Necrom (HD) Retexture

Place where approved concepts are developed into in-game assets. (Models & Textures)

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Mwgek
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Necrom (HD) Retexture

Post by Mwgek »

For those interested in such a thing.

[img]http://i.imgur.com/bG828dkm.jpg[/img]

[img]http://i.imgur.com/NDp2HBPm.jpg[/img]

[img]http://i.imgur.com/KMMBDU8m.jpg[/img]

[img]http://i.imgur.com/yoCDXIHm.jpg[/img]

Full album: [url]http://imgur.com/a/S6JB2#0[/url]
--Mwgek--
Nanu
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Post by Nanu »

Glad to see the city is getting some more love; it's the reason I joined the project in the first place.
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Mwgek
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Post by Mwgek »

Glad to see the city is getting some more love; it's the reason I joined the project in the first place.
It was needed for a long time now.

[url=http://imgur.com/hSKidKz][img]http://i.imgur.com/hSKidKzm.jpg[/img][/url]

[url=http://imgur.com/eptYR2x][img]http://i.imgur.com/eptYR2xm.jpg[/img][/url]

[url=http://imgur.com/bn6q1jl][img]http://i.imgur.com/bn6q1jlm.jpg[/img][/url]

[url=http://imgur.com/74ZWThx][img]http://i.imgur.com/74ZWThxm.jpg[/img][/url]

Full album: [url]http://imgur.com/a/S6JB2#0[/url]
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Melchior Dahrk
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Post by Melchior Dahrk »

I'm glad to see that you didn't just recolor an existing Velothi texture replacer because this looks fantastic!
Swiftoak
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Post by Swiftoak »

Fantastic work as always! :)

I'm not too sure about the brick texture on the walls or the white domes though, but I think you nailed the artistic direction for the most part. Any chance we can use these? I imagine we can keep the highest res versions as an optional for those using TR with MGSO, and a slightly downsampled version for our main file.
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Aeven
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Post by Aeven »

I agree with Swiftoak, this is fantastic!

As for the brickwork, I'd be inclined to say the 'sharpness' could be toned down. Maybe make it seem more like plastered brick?
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Aeven
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Post by Aeven »

Sorry about the double-post, but...

MwGek, any progress on this? Or at least any files to upload? I'd love to check this out myself in-game.
Mwgek
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Post by Mwgek »

No progress lately. Here are the .DDS files. Biggest problems are the UV-maps and the texture path doubles. Fixing this will take a long time.
Attachments
Necrom.rar
(4.44 MiB) Downloaded 140 times
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