Claim type: Interior
Claim ID: TR_i4-489-Red (#2688)
Faction: Redoran
Parent claim: TR_4-32-Red (#241)
Claimed by: adamantum
Status: Approved (Progress: 100%)
Local map: 4-32 Village
Location: 1:(-2171, -2756):0
Files: TR_i4-489-Red_adamantum_1.esp; TR_i4-489-Red_adamantum_2.esp
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(-17, -21) Scout, who often explores the daedric ruin nearby. See #3 Local map.
i4-489-Red
Moderators: Seneca37, Lead Developers
A small update and some quick questions. I am not that familiar with the Velothi mountains flora and fauna. What kind of animals could be hunted in the area, wolves, nix-hounds or something else? Also, should I use any warmer (BM style) clothes? It seems as it would be too cold for ordinary dunmer shirts.
Clean: Yes
Ambient/Sunlight/illegal-to-sleep-here: ok/ok/yes
Northmarker: Yes
Fits the exterior: Yes
Loading errors: No
Correct TileSet: Yes
Rating: Creativity 10/10, Technical 5/10
REVIEW
The basement looked very unique, the crumbling wall was a nice touch too.
Major Floaters:
crate_01 (4323, 4739, 13155)
Furn_Uni_Spearholder_01 (4383, 4576, 13166)
ingred_holly_01 (4176, 4148, 13140)
light_de_lantern_03_200 (4263, 4741, 13274) and moved to better spot on rope
misc_com_redware_flask (4575, 4759, 13230)
misc_com_redware_flask (4586, 4752, 13230)
urn_04 (4587, 4619, 13164) and bleeding into crate
furn_velothi_prayer_stool_01 (4167, 4109, 13127)
furn_banner_temple_01_indoors (4160, 4249, 13202)
Major Bleeders:
ex_redwall_straight_01 (4466, 4346, 13234) into floor above
TR_furn_logpile_10 (4393, 4230, 13124) into wall/floor
misc_com_redware_bowl (4473, 4247, 13438) into table
urn_01_food (4558, 4582, 13170) into urn
Slight Floaters/Bleeders:
Too numerous to list completely
(list provided upon request)
Main problems:
irregular surfaces, most items on furn_de furniture or non-level surfaces needed to be repositioned.
Clothing items not rotated to rest on surfaces realistically.
Items not resting against walls properly.
Lanterns – bled into ropes – scaled some lanterns to eliminate bleeding – adjusted postions too.
Arrows – adjusted so that tips rest on surface
Sacks – adjusted to look more natural – more bleeding was needed as well as some rotation.
Large Bowls – repositioned so that pointed bottom did not show
Other:
ingred_hound_meat_01 (4157, 4425, 13436) scaled smaller and repositioned to fit in bowl better
85 items were repositioned.
Fixed File Below
Ambient/Sunlight/illegal-to-sleep-here: ok/ok/yes
Northmarker: Yes
Fits the exterior: Yes
Loading errors: No
Correct TileSet: Yes
Rating: Creativity 10/10, Technical 5/10
REVIEW
The basement looked very unique, the crumbling wall was a nice touch too.
Major Floaters:
crate_01 (4323, 4739, 13155)
Furn_Uni_Spearholder_01 (4383, 4576, 13166)
ingred_holly_01 (4176, 4148, 13140)
light_de_lantern_03_200 (4263, 4741, 13274) and moved to better spot on rope
misc_com_redware_flask (4575, 4759, 13230)
misc_com_redware_flask (4586, 4752, 13230)
urn_04 (4587, 4619, 13164) and bleeding into crate
furn_velothi_prayer_stool_01 (4167, 4109, 13127)
furn_banner_temple_01_indoors (4160, 4249, 13202)
Major Bleeders:
ex_redwall_straight_01 (4466, 4346, 13234) into floor above
TR_furn_logpile_10 (4393, 4230, 13124) into wall/floor
misc_com_redware_bowl (4473, 4247, 13438) into table
urn_01_food (4558, 4582, 13170) into urn
Slight Floaters/Bleeders:
Too numerous to list completely
(list provided upon request)
Main problems:
irregular surfaces, most items on furn_de furniture or non-level surfaces needed to be repositioned.
Clothing items not rotated to rest on surfaces realistically.
Items not resting against walls properly.
Lanterns – bled into ropes – scaled some lanterns to eliminate bleeding – adjusted postions too.
Arrows – adjusted so that tips rest on surface
Sacks – adjusted to look more natural – more bleeding was needed as well as some rotation.
Large Bowls – repositioned so that pointed bottom did not show
Other:
ingred_hound_meat_01 (4157, 4425, 13436) scaled smaller and repositioned to fit in bowl better
85 items were repositioned.
Fixed File Below
- Attachments
-
- TR_i4-489-Red.esp
- (21.61 KiB) Downloaded 20 times
TESAME: Clean
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review:
Floaters
misc_com_broom_01
Minor Float
ingred_heather_01
ingred_daedras_heart_01
Minor Bleed
urn_02_food
The file below has all of these corrections.
Comments I wonder why would he carry big rock out of daedric ruin
I love those cracks in walls.
Rating 9 out 10
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review:
Floaters
misc_com_broom_01
Minor Float
ingred_heather_01
ingred_daedras_heart_01
Minor Bleed
urn_02_food
The file below has all of these corrections.
Comments I wonder why would he carry big rock out of daedric ruin
I love those cracks in walls.
Rating 9 out 10
- Attachments
-
- Clean TR_i4-489-Me.esp
- (21.61 KiB) Downloaded 16 times
Completed Morrowind Interiors: 47
The trice sealed house withstands the storm.
The trice sealed house withstands the storm.