i.imgur.com/eCe8R.jpg
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Post by Sload »

(Overall)
-Cleaned with TESAME
-Should probably have been named with some sort of syntax
-Fits exterior
-Bad lighting, sunlight uneditted and some of the lights should use smaller radii.
-Needs to be Illegal to sleep here


(First Floor)
-Bar bleeds majorly into the floor
-extravagant_belt_02 floats over bar
-This is supposed to be a cheap clothier, the extravagant and exquisite things need to be removed. The expensive can stay as long as there aren't many of them
-Everything on the shelves nearest the door except the shoes and the stacked common_skirt_05 floats
-(all on the second shelves)expensive_robe_01, common_robe_05_b, common_shirt_02_tt, need to be rotated to account for the uneven surface
-(all on the second shelves)common_shirt_03, common_shirt_02, expensive_shirt_02, common_shirt_01, common_skirt_02, common_shirt_04, common_pants_04_b, common_pants_01, common_pants_04_b, and common_shirt_02_tt float
-The common_glove_1 on top should be removed
-The diagonal shelves should be rotated so that they don't block the window
-light_de_lamp_05_128 floats
-Bar counter needs way more detail
-The changing room idea is great..but it needs more details.

(Second Floor)
-misc_clothbolt_01 does not make contact with one of the misc_clothbolt_02s
-(on table with window) misc_clothbolt_01, misc_shears_01, misc_spool_01, furn_spinningwheel_01, and common_shirt_02 all float. All but common_shirt_02 are because of the uneven surface of the table.
-(in open crate) misc_clothbolt_01 (on top) floats.
-(on table without window) common_robe_03, common_robe_05_c, common_belt_05, and common_shirt_02 all float. All but common_shirt_02 are because of the uneven surface of the table.
-This room could use a little more detail
-Where does he sleep? Perhaps give him a bed in the nook with the open crate and move the open crate to the main room.
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
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Post by Massalinie »

Review:
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Post by Starcrunch »

CarbonCreations has not been online for a long time. Revoked. Finished his WIP above.

-Starcrunch

EDIT: Fixed fatal errors not noticed until just recently

- Haplo
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Post by SamirA »

Revoked for repurpose.
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Post by SamirA »

Unlocking for claimage.
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Post by Why »

maybe this shouldn't be a library - libraries typically are horrible interiors because we only have so many books, and this is a poor area, not exactly great for literature. Discuss?
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Post by SamirA »

Back to the original then. I lust looked like a good library building, but you are certainly right about library ints.
And that's how you get to Llama School.
Lady_N: mountain dew tastes like yellow and pwning at d&d
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Post by Why »

oh god not another manor
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Post by Adanorcil »

Why wrote:oh god not another manor
How about an ordinator storehouse?

EDIT: No, seriously, that was a joke. Along with libraries and manors, "ordinator whatever" used to be one of the items in the interior idea bargain bin. Let's just not just go switch out one lame idea for another.
Last edited by Adanorcil on Fri Dec 21, 2012 1:16 am, edited 1 time in total.
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Post by Why »

a regular house, maybe? de_p? many people in a small space?
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Post by gro-Dhal »

Do we have any bakeries in Almalexia? Seems a shame to waste all those bread models
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Post by Adanorcil »

gro-Dhal wrote:Do we have any bakeries in Almalexia? Seems a shame to waste all those bread models
http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=12095&highlight=bakery

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Post by SamirA »

Why wrote:a regular house, maybe? de_p? many people in a small space?
Got several such places already as well.
And that's how you get to Llama School.
Lady_N: mountain dew tastes like yellow and pwning at d&d
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Post by SamirA »

I'm locking this for the moment.
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Post by Not »

Or we could just make it into yet another mansion. I mean, we've all seen the massive size that is Almalexia, it's going to have several of everything. There's just no way around it.

If it has to be something else, I like Adan's idea of an Ordinator house, possibly barracks or something, I don't know.
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Post by Why »

You realize that was Adanorcil making fun of me don't you? :P

This should be a poorer area so I'm feeling regular housing, if we don't come up with anything better.
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Post by SamirA »

Soup Kitchen ;)
And that's how you get to Llama School.
Lady_N: mountain dew tastes like yellow and pwning at d&d
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Post by Why »

I am okay with this
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Post by SamirA »

The soup kitchen? I just figured it fit your poor theme and was not just another communal house/appartment of which there are millions.
And that's how you get to Llama School.
Lady_N: mountain dew tastes like yellow and pwning at d&d
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Post by Adanorcil »

Maybe not strictly "soup kitchen", but food charity in general is good.
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Post by SamirA »

Free to claim.
And that's how you get to Llama School.
Lady_N: mountain dew tastes like yellow and pwning at d&d
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Post by roerich »

Claiming as my first interior! :)

I plan to make a small dining area (tables and benches), a cantina style serving area, a large kitchen, underground storage and upstairs living quarters for those maintaining the place.
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Post by SamirA »

Emphasis on SMALL dining area, this is mostly a distribution center, but it does have the capacity for a few of the recipients to eat here.
And that's how you get to Llama School.
Lady_N: mountain dew tastes like yellow and pwning at d&d
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Post by roerich »

Sure. One or two tables it is.

I'm having some trouble locating the exterior building. Help? Just give me a screenshot or something, I can't see it from the top links, but maybe I just haven't figured out how it works yet.
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Post by Why »

It's the one with number one in http://i.imgur.com/eCe8R.jpg

edit: https://dl.dropbox.com/u/75781212/soupkitchen.JPG
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Post by roerich »

Great, thank you!
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Post by roerich »

Let me know if I'm totally off with the scale here.
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Post by SamirA »

Scale looks fine. I like where you are heading with what i see. I would suggest placing the TR prefix in front of your cell name.
And that's how you get to Llama School.
Lady_N: mountain dew tastes like yellow and pwning at d&d
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Post by roerich »

Update. Kitchen is coming along nicely. Basement level entry has a reception for people who wants to donate food and for delivery of goods and food bought by the kitchen.

Edit: Another update. Most of the "rough work" done. I'm unsure of what to do with the empty room at the top floor, the one at the end of the hallway. Anyone got any ideas?
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Post by roerich »

Öpdate.
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Post by roerich »

Another update. Feel free to delete some of the earlier uploads!

I think I'll have to split this up into two interiors. Here's what the rooms are being used for:

Goods reception
Storage
Main kitchen
Kitchen (Oven/dishwashing room)
Basement
Indoril guy office
Temple guy office
Broom closet
Balcony area
Finance and transactions office
Food packing area
Food elevator
Food distribution area
Dining area

I was thinking of splitting it up so its "Almalexia, Charity Kitchen Something" and "Almalexia, Charity Kitchen Kitchen", just less stupid.
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Post by roerich »

Another update. Finishing touches and rotating is mostly what is left.
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Post by SamirA »

Sounds good!
And that's how you get to Llama School.
Lady_N: mountain dew tastes like yellow and pwning at d&d
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Post by roerich »

Finished. I've thought up an idea for a name, "Walking Grace Charity House". I still don't know how to properly name keys, books and other mainland file stuff. Hope you like it!
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Post by Haplo »

Submitting to Review
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Post by Aeven »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: I changed the IDs of the custom items to use a more standard naming and include the cell ID.

Main cell:
I'm not entirely sure about the use of the TR temple banners. They're made for Necrom, and I think generic ones would be better here. I didn't change it because I don't know if this is really an issue. If they are replaced, I suggest one of Alma and the other more generic banners.

A crate_02_food was slightly bleeding into a window
sc_paper plain needs to be checked because it floats due to the model. Press F twice and manually adjust.
com_sack_02_chpfood3 was bleeding a bit too blatantly into a wall. While this thing is allowed to bleed a bit, this is a bit much.


Kitchen cell:
Various items on a furn_de_p_bookshelf_01 not entirely properly resting.
TR_cont_indoril_02_food was ever so slightly bleeding into a column.

Comments Really neat and creative stuff!

I was really impressed with the creative makeshifting and how natural it looked.

Rating 9/10
Attachments
TR_i3-31-Ind_roerich_7_FIXED.esp
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Thrignar Fraxix
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Post by Thrignar Fraxix »

Approving. deleted 30% of the lights
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