Horus Interior Showcase
Moderator: Lead Developers
Horus Interior Showcase
Here it is! It's just a basic Hlaalu home interior, two stories. Nothing too fancy.
Enjoy!
Horus
Enjoy!
Horus
- Attachments
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- Hlaalu Home.ESP
- The cell is under the name "Jarg!", by the way.
- (15.05 KiB) Downloaded 272 times
Firstly, Welcome.
Not a review or interior modder, but I had a quick look over it and the layout and design looks nice.
There are a few problems though, the three desks on the top floor don't have flat tops. You will need to rotate the objects you place on them, so they don't bleed or float as they are currently.
Someone more official should post within the next 24 hours.
Not a review or interior modder, but I had a quick look over it and the layout and design looks nice.
There are a few problems though, the three desks on the top floor don't have flat tops. You will need to rotate the objects you place on them, so they don't bleed or float as they are currently.
Someone more official should post within the next 24 hours.
I'm not a reviewer, but I figured I'd mention a few things. You have a few floaters and some objects that are clipping into your tables. The style of furniture you used in your interior is not 100% flat. You need to rotate objects slightly in order for them to rest properly on the furniture. You may also want to move the desk by the stairs. It just seems a bit odd having a desk there.
Thanks for the critiques! I'll be sure to take a look at the items' rotations on the tables. It's tricky getting those to lay right. And the desk does seem a little out of place now that I look at it. I was honestly just trying to fill the space by the stairs. Any suggestions as to what else I could put there?
- Dormichigan64
- Developer
- Posts: 173
- Joined: Thu Dec 26, 2013 10:27 pm
- Location: Stop trying to see where I live, you creepy bastard! (Kingston, Ontario)
HI, horus!I haven't actually looked at this yet (because I can't), but why not put some containers in that spot? BTW, try double clicking the item you need to rotate and change the rotation via the rotation box thingy at the bottom. Hope that helps (unless you've done it already)!
"When life gives you lemonade, make lemons. And life will be all like 'what??'" - Phil Dunphy's Phil's-osophy
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Shhh, bunny be snoozing. lolcatz
Welcome.
I see that others have given you some tips on your showcase, so I'll hold off reviewing it until those changes have been made. I did notice that your interior is "dirty". I could not find a good working link to TESAME so I am including it below. If you need help using it, just ask.
Below are some additional notes that may be helpful to you.
1. Many MW furniture pieces require "F"ing twice to sit flat on the floor. Always be sure large pieces of furniture (tables/bookshelve/etc..) are lying flat on the floor before placing other objects on top of them. It's sometimes a real pain to fix everything afterwards.
2. When working with furn_de_p furniture, it is helpful to go into wireframe mode ("w"), to see the triangles that make up the piece of furniture. Try to position objects (misc/statics) so that they sit on only 1 (one) triangle of the piece of furniture. Once you have the object over one triangle, press "w" again to return to normal mode and rotate accordingly. Very large objects (i.e. open books, platters) are very difficult to position properly on furn_de_p furniture because they never fit over just one triangle. These items are best placed on floors, beds or shelves
3. Rugs are allowed to bleed into the floor (especially the really thick ones). Items place on a rug are not allowed to bleed into the rug. And items that are partially on a rug, must still have all legs resting on either the rug or the floor. It is highly advisable, for showcases, to have pieces of furniture either totally on a rug or totally off a rug.
4.Sacks MUST bleed slightly into the objects that they are lying on. This gives them a more realistic appearance in game.
Just be aware that we are a bit strict about items bleeding and or floating. Most items should rest perfectly flat against each other (some exceptions are sacks and clothing). In order to check to see if items are sitting flat on each other, left mouse click the item sitting on top of the other item. You will see the selection box (the red/green/blue lines). Where the two items meet, you should see 4 lines that make up a square (usually these are the red and green lines). These 4 lines should appear as dotted or dashed or sometimes they will flicker on and off as you rotate the view. This indicates that the item is sitting perfectly flat on the other item. If the lines are solid then the item, on top, is most likely floating. If the lines are missing, then the item, on top, is most likely bleeding. If some of the lines are missing, then the item, on top, needs to be rotated more.
I see that others have given you some tips on your showcase, so I'll hold off reviewing it until those changes have been made. I did notice that your interior is "dirty". I could not find a good working link to TESAME so I am including it below. If you need help using it, just ask.
Below are some additional notes that may be helpful to you.
1. Many MW furniture pieces require "F"ing twice to sit flat on the floor. Always be sure large pieces of furniture (tables/bookshelve/etc..) are lying flat on the floor before placing other objects on top of them. It's sometimes a real pain to fix everything afterwards.
2. When working with furn_de_p furniture, it is helpful to go into wireframe mode ("w"), to see the triangles that make up the piece of furniture. Try to position objects (misc/statics) so that they sit on only 1 (one) triangle of the piece of furniture. Once you have the object over one triangle, press "w" again to return to normal mode and rotate accordingly. Very large objects (i.e. open books, platters) are very difficult to position properly on furn_de_p furniture because they never fit over just one triangle. These items are best placed on floors, beds or shelves
3. Rugs are allowed to bleed into the floor (especially the really thick ones). Items place on a rug are not allowed to bleed into the rug. And items that are partially on a rug, must still have all legs resting on either the rug or the floor. It is highly advisable, for showcases, to have pieces of furniture either totally on a rug or totally off a rug.
4.Sacks MUST bleed slightly into the objects that they are lying on. This gives them a more realistic appearance in game.
Just be aware that we are a bit strict about items bleeding and or floating. Most items should rest perfectly flat against each other (some exceptions are sacks and clothing). In order to check to see if items are sitting flat on each other, left mouse click the item sitting on top of the other item. You will see the selection box (the red/green/blue lines). Where the two items meet, you should see 4 lines that make up a square (usually these are the red and green lines). These 4 lines should appear as dotted or dashed or sometimes they will flicker on and off as you rotate the view. This indicates that the item is sitting perfectly flat on the other item. If the lines are solid then the item, on top, is most likely floating. If the lines are missing, then the item, on top, is most likely bleeding. If some of the lines are missing, then the item, on top, needs to be rotated more.
- Attachments
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- tesame.zip
- (221.77 KiB) Downloaded 255 times
Alright, here's attempt number 2. I really appreciate all of the tips you guys are offering. I fixed the rotations of the items on the furn_de_p furniture. They should be (hopefully) resting correctly on the furniture now. I took most of the items off of the rugs and made sure that they bled into the ground a little. I'm ready for critiques!
Oh, and I think I "cleaned" my cell, too, seneca37. I had read on the requirements for the showcase that they needed to be clean, but the link to TESAME download was broken, so I didn't know how to do that. I think I figured it all out, though. Let me know!
Oh, and I think I "cleaned" my cell, too, seneca37. I had read on the requirements for the showcase that they needed to be clean, but the link to TESAME download was broken, so I didn't know how to do that. I think I figured it all out, though. Let me know!
- Attachments
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- Clean Hlaalu Home2.esp
- (9.27 KiB) Downloaded 235 times
Alright, round 3. I moved the upstairs to the basement. I also added a window on the eastern side of the house and added a light source there (white). I think I did that correctly, but like always, if I screwed up, please tell me! Other than that, I think I'm pretty set. Have fun
- Attachments
-
- Clean Hlaalu Home3.esp
- (9.33 KiB) Downloaded 241 times
Here is your first official review.
This is a good first attempt at an interior. Do not be daunted by the length of this review or the number of items that need to be fixed. This is typical of most showcases. The main thing we are pointing out is the level of detail that we look at. This will also provide you with good practice with item placement and rotation.
Your grid snapping is good, you have a Northmarker, the light settings are good and I see no style mixing. The amount of clutter is very good, so no need to add anything.
The basic structure of the building is a bit off - typically, the basement would not extend beyond the structure of the ground floor. However, I do not see a need to move it - just try to remember this when you work on other interiors.
You are allowed to bleed some items into their surroundings.
Your placement of the sacks was pretty good, but some of them need to bleed a bit more to look more realistic. The pillows also need to bleed a bit into the bed. Here is a list of the items that need more bleeding, their X,Y,Z location and any additional notes:
com_sack_01 (4418, 3556, 15755) Also add some negative Y rotation.
com_sack_01 (4427, 3515, 15762)
com_sack_02_chpfood3 (4426, 3286, 15836)
com_sack_02_chpfood3 (4458, 3269, 15837)
misc_uni_pillow_01 (4535, 3529, 15551) Bleed into bed
misc_uni_pillow_01 (4600, 3528, 15551) Bleed into bed
furn_de_p_shelf_02 (5089, 3338, 15882) into wall a bit
furn_de_rope_03 (4578, 3502, 15975) into ceiling
We typically do not allow stray light sources (those not attached to a model) within an interior. I know you were trying to simulate sunlight shining in through the window - but don't. What if the player entered this building at night? So, please remove the white light.
Black candles are usually associated with necromancy or tombs. You need to change the light_de_candle_19_64 for the _05_ model. Also it is floating a bit.
When placing food on plates, the rotation of the food should match the rotation of the plate. The ingred_crab_meat_01 needs to be rotated and repositioned.
Sometimes food is too large for a plate. The ingred_hound_meat_01 should be scaled to be a bit smaller so that it fits on the plate better.
You still need some practice with item placement and rotation on the de_p furniture. The following lists the problem along with the item's ID, its location, and any additional notes. Read over the "Furn_De_p Furniture" and "Checking To See If An Item Is Floating Or Bleeding: " sections in the updated guidelines [url]http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=24655[/url] and adjust the position and rotation accordingly.
FLOATERS
furn_de_p_bookshelf_01 (4831, 3574, 15828) ** DO FIRST
light_de_candle_06_64 (4822, 3652, 15893)
misc_com_bottle_01 (4641, 3541, 15821)
misc_de_basket_01 (4826, 3519, 15749)
misc_de_glass_yellow_01 (4818, 3654, 15840)
misc_de_glass_yellow_01 (4835, 3655, 15840)
ingred_bread_01 (4828, 3509, 15759) and bleeding into basket
BLEEDERS
barrel_01_cheapfood20 (4499, 3270, 15782) Into crate
ingred_bread_01 (4826, 3528, 15760) Into other bread and basket
ingred_bread_01 (4830, 3518, 15761) Into other bread and basket
misc_de_glass_yellow_01 (4837, 3642, 15840) Into shelf
active_de_p_bed_15 (4565, 3601, 15526) Into wall and floating a bit - just press "f" again.
furn_de_tapestry_10 (4491, 3682, 15966) Lower a bit – until rope at top is not bleeding
furn_de_tapestry_10 (4734, 3682, 15966) Lower a bit – until rope at top is not bleeding
MINOR FLOAT
light_de_candle_03 (5086, 3301, 15896) Double click to pull up the item window. Set delta Z to 0.01, then use down arrow button to lower until selection box lines are dashed.
light_de_candle_03 (5089, 3369, 15896)
light_de_paper_lantern_01_128 (4622, 3848, 15677)
misc_com_metal_plate_04 (4473, 3875, 15591)
misc_com_metal_plate_05 (4596, 3491, 15807)
misc_com_wood_spoon_01 (4639, 3486, 15805)
misc_de_bowl_01 (4828, 3632, 15890)
misc_de_bowl_01 (4829, 3574, 15889)
misc_de_glass_yellow_01 (4820, 3641, 15840)
common_amulet_02 (4472, 3875, 15591) Rotate in the X dir a bit – will allow a bit of bleeding due to the very irregular shaped bottom.
MINOR BLEED
light_de_candle_17_64 (4563, 3911, 15600) A bit more y rotation
light_de_candle_19_64 (4479, 3532, 15565) Into table
light_de_paper_lantern_01_128 (4575, 3502, 15924) Rope into rope - just needs to be raised a bit
misc_com_metal_plate_05 (4654, 3494, 15806) Into table
misc_com_metal_plate_05 (4825, 3510, 15795) Into shelf
misc_de_foldedcloth00 (4824, 3552, 15794) Into shelf
misc_de_foldedcloth00 (4840, 3572, 15794) Into shelf
misc_de_goblet_02 (4584, 3560, 15811) Into table
misc_de_goblet_02 (4599, 3546, 15811) Into table
misc_de_goblet_06 (4442, 3542, 15560) Into table
misc_de_pot_blue_02 (4521, 3901, 15590) Into drawers
potion_comberry_wine_01 (4444, 3524, 15566) Into table
potion_local_liquor_01 (4425, 3540, 15566) Into table
All-in-all not bad. Most of the issues are small and with a bit of practice you'll be a great asset to the group.
This is a good first attempt at an interior. Do not be daunted by the length of this review or the number of items that need to be fixed. This is typical of most showcases. The main thing we are pointing out is the level of detail that we look at. This will also provide you with good practice with item placement and rotation.
Your grid snapping is good, you have a Northmarker, the light settings are good and I see no style mixing. The amount of clutter is very good, so no need to add anything.
The basic structure of the building is a bit off - typically, the basement would not extend beyond the structure of the ground floor. However, I do not see a need to move it - just try to remember this when you work on other interiors.
You are allowed to bleed some items into their surroundings.
Your placement of the sacks was pretty good, but some of them need to bleed a bit more to look more realistic. The pillows also need to bleed a bit into the bed. Here is a list of the items that need more bleeding, their X,Y,Z location and any additional notes:
com_sack_01 (4418, 3556, 15755) Also add some negative Y rotation.
com_sack_01 (4427, 3515, 15762)
com_sack_02_chpfood3 (4426, 3286, 15836)
com_sack_02_chpfood3 (4458, 3269, 15837)
misc_uni_pillow_01 (4535, 3529, 15551) Bleed into bed
misc_uni_pillow_01 (4600, 3528, 15551) Bleed into bed
furn_de_p_shelf_02 (5089, 3338, 15882) into wall a bit
furn_de_rope_03 (4578, 3502, 15975) into ceiling
We typically do not allow stray light sources (those not attached to a model) within an interior. I know you were trying to simulate sunlight shining in through the window - but don't. What if the player entered this building at night? So, please remove the white light.
Black candles are usually associated with necromancy or tombs. You need to change the light_de_candle_19_64 for the _05_ model. Also it is floating a bit.
When placing food on plates, the rotation of the food should match the rotation of the plate. The ingred_crab_meat_01 needs to be rotated and repositioned.
Sometimes food is too large for a plate. The ingred_hound_meat_01 should be scaled to be a bit smaller so that it fits on the plate better.
You still need some practice with item placement and rotation on the de_p furniture. The following lists the problem along with the item's ID, its location, and any additional notes. Read over the "Furn_De_p Furniture" and "Checking To See If An Item Is Floating Or Bleeding: " sections in the updated guidelines [url]http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=24655[/url] and adjust the position and rotation accordingly.
FLOATERS
furn_de_p_bookshelf_01 (4831, 3574, 15828) ** DO FIRST
light_de_candle_06_64 (4822, 3652, 15893)
misc_com_bottle_01 (4641, 3541, 15821)
misc_de_basket_01 (4826, 3519, 15749)
misc_de_glass_yellow_01 (4818, 3654, 15840)
misc_de_glass_yellow_01 (4835, 3655, 15840)
ingred_bread_01 (4828, 3509, 15759) and bleeding into basket
BLEEDERS
barrel_01_cheapfood20 (4499, 3270, 15782) Into crate
ingred_bread_01 (4826, 3528, 15760) Into other bread and basket
ingred_bread_01 (4830, 3518, 15761) Into other bread and basket
misc_de_glass_yellow_01 (4837, 3642, 15840) Into shelf
active_de_p_bed_15 (4565, 3601, 15526) Into wall and floating a bit - just press "f" again.
furn_de_tapestry_10 (4491, 3682, 15966) Lower a bit – until rope at top is not bleeding
furn_de_tapestry_10 (4734, 3682, 15966) Lower a bit – until rope at top is not bleeding
MINOR FLOAT
light_de_candle_03 (5086, 3301, 15896) Double click to pull up the item window. Set delta Z to 0.01, then use down arrow button to lower until selection box lines are dashed.
light_de_candle_03 (5089, 3369, 15896)
light_de_paper_lantern_01_128 (4622, 3848, 15677)
misc_com_metal_plate_04 (4473, 3875, 15591)
misc_com_metal_plate_05 (4596, 3491, 15807)
misc_com_wood_spoon_01 (4639, 3486, 15805)
misc_de_bowl_01 (4828, 3632, 15890)
misc_de_bowl_01 (4829, 3574, 15889)
misc_de_glass_yellow_01 (4820, 3641, 15840)
common_amulet_02 (4472, 3875, 15591) Rotate in the X dir a bit – will allow a bit of bleeding due to the very irregular shaped bottom.
MINOR BLEED
light_de_candle_17_64 (4563, 3911, 15600) A bit more y rotation
light_de_candle_19_64 (4479, 3532, 15565) Into table
light_de_paper_lantern_01_128 (4575, 3502, 15924) Rope into rope - just needs to be raised a bit
misc_com_metal_plate_05 (4654, 3494, 15806) Into table
misc_com_metal_plate_05 (4825, 3510, 15795) Into shelf
misc_de_foldedcloth00 (4824, 3552, 15794) Into shelf
misc_de_foldedcloth00 (4840, 3572, 15794) Into shelf
misc_de_goblet_02 (4584, 3560, 15811) Into table
misc_de_goblet_02 (4599, 3546, 15811) Into table
misc_de_goblet_06 (4442, 3542, 15560) Into table
misc_de_pot_blue_02 (4521, 3901, 15590) Into drawers
potion_comberry_wine_01 (4444, 3524, 15566) Into table
potion_local_liquor_01 (4425, 3540, 15566) Into table
All-in-all not bad. Most of the issues are small and with a bit of practice you'll be a great asset to the group.
Round 4! Here ya go. Removed that light on the window, fixed the bleeder and floaters, moved the bookshelf so that it IS touching the floor now. Still not sure how I missed that...anyways, everything ought to be in order, now. Enjoy!
- Attachments
-
- Clean Hlaalu Home4.esp
- (9.29 KiB) Downloaded 247 times
Great work. You clearly have a handle on item rotation. There are just a couple of items that need some adjusting, after which, I can recommend you for promotion.
BLEEDING TOO MUCH
com_sack_01 (4418, 3556, 15753) raise this up to 15755.
com_sack_01 (4428, 3510, 15754) bleeding into floor to much, adjust X rotation, and add some Y rotation (354.0 looks good).
FLOATERS
light_de_candle_05_64 (4438, 3898, 15602)
iron_dagger
BLEEDING TOO MUCH
com_sack_01 (4418, 3556, 15753) raise this up to 15755.
com_sack_01 (4428, 3510, 15754) bleeding into floor to much, adjust X rotation, and add some Y rotation (354.0 looks good).
FLOATERS
light_de_candle_05_64 (4438, 3898, 15602)
iron_dagger
Hopefully the last one. Fixed those last errors. Let me know how I did!
- Attachments
-
- Clean Hlaalu Home5.esp
- (9.29 KiB) Downloaded 255 times
-
- Developer
- Posts: 325
- Joined: Tue Jul 15, 2014 1:56 pm
Everyone's a bit impatient when they are first recommended for promotion.
I think it's safe to say you can start claiming interiors.
I think it's safe to say you can start claiming interiors.
Strive not to be a success, but rather to be of value. –Albert Einstein
A creative man is motivated by the desire to achieve, not by the desire to beat others. -Ayn Rand
A creative man is motivated by the desire to achieve, not by the desire to beat others. -Ayn Rand