Akamora Missing Nifs? Help Desperately Needed

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Cooley
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Joined: Fri Sep 05, 2014 1:11 am
Location: Ottawa, On

Akamora Missing Nifs? Help Desperately Needed

Post by Cooley »

Hello there, I realize a lot of laymen must walk in here and post threads about missing models as a result of not installing TR_Data.bsa in to the INI.

I can assure you, this is not the case:

Code: Select all

Archive 0=Tribunal.bsa
Archive 1=Bloodmoon.bsa
Archive 2=TR_Data.bsa
Archive 3=Flora Glow.bsa
[Weather Snow]
Sky Sunrise Color=106,091,091
Sky Day Color=153,158,166
When I try fast traveling to the cell "Akamora, Guild of Mages," I see this missing furniture mesh:



Really hope someone can help me with this.
The only other modification is the most recent MGSO suite.
Until attempting to travel to Akamora, Guild of Mages, I have had no issues.

I assume this is a TR issue, as it occurs in a TR Cell, but I have no idea why.

Really looking forward to figuring this out, the new update looks amazing and I'm very anxious to continue playing!
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Telvayn
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Posts: 33
Joined: Tue Jan 28, 2014 11:08 am

Post by Telvayn »

This is a well-known error in the MGSO. Go into your Morrowind folder and delete the Morrowind\Meshes\f\Furn_De_Table_03.NIF file.
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Dragon32
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Posts: 111
Joined: Sun Apr 06, 2008 1:46 pm

Post by Dragon32 »

Good thread over on Bethsoft: [url=http://forums.bethsoft.com/topic/1504990-relz-morrowind-overhaul-sounds-graphics-30-thread-5/][RELz] Morrowind Overhaul - Sounds & Graphics 3.0[/url]

If nothing else grab "MGSO v 3.0 Temporary Patch 5" and "Spirit's MGSO Daedric Armor Fixes"

john.moonsugar's patch will fix the table issue (and some others)
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