i4-466-Hla
Moderators: Seneca37, Andres Indoril, Lead Developers
i4-466-Hla
Claim type: Interior
Claim ID: TR_i4-466-Hla (#2665)
Faction: Hlaalu
Parent claim: TR_4-8-Hla (#145)
Claimed by: adamantum
Status: Final Reviewing (Progress: 100%)
Location: 1:(-2325, -3527):0
Files: TR_i4-466-Hla_adamantum_1.esp; TR_i4-466-Hla_adamantum_2.esp; TR_i4-466-Hla_adamantum_3.esp
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(-19, -27) Velothi tower.
Please post a suggestion for an inhabitant when claiming this.
Claim ID: TR_i4-466-Hla (#2665)
Faction: Hlaalu
Parent claim: TR_4-8-Hla (#145)
Claimed by: adamantum
Status: Final Reviewing (Progress: 100%)
Location: 1:(-2325, -3527):0
Files: TR_i4-466-Hla_adamantum_1.esp; TR_i4-466-Hla_adamantum_2.esp; TR_i4-466-Hla_adamantum_3.esp
---
(-19, -27) Velothi tower.
Please post a suggestion for an inhabitant when claiming this.
Claiming. I was thinking about making this tower the former home of an ice mage that froze to death. Since it's so close to the snow and the mountain peaks, I wanted to make this a standard two level tower with a BM_IC / lavacave (or moldcave, which one would fit the exterior better?) / velothi cave below it, through which you enter. Is this ok?
Finished. The tower should be teeming with frost attronachs, the mage that was living in there did a lot of experiments on them, until they broke free and killed him/her. Or even better, imprisoned him/her in that frozen room until he/she froze to death. His/her body should be there too. At least those are my suggestions.
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
TESAME: Clean
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: Clean: Yes
Lighting: Ambient-Ok/Sunlight-ok/Fog-ok
Illegal to Sleep here: this should not be set, changed
Tileset: Correct!
Books:Ok, nice scroll
Containers: Good
Items Rotated Enough: No, make sure to rotate just about everything
Final TESAME check:good
Locks:ok
In game check:good
lights:ok
New References:good
TR_i4-466-Hla_Entrance:
ERRORS:
Bleeders-
-crate_01_armor_fur (4859.031, 5270.404, 13555.954)
-misc_com_bucket_01(5343.913, 4365.004, 13714.123)
-chitin spear(3166.412, 3833.354, 13516.842)
-ingred_scathecraw_01(3488.029, 3818.109, 13515.073)
-all ingred_holly_01
-misc_com_bottle_05, by .001(5386.555, 4370.961, 13713.762)
-both misc_de_bowl_redware_03
-both light_velothi_brazier_128(4447.902, 5044.710, 13510.396) against altar
-TR_furn_skel_torso into floor(3199.343, 4075.504, 13448.038)
-light_com_torch_burnedout_01(3085.979, 5197.960, 13759.845)
-both p_frost_resistance_s
-p_frost_resistance_q(3515.960, 5110.171, 13686.348)
Floaters-
-de_p_chest_02_pos3(4580.247, 5362.247, 13526.538)
-both ingred_frost_salts_01
-TR_crate_02_food_m1/2(4847.462, 5264.658, 13492.109)
-both in_velothi_ashpit_01
-TR_c_chest_02_wizr_evil(3547.050, 5096.807, 13707.939)
Other changes-
-raised one BM_IC_icicle_01, the top could be partly seen(5178.656, 4917.707, 13888.879)
-fixed caspering BM_IC_stalag_06 (5313.646, 5223.556, 13947.486)
-moved Com_Sack_02_Ingred away from TR_crate_02_food_m1/2
-slightly enlargened both in_v_l_int_column_01 to prevent flickering
-moved TR_in_v_debris_01 to cover caspering in_v_l_int_bridge_02
-rotated all stalagtites on the ceiling to face straight down
-covered up caspering in_lavacave2_end
-fixed caspering BM_IC_stalag_03
-fixed caspering in_velothismall_dj_01
-fixed caspering light_velothi_brazier_128(3117.395, 4548.805, 13505.550)
-covered two caspering BM_IC_stalag_06
-deleted in_vs_pitceil_01
TR_i4-466-Hla_Tower
ERRORS:
Bleeders:
-crate_01_eggs(4314.667, 3992.071, 14624.009)
-Light_De_Candle_22(3351.097, 4074.902, 14597.938)
-all three p_restore_magicka_s
-p_fortify_intelligence_s(3365.880, 3978.100, 14608.213)
-misc_de_tankard_01(3028.698, 3729.225, 14853.135)
-bk_ChroniclesNchuleft(4040.113, 3456.784, 14664.845)
-misc_com_bottle_09(4113.443, 3642.518, 14575.271)
-misc_com_bottle_07(4040.123, 3420.364, 14629.273)
-misc_de_basket_01(4050.076, 3474.505, 14617.860)
-misc_com_redware_pitcher(3072.158, 4083.651, 14864.790)
-both ingred_frost_salts_01
-TR_misc_de_weight_04 bleeding into scale
-food_kwama_egg_02 bleeds into basket
-misc_com_bottle_02 and misc_com_bottle_11 floating on one end
-bk_WatersOfOblivion(3640.504, 4295.474, 14891.096)
-all ingred_holly_01
-a few TR_urn containers
-multiple crates bleeding into each other(crate_01_random_pos and TR_crate_02_food_m1/2)
-TR_furn_skel_arm_r(4375.516, 4042.087, 14596.182)
Floaters:
-all sc_paper plain; in the future, press F and just raise it by .005
-misc_com_wood_fork(4231.834, 3781.198, 14841.708)
-both misc_com_redware_plate on the table
-Misc_Com_Bottle_14(4186.979,3774.127, 14857.232)
-extravagant_robe_01_c( 4515.625, 3891.845, 14835.024) always F clothes twice
-common_skirt_04 has same issue
-furn_de_p_bench_03(4339.304, 3453.006, 14543.977)
-TR_furn_de_urn_broke06(4154.151, 3368.525, 14566.139)
-both misc_de_goblet_07
-TR_i4-466_sc_kaldguard(4563.542, 4117.929, 14853.904)
-ingred_frost_salts_01 floating over cup
-Misc_DE_pot_redware_03(3143.153, 4164.759, 14870.907)
-Misc_Inkwell(4548.763, 4144.310, 14858.740)
Other changes:
-moved around most of the TR_furn_de_urn_broke pieces
-fixed caspering Terrain_BM_snow_06
-adjusted the books on the shelf
-lowered apparatus_j_mortar_01 a bit
-locked a door to follow your npc plan
Comments Great overall design, just a lot of errors. Remember to watch out for caspering and bleeding, and double check everything. I loved the entrance.
Rating 8/10
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: Clean: Yes
Lighting: Ambient-Ok/Sunlight-ok/Fog-ok
Illegal to Sleep here: this should not be set, changed
Tileset: Correct!
Books:Ok, nice scroll
Containers: Good
Items Rotated Enough: No, make sure to rotate just about everything
Final TESAME check:good
Locks:ok
In game check:good
lights:ok
New References:good
TR_i4-466-Hla_Entrance:
ERRORS:
Bleeders-
-crate_01_armor_fur (4859.031, 5270.404, 13555.954)
-misc_com_bucket_01(5343.913, 4365.004, 13714.123)
-chitin spear(3166.412, 3833.354, 13516.842)
-ingred_scathecraw_01(3488.029, 3818.109, 13515.073)
-all ingred_holly_01
-misc_com_bottle_05, by .001(5386.555, 4370.961, 13713.762)
-both misc_de_bowl_redware_03
-both light_velothi_brazier_128(4447.902, 5044.710, 13510.396) against altar
-TR_furn_skel_torso into floor(3199.343, 4075.504, 13448.038)
-light_com_torch_burnedout_01(3085.979, 5197.960, 13759.845)
-both p_frost_resistance_s
-p_frost_resistance_q(3515.960, 5110.171, 13686.348)
Floaters-
-de_p_chest_02_pos3(4580.247, 5362.247, 13526.538)
-both ingred_frost_salts_01
-TR_crate_02_food_m1/2(4847.462, 5264.658, 13492.109)
-both in_velothi_ashpit_01
-TR_c_chest_02_wizr_evil(3547.050, 5096.807, 13707.939)
Other changes-
-raised one BM_IC_icicle_01, the top could be partly seen(5178.656, 4917.707, 13888.879)
-fixed caspering BM_IC_stalag_06 (5313.646, 5223.556, 13947.486)
-moved Com_Sack_02_Ingred away from TR_crate_02_food_m1/2
-slightly enlargened both in_v_l_int_column_01 to prevent flickering
-moved TR_in_v_debris_01 to cover caspering in_v_l_int_bridge_02
-rotated all stalagtites on the ceiling to face straight down
-covered up caspering in_lavacave2_end
-fixed caspering BM_IC_stalag_03
-fixed caspering in_velothismall_dj_01
-fixed caspering light_velothi_brazier_128(3117.395, 4548.805, 13505.550)
-covered two caspering BM_IC_stalag_06
-deleted in_vs_pitceil_01
TR_i4-466-Hla_Tower
ERRORS:
Bleeders:
-crate_01_eggs(4314.667, 3992.071, 14624.009)
-Light_De_Candle_22(3351.097, 4074.902, 14597.938)
-all three p_restore_magicka_s
-p_fortify_intelligence_s(3365.880, 3978.100, 14608.213)
-misc_de_tankard_01(3028.698, 3729.225, 14853.135)
-bk_ChroniclesNchuleft(4040.113, 3456.784, 14664.845)
-misc_com_bottle_09(4113.443, 3642.518, 14575.271)
-misc_com_bottle_07(4040.123, 3420.364, 14629.273)
-misc_de_basket_01(4050.076, 3474.505, 14617.860)
-misc_com_redware_pitcher(3072.158, 4083.651, 14864.790)
-both ingred_frost_salts_01
-TR_misc_de_weight_04 bleeding into scale
-food_kwama_egg_02 bleeds into basket
-misc_com_bottle_02 and misc_com_bottle_11 floating on one end
-bk_WatersOfOblivion(3640.504, 4295.474, 14891.096)
-all ingred_holly_01
-a few TR_urn containers
-multiple crates bleeding into each other(crate_01_random_pos and TR_crate_02_food_m1/2)
-TR_furn_skel_arm_r(4375.516, 4042.087, 14596.182)
Floaters:
-all sc_paper plain; in the future, press F and just raise it by .005
-misc_com_wood_fork(4231.834, 3781.198, 14841.708)
-both misc_com_redware_plate on the table
-Misc_Com_Bottle_14(4186.979,3774.127, 14857.232)
-extravagant_robe_01_c( 4515.625, 3891.845, 14835.024) always F clothes twice
-common_skirt_04 has same issue
-furn_de_p_bench_03(4339.304, 3453.006, 14543.977)
-TR_furn_de_urn_broke06(4154.151, 3368.525, 14566.139)
-both misc_de_goblet_07
-TR_i4-466_sc_kaldguard(4563.542, 4117.929, 14853.904)
-ingred_frost_salts_01 floating over cup
-Misc_DE_pot_redware_03(3143.153, 4164.759, 14870.907)
-Misc_Inkwell(4548.763, 4144.310, 14858.740)
Other changes:
-moved around most of the TR_furn_de_urn_broke pieces
-fixed caspering Terrain_BM_snow_06
-adjusted the books on the shelf
-lowered apparatus_j_mortar_01 a bit
-locked a door to follow your npc plan
Comments Great overall design, just a lot of errors. Remember to watch out for caspering and bleeding, and double check everything. I loved the entrance.
Rating 8/10
- Attachments
-
- TR_i4-466-Hla.esp
- (40.35 KiB) Downloaded 208 times
TESAME: Clean
Fits exterior: Yes
Northmarker set: No
Loading errors: No
Review: Items Added: Fine (TR_i4-466_sc_kaldrguard, TR_i4-466_in_v_door_barricaded, TR_i4-466-Hla_in_v_jaildoor_sta)
Lighting: Ok
Illegal-to-sleep-here: Correct.
Style Mixing: No
Books: Ok
Container Contents: Ok
Items Rotated enough: Yes
In-game Map: Ok
Locks/Traps: Ok
Check Lights: Ok
---TR_i4-466-Hla_Entrance
Floater:
-in_velothi_ashpit_01 (3451.569,4057.796,13505.913)
-light_sconce10_128 (5546.533,5238.075,14195.056)
Other changes:
-ingred_scathecraw_01 (3488.029,3818.109,13515.149) rotated so the player can't see through the underside
-p_frost_resistance_s (3543.108,5058.800,13688.665) position adjusted a little so it rests more naturally
-minor adjustment to the blacksquares
---TR_i4-466-Hla_Tower
Floater:
-TR_furn_skel_arm_r (3746.307,4004.407,14535.758)
-misc_com_redware_plate (4222.865,3795.922,14842.359)
Minor floater:
-TR_furn_skel_arm_r
-TR_furn_skel_skull_01 (3321.553,4057.727,14597.272) needed a little rotation
-furn_de_p_chair_02 (4506.514,4103.681,14817.052)
-furn_de_p_chair_02 (4260.658,3837.375,14817.052)
-furn_de_p_chair_02 (4256.572,3707.929,14817.052)
-extravagant_robe_01_c (4515.625,3891.845,14835.024)
-ingred_holly_01 (4021.402,4284.892,14851.400)
-Misc_Com_Redware_Cup (4221.210,3754.245,14846.034) needed a little rotation
Bleeder:
-misc_de_basket_01 (4054.377,3475.181,14617.860)
Minor Bleeder:
-misc_com_bottle_07 (4040.272,3420.157,14629.273)
-Light_De_Candle_23_177 (3117.331,3628.092,14894.472)
-Light_De_Candle_23_177 (3028.997,3638.495,14894.472)
-Light_De_Candle_23_177 (4580.821,3629.708,14894.472)
-Light_De_Candle_23_177 (4007.836,3326.622,14894.472)
Other changes:
-Added NorthMarker
-Changed the lock on the door from 22 to 25 (in vanilla locks are mostly used in multiples of 5)
Comments Comments
Really nice wizard hideout.
Can someone please just check the stairs on TR_i4-466-Hla_Entrance leading to the tower proper ingame? I'm having some trouble going up the stairs on OpenMW, but I think it may be a OpenMW problem. (I'm having trouble with the mouse in vanilla Morrowind that makes it unplayable so I can't test it properly)
Rating
Fits exterior: Yes
Northmarker set: No
Loading errors: No
Review: Items Added: Fine (TR_i4-466_sc_kaldrguard, TR_i4-466_in_v_door_barricaded, TR_i4-466-Hla_in_v_jaildoor_sta)
Lighting: Ok
Illegal-to-sleep-here: Correct.
Style Mixing: No
Books: Ok
Container Contents: Ok
Items Rotated enough: Yes
In-game Map: Ok
Locks/Traps: Ok
Check Lights: Ok
---TR_i4-466-Hla_Entrance
Floater:
-in_velothi_ashpit_01 (3451.569,4057.796,13505.913)
-light_sconce10_128 (5546.533,5238.075,14195.056)
Other changes:
-ingred_scathecraw_01 (3488.029,3818.109,13515.149) rotated so the player can't see through the underside
-p_frost_resistance_s (3543.108,5058.800,13688.665) position adjusted a little so it rests more naturally
-minor adjustment to the blacksquares
---TR_i4-466-Hla_Tower
Floater:
-TR_furn_skel_arm_r (3746.307,4004.407,14535.758)
-misc_com_redware_plate (4222.865,3795.922,14842.359)
Minor floater:
-TR_furn_skel_arm_r
-TR_furn_skel_skull_01 (3321.553,4057.727,14597.272) needed a little rotation
-furn_de_p_chair_02 (4506.514,4103.681,14817.052)
-furn_de_p_chair_02 (4260.658,3837.375,14817.052)
-furn_de_p_chair_02 (4256.572,3707.929,14817.052)
-extravagant_robe_01_c (4515.625,3891.845,14835.024)
-ingred_holly_01 (4021.402,4284.892,14851.400)
-Misc_Com_Redware_Cup (4221.210,3754.245,14846.034) needed a little rotation
Bleeder:
-misc_de_basket_01 (4054.377,3475.181,14617.860)
Minor Bleeder:
-misc_com_bottle_07 (4040.272,3420.157,14629.273)
-Light_De_Candle_23_177 (3117.331,3628.092,14894.472)
-Light_De_Candle_23_177 (3028.997,3638.495,14894.472)
-Light_De_Candle_23_177 (4580.821,3629.708,14894.472)
-Light_De_Candle_23_177 (4007.836,3326.622,14894.472)
Other changes:
-Added NorthMarker
-Changed the lock on the door from 22 to 25 (in vanilla locks are mostly used in multiples of 5)
Comments Comments
Really nice wizard hideout.
Can someone please just check the stairs on TR_i4-466-Hla_Entrance leading to the tower proper ingame? I'm having some trouble going up the stairs on OpenMW, but I think it may be a OpenMW problem. (I'm having trouble with the mouse in vanilla Morrowind that makes it unplayable so I can't test it properly)
Rating
- Attachments
-
- TR_i4-466-Hla.esp
- (40.57 KiB) Downloaded 217 times
I tested in vanilla Morrowind with a male High Elf and all stairs in both Entrance and Tower cells work fine. But with OpenMW 0.33.0 I get stuck at the bottom of the stairs in both cells. Not sure why that is. But I noticed in the construction set that the bottom stairs in the Entrance cell were floating a little. I lowered it but I still experience a little delay when going up the stairs. So I added collision markers which helped. Try out the file I uploaded and let me know what you think.Osidian wrote:Can someone please just check the stairs on TR_i4-466-Hla_Entrance leading to the tower proper ingame? I'm having some trouble going up the stairs on OpenMW, but I think it may be a OpenMW problem. (I'm having trouble with the mouse in vanilla Morrowind that makes it unplayable so I can't test it properly)
- Attachments
-
- TR_i4-466-Hla.esp
- Lowered stairwell and added collision markers
- (40.83 KiB) Downloaded 219 times
[url=http://www.project-tamriel.com/]Project Tamriel[/url]
"If one is to understand the arcane arts, one must study all its aspects, not just the dogmatic narrow view of the Mages Guild."
"If one is to understand the arcane arts, one must study all its aspects, not just the dogmatic narrow view of the Mages Guild."
-
- Lead Developer
- Posts: 1971
- Joined: Mon Oct 04, 2010 11:39 am
- Location: substitutional world
Tes96, are you still getting stuck in OpenMW 0.34? I am asking because they used to have a [url=http://bugs.openmw.org/issues/1487]bug which caused the player to have a larger collision box than in vanilla[/url], but it is supposedly fixed. If not, please report this as a bug to OpenMW. I would rather not use your fix for TR, because this should be fixed on the OpenMW side.
I can't test right now because my laptop screen is broken. I ordered a replacement which will arrive in a couple weeks. I will then test the original esp with 0.34 and report back to you.arvisrend wrote:Tes96, are you still getting stuck in OpenMW 0.34? I am asking because they used to have a [url=http://bugs.openmw.org/issues/1487]bug which caused the player to have a larger collision box than in vanilla[/url], but it is supposedly fixed. If not, please report this as a bug to OpenMW. I would rather not use your fix for TR, because this should be fixed on the OpenMW side.
[url=http://www.project-tamriel.com/]Project Tamriel[/url]
"If one is to understand the arcane arts, one must study all its aspects, not just the dogmatic narrow view of the Mages Guild."
"If one is to understand the arcane arts, one must study all its aspects, not just the dogmatic narrow view of the Mages Guild."