New Drinks

Old and generally outdated discussions, with the rare hidden gem. Enter at your own risk.

Moderators: Haplo, Lead Developers

User avatar
GT70sgt
Member
Posts: 51
Joined: Sat Jan 31, 2004 9:24 pm
Location: Missouri

Post by GT70sgt »

it wouldnt let me upload 4.....
OMG, I love it....
Glass Katana -- texturing
Thunder Strike -- texturing
Lord's Broadsword -- texturing
Teapots and Others -- 1 completed
5 modeled -- Texturing other 4

I miss my post number... :(
User avatar
Hermit
Developer Emeritus
Posts: 2373
Joined: Fri Oct 17, 2003 8:59 pm
Location: The North German plains

Post by Hermit »

A gas canister? :) ;)

Anyway, that has to be one waaay strong liquor - and the flask should be small, to not actually look like one. I'd recommend the lime ware flask texture for this one.
Elder Mod.

For now, I'm sleeping in my lightless city beneath the waves.

But someday ... I will be back.

Fthagn.
User avatar
GT70sgt
Member
Posts: 51
Joined: Sat Jan 31, 2004 9:24 pm
Location: Missouri

Post by GT70sgt »

ha ha, yea, its smaller than it looks..i swear......the picture looked like it...
OMG, I love it....
Glass Katana -- texturing
Thunder Strike -- texturing
Lord's Broadsword -- texturing
Teapots and Others -- 1 completed
5 modeled -- Texturing other 4

I miss my post number... :(
User avatar
Morden
Developer Emeritus
Posts: 3207
Joined: Thu Oct 30, 2003 6:12 pm
Location: BC, Canada

Post by Morden »

Haha. I love these GT. :) Making all these new household items is essential. I'm glad you're making them. :) The more drinking flasks/bottles the merrier!
User avatar
Nairb
Developer
Posts: 260
Joined: Sat Jan 24, 2004 2:29 am
Location: Northen OH

Post by Nairb »

the double flask was supposed to be smaller.
User avatar
GT70sgt
Member
Posts: 51
Joined: Sat Jan 31, 2004 9:24 pm
Location: Missouri

Post by GT70sgt »

it is.....its just zoomed up onto it in 3ds max...


see, and if that doesnt work then I can always resize it.....
OMG, I love it....
Glass Katana -- texturing
Thunder Strike -- texturing
Lord's Broadsword -- texturing
Teapots and Others -- 1 completed
5 modeled -- Texturing other 4

I miss my post number... :(
User avatar
Nairb
Developer
Posts: 260
Joined: Sat Jan 24, 2004 2:29 am
Location: Northen OH

Post by Nairb »

ahh that looks alot better. What color do you think tha bottle should be? I think it would be cool if one of them was semi-transpaerant and you could see the water line.
Hold on sec, my keyboard is sliding off the desk, i gotta catch it b4 it jnkgdnldnl
Geowulf
Member
Posts: 279
Joined: Thu Aug 21, 2003 11:28 am
Contact:

Post by Geowulf »

Forgive me but somehow I don't see a bottle in that last model... rather a jerry-can (?) :roll: or a battery. Could someone explain me please?
Read the Books of Tamriel @ http://geowulf.tamriel-rebuilt.org

Currently doing:
- Bal Oyra interiors fix
- Bosmora, warehouse and indoor market
OOT status:
BoT (v1.4.)
CoT (v1.0.)
Yinnie
Developer Emeritus
Posts: 556
Joined: Thu Aug 21, 2003 11:32 am

Post by Yinnie »

A bottle with 2 noses. Imagine 2 bottles stuck together. I think there is a drink called Sheridan's that is sold in likewise bottles... so when you open both caps, you will be able to pour 2 different liquids into a container at the same time. An excellent mixer idea... Milk and coffee? Alcohol and Coffee? Who knows..

This is only my opinion - maybe not what the bottle really is...

Geowulf: gas canister, maybe ? :)
User avatar
Hermit
Developer Emeritus
Posts: 2373
Joined: Fri Oct 17, 2003 8:59 pm
Location: The North German plains

Post by Hermit »

A two component drug ... two saps that are innocent and maybe don't even particularily good, but if poured into alcohol, form something quite smashing and pleasant ... I really like that idea, actually. Let's see ...

Dagoth's Tears
This highly addictive drink once was the major drug in Morrowind, until it was replaced by the even more potent Skooma. Now, it's only popular with the most xenophobic, anti-empire Dunmer - mainly the denizens of the Telvanni islands and the rural population of Dres, who is too impoverished to be able to afford imported Skooma. Also, it is rumored that the consumation nof this drug isd an essential part of the mysterious Sixth House cult.
Dagoth's tears gains it's potency only from two ingredients, both rather hard to prepare which must be mixed into clear, cold water (a commodity that once was quite rare in Morrowind). It cannot be stored endlessly and must be consumed soon, as it's components lose their impact about a month after they are prepared.
One component is made from the juice of specially fermented Comberries, saturated with the sap of Bungler's bane. The other is made from ash salts, stirred into corpus weepings and saturated with sweet Marshmarrow juice. Only if mixed in water, they can be consumed.
An interesting side effect of the procedure that makes Dagoth's Tears of the two components is that the liquid glows mildly in an eerie red light.
Elder Mod.

For now, I'm sleeping in my lightless city beneath the waves.

But someday ... I will be back.

Fthagn.
User avatar
GT70sgt
Member
Posts: 51
Joined: Sat Jan 31, 2004 9:24 pm
Location: Missouri

Post by GT70sgt »

pretty nice...
gonna have to make texutres for them, I havent had much time lately tho....school...
OMG, I love it....
Glass Katana -- texturing
Thunder Strike -- texturing
Lord's Broadsword -- texturing
Teapots and Others -- 1 completed
5 modeled -- Texturing other 4

I miss my post number... :(
User avatar
Asylum
Developer
Posts: 499
Joined: Thu Feb 05, 2004 12:13 pm
Location: A 6th House Base
Contact:

Post by Asylum »

well i have some bottles i made a while ago for an other mod but they never where used.. and i upgrated them because you can see it where old models of me and i've put a new texture on them..
GT70sgt sorry that i'm posting my work in what seems to be your thread... :?
"Forgive me, for I don't know what I gain
Alone in this garden of pain
Enchantment has but one truth:
I weep to have what I fear to lose"
User avatar
Hermit
Developer Emeritus
Posts: 2373
Joined: Fri Oct 17, 2003 8:59 pm
Location: The North German plains

Post by Hermit »

Cool, we'll take them! :D

And this thread is for everyone, we're not territorial in here ... are we? ;)
Elder Mod.

For now, I'm sleeping in my lightless city beneath the waves.

But someday ... I will be back.

Fthagn.
Geowulf
Member
Posts: 279
Joined: Thu Aug 21, 2003 11:28 am
Contact:

Post by Geowulf »

Perfect! Where can I download them?
Read the Books of Tamriel @ http://geowulf.tamriel-rebuilt.org

Currently doing:
- Bal Oyra interiors fix
- Bosmora, warehouse and indoor market
OOT status:
BoT (v1.4.)
CoT (v1.0.)
User avatar
Asylum
Developer
Posts: 499
Joined: Thu Feb 05, 2004 12:13 pm
Location: A 6th House Base
Contact:

Post by Asylum »

i'm trying to bring myself to make some nice icons and stuff for them but i'm too lazy at the moment. :P

btw the second bottle is made out of wood and the end is sealed by a piece of leather. i was thinking a local drink somewhere in northeren skyrim?
"Forgive me, for I don't know what I gain
Alone in this garden of pain
Enchantment has but one truth:
I weep to have what I fear to lose"
User avatar
Hermit
Developer Emeritus
Posts: 2373
Joined: Fri Oct 17, 2003 8:59 pm
Location: The North German plains

Post by Hermit »

Yeah, the "Roar of the Wind", a very powerful Whisky brewed by the people of Winterhold. -Saturated with honey, for even more impact. Named after the sound most people make after drinking it.
Elder Mod.

For now, I'm sleeping in my lightless city beneath the waves.

But someday ... I will be back.

Fthagn.
Geowulf
Member
Posts: 279
Joined: Thu Aug 21, 2003 11:28 am
Contact:

Post by Geowulf »

I can make icons.
Read the Books of Tamriel @ http://geowulf.tamriel-rebuilt.org

Currently doing:
- Bal Oyra interiors fix
- Bosmora, warehouse and indoor market
OOT status:
BoT (v1.4.)
CoT (v1.0.)
User avatar
Asylum
Developer
Posts: 499
Joined: Thu Feb 05, 2004 12:13 pm
Location: A 6th House Base
Contact:

Post by Asylum »

"roar of the wind" really sounds nice. :D
here are the models with icons :wink:
"Forgive me, for I don't know what I gain
Alone in this garden of pain
Enchantment has but one truth:
I weep to have what I fear to lose"
Geowulf
Member
Posts: 279
Joined: Thu Aug 21, 2003 11:28 am
Contact:

Post by Geowulf »

Allright... I can start making my drink plugin now! Yipie!

The left bottle will be Sibiu (the mushroom beer)
The middle will be "Roar of The Wind"
The right one looks perfect for innocent Comberry Juice...
Read the Books of Tamriel @ http://geowulf.tamriel-rebuilt.org

Currently doing:
- Bal Oyra interiors fix
- Bosmora, warehouse and indoor market
OOT status:
BoT (v1.4.)
CoT (v1.0.)
User avatar
Hermit
Developer Emeritus
Posts: 2373
Joined: Fri Oct 17, 2003 8:59 pm
Location: The North German plains

Post by Hermit »

Stinn
A drink popular with young people across the empire, Stinn actually is a brew that originated in High Rock. It is made from crushed Aloe leaves, the juice of Kutassi berries, and the sap of the Sapori tree, whcih is mixed, fermented, and tipped with salt before drinking. It's sweet, yet sour taste is appealing, and it's slightly aphrodidiaic (sp) and calming effects make it as popular as it's affordability.
Stinn is widely sold all across Tamriel and one of the major sources of income for High Rock. Stinn trade is controlled by two warring clans, Almunir and Akbahr, who also are heavily involved in the local Tghieves guild.
Elder Mod.

For now, I'm sleeping in my lightless city beneath the waves.

But someday ... I will be back.

Fthagn.
Geowulf
Member
Posts: 279
Joined: Thu Aug 21, 2003 11:28 am
Contact:

Post by Geowulf »

Here is the first demo for Booze Of Tamriel :lol: ... You can find three new drinks in the Madach Tradehouse in Gnisis.

This version still has an error on the bottletextures, you'll notice it. Asylum said he was going to work on that.

Comments on the effects of the drinks are always welcome :) Happy drinking...
Read the Books of Tamriel @ http://geowulf.tamriel-rebuilt.org

Currently doing:
- Bal Oyra interiors fix
- Bosmora, warehouse and indoor market
OOT status:
BoT (v1.4.)
CoT (v1.0.)
User avatar
Arcadea
Developer Emeritus
Posts: 1030
Joined: Sat Aug 23, 2003 5:02 pm
Location: Milford, NH, USA

Post by Arcadea »

when can we use it in our pluggins?
I said I would return and I may have been right. The past must stay in the past as agreed. If the core needs me or has a job for me just ask for now I watch and write.

Former Moderator of the Core.
Was once called the Sotha Sil of the core.
Geowulf
Member
Posts: 279
Joined: Thu Aug 21, 2003 11:28 am
Contact:

Post by Geowulf »

As soon as the effects are finalized and the textures are corrected I will put up an official version and I'll ask Eraser to put it in one of the Objects of Tamriel sets too.

PS: we will probably make a seperate plugin with new dialogue about this too... :)
Read the Books of Tamriel @ http://geowulf.tamriel-rebuilt.org

Currently doing:
- Bal Oyra interiors fix
- Bosmora, warehouse and indoor market
OOT status:
BoT (v1.4.)
CoT (v1.0.)
User avatar
Arcadea
Developer Emeritus
Posts: 1030
Joined: Sat Aug 23, 2003 5:02 pm
Location: Milford, NH, USA

Post by Arcadea »

Okay thanks.
I said I would return and I may have been right. The past must stay in the past as agreed. If the core needs me or has a job for me just ask for now I watch and write.

Former Moderator of the Core.
Was once called the Sotha Sil of the core.
Geowulf
Member
Posts: 279
Joined: Thu Aug 21, 2003 11:28 am
Contact:

Post by Geowulf »

Wouldn't it be more logical for Roar of the Wind to have Resist to Frost instead of Fire?
Read the Books of Tamriel @ http://geowulf.tamriel-rebuilt.org

Currently doing:
- Bal Oyra interiors fix
- Bosmora, warehouse and indoor market
OOT status:
BoT (v1.4.)
CoT (v1.0.)
User avatar
Asylum
Developer
Posts: 499
Joined: Thu Feb 05, 2004 12:13 pm
Location: A 6th House Base
Contact:

Post by Asylum »

i'm currently working out the bug that's in the flasks but they are not coöperating. there is a chanse that i'll have to remodel them..
i'm also working on a "drinking horn" like the vikings had and i've come across a viking cone beaker, which me might use for skyrim?

VIKING CONE BEAKERS

The cone beaker was the most common type of glass vessel during the Viking age. A large number have been found in Scandinavia and accross Europe. The following four examples are all copies of finds from the Viking trading centre of Birka in Sweden. They are made of green glass like the originals. There is no evidence for this kind of beaker having a stand, so you don't put it down until you finish it!


[url]http://www.jelldragon.com/glass.htm[/url]
"Forgive me, for I don't know what I gain
Alone in this garden of pain
Enchantment has but one truth:
I weep to have what I fear to lose"
User avatar
Asylum
Developer
Posts: 499
Joined: Thu Feb 05, 2004 12:13 pm
Location: A 6th House Base
Contact:

Post by Asylum »

drinking horns (unfinished)
"Forgive me, for I don't know what I gain
Alone in this garden of pain
Enchantment has but one truth:
I weep to have what I fear to lose"
User avatar
Morden
Developer Emeritus
Posts: 3207
Joined: Thu Oct 30, 2003 6:12 pm
Location: BC, Canada

Post by Morden »

Wow.. very cool. :)
User avatar
Hermit
Developer Emeritus
Posts: 2373
Joined: Fri Oct 17, 2003 8:59 pm
Location: The North German plains

Post by Hermit »

Heh ... Booze of Tamriel should be made a separate mod, and the drings be added to barmen all over Vvardefnell, if only because, come on, six different brews? That's glooomy ... all the more as they're all dunmer! :P

... (*sigh*) ... here I go recommending a bolt-on again ...
Elder Mod.

For now, I'm sleeping in my lightless city beneath the waves.

But someday ... I will be back.

Fthagn.
User avatar
Asylum
Developer
Posts: 499
Joined: Thu Feb 05, 2004 12:13 pm
Location: A 6th House Base
Contact:

Post by Asylum »

I think most regions in tamriel would be too pride to import "booze" from an other region. except maybe for imperial drinks because the imperials would ofcourse bring there drinks with them.
Also if you would bring booze from vvardenfell to skyrim the transport costs would be very high so the drinks would have to be sold at a much higher price then the local drinks. you would have to have a damn good drink to overcome the pride and the costs...
"Forgive me, for I don't know what I gain
Alone in this garden of pain
Enchantment has but one truth:
I weep to have what I fear to lose"
Geowulf
Member
Posts: 279
Joined: Thu Aug 21, 2003 11:28 am
Contact:

Post by Geowulf »

Heh ... Booze of Tamriel should be made a separate mod, and the drings be added to barmen all over Vvardefnell, if only because, come on, six different brews? That's glooomy ... all the more as they're all dunmer!
I think the drinks from Vvardenfell are ok the way they are. The reason why I started this idea was not to have more drinks in Vvardenfell but to have "different" drinks on the mainland. Mazte is supposed to be a local brew but if it is used all over the mainland, is it still local then? Booze of Tamriel should be used on the mainland as a replacement of some of the Vvardenfell drinks. Like: Sibiu is a local variant of Mazte. So Sibiu could replace Mazte in some places, making Mazte more local.

Of course there is nothing wrong with adding a few extra drinks (especially the tea) to Vvardenfell in a bolt-on.
Read the Books of Tamriel @ http://geowulf.tamriel-rebuilt.org

Currently doing:
- Bal Oyra interiors fix
- Bosmora, warehouse and indoor market
OOT status:
BoT (v1.4.)
CoT (v1.0.)
User avatar
Hermit
Developer Emeritus
Posts: 2373
Joined: Fri Oct 17, 2003 8:59 pm
Location: The North German plains

Post by Hermit »

Hmmm. Well, okay. Still, we'd need more variety, at least in imported, expensive liquors. Also, I find it hard to accept that legonnaires would put up with local brews rather than drink the stuff they're used to. Maybe they'd even brew that themselves. In turn, tavern owners who carter to outlander customers might want a larger secetion of drinks at their disposal, to please a more varied selection of guests.

Of course, if noone agrees with me, I'll drop this. Just a thought ;)
Elder Mod.

For now, I'm sleeping in my lightless city beneath the waves.

But someday ... I will be back.

Fthagn.
User avatar
Asylum
Developer
Posts: 499
Joined: Thu Feb 05, 2004 12:13 pm
Location: A 6th House Base
Contact:

Post by Asylum »

I haven't been able to get the bug out of the flasks and i'm currently not able to sit behind my pc for long times because i'm having some troubles with my knee and stuff (gonna have surgury monday).
but someone that knows his way around 3dsmax has some time too spare too look at the models please pm me and i'll upload the .3ds meshes to somewhere...
"Forgive me, for I don't know what I gain
Alone in this garden of pain
Enchantment has but one truth:
I weep to have what I fear to lose"
Geowulf
Member
Posts: 279
Joined: Thu Aug 21, 2003 11:28 am
Contact:

Post by Geowulf »

Ouch, that sounds bad. :? I hope you get better soon. In response to your new models: I have one word: amazing. :shock:
Read the Books of Tamriel @ http://geowulf.tamriel-rebuilt.org

Currently doing:
- Bal Oyra interiors fix
- Bosmora, warehouse and indoor market
OOT status:
BoT (v1.4.)
CoT (v1.0.)
User avatar
Asylum
Developer
Posts: 499
Joined: Thu Feb 05, 2004 12:13 pm
Location: A 6th House Base
Contact:

Post by Asylum »

they look amazing in 3dsmax the look like crap when i export them :cry:
"Forgive me, for I don't know what I gain
Alone in this garden of pain
Enchantment has but one truth:
I weep to have what I fear to lose"
User avatar
Hermit
Developer Emeritus
Posts: 2373
Joined: Fri Oct 17, 2003 8:59 pm
Location: The North German plains

Post by Hermit »

Good luck with that surgery, Asylum, having had some of my own, I know how sucky these can be ... :(

And as for the flasks, best ask Noir or Vorrheis, or post at the LadyE forum.
Elder Mod.

For now, I'm sleeping in my lightless city beneath the waves.

But someday ... I will be back.

Fthagn.
User avatar
GT70sgt
Member
Posts: 51
Joined: Sat Jan 31, 2004 9:24 pm
Location: Missouri

Post by GT70sgt »

wow, have I been gone that long....almost weekend and someone is texturing bottles and making mods....
I will have some textures done within the next few days, I just have been really busy on hw and stuff expecially for programming class...making a program that will be my grade in the class.

but yea, I will post all of the bottles and their textures as soon as I get done with them...I will make some icons too and put it into a neat little folder that you can get them from and add them to your mod...
anyways, just thought that I would check up on this thread before I did my hw for today, its looking good, this is one of the top ones in the custom items place....always on top...I didnt even have to search for it..
OMG, I love it....
Glass Katana -- texturing
Thunder Strike -- texturing
Lord's Broadsword -- texturing
Teapots and Others -- 1 completed
5 modeled -- Texturing other 4

I miss my post number... :(
User avatar
Asylum
Developer
Posts: 499
Joined: Thu Feb 05, 2004 12:13 pm
Location: A 6th House Base
Contact:

Post by Asylum »

nice to see you back GT70sgt :)
"Forgive me, for I don't know what I gain
Alone in this garden of pain
Enchantment has but one truth:
I weep to have what I fear to lose"
User avatar
Hermit
Developer Emeritus
Posts: 2373
Joined: Fri Oct 17, 2003 8:59 pm
Location: The North German plains

Post by Hermit »

GT70! What, erm, are the foodstuffs doing?
No problem, take your time, I'm practicing for an incredibly important exam too ...

Well, see you around! And good luck with that program of yours! :)
Elder Mod.

For now, I'm sleeping in my lightless city beneath the waves.

But someday ... I will be back.

Fthagn.
User avatar
Asylum
Developer
Posts: 499
Joined: Thu Feb 05, 2004 12:13 pm
Location: A 6th House Base
Contact:

Post by Asylum »

jeej i remade the flasks and the should work this time.
"Forgive me, for I don't know what I gain
Alone in this garden of pain
Enchantment has but one truth:
I weep to have what I fear to lose"
Locked