Need a title card for Almalexia? (expanded)

Place where art is developed for our game.

Moderator: Lead Developers

Locked
User avatar
Lutemoth
Developer Emeritus
Posts: 750
Joined: Sat Dec 10, 2005 10:31 pm
Location: Null Zero, manifest
Contact:

Need a title card for Almalexia? (expanded)

Post by Lutemoth »

[EDIT]

All the current prototypes thus far:

[url=http://www.majhost.com/gallery/Lutemoth/Culture/almalexia_verd.jpg][img]http://www.majhost.com/gallery/Lutemoth/Culture/thumb/almalexia_verd.jpg_thumb.jpg[/img][/url]

[url=http://www.majhost.com/gallery/Lutemoth/Culture/Heartland/heartland1.jpg][img]http://www.majhost.com/gallery/Lutemoth/Culture/Heartland/thumb/heartland1.jpg_thumb.jpg[/img][/url]

[url=http://www.majhost.com/gallery/Lutemoth/Culture/dres/dres_blue3.jpg][img]http://www.majhost.com/gallery/Lutemoth/Culture/dres/thumb/dres_blue3.jpg_thumb.jpg[/img][/url]

[url=http://www.majhost.com/gallery/Lutemoth/Culture/Sacred-East/sacredeast1.jpg][img]http://www.majhost.com/gallery/Lutemoth/Culture/Sacred-East/thumb/sacredeast1.jpg_thumb.jpg[/img][/url]

[url=http://www.majhost.com/gallery/Lutemoth/Culture/telvannis1.jpg][img]http://www.majhost.com/gallery/Lutemoth/Culture/thumb/telvannis1.jpg_thumb.jpg[/img][/url]
Last edited by Lutemoth on Sat Dec 21, 2013 8:02 pm, edited 1 time in total.
HoonDing mongori tiavo; Lemansha temin diang hibat.
The Hoon Ding guides us; all others can Make Way.
Mwgek
Developer
Posts: 638
Joined: Fri Apr 11, 2008 8:40 pm

Post by Mwgek »

I like it! Nice making use of the colors of house Indoril.
--Mwgek--
User avatar
Melchior Dahrk
Developer
Posts: 278
Joined: Fri Nov 28, 2008 2:38 am
Location: Outer Realms
Contact:

Post by Melchior Dahrk »

Personally, I like it. But I think it could look a bit less photo-realistic.

Nice to see you around Lutemoth, I've greatly enjoyed looking over your past work. :D
User avatar
Lutemoth
Developer Emeritus
Posts: 750
Joined: Sat Dec 10, 2005 10:31 pm
Location: Null Zero, manifest
Contact:

Post by Lutemoth »

Here we go, I pulled down the threshold on this version

[url=http://www.majhost.com/gallery/Lutemoth/Culture/almalexia_low.jpg][img]http://www.majhost.com/gallery/Lutemoth/Culture/thumb/almalexia_low.jpg_thumb.jpg[/img][/url]
HoonDing mongori tiavo; Lemansha temin diang hibat.
The Hoon Ding guides us; all others can Make Way.
User avatar
Melchior Dahrk
Developer
Posts: 278
Joined: Fri Nov 28, 2008 2:38 am
Location: Outer Realms
Contact:

Post by Melchior Dahrk »

You know what? Comparing it to the Sacred East cover art, I think I like your first version better, lol.

http://www.falselogic.net/dimortuisunt/wp-content/uploads/2011/11/morrowind.gif
http://www.majhost.com/gallery/Lutemoth/Culture/almalexia.jpg
http://i.imgur.com/EjLJl.jpg

Those go pretty well together, IMO.

One thing that just caught my eye: the Sacred East art switches the House names around, putting Dres up at the top. Wouldn't it be interesting if it put Indoril or something at the top?
User avatar
Lutemoth
Developer Emeritus
Posts: 750
Joined: Sat Dec 10, 2005 10:31 pm
Location: Null Zero, manifest
Contact:

Post by Lutemoth »

Boop, Indoril switched to zee top :)

[url=http://www.majhost.com/gallery/Lutemoth/Culture/almalexia1.jpg][img]http://www.majhost.com/gallery/Lutemoth/Culture/thumb/almalexia1.jpg_thumb.jpg[/img][/url]
HoonDing mongori tiavo; Lemansha temin diang hibat.
The Hoon Ding guides us; all others can Make Way.
User avatar
Gez
Developer Emeritus
Posts: 3020
Joined: Fri Jul 22, 2005 8:40 pm

Post by Gez »

Melchior Dahrk wrote: One thing that just caught my eye: the Sacred East art switches the House names around, putting Dres up at the top. Wouldn't it be interesting if it put Indoril or something at the top?
Funny. Beth's art has them with Dagoth on top.

Code: Select all

R             DAGOTH             I
E                                N
D                                D
O                                O
R                                R
A                                I
N                                L

H                                T
L                                E
A                                L
A                                V
L                                A
U               DRES             N
We've had DRES and DAGOTH switched around since Telvannis.

(They should have put the Telvanni above the Indoril. That way, it would have been a very rough fit to the geography of the province.)
Mwgek
Developer
Posts: 638
Joined: Fri Apr 11, 2008 8:40 pm

Post by Mwgek »

The names of the houses do stick out a bit. Maybe loose the dropshadow a bit? Or add some texture to it. But it looks fine anyway. :)
--Mwgek--
User avatar
greendogo
TR Tester
Posts: 264
Joined: Sat Mar 29, 2008 10:14 pm
Location: Land of Oz

Post by greendogo »

@Gez: I agree.

@Lutemoth: Nice work, I like the color choice. I also like that you chose Almalexia's mask as the item to fill the seal. I think it's very appropriate!
Gentlemen, start your striders:
[url]http://tristikov.deviantart.com/art/G-Dunmer-wit-Siltstridaz-dawg-28071455[/url]
hmmmm... I should have looked at this guys DA gallery before posting a link to it... he likes horses... a little too much
User avatar
Sload
Developer Emeritus
Posts: 6358
Joined: Sun Feb 06, 2005 9:16 pm

Post by Sload »

fuck you lutemoth come back hard or imma punch you! <3
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
User avatar
Lady Nerevar
Developer Emeritus
Posts: 6055
Joined: Tue Jun 08, 2004 8:42 pm
Location: New Orleans, LA

Post by Lady Nerevar »

Sload wrote:fuck you lutemoth come back hard or imma punch you! <3
TR:Return of the Talented Old Folk.
In hoc signo vinces

"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
User avatar
Lutemoth
Developer Emeritus
Posts: 750
Joined: Sat Dec 10, 2005 10:31 pm
Location: Null Zero, manifest
Contact:

Post by Lutemoth »

Sload wrote:fuck you lutemoth come back hard or imma punch you! <3
Love you, babe :D
Lady Nerevar wrote:
Sload wrote:fuck you lutemoth come back hard or imma punch you! <3
TR:Return of the Talented Old Folk.
Ollld folk o'er here *wilt*
Oh, wait, you mean in tenure.

here's a twenty percent drop on the shadow:
[url=http://www.majhost.com/gallery/Lutemoth/Culture/almalexia2.jpg][img]http://www.majhost.com/gallery/Lutemoth/Culture/thumb/almalexia2.jpg_thumb.jpg[/img][/url]
HoonDing mongori tiavo; Lemansha temin diang hibat.
The Hoon Ding guides us; all others can Make Way.
Swiftoak
Developer Emeritus
Posts: 2029
Joined: Wed Feb 02, 2005 12:20 am
Location: Kah-nah-duh
Contact:

Post by Swiftoak »

Heya Lute! Absolutely fantastic to see you! 2013 must be the oldbies-return-to-TR year. :) And yes, come back plz.

As for your image, it's really nice! I bloody love the alma mask illustration. Maybe if you could bring that out a tad?

Not entirely sold on the text and bronze though. I don't see it much in Indoril, maybe go for the grey-ish walls by desaturating it instead of the bronze.

As for the text, this is a quick hackjob I threw in with Garamond. You can use the png in yours if you wish. The drop shadow doesn't look as strong when put on a grey-ish background. And eventually I'll get to fixing that line in "Dres" when I have time.

Image

And tumblr user Markelius (known to many as SWG) is taking it a step further by [url=http://markelius.tumblr.com/post/55021709397/antediluvian-secrets-and-sacred-east-logos-now-to]remaking those cool patterns[/url] behind the text that are in the original logo. If we combine my textures with hers, and I think we have ourselves a very faithful rendering of the original MW text.

Anyways that's just my two cents, it's up to you though. It's lovely as is.
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
User avatar
Lutemoth
Developer Emeritus
Posts: 750
Joined: Sat Dec 10, 2005 10:31 pm
Location: Null Zero, manifest
Contact:

Post by Lutemoth »

I really like those. Like, I like-like them in a let's-go-steady sort of way.

played around with both of them for a quick look:
[url=http://www.majhost.com/gallery/Lutemoth/Culture/almalexia_colourbalance.jpg][img]http://www.majhost.com/gallery/Lutemoth/Culture/thumb/almalexia_colourbalance.jpg_thumb.jpg[/img][/url]

tooled around with the embossed sketch and blanked it for others to play with :D
[url=http://www.majhost.com/gallery/Lutemoth/Culture/almalexia_colourbalance2.jpg][img]http://www.majhost.com/gallery/Lutemoth/Culture/thumb/almalexia_colourbalance2.jpg_thumb.jpg[/img][/url][url=http://www.majhost.com/gallery/Lutemoth/Culture/almalexia_colourbalance3.jpg][img]http://www.majhost.com/gallery/Lutemoth/Culture/thumb/almalexia_colourbalance3.jpg_thumb.jpg[/img][/url]
HoonDing mongori tiavo; Lemansha temin diang hibat.
The Hoon Ding guides us; all others can Make Way.
Swiftoak
Developer Emeritus
Posts: 2029
Joined: Wed Feb 02, 2005 12:20 am
Location: Kah-nah-duh
Contact:

Post by Swiftoak »

Oh yes that's so much better. Still not too sure about blue. I was thinking the grey of the indoril buildings. And the daedric font is now sorta lost amongst the green. Also the narrower text seems *slightly* inconsistent with the morrowind logo. I'd keep the aspect ratio the same, but mayhaps that's a personal aesthetic choice?

As for the emboss vs black, both look good to me. I can't really decide.

Anyways don't take my words too closely, I'm just being nitpicky again. :P
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
User avatar
Lutemoth
Developer Emeritus
Posts: 750
Joined: Sat Dec 10, 2005 10:31 pm
Location: Null Zero, manifest
Contact:

Post by Lutemoth »

Hey mang, critique is important. If a picture doesn't have at least a dozen revisions, it could stand to improve :)

Suddenly, a warm grey becomes strangely familiar. Glad I found this repoussé'd bronze texture, it works well as filler
[url=http://www.majhost.com/gallery/Lutemoth/Culture/almalexia_colourbalance4.jpg][img]http://www.majhost.com/gallery/Lutemoth/Culture/thumb/almalexia_colourbalance4.jpg_thumb.jpg[/img][/url]
HoonDing mongori tiavo; Lemansha temin diang hibat.
The Hoon Ding guides us; all others can Make Way.
Swiftoak
Developer Emeritus
Posts: 2029
Joined: Wed Feb 02, 2005 12:20 am
Location: Kah-nah-duh
Contact:

Post by Swiftoak »

HAH.

I was just twiddling with your file and the colour I came up with is almost exactly what yours is. (Edit: Though I think yours is better so slightly as it still has a tiny hint of colour in it.)

Image
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
User avatar
Lutemoth
Developer Emeritus
Posts: 750
Joined: Sat Dec 10, 2005 10:31 pm
Location: Null Zero, manifest
Contact:

Post by Lutemoth »

The subtle hint towards green is what it needed. I added my original font on the daedric, but mimicked it to your font's contrast and hue. Only diff' is spacing like the vanilla title. Dres is back on the bottom in lieu of Indoril being at the top.
[url=http://www.majhost.com/gallery/Lutemoth/Culture/alma1.jpg][img]http://www.majhost.com/gallery/Lutemoth/Culture/thumb/alma1.jpg_thumb.jpg[/img][/url]

I think we're on a roll here. Next title definitely has to have SWG's typography, for sure - unless she might happen upon this, in which case you two should combine your planeteer rings. I would love set templates for map titles.
HoonDing mongori tiavo; Lemansha temin diang hibat.
The Hoon Ding guides us; all others can Make Way.
Swiftoak
Developer Emeritus
Posts: 2029
Joined: Wed Feb 02, 2005 12:20 am
Location: Kah-nah-duh
Contact:

Post by Swiftoak »

Much better! If I am not shy, I will give a shout to SWG about this on her tumblr.

I think the DRES and INDORIL margins are a little too tight though. Perhaps expanding the image slightly by 10 pixels top and bottom would help. Also if you have the bare templates for your old designs for Telvannis, AS, and SE, perhaps I can update the fonts on those too for consistency's sake :)
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
User avatar
Thrignar Fraxix
Developer Emeritus
Posts: 10644
Joined: Mon Dec 06, 2004 10:30 pm
Location: Silnim
Contact:

Post by Thrignar Fraxix »

oh my god you aren't dead holy shit yes
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29

The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

Fun is bad - Haplo
User avatar
Lutemoth
Developer Emeritus
Posts: 750
Joined: Sat Dec 10, 2005 10:31 pm
Location: Null Zero, manifest
Contact:

Post by Lutemoth »

here we are, cleaned up a bit :)
[url=http://www.majhost.com/gallery/Lutemoth/Culture/alma2.jpg][img]http://www.majhost.com/gallery/Lutemoth/Culture/thumb/alma2.jpg_thumb.jpg[/img][/url]

as for the old templates, they were lost as I grew into new computers, unfortunately. Wouldn't hurt to make new ones, I suppose
HoonDing mongori tiavo; Lemansha temin diang hibat.
The Hoon Ding guides us; all others can Make Way.
User avatar
Nemon
Developer Emeritus
Posts: 2459
Joined: Sat Oct 18, 2003 3:42 pm
Location: Bergen

Post by Nemon »

That is very pretty, indeed!
SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
User avatar
RelinQ
Member
Posts: 882
Joined: Fri Feb 01, 2008 9:12 am
Location: Between Australia & Germany

Post by RelinQ »

Oh man, those are wonderful. very vibrant!

I actually quite liked the originals though, the prominent contrast of the colours are pretty much what Copper as a metal does when it ages, so it has a before and after sort of feel :p

Regardless, Awesome work. :D
Dexter (on IAS): "Since when do you need to be able to do backflips to dig holes?" Fri 29 Jul, 2005 3:57:03
Sload (on Narsis): "Jesus Christ, I wonder why there was lag when you had an 80,000 face gazebo." Thu 09 Apr, 2009 11:46:33
User avatar
Melchior Dahrk
Developer
Posts: 278
Joined: Fri Nov 28, 2008 2:38 am
Location: Outer Realms
Contact:

Post by Melchior Dahrk »

I kinda like the original color scheme as well. But I think the new scheme matches Almalexia as a city, more thematically. BUT, I think the old scheme fits Almalexia as a god more thematically... but both themes do have her mask front and center. :D
Mwgek
Developer
Posts: 638
Joined: Fri Apr 11, 2008 8:40 pm

Post by Mwgek »

We should make one side grey one side the old color. Like Vivec :).
--Mwgek--
User avatar
Gez
Developer Emeritus
Posts: 3020
Joined: Fri Jul 22, 2005 8:40 pm

Post by Gez »

This is not about Vivec. This also isn't really about Almalexia the goddess, but about Almalexia the city.
Mwgek
Developer
Posts: 638
Joined: Fri Apr 11, 2008 8:40 pm

Post by Mwgek »

I was trying to make a joke.
--Mwgek--
Adanorcil
Developer Emeritus
Posts: 806
Joined: Sun Jan 22, 2006 9:41 pm

Post by Adanorcil »

I'm ever so glad you manage to give a sign of life once in a while, Lutemoth.


I personally lean more towards the later iterations of the design. "Verdigris" is the keyword, I think. Maybe one way to include some more colored accents is to go with the verdigris theme and use a more yellow-bronzish color on certain details. E.g. in the grooves that form Alma's mask, where the oxidation might not reach. Or make the House names recessed into the background and do that with them.Or like in real life sculpture, makes patches where repeated rubbing prevented discoloration.
User avatar
Lutemoth
Developer Emeritus
Posts: 750
Joined: Sat Dec 10, 2005 10:31 pm
Location: Null Zero, manifest
Contact:

Post by Lutemoth »

You know I could never truly leave you guys. Also, as mentioned before, the usual rites of daedric summoning conjures my spector. Lady N and Sload've enacted it a few times already

copper'd up again :)
[url=http://www.majhost.com/gallery/Lutemoth/Culture/almalexia_copper.jpg][img]http://www.majhost.com/gallery/Lutemoth/Culture/thumb/almalexia_copper.jpg_thumb.jpg[/img][/url]
HoonDing mongori tiavo; Lemansha temin diang hibat.
The Hoon Ding guides us; all others can Make Way.
Adanorcil
Developer Emeritus
Posts: 806
Joined: Sun Jan 22, 2006 9:41 pm

Post by Adanorcil »

I think the bright copper background distracts from the central image a bit. Maybe return to the grey-green version, but keep the details as you have them here? (I'd demonstrate, but without the source file, a mockup would take too long. :P)
User avatar
Ragox
Developer
Posts: 203
Joined: Sat Jul 20, 2013 1:52 pm

Post by Ragox »

Lutemoth wrote:[url=http://www.majhost.com/gallery/Lutemoth/Culture/alma2.jpg][img]http://www.majhost.com/gallery/Lutemoth/Culture/thumb/alma2.jpg_thumb.jpg[/img][/url]
That is so prettieh, why not use it?
The copper in the new one doesn't really fit imho.
Swiftoak
Developer Emeritus
Posts: 2029
Joined: Wed Feb 02, 2005 12:20 am
Location: Kah-nah-duh
Contact:

Post by Swiftoak »

Or perhaps have weak tinges of copper over the grey. Hinting at Almalexia's decline as a godess.
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
User avatar
greendogo
TR Tester
Posts: 264
Joined: Sat Mar 29, 2008 10:14 pm
Location: Land of Oz

Post by greendogo »

Lutemoth wrote:[url=http://www.majhost.com/gallery/Lutemoth/Culture/almalexia_copper.jpg][img]http://www.majhost.com/gallery/Lutemoth/Culture/thumb/almalexia_copper.jpg_thumb.jpg[/img][/url]
It might be nice to see what it would look like with the copper details on the text and frame here, but with the grey background, and no copper on the triangle/Almalexia. I think this is what Adanorcil is suggesting too...

I don't think Almalexia or her tusks, as seen here, are an improvement over your previous iterations. Or maybe it's just the tusks I don't like. I can't tell.
Gentlemen, start your striders:
[url]http://tristikov.deviantart.com/art/G-Dunmer-wit-Siltstridaz-dawg-28071455[/url]
hmmmm... I should have looked at this guys DA gallery before posting a link to it... he likes horses... a little too much
User avatar
Lutemoth
Developer Emeritus
Posts: 750
Joined: Sat Dec 10, 2005 10:31 pm
Location: Null Zero, manifest
Contact:

Post by Lutemoth »

bloop, grey with rubbed copper :)
got rid of the tusks altogether, as it was honestly shoehorning them into the design.
[url=http://www.majhost.com/gallery/Lutemoth/Culture/almalexia_verd.jpg][img]http://www.majhost.com/gallery/Lutemoth/Culture/thumb/almalexia_verd.jpg_thumb.jpg[/img][/url]
HoonDing mongori tiavo; Lemansha temin diang hibat.
The Hoon Ding guides us; all others can Make Way.
User avatar
Haplo
Lead Developer
Posts: 11651
Joined: Sat Aug 30, 2003 6:22 pm
Location: Celibacy

Post by Haplo »

omg they aren't 800x600 <3

and yeah they gray is way better than the bronze. I love the bronze coloring on the outside because I was worrying that the green border was looking way over saturated
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
User avatar
Lutemoth
Developer Emeritus
Posts: 750
Joined: Sat Dec 10, 2005 10:31 pm
Location: Null Zero, manifest
Contact:

Post by Lutemoth »

Bump'd for great justice. Edited the top with some new cards
HoonDing mongori tiavo; Lemansha temin diang hibat.
The Hoon Ding guides us; all others can Make Way.
Adanorcil
Developer Emeritus
Posts: 806
Joined: Sun Jan 22, 2006 9:41 pm

Post by Adanorcil »

I like the overall idea, but I got a few points of criticism (warning, eye of the beholder talking here):

- Some of them strike me as a little overly photorealistic. On the Dres one in particular, I get a feeling of a photograph with a color filter. (Though I like the idea of pressing the triangle down in the sand some.) Similarly, on the frames, I get a distinct feeling of a texture being masked in Photoshop around some edges. I guess I miss a bit of depth and wear.

- All in all, I'm not a fan of the emboss on the lettering, the House emblems or elsewhere. This might come across as Photoshop filter chauvinism, but I'm not sure I see it working anywhere, or at least not quite so obviously.
User avatar
Lutemoth
Developer Emeritus
Posts: 750
Joined: Sat Dec 10, 2005 10:31 pm
Location: Null Zero, manifest
Contact:

Post by Lutemoth »

With the ease that they were created, I don't mind touching them up :D

Uno momento
HoonDing mongori tiavo; Lemansha temin diang hibat.
The Hoon Ding guides us; all others can Make Way.
User avatar
Nemon
Developer Emeritus
Posts: 2459
Joined: Sat Oct 18, 2003 3:42 pm
Location: Bergen

Post by Nemon »

You're fast approaching a revision number worthy of that of Almalexia itself.
SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
User avatar
Haplo
Lead Developer
Posts: 11651
Joined: Sat Aug 30, 2003 6:22 pm
Location: Celibacy

Post by Haplo »

Also don't forget about our Veloth release <3 Northern Map 5. Nords and dreugh cities and shit
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Locked