Figured as much.Nemon wrote:That is the nature of this being WIP. Landscapes won't change much but settlements will - during the story making stages and NPCing.Lady Nerevar wrote:...in general, I found the settlements rather lacking in comparison to the very detailed landscapes.
As for interiors-as-exteriors, wtf is up with what was formerly known as Reich Parkeep?
I like Gez's bridge, and agree with his point.
If I may shove my ass into the UV settlement discussion for a moment, based on screenshots alone:
Strond: Could lose 5 interiors easy. It seems a bit strange to me to have such a large established Nord settlement in the area, frankly, unless it's literally 3 cells from the Skyrim border (I don't know if it is). It's disputed land, sure, but this isn't a small village that the Dunmer could ignore or the Nords let be surrounded by foreign land.
"tba": cut the three buildings in front of the temple, move temple up.
Mandul and Gargen Hu'ul: look good based on screenshots.
I agree with Sload that this would be a good area for remote, small locations, and would demote the rest of the planed settlements to that (3-5 interiors each at maximum). Perhaps add unique loot attractions to make these worthwhile. For example, a remote outpost for hunters that sells some especially good fur armor.