Megamandude's showcase
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Finished
Alright Im all done anyways please review it now thank you for all the help TR. I really appreciate it .
Cell name is Megamandude's showcase.
Cell name is Megamandude's showcase.
- Attachments
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- Clean Showcase.esp
- My showcase the name of the cell is Megamandude's Showcause
- (10.13 KiB) Downloaded 143 times
okay I looked at your showcase, and I can already tell you that almost all of it is not properly rotated.
For example, look at the de_p shelf thats on the bottom floor, where you put potions on top of. If you were to double click any of those individual objects and look at the X and Y values, you would see that they're still 0.00, which means you didn't rotate them at all. This means that while you did well by pressing 'f' to drop objects onto the surface below, their not resing properly because they're not rotated correctly.
Look really closely at those de_p surfaces, whether it's the drawers or the desk or the bookshelf, if you look closely at it, you'll notice that the surface is not flat at all, it's all uneven. Your job is to try and make those objects so that they rest perfectly flat on those uneven surfaces.
One additional trick you could use to help you out, would be to click on file at the top, go to preferences, and adjust the object rotation, camera rotation, pan, zoom etc. to much lower values. This'll help you really zoom in up close and see if an object is laying perfectly flat or not.
Once you lower your settings through the preferences window, zoom in on those objects that you places on top of the de_p shelf on the bottom floor, and you'll see that they're not resting flat on the surfaces, and some are floating entirely, though it's impossible to see unless you really zoom in.
Finally, I would just like to say that despite those errors, the interior itself looks really nice, is well cluttered and otherwise looks pretty good. Keep at it, and you'll get there. You've really improved dramatically from your first showcase file, don't give up ^^
For example, look at the de_p shelf thats on the bottom floor, where you put potions on top of. If you were to double click any of those individual objects and look at the X and Y values, you would see that they're still 0.00, which means you didn't rotate them at all. This means that while you did well by pressing 'f' to drop objects onto the surface below, their not resing properly because they're not rotated correctly.
Look really closely at those de_p surfaces, whether it's the drawers or the desk or the bookshelf, if you look closely at it, you'll notice that the surface is not flat at all, it's all uneven. Your job is to try and make those objects so that they rest perfectly flat on those uneven surfaces.
One additional trick you could use to help you out, would be to click on file at the top, go to preferences, and adjust the object rotation, camera rotation, pan, zoom etc. to much lower values. This'll help you really zoom in up close and see if an object is laying perfectly flat or not.
Once you lower your settings through the preferences window, zoom in on those objects that you places on top of the de_p shelf on the bottom floor, and you'll see that they're not resting flat on the surfaces, and some are floating entirely, though it's impossible to see unless you really zoom in.
Finally, I would just like to say that despite those errors, the interior itself looks really nice, is well cluttered and otherwise looks pretty good. Keep at it, and you'll get there. You've really improved dramatically from your first showcase file, don't give up ^^
Not another memory
...And so my bad karma gets worse
...And so my bad karma gets worse
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Alright right decided to give it another go sorry it took so long kind of lost moral to work on it. But I think I've finally got it. I hope it is sufficient!Cell is called Megamandude Showcase.
- Attachments
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- Megamandude's Showcase.esp
- (11.81 KiB) Downloaded 121 times
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- Posts: 27
- Joined: Mon Jan 23, 2012 1:19 am
Clean: No, needs cleaning.
Fits exterior: Yes
Northmarker set: Yes
Light settings: Good
Review: This is pretty good but there are a couple of nitpicks:
-the com_sack_03 by the barrel downstairs floats a bit and looks unnatural
-the tapestry by the door is lowered into the rug
-the saltrice sack upstairs is bleeding in a bit too much into the wall for my taste
-the bookends do not properly rest on the books or the books do not rest properly on the bookends
-the objects on the drawers still aren't properly rotated to match the poor surface- this leads to some floating
-this also happens with other objects like the Misc_DE_pot_redware_03 on the shelf which is slightly floating or the potion on the table- press 'f' to lower the objects onto their surfaces and rotate a bit more and check all the de_p surfaces.
This is pretty good: the place is well cluttered and there aren't any major errors just a large amount of small ones. Just fix most (or all) of the above and you'll probably be fine.
Fits exterior: Yes
Northmarker set: Yes
Light settings: Good
Review: This is pretty good but there are a couple of nitpicks:
-the com_sack_03 by the barrel downstairs floats a bit and looks unnatural
-the tapestry by the door is lowered into the rug
-the saltrice sack upstairs is bleeding in a bit too much into the wall for my taste
-the bookends do not properly rest on the books or the books do not rest properly on the bookends
-the objects on the drawers still aren't properly rotated to match the poor surface- this leads to some floating
-this also happens with other objects like the Misc_DE_pot_redware_03 on the shelf which is slightly floating or the potion on the table- press 'f' to lower the objects onto their surfaces and rotate a bit more and check all the de_p surfaces.
This is pretty good: the place is well cluttered and there aren't any major errors just a large amount of small ones. Just fix most (or all) of the above and you'll probably be fine.
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Well I would really like to give this another chance and hopefully get it right, but whenever I think this I am reminded the struggles that I've went through this pass year trying to get up to your standards. In the most resent submission I thought I got it right but it turns out (no surprise) that I was wrong again. What am I missing I am setting all my zoom and rotate sets to ridiculous levels but whenever I just zoom in to the right amount to see if it's matching the de_p surface I just go right through the model. Plus even when I do get the right zoom level when I am rotating stuff it's very hard to see if it's flattened up with the surface, it might just me I have really bad eyes
I doubt anyone is going to do this for me considering you guys are super buys I've been hearing but one day very soon could I come on Irc and maybe you guys could devout a small session of time to helping me grasp this concept I would really like to finish it but I think I would need you're help!
I doubt anyone is going to do this for me considering you guys are super buys I've been hearing but one day very soon could I come on Irc and maybe you guys could devout a small session of time to helping me grasp this concept I would really like to finish it but I think I would need you're help!
You can change your camera movement speed settings in preferences, that should help a lot for finding floaters and bleeders. You're more than welcome to join IRC, we'd be glad to have you and help you out! Just don't get discouraged if people don't respond instantly, we're not active 24/7. Just stick around, join the discussion, and relax!
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- Joined: Mon Jan 23, 2012 1:19 am
I explained in the previous post that I've messed around with camera movement speeds a lot and it doesn't really help me a lot like I I've zoomed in so far but it's very hard to see if the object is matching the surface. I knew about that already so that doesn't help. Any other tips or tricks? I'll try to be on Irc tomorrow
I've sent you a reply on BethSoft Forums.megamandude wrote:I explained in the previous post that I've messed around with camera movement speeds a lot and it doesn't really help me a lot like I I've zoomed in so far but it's very hard to see if the object is matching the surface. I knew about that already so that doesn't help. Any other tips or tricks? I'll try to be on Irc tomorrow
[url=http://www.project-tamriel.com/]Project Tamriel[/url]
"If one is to understand the arcane arts, one must study all its aspects, not just the dogmatic narrow view of the Mages Guild."
"If one is to understand the arcane arts, one must study all its aspects, not just the dogmatic narrow view of the Mages Guild."