Claim type: Exterior
Claim ID: TR_5-14-Red (#181)
Faction: Redoran
Claimed by: Nemon
Status: Approved (Progress: 100%)
Location: (-34,9):(-32,6), Size: 12
Files: TR_5-14-Red_Nemon_1.esp; TR_5-14-Red_Swiftoak Woodwarrior_1.esp
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Uld Vraech/Velothi Mountains, wilderness.
Please download the merged map 5, meshes and textures found here: http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=19347 - and work from the esp. Smooth/fix and change landscape if necessary, preferrably not so much at claim borders.
Note that cleaning irrelevant cells may create land tears, so backup your work regularly and often. It is advisable to keep neighboring claim cells while working on your claim IF they are in a acceptable finished state, as to keep static/texture/style consistency in our work. If in doubt, look to earlier finished claims for reference.
The program TESAME is ok for cleaning.
5-14 should continue the snow/icy style of neighboring 5-6, creating a hostile and cold environment. Also, on large flat stretches of land (there aren't that many though), make sure to make a couple of sink holes.
See this pic: http://i.imgur.com/9Q1yh.jpg for reference on what a sinkhole should look like.
Feel free to add ice/snow caves to the icy glaciers in this claim. Daedric/dwemer ruins are ok as well. These are the alpine parts of the Velothi Mountains, much snow is to be expected, covering stuff. Border mountains are supposed to be unscalable by foot.
5-14-Red
Moderator: Lead Developers
See this picture for regional borders, roads and rivers. Some roads are a little "off" in the Uld Vraech part, but the merged map file has the layout we're aiming for.
[url=http://i.imgur.com/4bpa4.jpg][img]http://i.imgur.com/4bpa4s.jpg[/img][/url]
Clicky me...
[url=http://i.imgur.com/4bpa4.jpg][img]http://i.imgur.com/4bpa4s.jpg[/img][/url]
Clicky me...
SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
Nemon wrote:Claimed!
Nemon wrote:Nemon, you dickhead. You should update this soon.
Reclaimed! This will be a boring ass claim with absolutely no visual awesomery, ambitions or love. It will be so bad your grandkids will talk about how bad it became.Nemon wrote:Meh, I'll leave this in unclaimed - finishing mass effect took longer than I imagined.
SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
Done!
Icy claim finished, note that some of the meshes to the north west are to border match with Swiftoak's claim. We'll fix it properly in a merge.
Interiors:
(-32, 6): Cave. Nothing nice happens here.
(-33, 7): Ice cavern. Stay away, bad stuff happens.
(-32, 7): Caveish. Lollipops and death awaits.
(-32, 8): Daedric ruin in the ice. Perhaps a location for an unexpected friendly traveler to appear in one of the inner chambers?
(-33, 9): Ice cavern. Also not pleasant.
File uploaded.
Icy claim finished, note that some of the meshes to the north west are to border match with Swiftoak's claim. We'll fix it properly in a merge.
Interiors:
(-32, 6): Cave. Nothing nice happens here.
(-33, 7): Ice cavern. Stay away, bad stuff happens.
(-32, 7): Caveish. Lollipops and death awaits.
(-32, 8): Daedric ruin in the ice. Perhaps a location for an unexpected friendly traveler to appear in one of the inner chambers?
(-33, 9): Ice cavern. Also not pleasant.
File uploaded.
SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
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Fixed to replace scripted instances of mortag glacier. IMO this mesh is too regognizeable and has a high polycount, so if we want icebergs, we should eventually phase them out with our own meshes later on. This can be worried about later.
Uploaded fix at top, use my file (for reviewing ofc).
Uploaded fix at top, use my file (for reviewing ofc).
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
-Hippocrates