i3-46-Ind
Moderators: Seneca37, Lead Developers
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
i3-46-Ind
Claim type: Interior
Claim ID: TR_i3-46-Ind (#537)
Faction: Indoril
Parent claim: TR_3-16-Ind (#120)
Claimed by: roerich
Status: Approved (Progress: 100%)
Location: 1:(2693, -3491):0
Files: TR_i3-46-Ind_Thrignar Fraxix_1.esp; TR_i3-46-Ind_roerich_2.esp
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Almalexia 21,-29 Circus (think Moulin Rouge style, dance hall/theater of sorts, Cammona Tong ties) top entrance should be for noble patrons.
Exterior in M3A6 http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=21206&start=360
#7 http://i.imgur.com/eCe8R.jpg
Claim ID: TR_i3-46-Ind (#537)
Faction: Indoril
Parent claim: TR_3-16-Ind (#120)
Claimed by: roerich
Status: Approved (Progress: 100%)
Location: 1:(2693, -3491):0
Files: TR_i3-46-Ind_Thrignar Fraxix_1.esp; TR_i3-46-Ind_roerich_2.esp
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Almalexia 21,-29 Circus (think Moulin Rouge style, dance hall/theater of sorts, Cammona Tong ties) top entrance should be for noble patrons.
Exterior in M3A6 http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=21206&start=360
#7 http://i.imgur.com/eCe8R.jpg
Great! Ok, now for the questions.
1. What kind of noblemer will use the top entrance? I mean, who will frequent this place and how seedy should it be? I'm not imagining Temple figureheads going here, perhaps merchant lords and lower Indoril. Obviously also Orvas Dren types.
2. Is it OK to use a few well hidden bottles of skooma and skooma pibes if I find that it could fit in?
3. The entertainers. I was thinking that the four rooms in the basement would be used by:
1. What kind of noblemer will use the top entrance? I mean, who will frequent this place and how seedy should it be? I'm not imagining Temple figureheads going here, perhaps merchant lords and lower Indoril. Obviously also Orvas Dren types.
2. Is it OK to use a few well hidden bottles of skooma and skooma pibes if I find that it could fit in?
3. The entertainers. I was thinking that the four rooms in the basement would be used by:
- 1. The residing dancing girls
2. A troupe of Redguard blade-dancers. They put on a show with staged sword-fighting, throwing knives and so on.
3. A troupe of Bosmer or Khajiit acrobats.
4. The guy or gal who oversees it all.
This is starting to look really nice. I was afraid you'd make it more seedy than it should be, but this looks very classy especially at the upper level. I love it.
If I were you I'd try to find an alternative for the Saint Roris banners you use as theater drapes, though it might be difficult considering the shape of the things.
If I were you I'd try to find an alternative for the Saint Roris banners you use as theater drapes, though it might be difficult considering the shape of the things.
Thanks! The lower level will be a bit more rowdy, but the upper level will be very classy, yes.
And the Roris banners probably won't last, I was just testing things out to be honest. The large tapestries next to the stage will probably act as drapes.
Edit: Do we have some texture wizards at our disposal? A red/dark red retexture of the Roris banners would be friggin cool.
And the Roris banners probably won't last, I was just testing things out to be honest. The large tapestries next to the stage will probably act as drapes.
Edit: Do we have some texture wizards at our disposal? A red/dark red retexture of the Roris banners would be friggin cool.
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
TESAME: Clean
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: I changed the doors and doorjambs to the exterior, because they were using the round interior ones. Had me confused as to where the exits actually were too!
Illegal to Sleep was not set. Now it is.
There was some door-linking confusion, which is fixed now.
In the main cell:
TR_furn_De_Rm_Chair01 bled into a barrel
The audience balcony has some illegal drug stuff here. I kept it, but I'm not sure if it should be there. While it fits the theme, it feels slightly odd. Then again the place could be off limits to regular folk.
Altered some lights so the stage feels lighter than the audience area. While doing this I made all the hanging lights line up as something had shifted a few off centre.
Basement cell:
Replaced light_de_lantern_05 with light_de_lantern_05_128. It was far too bright here.
sc_paper plain on a desk floated. Be sure to "F" twice and manually adjust to fix the resulting bleeding.
Misc_Inkwell slightly bleeding.
Replaced light_de_lantern_07_warm with light_de_lantern_07_128 because it was too bright.
Second cell:
Replaced entrance door to match the exterior, as in the main cell.
Comments A really awesome place roerich!
All the errors were really minor and I really enjoyed this place!
I cleaned out your 'custom' door in Second Cell because it was no longer needed. Not even sure why it was there in the first place.
I'm not too sure about the rather lacking guest list, but I suppose NPCing could come up with some fun stuff to add into that.
Rating 9/10
I got a PM from roerich explaining some 'oddities'. As he can't post here I'm quoting.
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: I changed the doors and doorjambs to the exterior, because they were using the round interior ones. Had me confused as to where the exits actually were too!
Illegal to Sleep was not set. Now it is.
There was some door-linking confusion, which is fixed now.
In the main cell:
TR_furn_De_Rm_Chair01 bled into a barrel
The audience balcony has some illegal drug stuff here. I kept it, but I'm not sure if it should be there. While it fits the theme, it feels slightly odd. Then again the place could be off limits to regular folk.
Altered some lights so the stage feels lighter than the audience area. While doing this I made all the hanging lights line up as something had shifted a few off centre.
Basement cell:
Replaced light_de_lantern_05 with light_de_lantern_05_128. It was far too bright here.
sc_paper plain on a desk floated. Be sure to "F" twice and manually adjust to fix the resulting bleeding.
Misc_Inkwell slightly bleeding.
Replaced light_de_lantern_07_warm with light_de_lantern_07_128 because it was too bright.
Second cell:
Replaced entrance door to match the exterior, as in the main cell.
Comments A really awesome place roerich!
All the errors were really minor and I really enjoyed this place!
I cleaned out your 'custom' door in Second Cell because it was no longer needed. Not even sure why it was there in the first place.
I'm not too sure about the rather lacking guest list, but I suppose NPCing could come up with some fun stuff to add into that.
Rating 9/10
I got a PM from roerich explaining some 'oddities'. As he can't post here I'm quoting.
The custom door in Second Cell is supposed to unlock if the player has been confirmed as to being on the guestlist (or makes a suitable donation in order to get on it), and the guestbook is definetly awaiting the NPC department!
The entire upper floor in the theater is supposed to be off-limits to anyone not on the guestlist. The balcony especially, as I've had some discussions with Why about placing the local CT boss here (or at least someone of that status).
Just a quick clear up on some misunderstandings! (I'm not allowed to comment in the reviewing forum)
- Attachments
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- Clean TR_i3-46-Ind_roerich_2.esp
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- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact: