i3-521-Ind

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Seneca37
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i3-521-Ind

Post by Seneca37 »

Claim type: Interior
Claim ID: TR_i3-521-Ind (#1616)
Faction: Indoril
Parent claim: TR_3-19-Ind (#123)
Claimed by: Aeven
Status: Approved (Progress: 100%)
Location: 1:(1686, -3407):0
Files: TR_i3-521-Ind_Aeven_1.esp; TR_i3-521-Ind_Aeven_2.esp; TR_i3-521-Ind_Nomadic1_1.esp; TR_i3-521-Ind_Thrignar Fraxix_1.esp; TR_i3-521-Ind_Xui'al_1.rar; TR_i3-521-Ind_seneca37_1.esp

---

HIGH PRIORITY: This claim includes the two Velothi farm houses of a communal Dunmer farmstead. The updated exterior can be found in the most recent M3A3 file.
Xui'al
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Post by Xui'al »

Wealthy ash yam farmer, as evidenced by the two slave shacks. Has a small basement for storage. Well-off, but a long way from being anyone special.
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Thrignar Fraxix
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Post by Thrignar Fraxix »

Granting, Happy Modding.
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Post by Xui'al »

Done. It's been a long time and I'm certainly a little rusty; the lighting may be a excessive and I I'm not sure if some of the house wares fit with de_r.
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Nomadic1
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Post by Nomadic1 »

TESAME: Clean

Fits exterior: No

This should be a 3 x 6 building attached to a 3 x 3 two storey tower. Instead, this is a 2 x 4 building attached to a 2 x 2 one-storey room, with a 2 x 2 basement.

Northmarker set: Yes
Loading errors: No



Review: - Contains a pathgrid.
- No point in me looking anything.

Comments Revoke.

Rating 0 / 10
<insert witty signature here. i might spend time trying to come up with something, but its not like anybody reads these anyway>
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Thrignar Fraxix
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Post by Thrignar Fraxix »

Xui isn't that gone, sending back.
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Post by Xui'al »

Are you suggesting that this doesn't match the exterior building that there was no picture of? Is it possible that we may have been looking at different buildings in the CS?

/sarcasm
/sarcasm
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Thrignar Fraxix
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Post by Thrignar Fraxix »

Accurate map perhaps? Every claim I put up has an exterior.
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Thrignar Fraxix
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Post by Thrignar Fraxix »

been a month, got an update? no post in a week and this will be revoked
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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

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Post by Haplo »

Revoked
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Post by Peterboy »

Claiming
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Post by Haplo »

Granted
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Thrignar Fraxix
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Post by Thrignar Fraxix »

Any updates? if you don't post in the next week I will revoke this.
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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

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Peterboy
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Post by Peterboy »

ok this can be revoked
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Post by Haplo »

Revoked per request
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Nomadic1
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Post by Nomadic1 »

Claiming.

To be done in proportions my review stated.
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Thrignar Fraxix
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Post by Thrignar Fraxix »

Granting an interior to nomadic? what an outlandish thought!
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Nomadic1
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Post by Nomadic1 »

He he. It's been a while. :]
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Nomadic1
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Post by Nomadic1 »

Finished.

Plantation owners aren't that rich. They have two slaves which they treat relatively kindly.
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Post by Thrignar Fraxix »

OMGREVIEW!
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agram
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Post by agram »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review:
Replaced most lights with a smaller radius ones, it was way to bright in the house. Few minor bleeders, floating rug and the closet was floating badly.

Comments A good house.

Rating 8/10
Attachments
TR_i3-521-Ind_Nomadic1_1.esp
(16.99 KiB) Downloaded 69 times
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Thrignar Fraxix
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Post by Thrignar Fraxix »

Approving
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Yeti
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Post by Yeti »

Revoking for re-purposing.

New description: A Velothi farm owned by a modestly well-off unaffiliated (as in not Indoril) Dunmer family. The updated exterior can be found in the most recent [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=323303#323303]M3A3 file[/url].
Last edited by Yeti on Fri Jul 11, 2014 5:39 pm, edited 3 times in total.
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Post by Yeti »

Moving to unavailable until the exterior issues are sorted out.
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Post by Yeti »

Unlocking with a new claim description:

HIGH PRIORITY: This claim includes the two Velothi farm houses of a communal Dunmer farmstead. The updated exterior can be found in the most recent M3A3 file.
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Aeven
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Post by Aeven »

Just a question: where do I find these farms?
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Post by Yeti »

Thirr River Valley 13,-26
-Head of NPCs: [url=http://www.shotn.com/forums/]Skyrim: Home of the Nords[/url]
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Aeven
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Post by Aeven »

Le claim.
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Post by Rats »

grants
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Post by Aeven »

I want to add some small windows to this. Is it okay if those get added to the exterior later?
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Post by Yeti »

Sure.
-Head of NPCs: [url=http://www.shotn.com/forums/]Skyrim: Home of the Nords[/url]
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Aeven
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Post by Aeven »

Done and off to review. Cell A is the northern little house, and B is the other one.
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Post by RyanS »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: TR_i3-521 A:
Ambient/Sunlight/Fog/Illegal to Sleep Here:Ok/Ok/Fixed/UNCHECKED(fixed)
Correct Tileset:Yes
Books:OK
Container Contents:Good
Rotation:Good

BLEEDERS:
-ingred_corkbulb_root_01 into potion
-ingred_ash_yam_01 into shelf

FLOATERS:
-TR_common_shirt_ind_02 over shelf
-TR_common_skirt_ind04 over shelf
-misc_com_wood_knife over table
-all ingred_corkbulb_root_01 over shelf

OTHER CHANGES:
-raised TR_com_sack_2_chpfd31/2 a bit.

TR_i3-521 B:
Ambient/Sunlight/Fog/Illegal to Sleep Here:OK/OK/Fixed/UNCHECKED(fixed)
Correct Tileset:Yes
Books:None
Container Contents:OK
Rotation:Good

BLEEDERS:
-light_de_candle_ivory_01_64 very slightly
-all tr_misc_stn_plate_01 -- rotated to fix as best as possible
-TR_furn_de_p_drawer02 into floor
-active_de_p_bed_16 into floor

FLOATERS:
-TR_common_skirt_ind03 over dresser
-TR_common_shirt_ind_01 over dresser
-TR_common_skirt_ind01 over dresser

OTHER CHANGES:
-added lock to a chest
-bled common_amulet_01 a bit to avoid big caspering

Comments Good job on these interiors! Remember to always double 'F' clothing.

Rating 9/10
Attachments
TR_i3-521-Ind.esp
(9.52 KiB) Downloaded 77 times
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Post by Gnomey »

I took a look at this interior in my capacity as lead developer and to bump this as it is high priority.

One end of a jug of mazte on the bookshelf in cell A was bleeding by a sliver, and the stacked plates on the shelf in cell B were floating a little. Those were the only errors I could find.

As the person who added the exterior buildings, I also fully approve of adding windows to them. I should have done that myself, but simply forgot to.

Edit: ah right. As far as my being a lead developer is concerned, I am of the opinion that this conforms to the Master Plan. Not that I thought it wouldn't.
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TR_i3-521-Ind.esp
(9.3 KiB) Downloaded 49 times
Seneca37
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Post by Seneca37 »

Doing Final Review
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Post by Seneca37 »

Can someone post a link to the file that has these houses in it?
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Post by Gnomey »

The last file in [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=24623]this thread[/url] should be the most recent one.
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Post by Seneca37 »

TESAME: Clean

Fits exterior: No

Notes to Exterior modder:

Small house (A) needs a window (ex_velothi_window_01) on the North Side (center of wall).

Larger house (B) needs 2 windows ( both ex_velothi_window_01). One on the North Side (center of wall). The other one on the west side, just a bit off center, towards the door.

Northmarker set: Yes
Loading errors: No



Review: GRID PATH: Done

Only 1 small change – the paper in building A needed to be raised a bit.


Comments Good job everyone.
Very nice interior.

Rating
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Post by Seneca37 »

Note to Exterior modder:
Small house (A) needs a window (ex_velothi_window_01) on the North Side (center of wall).

Larger house (B) needs 2 windows ( both ex_velothi_window_01). One on the North Side (center of wall). The other one on the west side, just a bit off center, towards the door.

In file TR_IndorilThirr_v.0068, there appears to be a stray door marker in front of these buildings - just a heads up.
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