Actual Dwemer Cities
Moderators: Haplo, Lead Developers
- Dormichigan64
- Developer
- Posts: 173
- Joined: Thu Dec 26, 2013 10:27 pm
- Location: Stop trying to see where I live, you creepy bastard! (Kingston, Ontario)
Actual Dwemer Cities
I'm creating a mod to overhaul Arkngthand and Dagoth Ur, and add a bunch of ruins, too. Since Dagoth Ur was the capital of the dwemer, it should be larger and more grand with a throne room etc. Anyone in? (I will be needing some help with the path grid because I'm not very good.)
"When life gives you lemonade, make lemons. And life will be all like 'what??'" - Phil Dunphy's Phil's-osophy
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Shhh, bunny be snoozing. lolcatz
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(-.-)
(>_<)
Shhh, bunny be snoozing. lolcatz
- Dormichigan64
- Developer
- Posts: 173
- Joined: Thu Dec 26, 2013 10:27 pm
- Location: Stop trying to see where I live, you creepy bastard! (Kingston, Ontario)
Yes I have, but that's only for Odrosal, Vemynal, and Dagoth Ur. I'm intending to recreate Arkngthand as well, and I'm not just making them bigger and cooler, I'm turning them into places where dwarves would actually want to live. And I'm adding more ruins too. In fact, I'm working on a dwemer city mod right now that I just noticed would fit very nicely in with the project.
"When life gives you lemonade, make lemons. And life will be all like 'what??'" - Phil Dunphy's Phil's-osophy
(\_/)
(-.-)
(>_<)
Shhh, bunny be snoozing. lolcatz
(\_/)
(-.-)
(>_<)
Shhh, bunny be snoozing. lolcatz