i3-90-Ind

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Jule
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Post by Jule »

Basic shell has been completed (no rooms added yet, this is just the blueprint of the building). The atrium should stay as it is now, so the ground floor would basically be obstacle-free (in other words: I hope this is what you had in mind, Why) in order to facilitate the movement of NPCs. X marks the spot where you should place the Guild Guide (if I am not mistaken, the Guild Guide will be added after finishing a quest).
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Jule
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Post by Jule »

I assumed this would be de_r since this is the biggest and wealthiest guild of mages in all of Morrowind, but I figured I should check anyway before I make any progress. Please verify.
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SamirA
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Post by SamirA »

That is fine Jule.
And that's how you get to Llama School.
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Aeven
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Post by Aeven »

Looking really good so far, Jule!
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SamirA
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Post by SamirA »

Needs an update Jule.
And that's how you get to Llama School.
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Jule
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Post by Jule »

And thus it was updated.

Some change to the layout of the wings in order to make the most of the available space. Nothing major, but generally speaking I'm really pleased with the way this is going.
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Jule
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Post by Jule »

This is finished, just waiting for someone to check the two little notes in Literature forum before I can upload the final file.

EDIT: As I said, this is finished, so I uploaded it. Please note that the two texts have not been proofread (since no-one bothered to have a look at them). They can easily be deleted without causing any inconvenience.

As for the interior itself: a large atrium, two wings. The left wing is occupied by apprentices and lower-ranking members of the guild. Two common dormitories on the first floor, one separate room for the guild steward on the top floor. Access to the balcony should be free to all. Potions and enchanted items are sold on the second floor.
The right wing includes a suite for the archmage on the top floor, which is of course locked (if I read the plans for the MG quest correctly, the archmage is in prison), as well as three rooms for higher-ranking members: one is an enchanter, one is an alchemist (both can be found on the second floor), the third one is a herbalist (could also be spellmaker and sell spells; I imagined him to be Argonian, since he lives in a damp room full of plants).

So, plenty of room, easy to navigate. The guild guide should be placed in the alcove behind the atrium once the relevant quest has been completed.
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Jule
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Post by Jule »

Yeah I forgot that this isn't highlighted when you use the edit feature. So, one more time: finished. Please read description above.
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SamirA
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Post by SamirA »

To review then.
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Aeven
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Post by Aeven »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: Main cell:
Some text_paper_roll_01 were slightly floating on a shelf.

Left wing:
Tiny whiny bit of a TR_cont_indoril_01_ingr bleeding into a bit of the wall.
Tiny bit of TR_furn_de_tapestry_18 bleeding into the bottom bit of the wall.

The (Far) Right Wing:
Nothing.

Comments Really nice work Jule! You've done some really creative stuff and I already get a real sense of what characters use and inhabit the various rooms. Good job!

Rating 9/10
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Thrignar Fraxix
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Post by Thrignar Fraxix »

Approving, use my file. I didn't realize he had half the special pieces in here available. Alma is going to be one hell of a city.
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Ragox
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Post by Ragox »

Wow, what an amazing Int, I'm really impressed by the clever mixing of Ext/Int statics.

Are there going to be any new really powerful spells (unique to this location) for high level chars to obtain?
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Post by Why »

Holy shit. Guess what my new favorite interior is.
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Jule
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Post by Jule »

Thank you for the feedback, guys, it is much appreciated.
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