Dres Exterior Set
Moderator: Lead Developers
Ty guys. Currently busy with finishing some wooden stuff and the banners. Hope to have a new file up somewhere next weekend.
A small preview:
[url=http://imageshack.us/photo/my-images/17/bannertestg.jpg/][img]http://imageshack.us/a/img17/7615/bannertestg.th.jpg[/img][/url]
[EDIT]Btw, What else you want on banners?[/EDIT]
A small preview:
[url=http://imageshack.us/photo/my-images/17/bannertestg.jpg/][img]http://imageshack.us/a/img17/7615/bannertestg.th.jpg[/img][/url]
[EDIT]Btw, What else you want on banners?[/EDIT]
--Mwgek--
Still going on with this. This weekend I should get some stuff finished (yes, I did say the same thing last weekend). After that will be the Christmas days and after that I'll be out of the country for a few days. But I really want to pump out some new stuff here. (door/balcony etc..)
For now I updated the Larva lamp with some animation:
[url]http://www.youtube.com/watch?v=D_kcvzaYe6k[/url]
For now I updated the Larva lamp with some animation:
[url]http://www.youtube.com/watch?v=D_kcvzaYe6k[/url]
--Mwgek--
That's awesome, Mwgek! Think you could send that video file to me in a PM or something, so I can add it to the TR YouTube account?
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Pasting here so it is not forgotten:
[12/23/2012 05:28PM] <+Cat> Do we have strider ports and walls and stuff?
[12/23/2012 05:28PM] <+Cat> dock pieces perhaps?
[12/23/2012 05:28PM] <~Haplo> oooh dock pieces
[12/23/2012 05:28PM] <~Haplo> definitely need those. we have walls, dunno about strider port
[12/23/2012 05:29PM] <+Cat> the Dres equivalent of a helipad, for Skyrenders
[12/23/2012 05:29PM] <~TF|> sexy walls
[12/23/2012 05:29PM] <~TF|> oh man
[12/23/2012 05:29PM] <~Haplo> and some of those hlaalu staircases
[12/23/2012 05:29PM] <+Cat> with a painted symbol on the floor to land on
[12/23/2012 05:29PM] <~Haplo> like are used for the Balmora guild of mages and guild of fighters entrances
[12/23/2012 05:28PM] <+Cat> Do we have strider ports and walls and stuff?
[12/23/2012 05:28PM] <+Cat> dock pieces perhaps?
[12/23/2012 05:28PM] <~Haplo> oooh dock pieces
[12/23/2012 05:28PM] <~Haplo> definitely need those. we have walls, dunno about strider port
[12/23/2012 05:29PM] <+Cat> the Dres equivalent of a helipad, for Skyrenders
[12/23/2012 05:29PM] <~TF|> sexy walls
[12/23/2012 05:29PM] <~TF|> oh man
[12/23/2012 05:29PM] <~Haplo> and some of those hlaalu staircases
[12/23/2012 05:29PM] <+Cat> with a painted symbol on the floor to land on
[12/23/2012 05:29PM] <~Haplo> like are used for the Balmora guild of mages and guild of fighters entrances
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Was messing around on how we should implement stairs in the Dres set.
Here is an example of what I tried today. It doesn't really work on the 2x2 buildings but with a longer x3 side it works properly. Every stair that goes to the side will look weird bleeding the pillars at the bottom. I'm open for suggestions on how to implement a balcony (a la Hlaalu).
[url=http://imageshack.us/photo/my-images/844/aacz.jpg/][img]http://imageshack.us/a/img844/489/aacz.th.jpg[/img][/url][url=http://imageshack.us/photo/my-images/10/si6y.jpg/][img]http://imageshack.us/a/img10/3525/si6y.th.jpg[/img][/url]
I think the loose parts will be something different from the other sets and it's loosely inspired by the Inca stairs on their terraces. I will set on some normal stairs like this aswell, since this one is sloping towards the building.
Here is an example of what I tried today. It doesn't really work on the 2x2 buildings but with a longer x3 side it works properly. Every stair that goes to the side will look weird bleeding the pillars at the bottom. I'm open for suggestions on how to implement a balcony (a la Hlaalu).
[url=http://imageshack.us/photo/my-images/844/aacz.jpg/][img]http://imageshack.us/a/img844/489/aacz.th.jpg[/img][/url][url=http://imageshack.us/photo/my-images/10/si6y.jpg/][img]http://imageshack.us/a/img10/3525/si6y.th.jpg[/img][/url]
I think the loose parts will be something different from the other sets and it's loosely inspired by the Inca stairs on their terraces. I will set on some normal stairs like this aswell, since this one is sloping towards the building.
--Mwgek--
How about no stairs at all? Ramps. Ramps with a half-hexagonal cross-section: \__/. The angled part becomes flat on one side at the top so as not to stick out when the ramp reached a terrace.
That basic ramp shape could also serve as small bridges. On bridge endpieces, the \__/ shape gracefully flattens into a ____ shape.
That basic ramp shape could also serve as small bridges. On bridge endpieces, the \__/ shape gracefully flattens into a ____ shape.
I agree that it break up the standard Dres shape I had going and I like the slave idea.gro-Dhal wrote:I think it breaks up the shape of the Dres building too much. On the other hand it looks like each step might be removable, which would be a handy way of trapping slaves in their pits when they're not needed.
I don't really get what you are trying to explain here .Gez wrote:How about no stairs at all? Ramps. Ramps with a half-hexagonal cross-section: \__/. The angled part becomes flat on one side at the top so as not to stick out when the ramp reached a terrace.
That basic ramp shape could also serve as small bridges. On bridge endpieces, the \__/ shape gracefully flattens into a ____ shape.
I like the idea, maybe i try that without the curve, but with a straigth line.Infragris wrote:How about the small stairs with the curves underneath in this drawing? A mesh like this was actually included on the Morrowind disc, but never used in game.
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Next update are the alpha decals. I finally got it sort of working.
Video for the shop signs:[url]http://www.youtube.com/watch?v=RRWHctE2KIQ[/url]
And a screenshot for a try at the decorative alphas:
[url=http://imageshack.us/photo/my-images/17/jl39.jpg/][img]http://imageshack.us/a/img17/16/jl39.th.jpg[/img][/url]
Please keep ideas coming. I can definately use them for completing this.
Last edited by Mwgek on Fri Aug 30, 2013 6:58 am, edited 1 time in total.
--Mwgek--
Further update on the alpha planes. They are a hazard to place but look very good in my opinion. It also makes every building look unique. This time I tried the daedric lines. They look pretty good, but i'm not sure what they need to say. Now i'm referring to a lot of ancestral stuff. I think that is a nice thing to do with these. Praising the ancestors. Here is an image to show day and night.
[url=http://imageshack.us/photo/my-images/845/atyn.jpg/][img]http://imageshack.us/a/img845/7027/atyn.th.jpg[/img][/url]
If we use the daedric lines I need someone to put up a list with some small lines to place on them. You can see that it can't be really long. More is better.
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And niches for ancestal urns etc:
[url=http://imageshack.us/photo/my-images/580/f0p9.jpg/][img]http://imageshack.us/a/img580/4214/f0p9.th.jpg[/img][/url]
[url=http://imageshack.us/photo/my-images/845/atyn.jpg/][img]http://imageshack.us/a/img845/7027/atyn.th.jpg[/img][/url]
If we use the daedric lines I need someone to put up a list with some small lines to place on them. You can see that it can't be really long. More is better.
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And niches for ancestal urns etc:
[url=http://imageshack.us/photo/my-images/580/f0p9.jpg/][img]http://imageshack.us/a/img580/4214/f0p9.th.jpg[/img][/url]
--Mwgek--
Triple post:
Ancestral Pillar
[url=http://imageshack.us/photo/my-images/571/0c7z.jpg/][img]http://imageshack.us/a/img571/2527/0c7z.th.jpg[/img][/url]
I would like some feedback since I'm working without concept art here. I imagine this as a village centerpiece where people can leave offerings on the tables. The three faces should be modular. So we can make some extra for variation. Or I can stick them on there for easy placement. The rotation is kinda bitchy.
Ancestral Pillar
[url=http://imageshack.us/photo/my-images/571/0c7z.jpg/][img]http://imageshack.us/a/img571/2527/0c7z.th.jpg[/img][/url]
I would like some feedback since I'm working without concept art here. I imagine this as a village centerpiece where people can leave offerings on the tables. The three faces should be modular. So we can make some extra for variation. Or I can stick them on there for easy placement. The rotation is kinda bitchy.
--Mwgek--
The alpha planes are wonderful, but I'm a bit worried that they might be difficult to see in the daylight, especially with the shop signs. Of course, it's difficult to see from just a picture. Perhaps a subtle black outline for some of the larger/more gameplay oriented signs?
I'm also wondering if some of the planes (again, the shop signs) could be made in different sizes? It would make a Dres street a bit more dynamic in case we need to use the same sign twice.
EDIT: about the ancestral pillar: it looks a bit odd and bulky right now. How would it look if, instead of the jutting altars, you used niches like in your previous picture? Like the furn_6th_ashpillar object in the vanilla game. There could still be an altar-like slab on the ground on each side, something like the furn_redoran_shelf objects maybe.
I'm also wondering if some of the planes (again, the shop signs) could be made in different sizes? It would make a Dres street a bit more dynamic in case we need to use the same sign twice.
EDIT: about the ancestral pillar: it looks a bit odd and bulky right now. How would it look if, instead of the jutting altars, you used niches like in your previous picture? Like the furn_6th_ashpillar object in the vanilla game. There could still be an altar-like slab on the ground on each side, something like the furn_redoran_shelf objects maybe.
Like a two story house.Since there is nothing to compare it to, how big is this actually?
The stuff should show at night and not so good during the day. That is the purpose. It's not like the Dres are traveller friendly and the locals can find the shops. The planes can always be resized in the cs.The alpha planes are wonderful, but I'm a bit worried that they might be difficult to see in the daylight, especially with the shop signs. Of course, it's difficult to see from just a picture. Perhaps a subtle black outline for some of the larger/more gameplay oriented signs?
I'm also wondering if some of the planes (again, the shop signs) could be made in different sizes? It would make a Dres street a bit more dynamic in case we need to use the same sign twice.
I get what you mean with bulky. I'm not so happy with it either. Going to try some variations on the same sort of concept.EDIT: about the ancestral pillar: it looks a bit odd and bulky right now. How would it look if, instead of the jutting altars, you used niches like in your previous picture? Like the furn_6th_ashpillar object in the vanilla game. There could still be an altar-like slab on the ground on each side, something like the furn_redoran_shelf objects maybe.
New! the door: http://imgur.com/a/9xFPM
--Mwgek--
Doesn't really belong here anymore, but where else do I need to go. Started animation the Glow Larva from the lantarns. Using blender is a bitch but it's getting better. 3 animations done so far: Walkforward, Idle2 and 3.
http://www.youtube.com/watch?v=da4qZeswfi8
Now going to finish the rest for my first creature release!
http://www.youtube.com/watch?v=da4qZeswfi8
Now going to finish the rest for my first creature release!
--Mwgek--
- Melchior Dahrk
- Developer
- Posts: 278
- Joined: Fri Nov 28, 2008 2:38 am
- Location: Outer Realms
- Contact:
Kwama Foragers have a particle spray, so it's possible.Mwgek wrote:I think and mainly with a particle attack, like poison spray, if that is possible.. But only as defence.
I can't watch the video at the moment, so I can't comment on it. But I want to ask the question: why make new animations? Why not just rig the model to the Forager animations? It even has the particle effect attack. Not that I don't want to see a new, animated creature, I just hate to see you blow your brains out over the extra work.
Because the morphers on the Kwama Foragers are based on the Kwama model. Morphers need the same amount of vertices to work and even if it could work it would be a little strange to see a Larva change to the shape of a Kwama Forager .
I can propably copy the spray, if I can get that to work.
I can propably copy the spray, if I can get that to work.
--Mwgek--
- Melchior Dahrk
- Developer
- Posts: 278
- Joined: Fri Nov 28, 2008 2:38 am
- Location: Outer Realms
- Contact:
Ah, I didn't remember that the forager used morphers. Carry on then. I look forward to seeing the final result.Mwgek wrote:Because the morphers on the Kwama Foragers are based on the Kwama model. Morphers need the same amount of vertices to work and even if it could work it would be a little strange to see a Larva change to the shape of a Kwama Forager .
I can propably copy the spray, if I can get that to work.
Thanks! After some headache moments I got the blasted thing to work. Added a glow map on the back of the larva and they glow in the dark . Now I'll further adjust the animations and add some extra for variation.
Have fun: http://www.youtube.com/watch?v=A14a2zVVxBo
And with spitting attack: https://www.dropbox.com/s/0t8vlj768lj0m ... -32%29.png
Have fun: http://www.youtube.com/watch?v=A14a2zVVxBo
And with spitting attack: https://www.dropbox.com/s/0t8vlj768lj0m ... -32%29.png
--Mwgek--
Looks great! Maybe if the movement of the larvae itself were quicker during the attack animation? I can see a whole family tree of similar creatures in the argon jungle, where things are so dense that some animals have to light their own way even in during the day.
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined