i3-81-Ind
Moderators: Seneca37, Lead Developers
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
i3-81-Ind
Claim type: Interior
Claim ID: TR_i3-81-Ind (#572)
Faction: Indoril
Parent claim: TR_3-16-Ind (#120)
Claimed by: Aeven
Status: Approved (Progress: 100%)
Location: 1:(2793, -3677):0
Files: TR_i3-81-Ind_Aeven_2.esp; TR_i3-81-Ind_Thrignar Fraxix_1.esp
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Almalexia 21,-28 Home of a worker from the tavern across the street.
Exterior in M3A6 http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=21206&start=360
i3-81 http://i.imgur.com/9fcobmP.png
Claim ID: TR_i3-81-Ind (#572)
Faction: Indoril
Parent claim: TR_3-16-Ind (#120)
Claimed by: Aeven
Status: Approved (Progress: 100%)
Location: 1:(2793, -3677):0
Files: TR_i3-81-Ind_Aeven_2.esp; TR_i3-81-Ind_Thrignar Fraxix_1.esp
---
Almalexia 21,-28 Home of a worker from the tavern across the street.
Exterior in M3A6 http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=21206&start=360
i3-81 http://i.imgur.com/9fcobmP.png
my thought is to make this building, and the other two similar structures nearby, into a large college controlled, or at least heavily influenced, by the temple. the design may include a simple tunnel system linking the three buildings together.
this building would be the main living area for the students and be set up as follows:
-a basement consisting of the kitchen and living quarters for the cook, server, custodian, etc...
-the ground floor would have the dinning area and common room for the students.
-the second & third floors would be the students dorms, some private rooms and some 'barracks' style sleeping areas.
if possible i would like this claim to include the small building situated between #4 & #5 which could serve as the headmasters office/house.
this building would be the main living area for the students and be set up as follows:
-a basement consisting of the kitchen and living quarters for the cook, server, custodian, etc...
-the ground floor would have the dinning area and common room for the students.
-the second & third floors would be the students dorms, some private rooms and some 'barracks' style sleeping areas.
if possible i would like this claim to include the small building situated between #4 & #5 which could serve as the headmasters office/house.
- Massalinie
- Developer Emeritus
- Posts: 1670
- Joined: Sat Feb 12, 2005 12:08 pm
- Location: Canada, MB
- Contact:
- Andres Indoril
- Senior Developer
- Posts: 1459
- Joined: Fri Jan 13, 2006 9:01 pm
- Location: Lost.... Somewhere?
- Contact:
nm, I tried to post my review... It actually has 1... IE didn't support the needed feature
Last edited by Andres Indoril on Mon Apr 24, 2006 2:19 pm, edited 1 time in total.
- Andres Indoril
- Senior Developer
- Posts: 1459
- Joined: Fri Jan 13, 2006 9:01 pm
- Location: Lost.... Somewhere?
- Contact:
TESAME: Dirty
Fits exterior: No
The only thing whats wrong is that the windows on the first floor are misaligned a little
Northmarker set: Yes
Loading errors: No
Review: I think... Flawless, when not to mention the windows
Comments Very nicely done. Though one thing bothers me... I think it would look cooler if the TR_act_banner_felms01 right of the Furn_shrine_felms_cure_01 would be rotated 90 degrees It would look much better I tried.
Rating 9
Fits exterior: No
The only thing whats wrong is that the windows on the first floor are misaligned a little
Northmarker set: Yes
Loading errors: No
Review: I think... Flawless, when not to mention the windows
Comments Very nicely done. Though one thing bothers me... I think it would look cooler if the TR_act_banner_felms01 right of the Furn_shrine_felms_cure_01 would be rotated 90 degrees It would look much better I tried.
Rating 9
[url=http://andresindoril.blogspot.com/][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyleft.jpg[/img][/url][url=http://www.youtube.com/user/AndresIndoril][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyright.jpg[/img][/url]
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
- Andres Indoril
- Senior Developer
- Posts: 1459
- Joined: Fri Jan 13, 2006 9:01 pm
- Location: Lost.... Somewhere?
- Contact:
It's time for:
[Post edited, because someone else had done a shoddy edit of this post removing half of a link and the second half of an image tagset. BAH!]
[Post edited, because someone else had done a shoddy edit of this post removing half of a link and the second half of an image tagset. BAH!]
Last edited by Andres Indoril on Tue Apr 02, 2013 3:45 pm, edited 1 time in total.
[url=http://andresindoril.blogspot.com/][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyleft.jpg[/img][/url][url=http://www.youtube.com/user/AndresIndoril][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyright.jpg[/img][/url]
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
Okay, no serious problem.
No criticals.
Clean.
Fits exterior.
Northmarker set.
Correct lighting.
No NPCs.
Logic: no real problem. (I'm not entirely happy with the way the indoril columns' "hooks" hide the faces of Vivec and Sil on the in_velothismall_fresco_02, but that's minor.)
Lore: No problem here. Clever way to insert velothi fresco in the indoril set (but see above).
Review:
A few floaters, though most are unnoticeable. TR_sc_DustMountain_PY and TR_bk_RuhnAniaALMSIVI needs to be fixed.
Gridsnapping is completely off! This is what happens when you select some miscellaneous clutter, then select everything, and move everything. Grid snapping will be made using the clutter as the point of reference, and everything will move to keep its relative position. But there, there's a 0.001 gap between some pieces of architecture and some others.
The stairs used in the chapel part had to be scaled down to not bleed in the inferior level, and because of that they don't connect seemlessly. Not very noticeable, and I see no way of fixing that (baring designing a custom mesh or redoing the room without these stairs).
No criticals.
Clean.
Fits exterior.
Northmarker set.
Correct lighting.
No NPCs.
Logic: no real problem. (I'm not entirely happy with the way the indoril columns' "hooks" hide the faces of Vivec and Sil on the in_velothismall_fresco_02, but that's minor.)
Lore: No problem here. Clever way to insert velothi fresco in the indoril set (but see above).
Review:
A few floaters, though most are unnoticeable. TR_sc_DustMountain_PY and TR_bk_RuhnAniaALMSIVI needs to be fixed.
Gridsnapping is completely off! This is what happens when you select some miscellaneous clutter, then select everything, and move everything. Grid snapping will be made using the clutter as the point of reference, and everything will move to keep its relative position. But there, there's a 0.001 gap between some pieces of architecture and some others.
The stairs used in the chapel part had to be scaled down to not bleed in the inferior level, and because of that they don't connect seemlessly. Not very noticeable, and I see no way of fixing that (baring designing a custom mesh or redoing the room without these stairs).
Last edited by Gez on Thu Jul 20, 2006 6:17 pm, edited 2 times in total.
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
TESAME: Clean
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: Nice little house, feels cozy and tidy. The only issue I could find was the gap in the ceiling, which has been conveniently fixed.
Comments Use my file.
Rating 8.5/10
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: Nice little house, feels cozy and tidy. The only issue I could find was the gap in the ceiling, which has been conveniently fixed.
Comments Use my file.
Rating 8.5/10
- Attachments
-
- TR_i3-81-Ind_Aeven_2.esp
- (4.78 KiB) Downloaded 170 times
Le vent nous portera
Tea is important! - Cathartis
Tea is important! - Cathartis
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact: