i4-467-Hla
Moderators: Seneca37, Andres Indoril, Lead Developers
i4-467-Hla
Claim type: Interior
Claim ID: TR_i4-467-Hla (#2666)
Faction: Hlaalu
Parent claim: TR_4-8-Hla (#145)
Claimed by: RyanS
Status: Reviewing (Progress: 100%)
Location: 1:(-2201, -3489):0
Files: TR_i4-467-Hla_RyanS_1.esp; TR_i4-467-Hla_RyanS_2.esp; TR_i4-467-Hla_sasquatch_1.esp
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(-18, -27) Cave. This claim has two entrances, one a snowy dark hole, and the other a cave door. The bottom half is a normal cave, the top is a snow cave.
Consider doing something interesting to allow the player to reach the snow cave part up top.
Claim ID: TR_i4-467-Hla (#2666)
Faction: Hlaalu
Parent claim: TR_4-8-Hla (#145)
Claimed by: RyanS
Status: Reviewing (Progress: 100%)
Location: 1:(-2201, -3489):0
Files: TR_i4-467-Hla_RyanS_1.esp; TR_i4-467-Hla_RyanS_2.esp; TR_i4-467-Hla_sasquatch_1.esp
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(-18, -27) Cave. This claim has two entrances, one a snowy dark hole, and the other a cave door. The bottom half is a normal cave, the top is a snow cave.
Consider doing something interesting to allow the player to reach the snow cave part up top.
I will claim this one and make it as large a vertical cave as the exterior will allow. py on bottom snow cave on top. cave was formed by snow melt and will be deep as it is tall with a small channel on the bottom (blocked off) for water to escape. player will enter about halfway and climb natural ramp pieces through big ice stal to the dark snow hole.
- Thrignar Fraxix
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Before I review this, will someone verify the exterior entrances for me? It's [url=http://i.imgur.com/tBaIqhW.jpg]these two areas[/url] that have bounding boxes highlighted, correct?
[url=http://www.project-tamriel.com/]Project Tamriel[/url]
"If one is to understand the arcane arts, one must study all its aspects, not just the dogmatic narrow view of the Mages Guild."
"If one is to understand the arcane arts, one must study all its aspects, not just the dogmatic narrow view of the Mages Guild."
That's what I worked with, so they better be.
I'm sure those are correct, as they are the only entrances that can really match the description at all.
I'm sure those are correct, as they are the only entrances that can really match the description at all.
Strive not to be a success, but rather to be of value. –Albert Einstein
A creative man is motivated by the desire to achieve, not by the desire to beat others. -Ayn Rand
A creative man is motivated by the desire to achieve, not by the desire to beat others. -Ayn Rand
Thanks, Ryan. This isn't an official review yet but the vertical depth of the interior is very shallow compared to the distance between the two exterior entrances. And since the interior is one cell, "crawling through the spaces" using the PassageScript won't give it the illusion that it's a long space to pass through because you can see the map of the entire interior.RyanS wrote:That's what I worked with, so they better be.
I'm sure those are correct, as they are the only entrances that can really match the description at all.
The tunnel that leads up needs to be a lot deeper and longer so that the player feels like they're crawling through the inside of a mountain top. Either I can do it myself or just send it back to you to extend the tunnel. Everything else is fine.
[url=http://www.project-tamriel.com/]Project Tamriel[/url]
"If one is to understand the arcane arts, one must study all its aspects, not just the dogmatic narrow view of the Mages Guild."
"If one is to understand the arcane arts, one must study all its aspects, not just the dogmatic narrow view of the Mages Guild."
I just compared the interior to the exterior in the CS, and they were both actually very close to matching. This shouldn't be a problem.Tes96 wrote:Thanks, Ryan. This isn't an official review yet but the vertical depth of the interior is very shallow compared to the distance between the two exterior entrances.
I wasn't really thinking of such an illusion. I was more just thinking of adding the dark hole for extra flavor. And in-game, I don't quite imagine there being such a long distance in-between spaces, anyways.Tes96 wrote:And since the interior is one cell, "crawling through the spaces" using the PassageScript won't give it the illusion that it's a long space to pass through because you can see the map of the entire interior.
Strive not to be a success, but rather to be of value. –Albert Einstein
A creative man is motivated by the desire to achieve, not by the desire to beat others. -Ayn Rand
A creative man is motivated by the desire to achieve, not by the desire to beat others. -Ayn Rand
1st Review
TESAME: Clean
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: Illegal to Sleep: No
-Added 540/800 health to BM huntsman longsword
-Locked bm_dungeonlloot_chest at 30 (Final reviewer can change this if needed)
-Lowered lighting a little
Comments Nice little cave-combo, RyanS. Again, thanks for pointing out that you had it right originally.
Rating
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: Illegal to Sleep: No
-Added 540/800 health to BM huntsman longsword
-Locked bm_dungeonlloot_chest at 30 (Final reviewer can change this if needed)
-Lowered lighting a little
Comments Nice little cave-combo, RyanS. Again, thanks for pointing out that you had it right originally.
Rating
- Attachments
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- Clean TR_i4-467-Hla.esp
- 1st Review
- (11.65 KiB) Downloaded 133 times
[url=http://www.project-tamriel.com/]Project Tamriel[/url]
"If one is to understand the arcane arts, one must study all its aspects, not just the dogmatic narrow view of the Mages Guild."
"If one is to understand the arcane arts, one must study all its aspects, not just the dogmatic narrow view of the Mages Guild."