i3-92-Ind

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Aeven
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i3-92-Ind

Post by Aeven »

Claim type: Interior
Claim ID: TR_i3-92-Ind (#583)
Faction: Indoril
Parent claim: TR_3-16-Ind (#120)
Claimed by: Parted User
Status: Not Available (Progress: 100%)
Local map: Almalexia Foreign Quarter
Location: 1:(2668, -3591):0
Files: TR_i3-92-Ind_Nanu Ra_1.esp; TR_i3-92-Ind_Nomadic1_1.esp; TR_i3-92-Ind_Tes96_1.esp; TR_i3-92-Ind_Tes96_2.esp

---

Almalexia (20, -27) Tavern frequented by travelers, both Dunmer and outlander. Add 3-4 rooms.

See local map for location.
CodeMonkey360
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Post by CodeMonkey360 »

Ok I would like to claim this interior.
This is a guard tower, right?
I would like to know the size of the interior and how many floors.

I could put a guards quarters in the tower, so the guards would have a place to rest during shifts.
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Massalinie
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Post by Massalinie »

Well, the picture provided sucks for this particular building, so what i recommend is that you download map3, load it up, open the correct cell - (21,-28 ) - and have a look for yourself, maybe check out some of the other claims of similar appearance and find out their dimensions.
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Morden
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Post by Morden »

Progress?
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Lud
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Post by Lud »

Revoking. Modder inactive for two months.
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Nomadic1
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Post by Nomadic1 »

Claiming. Me doing this interior kills two birds with one stones.

... I regularily enjoy killing birds. It's a bad habit of mine :D
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Post by Massalinie »

Granted and happy modding! :)
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Nomadic1
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Post by Nomadic1 »

This interior is done. Due to the mix-up of the buildings on the screenshots I have designated this one to be the western-most one of the three in the southeast (I have the other two so I feel I can fix things myself that way).
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Nomadic1
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Post by Nomadic1 »

This interior is done. Due to the mix-up of the buildings on the screenshots I have designated this one to be the western-most one of the three in the southeast (I have the other two so I feel I can fix things myself that way).
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Serric
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Post by Serric »

Loading Errors:
In CS:
- 1 duplicate references removed

In Game: None

Criticals: None

Clean: Yes

Northmarker: Ok

Fits Exterior: Ok

General Lighting: Ok

NPCS/Gridpath: N/A

Logic: A few minor, see review

Lore: None

General:
- Object IDs need changing to the new form of TR_m3_desc_i3-92; theres only two of them to change though.

Cell 'Lower Tower':
- Needs to be illegal to sleep here.
- Some of the 'tr_ex_ind_s_wall04' around the central shaft need slightly better placement, some bleed through others and so casper.
- Change the red candle on the shelf to one that gives the yellow light that the lamps do; it looks odd ingame with only that one being red (and intense red at that).


Cell 'Upper Tower':
- Needs to be illegal to sleep here.
- In the vault, i'd be tempted to swap the limeware with the small chest; it doesn't make sense that such a small chest with 50 gold in is given such a prominent place, and the limeware looks very easy to knock off the little pedastal.
- Also in the vault, why have a standard wooden staff? Why would it be there?
- Maybe add a trap to the chests in the vault as well?
- The aforementioned small chest either needs more gold in it or a much lower lock; 100lock for 50gold isn't really logical.
- On the bottom floor the 'TR_a_ind_shield_02' bleeds into the poor shelf.
- Maybe reduce the lock to the store room on the top floor a litle; 100 seems a little high for whats in there.
- The blue lantern near the stairs to the lower level needs to be a yellow light (its the same as the red candle on the lower level). The red lanterns in the vault are ok, they don't contrast badly like this blue lantern does.

Comments:
A brilliant int, minor lighting and bleeding problems, with a few logic maybe (locks...). This one's the usual standard i've seen from nomadic, hardly anything wrong :) its quite boring to review his, i can never find anything :P i must say that i absolutly love the central shaft on the lower level, its a work of art and shows real talent and creativity...good one mate! :D gotta go in...

Mark:
9/10
Approved: 15 In review: 0 Claimed: 0
Reviews Done: ~85
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Lud
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Post by Lud »

Yep, fix these please
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Nomadic1
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Post by Nomadic1 »

I stole the idea of the central shaft from an interior I reviewed of Asylum's back in the day :]
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Serric
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Post by Serric »

and i thought it was all you're creativity flowing over! its now gone down to 3/10... :P

*EDIT* Heres the fixed version...
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TR_i3-92-Ind_Nomadic1_1.esp
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Serric
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Post by Serric »

*BUMP* this one's been fixed...
Approved: 15 In review: 0 Claimed: 0
Reviews Done: ~85
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Thrignar Fraxix
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Post by Thrignar Fraxix »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: UPPER:
misc_lw_cup didn't quite touch the piece it was leaning on
The chests in the bedroom area weren't locked

Comments FIXORD

Nice layout

Rating 10/10
Attachments
Clean TR_i3-92-Ind_Nomadic1_1.esp
(50.04 KiB) Downloaded 150 times
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Post by Nanu »

In the immortal words of Colonel Sanders:

"Damn, this chicken is good."
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Post by Haplo »

The location for this claim no longer exists. It's been replaced by i3-187-Ind.
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Aeven
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Post by Aeven »

Revoking for repurposing.
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Aeven
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Post by Aeven »

Unlocking for claiming.
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Tes96
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Post by Tes96 »

May I claim this? I've only done one other interior (i3-260) and that is still in review.
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Aeven
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Post by Aeven »

Obviously. Press the claim button and we're good to go!
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Post by Tes96 »

Aeven wrote:Obviously. Press the claim button and we're good to go!
Where can I find a picture of what building this is on the local map? I had one but I can't find it on my computer anywhere. :(
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Post by Tes96 »

Will have about 4 rooms. This tavern will be somewhat tidy and clean. It isn't indicated whether this is a poor or rich interior but given that it is in Almalexia, seems like it would be at least a mid class type tavern. Someone correct me otherwise.
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Aeven
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Post by Aeven »

Fedde le Grant. It's in the latest Almalexia file. You've made Alma stuff before, so you should have it.

When making an interior, never simply base yourself on an image. Always use the exterior too.
MoonAndStar
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Post by MoonAndStar »

on the top left of this page, to the right of the little square that syas "map", click on the "local map" link. "Almalexia foreign quarter"
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Tes96
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Post by Tes96 »

MoonAndStar wrote:on the top left of this page, to the right of the little square that syas "map", click on the "local map" link. "Almalexia foreign quarter"
Thanks! [url=http://tamriel-rebuilt.org/files/maps/ForeignQuarter.jpg]This[/url] was what I wanted.
I don't base my interior solely off of this picture but rather I use this picture to find the building in the construction set and then I copy and paste that exterior model in my interior cell while I'm designing it so I can continually look at it to see if my interior layout matches the exterior. And obviously I play-test it to make sure I don't get stuck somewhere. Thanks guys.

Is this a high quality tavern? Mid class? Poor class? I'd like to do a mid to high class one since most of the interiors I wind up doing are always poor. Like right now, I'm doing a poor inn over at SHOTN.
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Aeven
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Post by Aeven »

I'd use TR_furn_de_rm here.
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Tes96
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Post by Tes96 »

Aeven wrote:I'd use TR_furn_de_rm here.
What are good dark light settings to use? I've been using 35,30,25 for both Ambient and Sunlight.
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Post by Tes96 »

We don't have any large beds with the [url=http://imageshack.com/a/img834/5164/bppr.jpg]TR_act_De_Bed_09[/url] texture. Would someone make one for me? Or may I make one and just upload the texture? It's simple to retexture something. And you guys could just add the texture to the main data. Yes? No?

The shell is done for this interior. Just filling in the objects.
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Mwgek
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Post by Mwgek »

I think there are other alternatives to use.
--Mwgek--
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Tes96
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Post by Tes96 »

Alrighty.

What flora are local to Almalexia? I want to make something similar to [url=http://imageshack.com/a/img594/2366/yzxy.jpg]this[/url].


Also, I'm using TR_furn_De_Rm furniture and containers. But there is no wine rack or bar pieces, so I'm using Furn_De_r_Winerack and Furn_Com_RM_Bar pieces. Is that really a good combination to use?

And do we not have any TR dunmer rugs? I see lots of nice com rugs but nothing for Dunmer.
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Post by Tes96 »

Boy, not many replies in this thread, huh?

May I use TR_misc_com_silverware for this inn since it is mid-high class? I know it says "com" which is short for "common"? Which is used for Imperial only? Any ways, I just want to know what style of plates I should use.
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Thrignar Fraxix
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Post by Thrignar Fraxix »

no, you can make things nice without using silverware.
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i3-92 completed

Post by Tes96 »

Inn is finished. It's more of a restaurant/tavern for people who have money. It's not super fancy but double beds and blue plates are used; no silverware, though. There is a place for musicians to play; a lute player, drums and I was hoping perhaps an ehru player can be used one day when and if we get that model imported. And the blue carpet is for a dancer to be used. None of these NPCs have to be here. It's mostly for atmosphere. A mod addon can be used instead after this entire project is completed. I also created a log book for the innkeeper, which needs to be renamed. It starts with _TR_ in the Books tab.
Thanks for letting me work on this. :)
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Thrignar Fraxix
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Post by Thrignar Fraxix »

why are you submitting an int with an item you know doesn't follow the naming conventions?
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Tes96
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Post by Tes96 »

Thrignar Fraxix wrote:why are you submitting an int with an item you know doesn't follow the naming conventions?
I'll fix it tonight.
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Post by Tes96 »

Okay, now the item is fixed. I named it "TR_bk_M3-92_inn_logbook". New esp is uploaded.
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Post by Thrignar Fraxix »

Review Submit
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Post by Seneca37 »

Moving to N/A until we decide what to do with Alma claims.
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