Claim type: Interior
Claim ID: TR_i5-80-Red (#2662)
Faction: Redoran
Parent claim: TR_5-4-Red (#171)
Claimed by: RyanS
Status: Reviewing (Progress: 100%)
Location: 1:(-1757, -296):0
Files: TR_i5-80-Red_RyanS_1.esp; TR_i5-80-Red_RyanS_2.esp
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(-14, -2) Dwemer ruin. Medium-sized.
i5-80-Red
Moderators: Seneca37, Andres Indoril, Lead Developers
TESAME: Clean
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: TR_i5-80-Red-1
-Rotated Northmarker to match the exterior
-light_dwrv_neonbroke00 is caspering/ghosting
-in_dwrv_door_static00 bleeding into floor
-furn_dwrv_bed00 bleeding into cabinet, although I see that the opposite frames of the bed are smashed into the adjacent wall which give this little area a thrashed look.
-TR_in_dwrv_hall_wall1_01 needed rotating
-in_dwrv_wall00 scaled to 1.01 so they wouldn't flicker with the rest of the walls.
-Gave steel shardblade 505/750 health to show age and use
-Gave lockpicks much lower uses instead of 25/25
-Gave Chitin longsword on skeleton 120/650 health
-Gave TR_dwarven dagger 590/930 health
-Raised lock level of Ornate dwemer chest from 38 to 55
-Gave Dwemer greaves 40/200 health
-Rotated furn_dwrv_stool00 slightly
-neon lights bleeding slightly into tubing in central bottom area
-Assigned dwemer key and lock level 75 to the cell loading door.
TR_i5-80-Red-2
-Added lock level 15 to dwemer coin chest
-TR_furn_dwrv_brrl_ring bleeding into other ring
-One of the doors had TR_furn_com_p_bkend as a key
-Made the other set of doors require the custom key to unlock; kept same lock level
-Dwemer boots bleeding into shelf
-Changed the lock level for doors in smaller room to be 90 instead of 20. Too many gems in this room to have a level that low.
Comments
Well done dwemer ruin, RyanS. It could do with more clutter and less empty dwemer barrels, though. However, I left it as is because other explorers have come through here obviously and those who survived most likely took all the loot they could escape with, thus explaining the empty kegs.
Ready for second review.
[url=http://i.imgur.com/qTapgqo.jpg]TR_in_dwrv_hall_wall1_01[/url] has terrible UV mapping which needs to be fixed.
Rating
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: TR_i5-80-Red-1
-Rotated Northmarker to match the exterior
-light_dwrv_neonbroke00 is caspering/ghosting
-in_dwrv_door_static00 bleeding into floor
-furn_dwrv_bed00 bleeding into cabinet, although I see that the opposite frames of the bed are smashed into the adjacent wall which give this little area a thrashed look.
-TR_in_dwrv_hall_wall1_01 needed rotating
-in_dwrv_wall00 scaled to 1.01 so they wouldn't flicker with the rest of the walls.
-Gave steel shardblade 505/750 health to show age and use
-Gave lockpicks much lower uses instead of 25/25
-Gave Chitin longsword on skeleton 120/650 health
-Gave TR_dwarven dagger 590/930 health
-Raised lock level of Ornate dwemer chest from 38 to 55
-Gave Dwemer greaves 40/200 health
-Rotated furn_dwrv_stool00 slightly
-neon lights bleeding slightly into tubing in central bottom area
-Assigned dwemer key and lock level 75 to the cell loading door.
TR_i5-80-Red-2
-Added lock level 15 to dwemer coin chest
-TR_furn_dwrv_brrl_ring bleeding into other ring
-One of the doors had TR_furn_com_p_bkend as a key
-Made the other set of doors require the custom key to unlock; kept same lock level
-Dwemer boots bleeding into shelf
-Changed the lock level for doors in smaller room to be 90 instead of 20. Too many gems in this room to have a level that low.
Comments
Well done dwemer ruin, RyanS. It could do with more clutter and less empty dwemer barrels, though. However, I left it as is because other explorers have come through here obviously and those who survived most likely took all the loot they could escape with, thus explaining the empty kegs.
Ready for second review.
[url=http://i.imgur.com/qTapgqo.jpg]TR_in_dwrv_hall_wall1_01[/url] has terrible UV mapping which needs to be fixed.
Rating
- Attachments
-
- Clean TR_i5-80-Red_RyanS.esp
- Reviewed
- (30.96 KiB) Downloaded 106 times
[url=http://www.project-tamriel.com/]Project Tamriel[/url]
"If one is to understand the arcane arts, one must study all its aspects, not just the dogmatic narrow view of the Mages Guild."
"If one is to understand the arcane arts, one must study all its aspects, not just the dogmatic narrow view of the Mages Guild."