Dwermer Lantern

Place where approved concepts are developed into in-game assets. (Models & Textures)

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sasquatch2o
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Dwermer Lantern

Post by sasquatch2o »

Thanks for welcoming me back! I've moved the progress on Dwermer Lantern of Blinding to models thread. I'll continue to post my work here. Hopefully I'll manage to finish this thing and you guys will continue to give input.

I was thinking about what will make this thing look more dwermer and decided that having it really sturdy and almost over engineered might do the trick. After imagining how each of these components could be made easily replaceable and how a very high quality dwermer lantern might function I've decided to change the design a bit.

The fixed handle didnt look right. The new handle will be retractable for storage and pulled up on a track to engage swing handle. This is all theoretical of course but hopefully it will make for a more interesting design. I have also changed the front to 3 panes of glass and lower poly, the back remains the same.

[img]http://i.imgur.com/FAnILsC.jpg[/img]

Also, if anyone has tips on how to export this thing into nifskope or or vis versa thatd be great. Hopefully blender is alright. If I make another model I'll probably get 3DS student copy. Keep in mind this is my first model, but criticism is welcome!
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Dormichigan64
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Post by Dormichigan64 »

This is pretty cool. I have no clue how to do ANY of this stuff, absolutely 0, but I just want to mention one thing. Your saying dwermer when it's actually dwemer. Just saying.
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sasquatch2o
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Post by sasquatch2o »

I watched a couple 8 minutes youtube videos and toyed around with blender for maybe 4-5 hours to be able to get this model where it is. You could do the same if you wanted. I see your right about the dwemer thing. The lantern'll need a different name.
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Seneca37
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Post by Seneca37 »

I suggest not making anything move - this is such a small item that handle motion would not really be observable in game. Then there is the whole keyframe issue and tying that into activation. Too much work for a unique item.

I am not an expert yet on Blender - haven't exported in a while. You do have niftools installed, right? And you are using Blender 2.49b. I believe a special window pops up for exporting the nif file - just be sure to select the Morrowind option. Oh and be sure all scaling is removed from the model before exporting.
sasquatch2o
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Post by sasquatch2o »

Right, I was using this to help envision how it might work. For the game will be one static object. Thanks for the tips.
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sasquatch2o
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Post by sasquatch2o »

I haven't had much time to work on this, but have made some progress. Since I get bored quickly I took a break from the modeling and learned to UV and texture. These are WIP and mostly for practice, but this is a pretty good representation of the look I'm going for unless some better ideas are presented. Note the glass was not made not clear, because I dont yet know how.

http://i.imgur.com/6sPPPtP.jpg?1
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rot
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Post by rot »

Looks cool. If you're looking for an example on transparency I remember the furn_dwrv_stove door has transparent glass. Some mods also add transparency to glass weapons IIRC
sasquatch2o
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Post by sasquatch2o »

Spurred by the return of Tyrant, I have decided to upload one of my old WIP for i5_56-Red. This interior continued to develop as I thought of new ideas for quests. The layout here is nearly complete. I'd like another smuggling/secret tunnel from either SCAVE or temple underworks to the exterior. Id also intend to make ladder behind waterfall in lower temple a tele to the grate in floor so there is a hidden entrance/exit to lower area and SCAVE from main temple area.

I have other WIP to be uploaded later, either here or in more appropriate sections should they become unlocked.
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TR_i5-56-Red_sasquatch36.esp
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