i5-74-Red
Moderators: Seneca37, Andres Indoril, Lead Developers
i5-74-Red
Claim type: Interior
Claim ID: TR_i5-74-Red (#2656)
Faction: Redoran
Parent claim: TR_5-26-Red (#2445)
Claimed by: Rats
Status: Reviewing (Progress: 100%)
Location: 1:(-2316, -598):0
Files: TR_i5-74-Red_Rats_1.esp
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(-19, -4) A cave. Contains some sort of alchemical ingredient (please specify when claiming!) and a team of people harvesting it to sell. This is a small-scale operation, and not a mine of sorts.
Claim ID: TR_i5-74-Red (#2656)
Faction: Redoran
Parent claim: TR_5-26-Red (#2445)
Claimed by: Rats
Status: Reviewing (Progress: 100%)
Location: 1:(-2316, -598):0
Files: TR_i5-74-Red_Rats_1.esp
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(-19, -4) A cave. Contains some sort of alchemical ingredient (please specify when claiming!) and a team of people harvesting it to sell. This is a small-scale operation, and not a mine of sorts.
You can begin working on the cave, but hold off on the what's in it. I'm thinking the alchemical ingredient would be one of the stone like ingredients like Alexandrite or Topaz, not a regular mining item like glass - I'll double check with the powers that be.
EDIT:
This may also be a good place for the player to have to work to get the alchemical ingredient. I am thinking of possibly scripting some rocks that the player would have to break with a pick in order to get to the ingredient. I can do the scripting if need be - or help you along with it.
For the script I'm thinking it would first require the player to be holding the miners pick in order break open the rock. Then if their strength is < 100 post the message "Really! You think you can even scratch the surface of this rock with those puny muscles". If strength > 100 but less than 200 - it takes 10 hits to break the rock, if strength > 200 then it takes 3 hits. Once the player breaks the rock you hear a crumbling sound and the rock disappears.
The rocks would be placed over all the ingredients and several would have nothing behind them.
EDIT:
This may also be a good place for the player to have to work to get the alchemical ingredient. I am thinking of possibly scripting some rocks that the player would have to break with a pick in order to get to the ingredient. I can do the scripting if need be - or help you along with it.
For the script I'm thinking it would first require the player to be holding the miners pick in order break open the rock. Then if their strength is < 100 post the message "Really! You think you can even scratch the surface of this rock with those puny muscles". If strength > 100 but less than 200 - it takes 10 hits to break the rock, if strength > 200 then it takes 3 hits. Once the player breaks the rock you hear a crumbling sound and the rock disappears.
The rocks would be placed over all the ingredients and several would have nothing behind them.
TESAME: Clean
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: Ambient/Sunlight/Fog/IllegaltoSleepHere: Alright/OK/OK/Good
Correct Tileset: Yes
Books: Good
Containers: Good
Rotation: Good
Locks/Traps: None(ok)
Lights: Ok
Sounds: Great
In-game: Good
FLOATERS:
-in_cavern_stairs00
-apparatus_j_alembic_01
-tr_misc_stn_platter_01 (2 of them)
BLEEDERS:
-TR_cont_crate_long_food
-TR_w_cook_knife_02
-TR_w_cook_knife_01
OTHER ISSUES:
-Moved in_pyboulder02 down so that it could be seen within the interior.
-Raised in_cavern_beam30 slightly so the stairs could rest
properly.
-Moved crates, added lights, two bedrolls, and some other things so that the cave's occupants could have a chance to sleep.
Comments A nice, creative interior with very few errors!
Rating 9.5 out of 10
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: Ambient/Sunlight/Fog/IllegaltoSleepHere: Alright/OK/OK/Good
Correct Tileset: Yes
Books: Good
Containers: Good
Rotation: Good
Locks/Traps: None(ok)
Lights: Ok
Sounds: Great
In-game: Good
FLOATERS:
-in_cavern_stairs00
-apparatus_j_alembic_01
-tr_misc_stn_platter_01 (2 of them)
BLEEDERS:
-TR_cont_crate_long_food
-TR_w_cook_knife_02
-TR_w_cook_knife_01
OTHER ISSUES:
-Moved in_pyboulder02 down so that it could be seen within the interior.
-Raised in_cavern_beam30 slightly so the stairs could rest
properly.
-Moved crates, added lights, two bedrolls, and some other things so that the cave's occupants could have a chance to sleep.
Comments A nice, creative interior with very few errors!
Rating 9.5 out of 10
- Attachments
-
- TR_i5-74-Red.esp
- (20.87 KiB) Downloaded 147 times
Strive not to be a success, but rather to be of value. –Albert Einstein
A creative man is motivated by the desire to achieve, not by the desire to beat others. -Ayn Rand
A creative man is motivated by the desire to achieve, not by the desire to beat others. -Ayn Rand