Melchior Dahrk wrote:Can I get the Heartland WIP which includes the current Almalexia anywhere? For taking a screen in? Mine isn't very representative.
I think Nemon's latest alma File is in the exterior claim thread. [url]http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=21206&start=417[/url]
Melchior Dahrk wrote:Can I get the Heartland WIP which includes the current Almalexia anywhere? For taking a screen in? Mine isn't very representative.
I think Nemon's latest alma File is in the exterior claim thread. [url]http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=21206&start=417[/url]
Something that may be worth discussing that was suggested to me by Greendogo is to consider how these gates are opened.
I had thought that the simplest way would be to have the gondoliers be able to use their long oars to lift a latch or something. That wouldn't really require any modeling or CS work. But, just a thought. Trying to get a screenshot to post in the Bethesda forums thread at the moment.
Melchior Dahrk, any possibility to get an invisible door made? It just needs to be a door similar to the door thingy in the CS with the passage script attached to it. Only not black (no racism!!).
I tried making one using the collision mesh, but it appears it need to have a texture with an alpha layer to be clickable in game. But the black square isn't what I'm after - having a see through (perhaps slightly tinted texture?) would be awesome for quite a few of our caves. Escpecially the one under Kogotel.
Nemon wrote:Melchior Dahrk, any possibility to get an invisible door made? It just needs to be a door similar to the door thingy in the CS with the passage script attached to it. Only not black (no racism!!).
I tried making one using the collision mesh, but it appears it need to have a texture with an alpha layer to be clickable in game. But the black square isn't what I'm after - having a see through (perhaps slightly tinted texture?) would be awesome for quite a few of our caves. Escpecially the one under Kogotel.
Yes, that should be easy enough.
Here is that and the Indoril Grate mesh. The invisible door isn't tested yet though.
I've uploaded the two files above for you. Once you've tested the invisible door in-game then you can set it to 100% and we'll add it to TR_Data
Out of curiosity, were you intending for only the totally-see-through gate be added or also the top-half-solid, bottom half-see-through mesh be included as well? Because that one looked pretty cool as well.
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
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I'm out of sorts with what I was working on, did I post an image of the half'n'half gate? I only recall the one version with the closed back and black vertex shading.
I completely forgot about the invisible door I made, lol. I'll put it on my to do list to test it in game and try to do it this evening.
And about that Alma statue, is there still interest in that? Is the main issue the lack of a collision mesh? I really dislike making those so it will probably be pushed far down on my to do list.
That was the image I was thinking of, but upon much closer inspection it's not a half-and-half gate, it's just the top half is covering the dark background of the wall. Oops!
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
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Nope. There was a de_p table that you did not make a flat model for, but it was the exact same as another table (which you DID include), except it had a two-inch tree stump dais in the middle of the table.
Good job
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
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Haplo wrote:Nope. There was a de_p table that you did not make a flat model for, but it was the exact same as another table (which you DID include), except it had a two-inch tree stump dais in the middle of the table.
Good job
No problem, I hope this sees some use. That set WAS always pretty annoying. I'll take a look at that table, I know the one you're talking about.
While it's a nice set, I doubt we'd have a use for it. Imperial settlements in Morrowind are simply too few and far between to warrant two sets. The only settlement I'd consider using a unique Imperial architecture set for would be Old Ebonheart, or at least its castle, but they have already been created.