Alma Interior Planning
Moderators: Haplo, Lead Developers
You can use Tesfaith to move entire cells. Obviously there would have to be some adjusting of surrounding map 6 cells, but this is probably inevitable either way.
I like this idea very much because:
- This would solve the problem with too many ints.
- I Absolutely like the idea of Ankor Vat floating market.
and lust but not least:
- This way Kowloon could be extended up to the cliff and become even cooler than it is already.
I like this idea very much because:
- This would solve the problem with too many ints.
- I Absolutely like the idea of Ankor Vat floating market.
and lust but not least:
- This way Kowloon could be extended up to the cliff and become even cooler than it is already.
THEO
Also: transplant it somewhere and turn it into an abandoned city. Lots of vegetation, missing doors and windows, plants jutting out through openings, through buildings without roofs. Lots of rats and scribs and beetles everywhere. Interiors that look like abandoned apartments in Chernobyl.
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Tea is important! - Cathartis
Tea is important! - Cathartis
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Does it have to be a submerged temple? What if it was some sort of wider ruin with a simple shrine on top relating to the destruction of the old city. Might give interesting below water scenery to the water market.
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
I can live with this. I still want to see a poor area that Indoril generosity doesn't extend to, but my intention for Kowloon was never to be that. The idea of reusing Kowloon for Kogo'Aimrah(?) is interesting though I have concerns about it being completely tong-controlled. But we'll talk about that once we get to it.
Interesting underwater OM ruins/architecture with a floating market sounds good to me. Don't go overboard on a big-ass submerged Temple thing though. I'd rather we go the direction of TF's idea, but in the end it'll be mostly about what Nemon can practically implement and I'm sure it'll turn out fine.
Interesting underwater OM ruins/architecture with a floating market sounds good to me. Don't go overboard on a big-ass submerged Temple thing though. I'd rather we go the direction of TF's idea, but in the end it'll be mostly about what Nemon can practically implement and I'm sure it'll turn out fine.
I was rereading [url=http://www.uesp.net/wiki/Morrowind:A_Game_at_Dinner]A Game at Dinner[/url] (you know, that book that inspired the stupid idea that all House Dres higher-ups are vampires) and found a tidbit that might be usable in it:
Contrarily to anything about House Dres in that book, this has no reason to be dodgy. It's written by the publisher rather than by the author, and it's information everyone knows ("yeah, Helseth had a palace outside Almalexia").
We don't need to change our plans about it, it can simply be something alluded to in relevant dialogue ("it had been our privilege to host Prince Helseth here until he became King and moved to the Royal Palace" or something to that effect).
At the time, Helseth was not yet King and therefore not yet in the Royal Palace of Mournhold. But here in TR we have a nice little manor right outside of Almalexia -- Taythionis Island, or however it'll be called. This could have been the Raathim palace until Helseth was promoted King.In time, a print found its way to the mainland and Prince Hlaalu Helseth's palace outside Almalexia.
Contrarily to anything about House Dres in that book, this has no reason to be dodgy. It's written by the publisher rather than by the author, and it's information everyone knows ("yeah, Helseth had a palace outside Almalexia").
We don't need to change our plans about it, it can simply be something alluded to in relevant dialogue ("it had been our privilege to host Prince Helseth here until he became King and moved to the Royal Palace" or something to that effect).
Attached is an overhead of all of Almalexia. Each interior should be identified, as well as all neighborhoods.
Someone ought to update the spreadsheet to include this coding system and we ought to use it as a clear and consolidated manner to refer to Almalexia ints, because the claims are all out of order (and sometimes non-existent).
Someone ought to update the spreadsheet to include this coding system and we ought to use it as a clear and consolidated manner to refer to Almalexia ints, because the claims are all out of order (and sometimes non-existent).
- Attachments
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- Almalexia Whole.jpg
- (1.67 MiB) Downloaded 251 times
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
Broadway (placeholder name)
Already made:
BW-1 Alma Rula's Palace
BW-12 Horatio Gorgonath's Manor (interior needs to be slightly modified to fit new exterior)
BW-15 Ordinator Fortress
BW-17 Greenhouse
Interior Description (put claims up)
BW-2 Alma Rula's Cathedral. This is another of the great cathedrals of Almalexia; this is the one from which the Alma Rula preaches and makes pronouncements and so forth. One of the fanciest and most official temples in Morrowind, basically, with administrative offices for high level temple officials. Should be cool.
BW-4 Abbey of Saint Delyn of the Laws Ordained. See internal thread on house indoril for a discussion of the distinction between ordained law and determined law; ordained law is moral law of the Tribunal that people are required to follow to be upright people; this is a school of lawyers and ethicists of an orthodox and conservative mindset.
BW-5 Abbey of House Sotha of the Laws Determined. See internal thread on house indoril for a discussion of the distinction between ordained law and determined law; determined law is natural law of the Tribunal that people cannot change even if they want to, from things like the seasons to social order and hierarchy. This is a school of theological inquiry into the nature of the world.
BW-8 Guard Tower.
BW-9 Guard Tower
BW-11 Conservatory. A grand school for the study of music, dance, poetry and other arts. Receiving rich funds from House Indoril, the temple and various other institutes, the Conservatory's alumni are highly respected and count some of the country's most renowned artists, past and present, among their number.
BW-13 Zhigat-Sora. Zhigat-Sora is a mixture of stylized theatre, dance, music and acrobatics native to the city of Almalexia. The expensive shows that the (eponymous) theatre puts on are popular among (and virtually exclusive to) the city's elite. Apart from entertainment, they provide important socializing opportunities. The Zhigat-Sora is not to be confused with the vacuous Imperial plays sometimes performed in the poor quarters. The performances generally have philosophical undertones and have a loosely defined set of stock characters that play out historical scenes or religious parables (not necessarily involving saints or Triunes). The performance area is in the middle of the room, surrounded by audience. The building itself is a grand example of Indoril architecture, with a magnificent performance hall, and a lavish lobby.
BW-16 Courthouse of Temple Arbitration. Here the Temple arbitrates disputes between nobles of the great houses that do not rise to the level of (or would be too devastating in the event of) a house war.
(Needs Describing)
BW-3
BW-6
BW-7
BW-10
BW-14
(Delete this Building)
BW-18
Already made:
BW-1 Alma Rula's Palace
BW-12 Horatio Gorgonath's Manor (interior needs to be slightly modified to fit new exterior)
BW-15 Ordinator Fortress
BW-17 Greenhouse
Interior Description (put claims up)
BW-2 Alma Rula's Cathedral. This is another of the great cathedrals of Almalexia; this is the one from which the Alma Rula preaches and makes pronouncements and so forth. One of the fanciest and most official temples in Morrowind, basically, with administrative offices for high level temple officials. Should be cool.
BW-4 Abbey of Saint Delyn of the Laws Ordained. See internal thread on house indoril for a discussion of the distinction between ordained law and determined law; ordained law is moral law of the Tribunal that people are required to follow to be upright people; this is a school of lawyers and ethicists of an orthodox and conservative mindset.
BW-5 Abbey of House Sotha of the Laws Determined. See internal thread on house indoril for a discussion of the distinction between ordained law and determined law; determined law is natural law of the Tribunal that people cannot change even if they want to, from things like the seasons to social order and hierarchy. This is a school of theological inquiry into the nature of the world.
BW-8 Guard Tower.
BW-9 Guard Tower
BW-11 Conservatory. A grand school for the study of music, dance, poetry and other arts. Receiving rich funds from House Indoril, the temple and various other institutes, the Conservatory's alumni are highly respected and count some of the country's most renowned artists, past and present, among their number.
BW-13 Zhigat-Sora. Zhigat-Sora is a mixture of stylized theatre, dance, music and acrobatics native to the city of Almalexia. The expensive shows that the (eponymous) theatre puts on are popular among (and virtually exclusive to) the city's elite. Apart from entertainment, they provide important socializing opportunities. The Zhigat-Sora is not to be confused with the vacuous Imperial plays sometimes performed in the poor quarters. The performances generally have philosophical undertones and have a loosely defined set of stock characters that play out historical scenes or religious parables (not necessarily involving saints or Triunes). The performance area is in the middle of the room, surrounded by audience. The building itself is a grand example of Indoril architecture, with a magnificent performance hall, and a lavish lobby.
BW-16 Courthouse of Temple Arbitration. Here the Temple arbitrates disputes between nobles of the great houses that do not rise to the level of (or would be too devastating in the event of) a house war.
(Needs Describing)
BW-3
BW-6
BW-7
BW-10
BW-14
(Delete this Building)
BW-18
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
This I'd like to doSload wrote: BW-2 Alma Rula's Cathedral. This is another of the great cathedrals of Almalexia; this is the one from which the Alma Rula preaches and makes pronouncements and so forth. One of the fanciest and most official temples in Morrowind, basically, with administrative offices for high level temple officials. Should be cool.
BW-10: Accomodation for Zhigat-Sora actors?
"It’s all been such a mistake. We were once little shrew-like animals. That would be so much better."
-Ophelia Benson
-Ophelia Benson
Since MS-5 houses the current Alma Rula cathedral, could we have it be modified as little as possible (or improved as much as possible) in the new BW-2? Since it is the best interior TR has.
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
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MS-5 is i3-59, the cathedral for the masses, right? And that's still being kept isn't it?Haplo wrote:Since MS-5 houses the current Alma Rula cathedral, could we have it be modified as little as possible (or improved as much as possible) in the new BW-2? Since it is the best interior TR has.
(I'm flattered by the way
My thought was to use some of the design cues from i3-59, but make a pulpit of sorts a centrepiece and use all those new partial floor bits and such to do some int design that was simply impossible for i3-59, as there weren't these TR int pieces.
"It’s all been such a mistake. We were once little shrew-like animals. That would be so much better."
-Ophelia Benson
-Ophelia Benson
I just want it to be known that everyone involved in creating and planning Almalexia should be ashamed of themselves. You cannot make a city this significant without coherently and thoughtfully planning the function and purpose of each section of the city - not necessarily down to the building, but at least with a clear and complete neighborhood design. The sort of planning necessary to create this city was never done. I am trying to do it after the fact and it is stressful and very difficult.
Making a city is not just making an aesthetically pleasing exterior that takes good screenshots. You can not have cells and cells worth of content - more content than any other single city in the mod - for which you have assigned no purpose and thought nothing about other than to make the exterior of it 'look cool.'
Almalexia is bad work. If TR is unable to release a completed Almalexia, it is not because of your self-flattery about perfectionism and greatness, but because of your embarrassing incompetence.
Making a city is not just making an aesthetically pleasing exterior that takes good screenshots. You can not have cells and cells worth of content - more content than any other single city in the mod - for which you have assigned no purpose and thought nothing about other than to make the exterior of it 'look cool.'
Almalexia is bad work. If TR is unable to release a completed Almalexia, it is not because of your self-flattery about perfectionism and greatness, but because of your embarrassing incompetence.
Goddamnit FUCK ALL OF YOUAdanorcil, June 16, 2011, wrote: Alright, you say, let's do that. I'm gonna empty the whole place and try and see if I can come up with a nice design in the CS. Wrong. Almalexia is the Single. Most. Important. Place. in all of our mod. While I'm sure someone like Nemon could come up with something that looks very good, this is not the way we should go about it.
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
This is just an example of the sort of plan which, if it had been developed before people started fucking around in the CS, could have allowed Almalexia to look just as cool as an exterior but not completely fuck over anyone trying to do work on everything else about Almalexia.
I'm not saying revoke the exterior and start over again, I'm trying to demonstrate what should have been done and why it is so difficult to complete this city given what you did not do.
I'm not saying revoke the exterior and start over again, I'm trying to demonstrate what should have been done and why it is so difficult to complete this city given what you did not do.
- Attachments
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- almalexia plan.pdf
- (56.99 KiB) Downloaded 376 times
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
Looking away from the mandatory bitching, trolling and spamming about other TR members alleged incompetence - some of your points are valid, some are not.Sload wrote:I just want it to be known that everyone involved in creating and planning Almalexia should be ashamed of themselves. You cannot make a city this significant without coherently and thoughtfully planning the function and purpose of each section of the city - not necessarily down to the building, but at least with a clear and complete neighborhood design. The sort of planning necessary to create this city was never done. I am trying to do it after the fact and it is stressful and very difficult.
Making a city is not just making an aesthetically pleasing exterior that takes good screenshots. You can not have cells and cells worth of content - more content than any other single city in the mod - for which you have assigned no purpose and thought nothing about other than to make the exterior of it 'look cool.'
Almalexia is bad work. If TR is unable to release a completed Almalexia, it is not because of your self-flattery about perfectionism and greatness, but because of your embarrassing incompetence.
We did initiate discussions before, during and after the design. You were off at that time but it did happen nonetheless. Areas were discussed, made and scrapped, some changed but we did end up with certain purposes assigned, for instance the alma rula/broadway district to name one. I for one feel that the process could have been better, but this is the result we ended up with. Changes has been made to it earlier, and lastly I did remove the kowloon thingy and replaced it with a market and submerged OM temple. Suggesting I should feel ashamed? Fuck off.
Making a city is not only about making it aesthetically pleasing, I agree with that. But it doesn't hurt to have both that and purposes. Raising MH up, creating a circular walkway and leaving the inner city raised and more inaccessible without the awkwardness of restricting levitation on the earlier, lower version was a clever design choice, imo. Strider area, residentials, the greenhouse and the numerous canals are brilliant designs as well. Bad work? Fuck off.
TR's inability to have progressed further with this city is mainly due to a lack of interiors. This due to reasons discussed earlier, but no single area of this city is "impossible" to come up with interiors for, as the exterior designer I cannot come up with ideas for every single piece of building, large or small. But I can create areas fitting certain purposes, such as the "rich" areas with the big buildings, elegant design and certain cosmetic touches, and the "not so rich" areas with smaller structures and tighter design. Embarrassing incompetence? Fuck off.
SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
Here's an idea: why don't we also rebuild the whole fucking island of Vvardenfell while we're at it. You know, 'cause Vivec sucks, Sadrith Mora is pitiful and Mournhold is lame. To hell with everything vanilla: TR is the real shit!
For fucks sake not all cities are organized and planned before being built. If anything I'd call that a pretty modern and contemporary way of thinking. The various quarters of Almalexia look refreshingly chaotic (but not to the point of mixing everything in one place) and that's the way to go with a big-ass city as this.
Regarding the various interiors that have seen their share of criticism on the IRC channel: boring residential buildings are necessary if you want to convey a feeling of a teeming, densely inhabited city. You can't just turn every building (and neighborhood) into a Monstrous Fucking Roller Coaster of Infinite Megafun.
EDIT: I'll keep this brief. There are currently 30 new Almalexia interiors in reviewing, waiting to be approved. The workload has been cut short with the exclusion of Kowloon, so now you have a balanced city with 2 rich quarters, an Imperial quarter, a big lower-class quarter, a middle-class quarter and a big quarter of unspecified importance and purpose. All we need is to come up with a purpose for this quarter, merge in all the available finished interiors, old and new alike, and then see where we are.
As for those waterworks, I propose a big industrial complex of House Indoril-owned factories, something like the various craftsmen and their halls in St. Olms and St. Delyn in Vivec. I imagine this would be reasonable because of two things:
1) while aiding the poor and helpless because of religious reasons (being pious is as important for the Indoril as being Dunmer - these two things are as one), the Indoril would probably still want to make a profit, and is there a better way to feed the poor than giving them work?
2) this part of the city sits right in the middle of a canal - anything produced here could swiftly be transported anywhere around the Orethan.
For fucks sake not all cities are organized and planned before being built. If anything I'd call that a pretty modern and contemporary way of thinking. The various quarters of Almalexia look refreshingly chaotic (but not to the point of mixing everything in one place) and that's the way to go with a big-ass city as this.
Regarding the various interiors that have seen their share of criticism on the IRC channel: boring residential buildings are necessary if you want to convey a feeling of a teeming, densely inhabited city. You can't just turn every building (and neighborhood) into a Monstrous Fucking Roller Coaster of Infinite Megafun.
EDIT: I'll keep this brief. There are currently 30 new Almalexia interiors in reviewing, waiting to be approved. The workload has been cut short with the exclusion of Kowloon, so now you have a balanced city with 2 rich quarters, an Imperial quarter, a big lower-class quarter, a middle-class quarter and a big quarter of unspecified importance and purpose. All we need is to come up with a purpose for this quarter, merge in all the available finished interiors, old and new alike, and then see where we are.
As for those waterworks, I propose a big industrial complex of House Indoril-owned factories, something like the various craftsmen and their halls in St. Olms and St. Delyn in Vivec. I imagine this would be reasonable because of two things:
1) while aiding the poor and helpless because of religious reasons (being pious is as important for the Indoril as being Dunmer - these two things are as one), the Indoril would probably still want to make a profit, and is there a better way to feed the poor than giving them work?
2) this part of the city sits right in the middle of a canal - anything produced here could swiftly be transported anywhere around the Orethan.
Le vent nous portera
Tea is important! - Cathartis
Tea is important! - Cathartis
[url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=23011]That's the plan, actually[/url]. Maybe not in whole, but drastic changes have certainly been mentioned, such as removing the Imperial-style castle parts of Tel Vos, and demoting Archmagister Gothren to the rank of Wizard where he is irrelevant to politics and you don't care if he doesn't want you to be Hortator. So massive changes will be needed for the Vvardenfell landmass and critical ints, as well as the factions' questlines, but also for the main quest.Jule wrote:Here's an idea: why don't we also rebuild the whole fucking island of Vvardenfell while we're at it. You know, 'cause Vivec sucks, Sadrith Mora is pitiful and Mournhold is lame. To hell with everything vanilla: TR is the real shit!
Almalexia was planned and organized because it was redesigned by Sotha Sil on the ruins of Mournhold after Dagon razed it one day he was bored.Jule wrote:For fucks sake not all cities are organized and planned before being built. If anything I'd call that a pretty modern and contemporary way of thinking. The various quarters of Almalexia look refreshingly chaotic (but not to the point of mixing everything in one place) and that's the way to go with a big-ass city as this.
However, that was a long time ago. Cities aren't just built one day and stay that way forever. They evolve continually, in an organic way. They grow beyond their original boundaries, some buildings get knocked down, others get built in their place, some are extended with a new wing or a new floor, and so on. It is unavoidable.
Of course, the counter-argument is that the Indoril hate changes* and they would never change even a single stone from a plan designed by one of their Gods. It's probably borderline blasphemous to move your chair to sit at a table.
* As if the Dunmer racial identity wasn't tied to changes, having changed not once but twice, first to Chimer and then to Dunmer, and even thrice if you factor in changing from nomadic Velothi tribes to settled Great Houses.
No point arguing this anymore. I'm not an exterior modder, I'm merely saying that we should probably try to get this city done, as beautiful as it is right now, before going on a rebuilding rampage in Telvannis or Vvardenfell (or simply building around Almalexia while ignoring the city) and without considering the nuances of why it is how it is, because that would just be making up lore based on bits and pieces of lore we already have, and we'd still never come up with a version that suites everyone. The city, as it is right now, is very colorful. It has everything a capital needs. It has quarters for all the classes and it looks very inhabited. It's dense where it's supposed to be dense and spacious where it's supposed to be spacious. If we had a better vision of the Indoril themselves, maybe we'd also have a clearer vision of how the city is supposed to look and behave. But as far as I'm concerned, it has the two key things it's supposed to have: industry (and a shitload of it) and a thriving population. Everything else can be worked into that or around that. You want piety? Make more religious buildings. You want nobility? You want more administration? No problem! But Almalexia is neither a monastery nor is it a ghost town like Necrom, and that's where the other part of my previous post kicks in, Gez. Care to comment on that? Because as far as I can tell, that suggestion was the only remotely useful part of my ranting.
Le vent nous portera
Tea is important! - Cathartis
Tea is important! - Cathartis
Way further up I listed the craftsman's halls that weren't included in Vivec. Some of them may be suitable:Jule wrote:As for those waterworks, I propose a big industrial complex of House Indoril-owned factories, something like the various craftsmen and their halls in St. Olms and St. Delyn in Vivec. I imagine this would be reasonable because of two things:
1) while aiding the poor and helpless because of religious reasons (being pious is as important for the Indoril as being Dunmer - these two things are as one), the Indoril would probably still want to make a profit, and is there a better way to feed the poor than giving them work?
2) this part of the city sits right in the middle of a canal - anything produced here could swiftly be transported anywhere around the Orethan.
The latter two are fairly straightforward, but the others could be made to work with a little thought.Nerevar: Warriors and Statesmen
Veloth: Outcasts and Spiritual Seekers
Rilms: Pilgrims and Beggars
Roris: Furnishers and Caravaners
Olms: Chandlers and Clerks
BTW the recent crop of posts are a fine example of why the Halfway House is necessary. It's embarrassing, demoralising stuff. Take a deep breath, guys. Of course there are things we could have done better (as always), but this is going to be a great city and players will love it.
Test
I do like your suggestions, gro-Dhal. I especially liked the one about having a place where the consequences of Dagon's attack would still be visible.
I think a Navigators and Wayfinders Guild could also be interesting, since there's no way any foreigner could navigate the maze that the canals of Almalexia are.
I think a Navigators and Wayfinders Guild could also be interesting, since there's no way any foreigner could navigate the maze that the canals of Almalexia are.
Le vent nous portera
Tea is important! - Cathartis
Tea is important! - Cathartis
If you continue to double/triple post and give nothing but insults to this team and our work then you will find yourself once again removed from this forum.Sload wrote: [...]
Sorry yes I was thinking Sload was suggesting that BW-2 be the Basilica of Almalexia's GraceLud wrote:MS-5 is i3-59, the cathedral for the masses, right? And that's still being kept isn't it?Haplo wrote:Since MS-5 houses the current Alma Rula cathedral, could we have it be modified as little as possible (or improved as much as possible) in the new BW-2? Since it is the best interior TR has.
(I'm flattered by the way
My thought was to use some of the design cues from i3-59, but make a pulpit of sorts a centrepiece and use all those new partial floor bits and such to do some int design that was simply impossible for i3-59, as there weren't these TR int pieces.
That is the plan. We will not be redoing already-released stuff until way into the future. Also we probably aren't going to be making quite such drastic changes to Vvardenfell as Gez suggested (redoing landscaping on Vvardenfell). We certainly at least aren't going to be deleting all of TES:III Tribunal's content (read: Mournhold) just to make a version of Almalexia that Sload is happy with. As nice as it is to dream of a world where TR is practically a total conversion of Morrowind, such aspirations are, at least at this point in time, grossly unrealistic.Jule wrote:we should probably try to get this city done, as beautiful as it is right now, before going on a rebuilding rampage in Telvannis or Vvardenfell
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
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Just leaving this here. Various ideas about professions which should exist in Almalexia (haven't said "only in Almalexia", although that makes sense for some of them). Should become relevant when making ints (at least housing -- most of them don't deserve guild halls):
[22:38] rot: [00:54] <@arvisrend> anyway
[22:38] rot: [00:54] <@arvisrend> who writes/print all the mundane books (which are the majority) in MW? They aren't all imported from Cyrodiil, are they?
[22:38] rot: [00:54] <@arvisrend> thinking of some "secular scribes" or printers living in Alma
[22:38] rot: [01:28] <CitySidewalks> who builds all the houses
[22:38] rot: [01:28] <CitySidewalks> why is it everyone is into who writes the books way more than all the other material production that isnt represented
[22:38] rot: [01:32] <TF|Laptop> that is a good question
[22:38] rot: [01:33] <TF|Laptop> I always assumed that houses, particularly on the frontier or wilderness, are built by the people who live in them, or previous generations
[22:38] rot: [01:34] <TF|Laptop> but if we need to fill slots, construction company, scribe house, things like that would do quite nicely
[22:38] rot: [01:34] <TF|Laptop> especially int he context of a city like almalexia
[22:38] rot: [01:34] <TF|Laptop> if the shit is happening, it would be happening here
[22:38] rot: [01:34] <TF|Laptop> my old OE castle plan actually had a scribery
[22:38] rot: [01:36] <@arvisrend> right Sload, i made a mental note about construction workers earlier today
[22:38] rot: [01:36] <@arvisrend> but that went the way of most of my other mental notes
[22:38] rot: [01:36] <@arvisrend> i don't think people build their own houses in MW
[22:38] rot: [01:36] <@arvisrend> the houses are way too homogeneous for that
[22:38] rot: [01:37] <rot> glancing over threads a while ago I'd seen a buncha ideas about furniture/tapestry makers, sculpters...
[22:38] rot: [01:37] <rot> candlemakers even
[22:38] rot: [01:40] <TF|Laptop> we have a butcher, a baker, and a candlestick maker in Kragenmoor
[22:38] rot: [01:41] <TF|Laptop> I know we have a tapestry maker somewhere
[22:38] rot: [01:41] <TF|Laptop> and furniture makers
[22:38] rot: [01:41] <TF|Laptop> granted it isn't as though all of that could be done in single locations, or even a small handful
[22:38] rot: [01:42] <TF|Laptop> so any city beyond a certain size could have them all at least
[22:38] rot: [01:42] <TF|Laptop> if we wanted them to
[22:38] rot: [01:42] <rot> these sound more like excuses for slightly different, cool ints
[22:38] rot: [01:43] <rot> many in the same location feels like fill-in
[22:38] rot: [01:43] <TF|Laptop> obviously we aren't going to put them all in a row
[22:38] rot: [01:44] <TF|Laptop> It would be nice if we had a level of furniture beyond even the r set to display fabulous and unmatched wealth
[22:38] rot: [01:44] <TF|Laptop> then that could have an artisan shop in almalexia
Also, what became of my idea to have a guild of "guides" for wealthy foreigners (mostly merchants with internet in expanding into Morrowind) who accompany them outside Almalexia, make sure nothing bad happens to them, help them on negotiations, assist them at settling issues with the obligatory offended nobles etc.?
Do we have lawyers already? The only court being in Almalexia, they must probably be concentrated there. I am aware of the two colleges of law, but there can be some independent ones, too?
Also, my [url=http://www.tamriel-rebuilt.org/old_forum/viewtopic.php?t=12141&start=40]Almalexia MG plans[/url] currently suggest a court building and a nearby place out in the exterior for public executions. Do we have such places in the appropriate districts?
[22:38] rot: [00:54] <@arvisrend> anyway
[22:38] rot: [00:54] <@arvisrend> who writes/print all the mundane books (which are the majority) in MW? They aren't all imported from Cyrodiil, are they?
[22:38] rot: [00:54] <@arvisrend> thinking of some "secular scribes" or printers living in Alma
[22:38] rot: [01:28] <CitySidewalks> who builds all the houses
[22:38] rot: [01:28] <CitySidewalks> why is it everyone is into who writes the books way more than all the other material production that isnt represented
[22:38] rot: [01:32] <TF|Laptop> that is a good question
[22:38] rot: [01:33] <TF|Laptop> I always assumed that houses, particularly on the frontier or wilderness, are built by the people who live in them, or previous generations
[22:38] rot: [01:34] <TF|Laptop> but if we need to fill slots, construction company, scribe house, things like that would do quite nicely
[22:38] rot: [01:34] <TF|Laptop> especially int he context of a city like almalexia
[22:38] rot: [01:34] <TF|Laptop> if the shit is happening, it would be happening here
[22:38] rot: [01:34] <TF|Laptop> my old OE castle plan actually had a scribery
[22:38] rot: [01:36] <@arvisrend> right Sload, i made a mental note about construction workers earlier today
[22:38] rot: [01:36] <@arvisrend> but that went the way of most of my other mental notes
[22:38] rot: [01:36] <@arvisrend> i don't think people build their own houses in MW
[22:38] rot: [01:36] <@arvisrend> the houses are way too homogeneous for that
[22:38] rot: [01:37] <rot> glancing over threads a while ago I'd seen a buncha ideas about furniture/tapestry makers, sculpters...
[22:38] rot: [01:37] <rot> candlemakers even
[22:38] rot: [01:40] <TF|Laptop> we have a butcher, a baker, and a candlestick maker in Kragenmoor
[22:38] rot: [01:41] <TF|Laptop> I know we have a tapestry maker somewhere
[22:38] rot: [01:41] <TF|Laptop> and furniture makers
[22:38] rot: [01:41] <TF|Laptop> granted it isn't as though all of that could be done in single locations, or even a small handful
[22:38] rot: [01:42] <TF|Laptop> so any city beyond a certain size could have them all at least
[22:38] rot: [01:42] <TF|Laptop> if we wanted them to
[22:38] rot: [01:42] <rot> these sound more like excuses for slightly different, cool ints
[22:38] rot: [01:43] <rot> many in the same location feels like fill-in
[22:38] rot: [01:43] <TF|Laptop> obviously we aren't going to put them all in a row
[22:38] rot: [01:44] <TF|Laptop> It would be nice if we had a level of furniture beyond even the r set to display fabulous and unmatched wealth
[22:38] rot: [01:44] <TF|Laptop> then that could have an artisan shop in almalexia
Also, what became of my idea to have a guild of "guides" for wealthy foreigners (mostly merchants with internet in expanding into Morrowind) who accompany them outside Almalexia, make sure nothing bad happens to them, help them on negotiations, assist them at settling issues with the obligatory offended nobles etc.?
Do we have lawyers already? The only court being in Almalexia, they must probably be concentrated there. I am aware of the two colleges of law, but there can be some independent ones, too?
Also, my [url=http://www.tamriel-rebuilt.org/old_forum/viewtopic.php?t=12141&start=40]Almalexia MG plans[/url] currently suggest a court building and a nearby place out in the exterior for public executions. Do we have such places in the appropriate districts?
I think we could also pull off some redware & stoneware manufactories; as far as I recall, we do have the necessary models for that in TR_Data.
Industry of all kinds should be much more prevalent in Almalexia than it is now, except for the basic industries like farming and such.
Industry of all kinds should be much more prevalent in Almalexia than it is now, except for the basic industries like farming and such.
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Wouldn't foreigners just use the Fighters Guild for this?arvisrend wrote:Also, what became of my idea to have a guild of "guides" for wealthy foreigners (mostly merchants with internet in expanding into Morrowind) who accompany them outside Almalexia, make sure nothing bad happens to them, help them on negotiations, assist them at settling issues with the obligatory offended nobles etc.?
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
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The non-Fighters Guild bits might just fall under the purview of the foreign embassies in the city. They would have liaisons who would be in charge of this sort of thing. They can all be housed together maybe, or they can have a separate, smaller building.
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
BW-3: Hall of Supplication: Keeps records of and deals with requests for the intercession of the Alma Rula from the lesser members of Indoril society.Sload wrote:Broadway (placeholder name)
(Needs Describing)
BW-3
BW-6
BW-7
BW-10
BW-14
BW-7: Hall of Ancestry: Genealogical records and monuments to the greatest families of the Indoril
BW-10: Accomodation for the actors of the Zhigat-Sora
A list of buildings that needs descriptions would be very useful.
Note that the Craftsman's Hall already includes a Potters' Hall, Tailors' Hall, etc.
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I think we already have too many records halls. They always end up being boring shelves of generic books or the same "this is a ledger" kind of documents repeated over and over. Besides, the Indoril Council House already has a sizable archive.
-Head of NPCs: [url=http://www.shotn.com/forums/]Skyrim: Home of the Nords[/url]
For ancestry records, instead of paper documents, use a collection of soul gems filled with ancestor ghost souls. You wanna know something about Minor House Sathranen's lineage 300 years ago? Well, here you go, this gem will let you ask your questions directly to Rolvin Sathranen, who was the patriarch of that family at the time.Yeti wrote:I think we already have too many records halls. They always end up being boring shelves of generic books or the same "this is a ledger" kind of documents repeated over and over. Besides, the Indoril Council House already has a sizable archive.
I don't think they work that way. It's a cool idea but that kind of sounds like a one-time use thing.
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Part of the issue in coming up with int ideas was that some exterior shells were too big to be acceptable generic buildings (ie warehouses suck),
BUT big, otherwise nondescript buildings are good to go if they DO have an unknown (quest/...) purpose, right?
may I remind you of [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=314060#314060]this cool idea which, judging from the Alma claims sheet, hasn't been used: (see posts)[/url]
BUT big, otherwise nondescript buildings are good to go if they DO have an unknown (quest/...) purpose, right?
may I remind you of [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=314060#314060]this cool idea which, judging from the Alma claims sheet, hasn't been used: (see posts)[/url]
also:gro-Dhal wrote:I still think something to mark the spot where Mehrunes Dagon tore through the fabric of reality to enter Almalexia would be interesting. It could look like a normal building on the outside (maybe deliberately disguised so as not to attract cultists), but guarded by Ordinators, and inside would be some sort of of weird Temple setup to ensure nothing else can slip through. Maybe the Mages' Guild would be doing liminal research there. Treat it like the fantasy equivalent of a biohazard site or a UFO crash.
It gives some scope to do outlandish interior work with the MH tileset, and would be a decent plot hook for the Temple, the Guild or any future Dagon cult faction.
Why wrote:Adanorcil says "there needs to be a Twin Lamps safehouse in the Foreign Quarter"
A small Thieves Guild run theatre in building 4 in [url=http://imgur.com/a/sIeCS#7]Local Map #7[/url] as suggested in [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=24085]Almalexia Thieves Guild[/url] thread.
Also:
I propose [url=http://tamriel-rebuilt.org/old_forum/download.php?id=21398]Localmap10#1[/url] to house the Dagon site.
Also:
+1rot wrote:what rot said
I propose [url=http://tamriel-rebuilt.org/old_forum/download.php?id=21398]Localmap10#1[/url] to house the Dagon site.
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Interior idea: Imperial Office of Colonization; a bureau (perhaps related to the Census and Excise) that was set up to attract and settle foreigners on Vvardenfell after it was opened to widespread settlement. Handles land grants, propaganda (like the kind in the 1800's that called for Americans to "head west") and negotiations with the Temple about land use.
If Almalexia doesn't seem like the right place for something like this, putting it in Old Ebonheart Castle could also work.
If Almalexia doesn't seem like the right place for something like this, putting it in Old Ebonheart Castle could also work.
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