i3-92-Ind

Moderator: Lead Developers

Locked
User avatar
Aeven
Lead Developer
Posts: 1964
Joined: Sun Aug 17, 2008 2:43 pm
Location: Groningen

i3-92-Ind

Post by Aeven »

Claim type: Interior
Claim ID: TR_i3-92-Ind (#583)
Faction: Indoril
Parent claim: TR_3-16-Ind (#120)
Claimed by: Parted User
Status: Not Available (Progress: 100%)
Local map: Almalexia Foreign Quarter
Location: 1:(2668, -3591):0
Files: TR_i3-92-Ind_Nanu Ra_1.esp; TR_i3-92-Ind_Nomadic1_1.esp; TR_i3-92-Ind_Tes96_1.esp; TR_i3-92-Ind_Tes96_2.esp

---

Almalexia (20, -27) Tavern frequented by travelers, both Dunmer and outlander. Add 3-4 rooms.

See local map for location.
CodeMonkey360
Member
Posts: 19
Joined: Mon Oct 17, 2005 10:20 pm

Post by CodeMonkey360 »

Ok I would like to claim this interior.
This is a guard tower, right?
I would like to know the size of the interior and how many floors.

I could put a guards quarters in the tower, so the guards would have a place to rest during shifts.
User avatar
Massalinie
Developer Emeritus
Posts: 1670
Joined: Sat Feb 12, 2005 12:08 pm
Location: Canada, MB
Contact:

Post by Massalinie »

Well, the picture provided sucks for this particular building, so what i recommend is that you download map3, load it up, open the correct cell - (21,-28 ) - and have a look for yourself, maybe check out some of the other claims of similar appearance and find out their dimensions.
User avatar
Morden
Developer Emeritus
Posts: 3207
Joined: Thu Oct 30, 2003 6:12 pm
Location: BC, Canada

Post by Morden »

Progress?
User avatar
Lud
Developer Emeritus
Posts: 2050
Joined: Fri Aug 27, 2004 9:24 pm
Location: Ireland

Post by Lud »

Revoking. Modder inactive for two months.
User avatar
Nomadic1
Developer Emeritus
Posts: 3338
Joined: Sat May 15, 2004 7:34 am
Location: Adelaide, Australia

Post by Nomadic1 »

Claiming. Me doing this interior kills two birds with one stones.

... I regularily enjoy killing birds. It's a bad habit of mine :D
User avatar
Massalinie
Developer Emeritus
Posts: 1670
Joined: Sat Feb 12, 2005 12:08 pm
Location: Canada, MB
Contact:

Post by Massalinie »

Granted and happy modding! :)
User avatar
Nomadic1
Developer Emeritus
Posts: 3338
Joined: Sat May 15, 2004 7:34 am
Location: Adelaide, Australia

Post by Nomadic1 »

This interior is done. Due to the mix-up of the buildings on the screenshots I have designated this one to be the western-most one of the three in the southeast (I have the other two so I feel I can fix things myself that way).
User avatar
Nomadic1
Developer Emeritus
Posts: 3338
Joined: Sat May 15, 2004 7:34 am
Location: Adelaide, Australia

Post by Nomadic1 »

This interior is done. Due to the mix-up of the buildings on the screenshots I have designated this one to be the western-most one of the three in the southeast (I have the other two so I feel I can fix things myself that way).
User avatar
Serric
Reviewer
Posts: 290
Joined: Tue Oct 18, 2005 1:06 pm
Location: The Kingdom United!!!

Post by Serric »

Loading Errors:
In CS:
- 1 duplicate references removed

In Game: None

Criticals: None

Clean: Yes

Northmarker: Ok

Fits Exterior: Ok

General Lighting: Ok

NPCS/Gridpath: N/A

Logic: A few minor, see review

Lore: None

General:
- Object IDs need changing to the new form of TR_m3_desc_i3-92; theres only two of them to change though.

Cell 'Lower Tower':
- Needs to be illegal to sleep here.
- Some of the 'tr_ex_ind_s_wall04' around the central shaft need slightly better placement, some bleed through others and so casper.
- Change the red candle on the shelf to one that gives the yellow light that the lamps do; it looks odd ingame with only that one being red (and intense red at that).


Cell 'Upper Tower':
- Needs to be illegal to sleep here.
- In the vault, i'd be tempted to swap the limeware with the small chest; it doesn't make sense that such a small chest with 50 gold in is given such a prominent place, and the limeware looks very easy to knock off the little pedastal.
- Also in the vault, why have a standard wooden staff? Why would it be there?
- Maybe add a trap to the chests in the vault as well?
- The aforementioned small chest either needs more gold in it or a much lower lock; 100lock for 50gold isn't really logical.
- On the bottom floor the 'TR_a_ind_shield_02' bleeds into the poor shelf.
- Maybe reduce the lock to the store room on the top floor a litle; 100 seems a little high for whats in there.
- The blue lantern near the stairs to the lower level needs to be a yellow light (its the same as the red candle on the lower level). The red lanterns in the vault are ok, they don't contrast badly like this blue lantern does.

Comments:
A brilliant int, minor lighting and bleeding problems, with a few logic maybe (locks...). This one's the usual standard i've seen from nomadic, hardly anything wrong :) its quite boring to review his, i can never find anything :P i must say that i absolutly love the central shaft on the lower level, its a work of art and shows real talent and creativity...good one mate! :D gotta go in...

Mark:
9/10
Approved: 15 In review: 0 Claimed: 0
Reviews Done: ~85
User avatar
Lud
Developer Emeritus
Posts: 2050
Joined: Fri Aug 27, 2004 9:24 pm
Location: Ireland

Post by Lud »

Yep, fix these please
"It’s all been such a mistake. We were once little shrew-like animals. That would be so much better."
-Ophelia Benson
User avatar
Nomadic1
Developer Emeritus
Posts: 3338
Joined: Sat May 15, 2004 7:34 am
Location: Adelaide, Australia

Post by Nomadic1 »

I stole the idea of the central shaft from an interior I reviewed of Asylum's back in the day :]
User avatar
Serric
Reviewer
Posts: 290
Joined: Tue Oct 18, 2005 1:06 pm
Location: The Kingdom United!!!

Post by Serric »

and i thought it was all you're creativity flowing over! its now gone down to 3/10... :P

*EDIT* Heres the fixed version...
Attachments
TR_i3-92-Ind_Nomadic1_1.esp
(50.33 KiB) Downloaded 134 times
User avatar
Serric
Reviewer
Posts: 290
Joined: Tue Oct 18, 2005 1:06 pm
Location: The Kingdom United!!!

Post by Serric »

*BUMP* this one's been fixed...
Approved: 15 In review: 0 Claimed: 0
Reviews Done: ~85
User avatar
Thrignar Fraxix
Developer Emeritus
Posts: 10644
Joined: Mon Dec 06, 2004 10:30 pm
Location: Silnim
Contact:

Post by Thrignar Fraxix »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: UPPER:
misc_lw_cup didn't quite touch the piece it was leaning on
The chests in the bedroom area weren't locked

Comments FIXORD

Nice layout

Rating 10/10
Attachments
Clean TR_i3-92-Ind_Nomadic1_1.esp
(50.04 KiB) Downloaded 156 times
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29

The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

Fun is bad - Haplo
Nanu
Developer Emeritus
Posts: 2032
Joined: Thu Feb 16, 2006 12:27 am
Location: Virginia

Post by Nanu »

In the immortal words of Colonel Sanders:

"Damn, this chicken is good."
User avatar
Haplo
Lead Developer
Posts: 11651
Joined: Sat Aug 30, 2003 6:22 pm
Location: Celibacy

Post by Haplo »

The location for this claim no longer exists. It's been replaced by i3-187-Ind.
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
User avatar
Aeven
Lead Developer
Posts: 1964
Joined: Sun Aug 17, 2008 2:43 pm
Location: Groningen

Post by Aeven »

Revoking for repurposing.
User avatar
Aeven
Lead Developer
Posts: 1964
Joined: Sun Aug 17, 2008 2:43 pm
Location: Groningen

Post by Aeven »

Unlocking for claiming.
User avatar
Tes96
Reviewer
Posts: 280
Joined: Sun Sep 06, 2009 1:50 am
Location: Armun Ashlands, Morrowind

Post by Tes96 »

May I claim this? I've only done one other interior (i3-260) and that is still in review.
[url=http://www.project-tamriel.com/]Project Tamriel[/url]

"If one is to understand the arcane arts, one must study all its aspects, not just the dogmatic narrow view of the Mages Guild."
User avatar
Aeven
Lead Developer
Posts: 1964
Joined: Sun Aug 17, 2008 2:43 pm
Location: Groningen

Post by Aeven »

Obviously. Press the claim button and we're good to go!
User avatar
Tes96
Reviewer
Posts: 280
Joined: Sun Sep 06, 2009 1:50 am
Location: Armun Ashlands, Morrowind

Post by Tes96 »

Aeven wrote:Obviously. Press the claim button and we're good to go!
Where can I find a picture of what building this is on the local map? I had one but I can't find it on my computer anywhere. :(
[url=http://www.project-tamriel.com/]Project Tamriel[/url]

"If one is to understand the arcane arts, one must study all its aspects, not just the dogmatic narrow view of the Mages Guild."
User avatar
Tes96
Reviewer
Posts: 280
Joined: Sun Sep 06, 2009 1:50 am
Location: Armun Ashlands, Morrowind

Post by Tes96 »

Will have about 4 rooms. This tavern will be somewhat tidy and clean. It isn't indicated whether this is a poor or rich interior but given that it is in Almalexia, seems like it would be at least a mid class type tavern. Someone correct me otherwise.
User avatar
Aeven
Lead Developer
Posts: 1964
Joined: Sun Aug 17, 2008 2:43 pm
Location: Groningen

Post by Aeven »

Fedde le Grant. It's in the latest Almalexia file. You've made Alma stuff before, so you should have it.

When making an interior, never simply base yourself on an image. Always use the exterior too.
MoonAndStar
Developer
Posts: 77
Joined: Thu Oct 25, 2012 9:03 pm
Location: Spain

Post by MoonAndStar »

on the top left of this page, to the right of the little square that syas "map", click on the "local map" link. "Almalexia foreign quarter"
User avatar
Tes96
Reviewer
Posts: 280
Joined: Sun Sep 06, 2009 1:50 am
Location: Armun Ashlands, Morrowind

Post by Tes96 »

MoonAndStar wrote:on the top left of this page, to the right of the little square that syas "map", click on the "local map" link. "Almalexia foreign quarter"
Thanks! [url=http://tamriel-rebuilt.org/files/maps/ForeignQuarter.jpg]This[/url] was what I wanted.
I don't base my interior solely off of this picture but rather I use this picture to find the building in the construction set and then I copy and paste that exterior model in my interior cell while I'm designing it so I can continually look at it to see if my interior layout matches the exterior. And obviously I play-test it to make sure I don't get stuck somewhere. Thanks guys.

Is this a high quality tavern? Mid class? Poor class? I'd like to do a mid to high class one since most of the interiors I wind up doing are always poor. Like right now, I'm doing a poor inn over at SHOTN.
[url=http://www.project-tamriel.com/]Project Tamriel[/url]

"If one is to understand the arcane arts, one must study all its aspects, not just the dogmatic narrow view of the Mages Guild."
User avatar
Aeven
Lead Developer
Posts: 1964
Joined: Sun Aug 17, 2008 2:43 pm
Location: Groningen

Post by Aeven »

I'd use TR_furn_de_rm here.
User avatar
Tes96
Reviewer
Posts: 280
Joined: Sun Sep 06, 2009 1:50 am
Location: Armun Ashlands, Morrowind

Post by Tes96 »

Aeven wrote:I'd use TR_furn_de_rm here.
What are good dark light settings to use? I've been using 35,30,25 for both Ambient and Sunlight.
[url=http://www.project-tamriel.com/]Project Tamriel[/url]

"If one is to understand the arcane arts, one must study all its aspects, not just the dogmatic narrow view of the Mages Guild."
User avatar
Tes96
Reviewer
Posts: 280
Joined: Sun Sep 06, 2009 1:50 am
Location: Armun Ashlands, Morrowind

Post by Tes96 »

We don't have any large beds with the [url=http://imageshack.com/a/img834/5164/bppr.jpg]TR_act_De_Bed_09[/url] texture. Would someone make one for me? Or may I make one and just upload the texture? It's simple to retexture something. And you guys could just add the texture to the main data. Yes? No?

The shell is done for this interior. Just filling in the objects.
[url=http://www.project-tamriel.com/]Project Tamriel[/url]

"If one is to understand the arcane arts, one must study all its aspects, not just the dogmatic narrow view of the Mages Guild."
Mwgek
Developer
Posts: 638
Joined: Fri Apr 11, 2008 8:40 pm

Post by Mwgek »

I think there are other alternatives to use.
--Mwgek--
User avatar
Tes96
Reviewer
Posts: 280
Joined: Sun Sep 06, 2009 1:50 am
Location: Armun Ashlands, Morrowind

Post by Tes96 »

Alrighty.

What flora are local to Almalexia? I want to make something similar to [url=http://imageshack.com/a/img594/2366/yzxy.jpg]this[/url].


Also, I'm using TR_furn_De_Rm furniture and containers. But there is no wine rack or bar pieces, so I'm using Furn_De_r_Winerack and Furn_Com_RM_Bar pieces. Is that really a good combination to use?

And do we not have any TR dunmer rugs? I see lots of nice com rugs but nothing for Dunmer.
[url=http://www.project-tamriel.com/]Project Tamriel[/url]

"If one is to understand the arcane arts, one must study all its aspects, not just the dogmatic narrow view of the Mages Guild."
User avatar
Tes96
Reviewer
Posts: 280
Joined: Sun Sep 06, 2009 1:50 am
Location: Armun Ashlands, Morrowind

Post by Tes96 »

Boy, not many replies in this thread, huh?

May I use TR_misc_com_silverware for this inn since it is mid-high class? I know it says "com" which is short for "common"? Which is used for Imperial only? Any ways, I just want to know what style of plates I should use.
[url=http://www.project-tamriel.com/]Project Tamriel[/url]

"If one is to understand the arcane arts, one must study all its aspects, not just the dogmatic narrow view of the Mages Guild."
User avatar
Thrignar Fraxix
Developer Emeritus
Posts: 10644
Joined: Mon Dec 06, 2004 10:30 pm
Location: Silnim
Contact:

Post by Thrignar Fraxix »

no, you can make things nice without using silverware.
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29

The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

Fun is bad - Haplo
User avatar
Tes96
Reviewer
Posts: 280
Joined: Sun Sep 06, 2009 1:50 am
Location: Armun Ashlands, Morrowind

i3-92 completed

Post by Tes96 »

Inn is finished. It's more of a restaurant/tavern for people who have money. It's not super fancy but double beds and blue plates are used; no silverware, though. There is a place for musicians to play; a lute player, drums and I was hoping perhaps an ehru player can be used one day when and if we get that model imported. And the blue carpet is for a dancer to be used. None of these NPCs have to be here. It's mostly for atmosphere. A mod addon can be used instead after this entire project is completed. I also created a log book for the innkeeper, which needs to be renamed. It starts with _TR_ in the Books tab.
Thanks for letting me work on this. :)
[url=http://www.project-tamriel.com/]Project Tamriel[/url]

"If one is to understand the arcane arts, one must study all its aspects, not just the dogmatic narrow view of the Mages Guild."
User avatar
Thrignar Fraxix
Developer Emeritus
Posts: 10644
Joined: Mon Dec 06, 2004 10:30 pm
Location: Silnim
Contact:

Post by Thrignar Fraxix »

why are you submitting an int with an item you know doesn't follow the naming conventions?
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29

The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

Fun is bad - Haplo
User avatar
Tes96
Reviewer
Posts: 280
Joined: Sun Sep 06, 2009 1:50 am
Location: Armun Ashlands, Morrowind

Post by Tes96 »

Thrignar Fraxix wrote:why are you submitting an int with an item you know doesn't follow the naming conventions?
I'll fix it tonight.
[url=http://www.project-tamriel.com/]Project Tamriel[/url]

"If one is to understand the arcane arts, one must study all its aspects, not just the dogmatic narrow view of the Mages Guild."
User avatar
Tes96
Reviewer
Posts: 280
Joined: Sun Sep 06, 2009 1:50 am
Location: Armun Ashlands, Morrowind

Post by Tes96 »

Okay, now the item is fixed. I named it "TR_bk_M3-92_inn_logbook". New esp is uploaded.
[url=http://www.project-tamriel.com/]Project Tamriel[/url]

"If one is to understand the arcane arts, one must study all its aspects, not just the dogmatic narrow view of the Mages Guild."
User avatar
Thrignar Fraxix
Developer Emeritus
Posts: 10644
Joined: Mon Dec 06, 2004 10:30 pm
Location: Silnim
Contact:

Post by Thrignar Fraxix »

Review Submit
Seneca37
Lead Developer
Posts: 912
Joined: Mon Feb 10, 2014 1:04 pm

Post by Seneca37 »

Moving to N/A until we decide what to do with Alma claims.
Locked