i3-758-Ind

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Seneca37
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i3-758-Ind

Post by Seneca37 »

Claim type: Interior
Claim ID: TR_i3-758-Ind (#2715)
Faction: Indoril
Parent claim: TR_3-12-Ind (#116)
Claimed by: Ragox
Status: Approved (Progress: 100%)
Location: 1:(1340, -2376):0
Files: TR_i3-758-Ind_Ragox_1.esp; TR_i3-758-Ind_Ragox_2.esp; TR_i3-758-Ind_Ragox_3.esp; TR_i3-758-Ind_seneca37_1.esp; TR_i3-758-Ind_seneca37_2.esp

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(10, -18) Cavern

Cell Co-ordinates and Shell: http://i.imgur.com/mrlKnB0.jpg

For m3a4west - http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=319472
rot
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Post by rot »

Cave in the rocky ashlands near the low-level TRV region, but the entrance to this is rather out of the way. Not far from the dwemer ruin Bthung and its lava pool, east of OE. Could host .../...? For m3a4west - http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=319472
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Ragox
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Post by Ragox »

Claiming.

Would make this a medium sized cave, which is inhabited by a shy outcast that formerly lived in Old Ebonheart.

It would ontain a natural water supply to the west of the cave and a good amount of edible mushrooms for him to live by (beside collecting stuff from outside).

Additionally the cave would also have a small collapsed section to the north-east with a few dwemer walls/stones, just as a small hint to the closely located dwemer ruin Bthung. Possibly one well hidden dwemer chest, too.
rot
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Post by rot »

Grant, sounds good-
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DestinedToDie
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Post by DestinedToDie »

I like your style Ragox.
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Ragox
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Post by Ragox »

First version up.

Most important stuff done, but still a ton of detailing left.
DestinedToDie wrote:I like your style Ragox.
Well, thank you :)
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Ragox
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Post by Ragox »

Progress!
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Ragox
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Post by Ragox »

Production completed!
rot
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Post by rot »

To review!

Recommended as high priority review & approval
Seneca37
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Post by Seneca37 »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: Clean: Yes with following added:
ARMO TR_m3_a_tadrils_temper
ENCH TR_m3_en_bthung_impaler
ENCH TR_m3_en_tadrils_temper
WEAP TR_m3_w_bthung_impaler
Ambient/Sunlight/illegal-to-sleep-here: ok/ok/NO
Correct TileSet: ok
Books: ok
Container Contents: ok
Items Rotated enough: yes

CHANGES MADE (PP=Personal Preference)

FLOATERS
barrel_01_torch (7688, 6415, 427)
ingred_daedra_skin_01 (1814, 7679, -282)
sc_paper plain (5962, 9757, 545)
TR_cont_indoril_01_scrl (6470, 7705, 818)
TR_cont_indoril_02_scrl (6460, 7659, 816)
TR_furn_crate_broke01 (7651, 7099, 699)

BLEEDERS
chest_tomb_large02 (1914, 7692, -283) Into ground
flora_bc_mushroom_01 (1832, 9838, -405) Into mushroom_07
ingred_stoneflower_petals_01 (1745, 7690, -281) Into pit
misc_com_bottle_06 (6002, 9752, 480) Into floor
misc_com_wood_bowl_03 (5968, 9784, 547) Into desk
misc_de_goblet_09 (1752, 7463, -206) Into alter

MINOR FLOAT
amulet of stamina (509, 8307, -1226)
light_de_lantern_02_blue (5981, 9766, 574)
dwrv_barrel10 (9738, 12099, 529)

MINOR BLEED
Com_Chest_11_k01 (5469, 9411, 491) Into ground
crate_01_empty (7581, 7134, 702) Into rock
crate_02_food (5921, 9856, 508) Into rock
dwrv_barrel10 (9790, 12052, 527) Into floor
flora_bc_mushroom_01 (7047, 7720, 770) Into rock
flora_bc_mushroom_01 (8606, 3858, 1150) Into rock
flora_bc_mushroom_01 (8615, 3442, 1289) Into rock
flora_bc_mushroom_03 (1250, 9157, -374) Into rock
flora_bc_mushroom_03 (8784, 8875, 417) Into rock
flora_bc_mushroom_05 (8744, 8855, 426) Into 07
furn_bone_01 (1640, 7759, -312) Into floor
ingred_wickwheat_01 (1715, 7675, -282) Into pit
Misc_Com_Redware_Cup (5979, 9797, 550) Into desk
ring of nullification (1744, 7463, -212) Into alter
TR_m3_a_tadrils_temper (1781, 7453, -205) Into alter/urn
crate_01_eggs10 (5851, 9852, 508) Into dirt

OVERLAP
ex_de_shack_plank_01 (5991, 9764, 467) with adjacent plank in back

OTHER ISSUES
1) Removed most of the in_lava_black_squares – not needed (map looks bad in-game)
2) Moved a couple of rocks to block passage to no where. In-game player gets stuck in passage thinking there is dark tunnel to go through. in_mold_rock_06 (-722, 10639, -639) was moved & in_mold_rock_07 (-483, 10509, -565) was lowered.
3) furn_bone_01 (1775, 7549, -294) repositioned (was under pit)
4) miner's pick (7929, 5705, 290) adjusted rotation to stand more naturally.

ITEMS REMOVED
in_cave_plant00 (444, 8074, -1211) was inside a rock

Changes made are in the file below


Comments Comments: Great sound effects. Nice cave system - ties in well with exterior surroundings.
Try not to just line passageways with rocks coming up from the bottom - add some coming from top or sides - mix it up a bit.


Rating 8 out of 10
Attachments
TR_i3-758-Ind.esp
(75.33 KiB) Downloaded 24 times
Seneca37
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Post by Seneca37 »

Doing final review
Seneca37
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Posts: 912
Joined: Mon Feb 10, 2014 1:04 pm

Post by Seneca37 »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: Northmarker: Adjusted to match exterior door

NEW ITEMS CREATED BY CLAIMER
WEAP: TR_m3-768_w_bthung_impaler (dwemer crossbow) *NOTE: uses correct tr\w\w_crossbow_dwm_fix.nif
Weight:10
Value: 1450
Health: 750
Speed: 1.0
Enchantment:50
Reach: 1.0
Chop 30/30
Slash 0/1
Thrust 0/1
Enchanting: TR_m3-758_en_bthung_impaler
Ignores Noraml Weapon Resistance
Silver Weapon

ARMO: TR_m3-768_a_tadrils_temper (A_HelsethGuard_Helm)
Weight: 4.0
Health:550
AR:55
Value:1200 ** Decreased value from 2000 to 1200
Enchantment:300
Enchanting: TR_m3-758_en_tadrils_temper

ENCH: TR_m3-758_en_bthung_impaler (Changed)
Fortify Marksman: Self 0/1/5/5 (Constant)

ENCH: TR_m3-758_entadril_temper
Fortify Attack: Self 0/1/10/10 (Constant)
Fortify Strength: Self 0/1/15/15 (Constant)
Drain Intelligence: Self 0/1/20/20 (Constant)

Ambient/Sunlight/Fog/illegal-to-sleep-here: Ok/Ok/Ok/No
Correct TileSet: Not Really (offering 2 versions: mold and py)
Books: Ok
Container Contents: Ok
Items Rotated enough: Yes
In-game Map: Ok
Locks/Traps: Adjusted/Added locks to chests; changed prox_mine_life trap on velothi door to drain_blood, still a potentially deadly trap – but at least the player has some time to react.
Check Lights: OK
GRID PATH: Done


CHANGES MADE

FLOATERS
light_sconce00_128 (1899, 8387, -95)
ring of nullification (1744, 7463, -212)

BLEEDERS
furn_bone_01 (8774, 4304, 915)
furn_bone_rib_01 (1615, 7741, -308) Into floor
furn_bone_rib_01 (8764, 4275, 909) Into floor
furn_bone_rib_01 (8781, 4288, 919) Into floor
furn_bone_skull_01 (1634, 7729, -304) Into floor

MINOR FLOAT
chest_tomb_large02 (6539, 7689, 838)
ex_de_docks_steps (7615, 6735, 532)
furn_de_p_chair_02 (5917, 9759, 509)
ingred_daedra_skin_01 (1814, 7679, -282)
ingred_frost_salts_01 (1766, 7690, -281)
ingred_stoneflower_petals_01 (1745, 7690, -281)
misc_com_bottle_07 (5808, 9843, 494)
TR_furn_crate_broke01 (7780, 6661, 151)

MINOR BLEED
chest_tomb_small00 (1680, 7699, -296) Into ashpit
crate_01_empty (7387, 6486, 748) Into floor
crate_02_food (7676, 6583, 155) Into floor
de_p_desk_01_pos2 (5979, 9747, 528) Into floor
dwrv_chest00 (10744, 11414, 600) Into rock
furn_bone_01 (1757, 7579, -285) Into skull
furn_com_cauldron_01 (5547, 9743, 517) Into floor
ingred_emerald_01 (1780, 7690, -281)
misc_com_bucket_01 (6052, 9603, 490)
Misc_Com_Redware_Cup (5979, 9797, 550)
Misc_Com_Redware_Cup (5986, 9786, 550)
misc_com_wood_bowl_03 (5968, 9784, 548)
misc_skull00 (5990, 9693, 551)


OTHER ISSUES
Added some X/Y rotation to in_cave plants
ex_common_plat_cent (7475, 6497, 383) connected to nearby platform
Sound_Cave_Drip00 (1665, 9346, 991) Moved closer to cave
Adjusted in_lava so that seam was not exposed
Added more in_lava_BlackSquares for map around dwemer area.
Added a few sacks of food to the room with the holding cell.

ITEMS REMOVED
Flora_kelp_XX (ALL) No green plants inside caves
TR_f_fern01_db (8507, 4154, 919)

ITEMS REPLACED
flora_grass_01 (all) with flora_bm_grass_02 (brown grass)
in_redoran_ashpit_01 (1766, 7603, -309) with in_velothi_ashpit_01
TR_f_fern01_db (8434, 4280, 915) with flora_bm_shrub_02 (brown plant)



Comments Again good cave system.

Looking at the exterior, the use of the RM rocks suggests that this cave should be a py cave. I've uploaded 2 versions: 1=mold, 2=py. Files are at the top of the claim.

The impaler enchantment was changed, as requested by Ragox. The original would not have worked.

The green plants (kelp, grass, fern) were either removed or replaced with brown versions (or close approximations).

Rating 8 out of 10
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