For those interested in such a thing.
[img]http://i.imgur.com/bG828dkm.jpg[/img]
[img]http://i.imgur.com/NDp2HBPm.jpg[/img]
[img]http://i.imgur.com/KMMBDU8m.jpg[/img]
[img]http://i.imgur.com/yoCDXIHm.jpg[/img]
Full album: [url]http://imgur.com/a/S6JB2#0[/url]
Necrom (HD) Retexture
Moderator: Lead Developers
Glad to see the city is getting some more love; it's the reason I joined the project in the first place.
"You can remove spells from your list in Morrowind. I think it was shift-click, don't quote me on that though." - Cathartis
|[url=http://tinyurl.com/mnbsqv]Forum Rules[/url]
|[url=http://tinyurl.com/mj594z]Moratorium[/url]
| [url=http://tinyurl.com/6msxag]Writing for TR[/url]
|[url=http://tinyurl.com/mnbsqv]Forum Rules[/url]
|[url=http://tinyurl.com/mj594z]Moratorium[/url]
| [url=http://tinyurl.com/6msxag]Writing for TR[/url]
It was needed for a long time now.Glad to see the city is getting some more love; it's the reason I joined the project in the first place.
[url=http://imgur.com/hSKidKz][img]http://i.imgur.com/hSKidKzm.jpg[/img][/url]
[url=http://imgur.com/eptYR2x][img]http://i.imgur.com/eptYR2xm.jpg[/img][/url]
[url=http://imgur.com/bn6q1jl][img]http://i.imgur.com/bn6q1jlm.jpg[/img][/url]
[url=http://imgur.com/74ZWThx][img]http://i.imgur.com/74ZWThxm.jpg[/img][/url]
Full album: [url]http://imgur.com/a/S6JB2#0[/url]
--Mwgek--
- Melchior Dahrk
- Developer
- Posts: 278
- Joined: Fri Nov 28, 2008 2:38 am
- Location: Outer Realms
- Contact:
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- Developer Emeritus
- Posts: 2029
- Joined: Wed Feb 02, 2005 12:20 am
- Location: Kah-nah-duh
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Fantastic work as always!
I'm not too sure about the brick texture on the walls or the white domes though, but I think you nailed the artistic direction for the most part. Any chance we can use these? I imagine we can keep the highest res versions as an optional for those using TR with MGSO, and a slightly downsampled version for our main file.
I'm not too sure about the brick texture on the walls or the white domes though, but I think you nailed the artistic direction for the most part. Any chance we can use these? I imagine we can keep the highest res versions as an optional for those using TR with MGSO, and a slightly downsampled version for our main file.
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
-Hippocrates
No progress lately. Here are the .DDS files. Biggest problems are the UV-maps and the texture path doubles. Fixing this will take a long time.
- Attachments
-
- Necrom.rar
- (4.44 MiB) Downloaded 141 times
--Mwgek--