i3-767-Imp
Moderators: Seneca37, Lead Developers
i3-767-Imp
Claim type: Interior
Claim ID: TR_i3-767-Imp (#2731)
Faction: Imperial
Parent claim: TR_3-24-Imp (#128)
Claimed by: EJRS
Status: Approved (Progress: 100%)
Local map: OE Towers West
Location: 1:(975, -2266):0
Files: TR_i3-767-Imp_EJRS_1.esp
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One of the three tiny wall towers in Old Ebonheart West. Off-limits from civilians and locked, so feel free to include some sweet loot.
#D on Local Map.
Claim ID: TR_i3-767-Imp (#2731)
Faction: Imperial
Parent claim: TR_3-24-Imp (#128)
Claimed by: EJRS
Status: Approved (Progress: 100%)
Local map: OE Towers West
Location: 1:(975, -2266):0
Files: TR_i3-767-Imp_EJRS_1.esp
---
One of the three tiny wall towers in Old Ebonheart West. Off-limits from civilians and locked, so feel free to include some sweet loot.
#D on Local Map.
No update for this yet, I've mostly been trying out a few different solutions for the topmost part of the towers.
Once I've come up with something I'm satisfied with, I'll go ahead and finish the lower parts.
I have a day off tomorrow, so there might very well be an update, perhaps even a finished version.
Once I've come up with something I'm satisfied with, I'll go ahead and finish the lower parts.
I have a day off tomorrow, so there might very well be an update, perhaps even a finished version.
Made good progress today. The shafts of towers D, [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=321237]E[/url] and [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=321238]F[/url] are now completed, the only detail that remains to be settled is the design for the top of the tower. Had two designs, scrapped one, came up with another. Once I've settled on a design, I'll be done in a matter of minutes.
One question: would it be OK if I put these three towers in the same cell, or would it be preferable to put them in separate cells?
It seems kind of proper to do the tree-in-one-thing, seeing as it is something Bethesda has done a lot in the original game, but I really don't know if it affects gameplay in any way at all.
One question: would it be OK if I put these three towers in the same cell, or would it be preferable to put them in separate cells?
It seems kind of proper to do the tree-in-one-thing, seeing as it is something Bethesda has done a lot in the original game, but I really don't know if it affects gameplay in any way at all.
As far as I'm aware the only possible issue with them being in the same cell is they'll have the same name.
That's no issue at all if they're connected, and I'd say debatably not an issue if they're not connected either, because "Old Ebonheart, Tower" is nondescript enough and what's the point of having a "South Tower 1", "South Tower 2", etc.
That's no issue at all if they're connected, and I'd say debatably not an issue if they're not connected either, because "Old Ebonheart, Tower" is nondescript enough and what's the point of having a "South Tower 1", "South Tower 2", etc.
TESAME: Clean
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: Ambient/Sunlight/illegal-to-sleep-here: ok/ok/yes
Fits the exterior (Shape/Size/Door/Windows): Pretty well – One arrow slit is pointed in the wrong direction - but its fine.
Correct TileSet: yes
Books: None
Container Contents: OK
Items Rotated enough: Yes
Has Path Grid: Yes - looks ok.
CHANGES MADE
Cell Name changed to TR_i3-767
BLEEDERS
com_chest_01_imp_arms (4066, 4057, 12213) Into floor
com_sack_01_saltrice_10 (4209, 4177, 12199) Too much into floor
MINOR FLOAT
light_com_lantern_01_Off (4250, 4163, 12550)
TR_furn_Plank_broke03 (4010, 4175, 12258)
MINOR BLEED
furn_scrapwood02 (3999, 4174, 12255) Into column
imperial helmet armor (4223, 4124, 12268) Into table
iron arrow (4003, 4370, 13251) Into spearholder
iron arrow (4008, 4363, 13251) Into spearholder
steel spear (4271, 4111, 12268) Into column
REPLACED
Ex_imp_loaddoor_02's with in_impsmall_loaddoor_01
Changes made are in the file below
Comments Roped table – very original. Well done.
Rating 9 out of 10
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: Ambient/Sunlight/illegal-to-sleep-here: ok/ok/yes
Fits the exterior (Shape/Size/Door/Windows): Pretty well – One arrow slit is pointed in the wrong direction - but its fine.
Correct TileSet: yes
Books: None
Container Contents: OK
Items Rotated enough: Yes
Has Path Grid: Yes - looks ok.
CHANGES MADE
Cell Name changed to TR_i3-767
BLEEDERS
com_chest_01_imp_arms (4066, 4057, 12213) Into floor
com_sack_01_saltrice_10 (4209, 4177, 12199) Too much into floor
MINOR FLOAT
light_com_lantern_01_Off (4250, 4163, 12550)
TR_furn_Plank_broke03 (4010, 4175, 12258)
MINOR BLEED
furn_scrapwood02 (3999, 4174, 12255) Into column
imperial helmet armor (4223, 4124, 12268) Into table
iron arrow (4003, 4370, 13251) Into spearholder
iron arrow (4008, 4363, 13251) Into spearholder
steel spear (4271, 4111, 12268) Into column
REPLACED
Ex_imp_loaddoor_02's with in_impsmall_loaddoor_01
Changes made are in the file below
Comments Roped table – very original. Well done.
Rating 9 out of 10
- Attachments
-
- TR_i3-767.esp
- (9.8 KiB) Downloaded 22 times
TESAME: Clean
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: Minor float
torch
CHANGES MADE
added blacksquares to improve map
added 2 ebony arrow (description mentioned some sweet loot)
Comments Nice tower, loved that table
Rating 9 out 10
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: Minor float
torch
CHANGES MADE
added blacksquares to improve map
added 2 ebony arrow (description mentioned some sweet loot)
Comments Nice tower, loved that table
Rating 9 out 10
- Attachments
-
- Clean TR_i3-767-Me.esp
- (11.05 KiB) Downloaded 27 times
Completed Morrowind Interiors: 47
The trice sealed house withstands the storm.
The trice sealed house withstands the storm.