5-29-Red
Moderator: Lead Developers
5-29-Red
Claim type: Exterior
Claim ID: TR_5-29-Red (#2448)
Faction: Redoran
Claimed by: cookie16
Status: Claimed (Progress: 100%)
Location: (-29,17):(-26,15), Size: 12
Files: TR_5-29-Red_Silvone Elestahr_1.esp; TR_5-29-Red_Silvone Elestahr_2.esp; TR_5-29-Red_Sir Dave_1.esp; TR_5-29-Red_Sir Dave_2.esp; TR_5-29-Red_Sir Dave_3.esp; TR_5-29-Red_Sir Dave_4.esp; TR_5-29-Red_Sir Dave_5.esp; TR_5-29-Red_cookie16_1.esp; TR_5-29-Red_cookie16_2.esp; TR_5-29-Red_cookie16_3.esp; TR_5-29-Red_cookie16_4.esp; TR_5-29-Red_cookie16_5.esp; TR_5-29-Red_cookie16_6.esp; TR_5-29-Red_cookie16_7.esp
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Uld Vraech, wilderness
Please download the merged map 5, meshes and textures found here: http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=19347 - and work from the esp. Smooth/fix and change landscape if necessary, preferrably not so much at claim borders.
Note that cleaning irrelevant cells may create land tears, so backup your work regularly and often. It is advisable to keep neighboring claim cells while working on your claim IF they are in a acceptable finished state, as to keep static/texture/style consistency in our work. If in doubt, look to earlier finished claims for reference.
The program TESAME is ok for cleaning.
5-29 should continue the snow/icy style of 5-11, as well as the BM somewhat greener style of 5-28. Note, however, that this is the transition to the all snow-no-matter-the-altitude parts of the Uld Vraech. It might be tricky but do ask for help if needed for this transition to make sense.
Feel free to add caves and some small houses here and there, with either the skyrim set or the (unscripted) colony set.
Claim ID: TR_5-29-Red (#2448)
Faction: Redoran
Claimed by: cookie16
Status: Claimed (Progress: 100%)
Location: (-29,17):(-26,15), Size: 12
Files: TR_5-29-Red_Silvone Elestahr_1.esp; TR_5-29-Red_Silvone Elestahr_2.esp; TR_5-29-Red_Sir Dave_1.esp; TR_5-29-Red_Sir Dave_2.esp; TR_5-29-Red_Sir Dave_3.esp; TR_5-29-Red_Sir Dave_4.esp; TR_5-29-Red_Sir Dave_5.esp; TR_5-29-Red_cookie16_1.esp; TR_5-29-Red_cookie16_2.esp; TR_5-29-Red_cookie16_3.esp; TR_5-29-Red_cookie16_4.esp; TR_5-29-Red_cookie16_5.esp; TR_5-29-Red_cookie16_6.esp; TR_5-29-Red_cookie16_7.esp
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Uld Vraech, wilderness
Please download the merged map 5, meshes and textures found here: http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=19347 - and work from the esp. Smooth/fix and change landscape if necessary, preferrably not so much at claim borders.
Note that cleaning irrelevant cells may create land tears, so backup your work regularly and often. It is advisable to keep neighboring claim cells while working on your claim IF they are in a acceptable finished state, as to keep static/texture/style consistency in our work. If in doubt, look to earlier finished claims for reference.
The program TESAME is ok for cleaning.
5-29 should continue the snow/icy style of 5-11, as well as the BM somewhat greener style of 5-28. Note, however, that this is the transition to the all snow-no-matter-the-altitude parts of the Uld Vraech. It might be tricky but do ask for help if needed for this transition to make sense.
Feel free to add caves and some small houses here and there, with either the skyrim set or the (unscripted) colony set.
SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
See this picture for regional borders, roads and rivers. Some roads are a little "off" in the Uld Vraech part, but the merged map file has the layout we're aiming for.
[url=http://i.imgur.com/4bpa4.jpg][img]http://i.imgur.com/4bpa4s.jpg[/img][/url]
Clicky me...
Note that the road in this picture is not to be added to the claim.
[url=http://i.imgur.com/4bpa4.jpg][img]http://i.imgur.com/4bpa4s.jpg[/img][/url]
Clicky me...
Note that the road in this picture is not to be added to the claim.
SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
- Silvone Elestahr
- Developer
- Posts: 183
- Joined: Mon Oct 06, 2003 11:10 pm
- Location: Pelagiad
- Contact:
I would like to take a try at this. I am a bit rusty with exterior work, but my real problem was always with raising the land. With the height map, that won't be a problem.
Pretty much, there isn't that much interesting about this section of land. So... I realize that I have to make something naturally interesting. Not much in mind yet; I will probably come up with something as I take a better look at the land and start placing objects. If there are any houses, they will be along the coast.
I've already taken a look at the cells, so I do have some ideas to go with.
Pretty much, there isn't that much interesting about this section of land. So... I realize that I have to make something naturally interesting. Not much in mind yet; I will probably come up with something as I take a better look at the land and start placing objects. If there are any houses, they will be along the coast.
I've already taken a look at the cells, so I do have some ideas to go with.
It's not often I grant claims to modders who's been here longer than I .
Granted! DL the heightmap file here if not done already: http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=19347 (attachment of Feb 24th).
Although the overview picture shows a road leading into 5-10, that idea has been scrapped. Large looming cliffs bar any chance of entering 5-10 from this side. Make sure to have a look at earlier claims to get a feel of it.
Granted! DL the heightmap file here if not done already: http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=19347 (attachment of Feb 24th).
Although the overview picture shows a road leading into 5-10, that idea has been scrapped. Large looming cliffs bar any chance of entering 5-10 from this side. Make sure to have a look at earlier claims to get a feel of it.
SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
- Silvone Elestahr
- Developer
- Posts: 183
- Joined: Mon Oct 06, 2003 11:10 pm
- Location: Pelagiad
- Contact:
- Silvone Elestahr
- Developer
- Posts: 183
- Joined: Mon Oct 06, 2003 11:10 pm
- Location: Pelagiad
- Contact:
I've run into numerous problems that I haven't really had the time to mess with. First of all, every time I try to load something in Tesame, it stops responding. I've tried downloading it again, but it doesn't change. Also, I can't get the long, long stream of dialogue error messages to go away. I know how to change the ini file, because I've been doing it for years. But with Windows 8, I just can't seem to make it go away. Not a real problem... however it does keep me, in my laziest moods, from bothering to even load the CS. I've also just been pretty busy with RL.
I would like to hold onto this for another month. If you have any suggestions for those problems, that will probably help. Otherwise, I might just drop this next month. I would like to play around with it a bit more though.
I really like playing around with a pre-landscaped area. Gives me more freedom to mess around with the details, and not have to worry about the land itself. I understand that the land isn't perfect, and there are a few areas I would like to fix, but overall the landscaping work is done, so that is nice.
I would like to hold onto this for another month. If you have any suggestions for those problems, that will probably help. Otherwise, I might just drop this next month. I would like to play around with it a bit more though.
I really like playing around with a pre-landscaped area. Gives me more freedom to mess around with the details, and not have to worry about the land itself. I understand that the land isn't perfect, and there are a few areas I would like to fix, but overall the landscaping work is done, so that is nice.
37: Rejoice as TeeAr rebuilds these lands that have been ravaged by war and famine. May those who STand in his way be smited by his many hands in an unrelenting torment.
-Noirgrim
-Noirgrim
You're referring to error messages that normally you would avoid by clicking "Cancel" ?
Also, have you tried simply waiting for TESAME to load? For larger .esps it will often take up to a minute to load for me, with 8GB of RAM.
Also, have you tried simply waiting for TESAME to load? For larger .esps it will often take up to a minute to load for me, with 8GB of RAM.
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
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- Lead Developer
- Posts: 1971
- Joined: Mon Oct 04, 2010 11:39 am
- Location: substitutional world
I don't have much of an idea about Win8, but is it possible that your game is installed in your Program Files folder hierarchy and UAC is virtualizing away the INI file? In that case, uninstall it and reinstall it somewhere else.Silvone Elestahr wrote:I've run into numerous problems that I haven't really had the time to mess with. First of all, every time I try to load something in Tesame, it stops responding. I've tried downloading it again, but it doesn't change. Also, I can't get the long, long stream of dialogue error messages to go away. I know how to change the ini file, because I've been doing it for years. But with Windows 8, I just can't seem to make it go away. Not a real problem... however it does keep me, in my laziest moods, from bothering to even load the CS. I've also just been pretty busy with RL.
On the TESAME issue, yeah, it's damn slow. Depending on what I'd like to do with it, I tend to use tes3cmd instead when possible.
- Silvone Elestahr
- Developer
- Posts: 183
- Joined: Mon Oct 06, 2003 11:10 pm
- Location: Pelagiad
- Contact:
I have updated my claim with the most recent file. I believe that I have cleaned it properly, but please let me know if I haven't. I would not say it is yet at 10 percent even... so I didn't place it there
No vertex shading or textures have been done yet. I'd prefer to save that until I am nearing completion. A lot of things might change by then.
I am, however, having a LOT of fun with this
No vertex shading or textures have been done yet. I'd prefer to save that until I am nearing completion. A lot of things might change by then.
I am, however, having a LOT of fun with this
37: Rejoice as TeeAr rebuilds these lands that have been ravaged by war and famine. May those who STand in his way be smited by his many hands in an unrelenting torment.
-Noirgrim
-Noirgrim
- Silvone Elestahr
- Developer
- Posts: 183
- Joined: Mon Oct 06, 2003 11:10 pm
- Location: Pelagiad
- Contact:
I guess I missed those... I will certainly check those out. Thanks!
Edit: Those models have worked tremendously well! Thank you for pointing them out to me.
Edit: Those models have worked tremendously well! Thank you for pointing them out to me.
37: Rejoice as TeeAr rebuilds these lands that have been ravaged by war and famine. May those who STand in his way be smited by his many hands in an unrelenting torment.
-Noirgrim
-Noirgrim
- Silvone Elestahr
- Developer
- Posts: 183
- Joined: Mon Oct 06, 2003 11:10 pm
- Location: Pelagiad
- Contact:
I've uploaded a new file, using the snow cliff statics that Nemon suggested. If anyone has the time, just go through the small part I've detailed and let me know what you think: using too many or too few statics, not properly grouping statics together, etc. I just want to be on the right track before I get too far into this (being my first exterior and all). Thanks!
Again, I have not done any vertex shading, though I have changed the textures in two small spots, manipulating where I think the snow would be, and where it should be blocked by rocks. I think it turned out alright.
Again, I have not done any vertex shading, though I have changed the textures in two small spots, manipulating where I think the snow would be, and where it should be blocked by rocks. I think it turned out alright.
37: Rejoice as TeeAr rebuilds these lands that have been ravaged by war and famine. May those who STand in his way be smited by his many hands in an unrelenting torment.
-Noirgrim
-Noirgrim
- Silvone Elestahr
- Developer
- Posts: 183
- Joined: Mon Oct 06, 2003 11:10 pm
- Location: Pelagiad
- Contact:
A bit off-topic, Nemon, but on the topic of industry up north here, what about some fur business? This is probably the only region in Morrowind where thick furs can be had in any kind of supply. It might be a popular thing among individuals to do or just a way for loggers to supplement their income?
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Hi Sir Dave, any news to report on this one? It's been two months (!) since your last update.
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
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- Developer Emeritus
- Posts: 2029
- Joined: Wed Feb 02, 2005 12:20 am
- Location: Kah-nah-duh
- Contact:
Oh Noez! The ghost of Exteriors past! RUN!
Nah, it's cool, I'm content with your hauntings for now. The exteriors department is rather a lonely place this time of year....and you make a far better ghost than I? Friendly ghosts are always welcome here in my house. Friendly ghosts who claim stuff are even more welcome....
Anyways Sir Dave, a new file would be nice, or just tell us you're still around!
Nah, it's cool, I'm content with your hauntings for now. The exteriors department is rather a lonely place this time of year....and you make a far better ghost than I? Friendly ghosts are always welcome here in my house. Friendly ghosts who claim stuff are even more welcome....
Anyways Sir Dave, a new file would be nice, or just tell us you're still around!
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
-Hippocrates
-
- Developer Emeritus
- Posts: 2029
- Joined: Wed Feb 02, 2005 12:20 am
- Location: Kah-nah-duh
- Contact:
Ahh, I feel you there. These are busy times my friend!
I'm totally willing to let you take a few months on this, because you do great work. And it's understandable. We do have a new developer looking for exterior work, so if you don't forsee finishing this, I can always give it to him, though this claim is definitely not high priority, so it's your call.
I'm totally willing to let you take a few months on this, because you do great work. And it's understandable. We do have a new developer looking for exterior work, so if you don't forsee finishing this, I can always give it to him, though this claim is definitely not high priority, so it's your call.
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
-Hippocrates
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
Often modders will load up adjacent claims for border matching and some cells will be left over. Unless there's some agreement between you and the claimant of 5-17, consider them dirty cells to be cleaned out before you submit your final product.
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Oops, forgot to hit the claim button.
I will continue with what Sir Dave has already done.
I got a question, I am working along the border of 5-10. but the merge map 5 file linked in the header has almost nothing done. Am I aloud to download 5-10 even though its still WIP and use that for border matching instead?
I will continue with what Sir Dave has already done.
I got a question, I am working along the border of 5-10. but the merge map 5 file linked in the header has almost nothing done. Am I aloud to download 5-10 even though its still WIP and use that for border matching instead?