The castle-estates should be regarded as very large, self-sufficient houses. There should be minimal individualized, private spaces - such as homes and shops. Everything should be oriented around service to the Indoril lords: public squares should be the courtyards and entry-plazas of the Indoril's castle; work spaces should be situated in relation to the Indoril's castle, not the worker's abode. Above all, these are not towns.
Each castle-estate has a name which is unrelated to the name of the family which holds it.
Visual/Spatial Design
The castle-estates should be fortified and imposing. They should have walls and gates, they should tower over the landscape, if possible. They should visually and geographically represent the rule of the lord over the surrounding territory.
They should not be open. If a castle-estate is located at a crossroads, it is above, overlooking, controlling the crossroad, not directly at it, allowing the traders and pilgrims and what not to pass through the heart of the castle-estate. While they may have more than one entrance, it should not be the logical route along a road to pass through the gates of the castle-estate.
NPCs
The NPCs in each castle-estate must all have a clear relation to the Indoril lord who rules it.
- They might be the Indoril themselves, each castle-estate must have a small number of Indoril who rule.
- They might be their sworn guards, who protect the castle walls and establish order within the castle.
- They might be their servants, either their house servants who wait on the Indoril, or those who do some craft in the Indoril's service.
- They might be their Apologists (name open to change), members of the Temple order which serves the religious need of this particular Indoril family. Each castle-estate has an order like this.
Castle-estates should offer no services to non-Indoril players. No one who would offer services should have the presentation of a "shop," their activities should be presented as being done, for free, for the Indoril lord. Once players are full members of House Indoril, they can use their services (which will be barter just like any other service, let's not overdo it).
The castle-estates should not generally have fast travel, and if they do, they should not be central nodes, but rather off-shoots. It should be a decision the player makes to visit a castle-estate, whereas they are more likely to pass through the Velothi villages as they cross Indoril lands. Some castle-estates will have to have fast travel (in Gorne, for example, it is necessary), but this should be done with intentionality and caution.
Number and location
Every castle-estate is ruled by an Indoril Lay Elder (or Illuminated Elder, if that elder serves in the Serene Assembly). Each castle-estate should be said to rule a certain extent of territory around it. There may be a few castle-estates that are very small (essentially large manors) and that rule only a small area, but these should be few.
The placement of castle-estates should be preplanned across all Indoril territory.