i3-92-Ind
Moderator: Lead Developers
i3-92-Ind
Claim type: Interior
Claim ID: TR_i3-92-Ind (#583)
Faction: Indoril
Parent claim: TR_3-16-Ind (#120)
Claimed by: Parted User
Status: Not Available (Progress: 100%)
Local map: Almalexia Foreign Quarter
Location: 1:(2668, -3591):0
Files: TR_i3-92-Ind_Nanu Ra_1.esp; TR_i3-92-Ind_Nomadic1_1.esp; TR_i3-92-Ind_Tes96_1.esp; TR_i3-92-Ind_Tes96_2.esp
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Almalexia (20, -27) Tavern frequented by travelers, both Dunmer and outlander. Add 3-4 rooms.
See local map for location.
Claim ID: TR_i3-92-Ind (#583)
Faction: Indoril
Parent claim: TR_3-16-Ind (#120)
Claimed by: Parted User
Status: Not Available (Progress: 100%)
Local map: Almalexia Foreign Quarter
Location: 1:(2668, -3591):0
Files: TR_i3-92-Ind_Nanu Ra_1.esp; TR_i3-92-Ind_Nomadic1_1.esp; TR_i3-92-Ind_Tes96_1.esp; TR_i3-92-Ind_Tes96_2.esp
---
Almalexia (20, -27) Tavern frequented by travelers, both Dunmer and outlander. Add 3-4 rooms.
See local map for location.
-
- Member
- Posts: 19
- Joined: Mon Oct 17, 2005 10:20 pm
- Massalinie
- Developer Emeritus
- Posts: 1670
- Joined: Sat Feb 12, 2005 12:08 pm
- Location: Canada, MB
- Contact:
- Massalinie
- Developer Emeritus
- Posts: 1670
- Joined: Sat Feb 12, 2005 12:08 pm
- Location: Canada, MB
- Contact:
Loading Errors:
In CS:
- 1 duplicate references removed
In Game: None
Criticals: None
Clean: Yes
Northmarker: Ok
Fits Exterior: Ok
General Lighting: Ok
NPCS/Gridpath: N/A
Logic: A few minor, see review
Lore: None
General:
- Object IDs need changing to the new form of TR_m3_desc_i3-92; theres only two of them to change though.
Cell 'Lower Tower':
- Needs to be illegal to sleep here.
- Some of the 'tr_ex_ind_s_wall04' around the central shaft need slightly better placement, some bleed through others and so casper.
- Change the red candle on the shelf to one that gives the yellow light that the lamps do; it looks odd ingame with only that one being red (and intense red at that).
Cell 'Upper Tower':
- Needs to be illegal to sleep here.
- In the vault, i'd be tempted to swap the limeware with the small chest; it doesn't make sense that such a small chest with 50 gold in is given such a prominent place, and the limeware looks very easy to knock off the little pedastal.
- Also in the vault, why have a standard wooden staff? Why would it be there?
- Maybe add a trap to the chests in the vault as well?
- The aforementioned small chest either needs more gold in it or a much lower lock; 100lock for 50gold isn't really logical.
- On the bottom floor the 'TR_a_ind_shield_02' bleeds into the poor shelf.
- Maybe reduce the lock to the store room on the top floor a litle; 100 seems a little high for whats in there.
- The blue lantern near the stairs to the lower level needs to be a yellow light (its the same as the red candle on the lower level). The red lanterns in the vault are ok, they don't contrast badly like this blue lantern does.
Comments:
A brilliant int, minor lighting and bleeding problems, with a few logic maybe (locks...). This one's the usual standard i've seen from nomadic, hardly anything wrong its quite boring to review his, i can never find anything i must say that i absolutly love the central shaft on the lower level, its a work of art and shows real talent and creativity...good one mate! gotta go in...
Mark:
9/10
In CS:
- 1 duplicate references removed
In Game: None
Criticals: None
Clean: Yes
Northmarker: Ok
Fits Exterior: Ok
General Lighting: Ok
NPCS/Gridpath: N/A
Logic: A few minor, see review
Lore: None
General:
- Object IDs need changing to the new form of TR_m3_desc_i3-92; theres only two of them to change though.
Cell 'Lower Tower':
- Needs to be illegal to sleep here.
- Some of the 'tr_ex_ind_s_wall04' around the central shaft need slightly better placement, some bleed through others and so casper.
- Change the red candle on the shelf to one that gives the yellow light that the lamps do; it looks odd ingame with only that one being red (and intense red at that).
Cell 'Upper Tower':
- Needs to be illegal to sleep here.
- In the vault, i'd be tempted to swap the limeware with the small chest; it doesn't make sense that such a small chest with 50 gold in is given such a prominent place, and the limeware looks very easy to knock off the little pedastal.
- Also in the vault, why have a standard wooden staff? Why would it be there?
- Maybe add a trap to the chests in the vault as well?
- The aforementioned small chest either needs more gold in it or a much lower lock; 100lock for 50gold isn't really logical.
- On the bottom floor the 'TR_a_ind_shield_02' bleeds into the poor shelf.
- Maybe reduce the lock to the store room on the top floor a litle; 100 seems a little high for whats in there.
- The blue lantern near the stairs to the lower level needs to be a yellow light (its the same as the red candle on the lower level). The red lanterns in the vault are ok, they don't contrast badly like this blue lantern does.
Comments:
A brilliant int, minor lighting and bleeding problems, with a few logic maybe (locks...). This one's the usual standard i've seen from nomadic, hardly anything wrong its quite boring to review his, i can never find anything i must say that i absolutly love the central shaft on the lower level, its a work of art and shows real talent and creativity...good one mate! gotta go in...
Mark:
9/10
Approved: 15 In review: 0 Claimed: 0
Reviews Done: ~85
Reviews Done: ~85
and i thought it was all you're creativity flowing over! its now gone down to 3/10...
*EDIT* Heres the fixed version...
*EDIT* Heres the fixed version...
- Attachments
-
- TR_i3-92-Ind_Nomadic1_1.esp
- (50.33 KiB) Downloaded 134 times
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
TESAME: Clean
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: UPPER:
misc_lw_cup didn't quite touch the piece it was leaning on
The chests in the bedroom area weren't locked
Comments FIXORD
Nice layout
Rating 10/10
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: UPPER:
misc_lw_cup didn't quite touch the piece it was leaning on
The chests in the bedroom area weren't locked
Comments FIXORD
Nice layout
Rating 10/10
- Attachments
-
- Clean TR_i3-92-Ind_Nomadic1_1.esp
- (50.04 KiB) Downloaded 156 times
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
The location for this claim no longer exists. It's been replaced by i3-187-Ind.
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Where can I find a picture of what building this is on the local map? I had one but I can't find it on my computer anywhere.Aeven wrote:Obviously. Press the claim button and we're good to go!
[url=http://www.project-tamriel.com/]Project Tamriel[/url]
"If one is to understand the arcane arts, one must study all its aspects, not just the dogmatic narrow view of the Mages Guild."
"If one is to understand the arcane arts, one must study all its aspects, not just the dogmatic narrow view of the Mages Guild."
-
- Developer
- Posts: 77
- Joined: Thu Oct 25, 2012 9:03 pm
- Location: Spain
Thanks! [url=http://tamriel-rebuilt.org/files/maps/ForeignQuarter.jpg]This[/url] was what I wanted.MoonAndStar wrote:on the top left of this page, to the right of the little square that syas "map", click on the "local map" link. "Almalexia foreign quarter"
I don't base my interior solely off of this picture but rather I use this picture to find the building in the construction set and then I copy and paste that exterior model in my interior cell while I'm designing it so I can continually look at it to see if my interior layout matches the exterior. And obviously I play-test it to make sure I don't get stuck somewhere. Thanks guys.
Is this a high quality tavern? Mid class? Poor class? I'd like to do a mid to high class one since most of the interiors I wind up doing are always poor. Like right now, I'm doing a poor inn over at SHOTN.
[url=http://www.project-tamriel.com/]Project Tamriel[/url]
"If one is to understand the arcane arts, one must study all its aspects, not just the dogmatic narrow view of the Mages Guild."
"If one is to understand the arcane arts, one must study all its aspects, not just the dogmatic narrow view of the Mages Guild."
What are good dark light settings to use? I've been using 35,30,25 for both Ambient and Sunlight.Aeven wrote:I'd use TR_furn_de_rm here.
[url=http://www.project-tamriel.com/]Project Tamriel[/url]
"If one is to understand the arcane arts, one must study all its aspects, not just the dogmatic narrow view of the Mages Guild."
"If one is to understand the arcane arts, one must study all its aspects, not just the dogmatic narrow view of the Mages Guild."
We don't have any large beds with the [url=http://imageshack.com/a/img834/5164/bppr.jpg]TR_act_De_Bed_09[/url] texture. Would someone make one for me? Or may I make one and just upload the texture? It's simple to retexture something. And you guys could just add the texture to the main data. Yes? No?
The shell is done for this interior. Just filling in the objects.
The shell is done for this interior. Just filling in the objects.
[url=http://www.project-tamriel.com/]Project Tamriel[/url]
"If one is to understand the arcane arts, one must study all its aspects, not just the dogmatic narrow view of the Mages Guild."
"If one is to understand the arcane arts, one must study all its aspects, not just the dogmatic narrow view of the Mages Guild."
Alrighty.
What flora are local to Almalexia? I want to make something similar to [url=http://imageshack.com/a/img594/2366/yzxy.jpg]this[/url].
Also, I'm using TR_furn_De_Rm furniture and containers. But there is no wine rack or bar pieces, so I'm using Furn_De_r_Winerack and Furn_Com_RM_Bar pieces. Is that really a good combination to use?
And do we not have any TR dunmer rugs? I see lots of nice com rugs but nothing for Dunmer.
What flora are local to Almalexia? I want to make something similar to [url=http://imageshack.com/a/img594/2366/yzxy.jpg]this[/url].
Also, I'm using TR_furn_De_Rm furniture and containers. But there is no wine rack or bar pieces, so I'm using Furn_De_r_Winerack and Furn_Com_RM_Bar pieces. Is that really a good combination to use?
And do we not have any TR dunmer rugs? I see lots of nice com rugs but nothing for Dunmer.
[url=http://www.project-tamriel.com/]Project Tamriel[/url]
"If one is to understand the arcane arts, one must study all its aspects, not just the dogmatic narrow view of the Mages Guild."
"If one is to understand the arcane arts, one must study all its aspects, not just the dogmatic narrow view of the Mages Guild."
Boy, not many replies in this thread, huh?
May I use TR_misc_com_silverware for this inn since it is mid-high class? I know it says "com" which is short for "common"? Which is used for Imperial only? Any ways, I just want to know what style of plates I should use.
May I use TR_misc_com_silverware for this inn since it is mid-high class? I know it says "com" which is short for "common"? Which is used for Imperial only? Any ways, I just want to know what style of plates I should use.
[url=http://www.project-tamriel.com/]Project Tamriel[/url]
"If one is to understand the arcane arts, one must study all its aspects, not just the dogmatic narrow view of the Mages Guild."
"If one is to understand the arcane arts, one must study all its aspects, not just the dogmatic narrow view of the Mages Guild."
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
no, you can make things nice without using silverware.
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
i3-92 completed
Inn is finished. It's more of a restaurant/tavern for people who have money. It's not super fancy but double beds and blue plates are used; no silverware, though. There is a place for musicians to play; a lute player, drums and I was hoping perhaps an ehru player can be used one day when and if we get that model imported. And the blue carpet is for a dancer to be used. None of these NPCs have to be here. It's mostly for atmosphere. A mod addon can be used instead after this entire project is completed. I also created a log book for the innkeeper, which needs to be renamed. It starts with _TR_ in the Books tab.
Thanks for letting me work on this.
Thanks for letting me work on this.
[url=http://www.project-tamriel.com/]Project Tamriel[/url]
"If one is to understand the arcane arts, one must study all its aspects, not just the dogmatic narrow view of the Mages Guild."
"If one is to understand the arcane arts, one must study all its aspects, not just the dogmatic narrow view of the Mages Guild."
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
why are you submitting an int with an item you know doesn't follow the naming conventions?
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
I'll fix it tonight.Thrignar Fraxix wrote:why are you submitting an int with an item you know doesn't follow the naming conventions?
[url=http://www.project-tamriel.com/]Project Tamriel[/url]
"If one is to understand the arcane arts, one must study all its aspects, not just the dogmatic narrow view of the Mages Guild."
"If one is to understand the arcane arts, one must study all its aspects, not just the dogmatic narrow view of the Mages Guild."
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact: