i3-770-Imp
Moderators: Seneca37, Lead Developers
i3-770-Imp
Claim type: Interior
Claim ID: TR_i3-770-Imp (#2734)
Faction: Imperial
Parent claim: TR_3-24-Imp (#128)
Claimed by: RyanS
Status: Approved (Progress: 100%)
Local map: OE Main Gate
Location: 1:(975, -2266):0
Files: TR_i3-770-Imp_RyanS_1.esp; TR_i3-770-Imp_RyanS_2.esp; TR_i3-770-Imp_RyanS_3.esp; TR_i3-770-Imp_RyanS_4.esp; TR_i3-770-Imp_RyanS_5.esp
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The main gates of Old Ebonheart comprising of two pairs of towers. Being the only land entrance to the town, this interior acts as checkpoint for trade caravans and diplomatic/military envoys who'd enter there. Should include a small Census and Excise desk for checking and recording the visitors (preferably in the larger western tower since it's accessible from the ground) as well as quarters for the guards stationed with the gatekeeping duty. The Census and Excise check-in area is accessible to civilians whereas the military quarters obviously aren't.
Also, an activator crank with which the gates can be lowered would be fun (scripting not necessary, can be applied later). Consider also the possibility that the military off-limits areas could have an access to the city's sewer system for sneaky gameplay purposes.
See the Local Map.
Claim ID: TR_i3-770-Imp (#2734)
Faction: Imperial
Parent claim: TR_3-24-Imp (#128)
Claimed by: RyanS
Status: Approved (Progress: 100%)
Local map: OE Main Gate
Location: 1:(975, -2266):0
Files: TR_i3-770-Imp_RyanS_1.esp; TR_i3-770-Imp_RyanS_2.esp; TR_i3-770-Imp_RyanS_3.esp; TR_i3-770-Imp_RyanS_4.esp; TR_i3-770-Imp_RyanS_5.esp
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The main gates of Old Ebonheart comprising of two pairs of towers. Being the only land entrance to the town, this interior acts as checkpoint for trade caravans and diplomatic/military envoys who'd enter there. Should include a small Census and Excise desk for checking and recording the visitors (preferably in the larger western tower since it's accessible from the ground) as well as quarters for the guards stationed with the gatekeeping duty. The Census and Excise check-in area is accessible to civilians whereas the military quarters obviously aren't.
Also, an activator crank with which the gates can be lowered would be fun (scripting not necessary, can be applied later). Consider also the possibility that the military off-limits areas could have an access to the city's sewer system for sneaky gameplay purposes.
See the Local Map.
Claiming! I will pretty much include everything above, including the crank and the CE office. I was thinking that the off-limits guards' quarter could be fairly large, with room for a small armory, dining area, and bedrooms for off-duty soldiers. I will also include a secret door to the sewers. Should I also include a guard captain's quarters in one of the towers? (Preferably east)
Update! Finished with the two big towers, now just the small ones remain!
- Attachments
-
- TR_i3-770-Imp.ESP
- (50.53 KiB) Downloaded 105 times
After a few months of work, I am finally proud to call this one finished!
The west tower includes a C&E booth with a small record library and storage. The eastern tower includes the gate crank, along with the guard/gatekeeper quarters. The two small towers include various storage, and a training room includes an office that leads to the secret sewer entrance.
The west tower includes a C&E booth with a small record library and storage. The eastern tower includes the gate crank, along with the guard/gatekeeper quarters. The two small towers include various storage, and a training room includes an office that leads to the secret sewer entrance.
TESAME: Clean
Fits exterior: No
big towes should be 2x2 and you missed 2 doors
Northmarker set: Yes
Loading errors: No
Review: TR_i3-770-Imp(Training):
Floater
light_com_lamp_01
Minor Float
imperial left gauntlet
sc_paper plain
TR_i3-770-Imp(Towers):
Floater
imperial_greaves
Bleeders
furn_web00
steel arrow
Minor Float
sc_paper plain
TR_i3-770-Imp(Entry):
Minor Bleed
tr_furn_com_rug_ay02b
Minor Float
sc_paper plain
I also did some minor tweaking.
Other Issues
Removed in_impsmall_wall_01 near ladder.
in_com_traptop_01 wrong angle
in_impsmall_trapdoor_01a wrong angle
TR_i3-770-Imp(East):
Other Issues
in_impsmall_trapdoor_01a wrong angle
Comments The file below has all of these corrections. (exept size and missing doors)
Comments :
Not sure about TR_w_glass_tanto but I left it there.
Not sure how strict we are, there are some de goblets and cloths. I replaced goblets and left cloths for final reviwer.
Really nice interior, I totally understand why you made it bigger
Rating 8 out 10
Fits exterior: No
big towes should be 2x2 and you missed 2 doors
Northmarker set: Yes
Loading errors: No
Review: TR_i3-770-Imp(Training):
Floater
light_com_lamp_01
Minor Float
imperial left gauntlet
sc_paper plain
TR_i3-770-Imp(Towers):
Floater
imperial_greaves
Bleeders
furn_web00
steel arrow
Minor Float
sc_paper plain
TR_i3-770-Imp(Entry):
Minor Bleed
tr_furn_com_rug_ay02b
Minor Float
sc_paper plain
I also did some minor tweaking.
Other Issues
Removed in_impsmall_wall_01 near ladder.
in_com_traptop_01 wrong angle
in_impsmall_trapdoor_01a wrong angle
TR_i3-770-Imp(East):
Other Issues
in_impsmall_trapdoor_01a wrong angle
Comments The file below has all of these corrections. (exept size and missing doors)
Comments :
Not sure about TR_w_glass_tanto but I left it there.
Not sure how strict we are, there are some de goblets and cloths. I replaced goblets and left cloths for final reviwer.
Really nice interior, I totally understand why you made it bigger
Rating 8 out 10
- Attachments
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- Clean TR_i3-770-Imp_Me.esp
- (64.07 KiB) Downloaded 16 times
Completed Morrowind Interiors: 47
The trice sealed house withstands the storm.
The trice sealed house withstands the storm.
TESAME: Clean
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review:
Northmarker: Slight adjusted all the Northmakers
Fits the exterior (Shape/Size/Door/Windows): Yes
Loading errors: None
Ambient/Sunlight/illegal-to-sleep-here: OK/OK/YES (decreased sunlight 50%)
Correct TileSet: Yes
Books: Ok
Container Contents: Fixed
Items Rotated enough: yes
In-game Map: Ok
Locks/Traps: Fixed some to be multiples of 5
Check Lights: ok
GRID PATH: Done (no grid path in towers)
Final TESAME Check: OK
New Items:
ACTI: TR_act_m3-770_gatecrank
BOOK: TR_bk_m3-770_CE (Old Ebonheart Census Records)
BOOK:TR_bk_m3-770_CE2 (Old Ebonheart Excise Records)
CONT: TR_chest_m3-770_cloth
MISC: TR_key_m3-770_CE
CHANGES MADE
ITEMS REPLACED
Entry: com_chest_02_v_weapon07 (-229, -837, 406) with Com_Chest_02_misc10
A couple candles/chandelier with smaller radii.
MINOR FLOAT/BLEED
A few items were fixed – usually due to bad selection boxes
OVERLAP
East:in_impsmall_r_pillar_01 (0, 448, 512)
OTHER ISSUES
Entry: furn_com_rm_shelf_01 (8, -424, 64) Not centered/ changed scale to 0.65 to fit the bar better – and make it more hidden.
in_impsmall_door_01 (s) adjusted position – gaps on side – off by 0.4??hmm
Towers:in_impsmall_trapdoor_01a (all), adjusted size and position
Towers: Adjusted pillars and shutters at the top level.
ITEMS ADDED
A few more torches/torch rings added to the entire file.
East: Dark light to the gate wheel room.
Changes made are in the file below
Comments Very well done.
The key on the shelf in the Entry will drive some people crazy. (Love it)
The architecture of the training area and the water fountains was very good.
Rating 9 out of 10
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review:
Northmarker: Slight adjusted all the Northmakers
Fits the exterior (Shape/Size/Door/Windows): Yes
Loading errors: None
Ambient/Sunlight/illegal-to-sleep-here: OK/OK/YES (decreased sunlight 50%)
Correct TileSet: Yes
Books: Ok
Container Contents: Fixed
Items Rotated enough: yes
In-game Map: Ok
Locks/Traps: Fixed some to be multiples of 5
Check Lights: ok
GRID PATH: Done (no grid path in towers)
Final TESAME Check: OK
New Items:
ACTI: TR_act_m3-770_gatecrank
BOOK: TR_bk_m3-770_CE (Old Ebonheart Census Records)
BOOK:TR_bk_m3-770_CE2 (Old Ebonheart Excise Records)
CONT: TR_chest_m3-770_cloth
MISC: TR_key_m3-770_CE
CHANGES MADE
ITEMS REPLACED
Entry: com_chest_02_v_weapon07 (-229, -837, 406) with Com_Chest_02_misc10
A couple candles/chandelier with smaller radii.
MINOR FLOAT/BLEED
A few items were fixed – usually due to bad selection boxes
OVERLAP
East:in_impsmall_r_pillar_01 (0, 448, 512)
OTHER ISSUES
Entry: furn_com_rm_shelf_01 (8, -424, 64) Not centered/ changed scale to 0.65 to fit the bar better – and make it more hidden.
in_impsmall_door_01 (s) adjusted position – gaps on side – off by 0.4??hmm
Towers:in_impsmall_trapdoor_01a (all), adjusted size and position
Towers: Adjusted pillars and shutters at the top level.
ITEMS ADDED
A few more torches/torch rings added to the entire file.
East: Dark light to the gate wheel room.
Changes made are in the file below
Comments Very well done.
The key on the shelf in the Entry will drive some people crazy. (Love it)
The architecture of the training area and the water fountains was very good.
Rating 9 out of 10
- Attachments
-
- TR_i3-770-Imp_Seneca37.esp
- (76.04 KiB) Downloaded 16 times