Topics of Tamriel

Place to discuss history, story, character development, questlines for factions and other specifics.

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Ironed Maidens
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Topics of Tamriel

Post by Ironed Maidens »

Herein will be a list of random dialogue to add flavor, context, lore, meaning, and life to the world of Tamriel Rebuilt.
[spoiler]
Slavery Topics:

Latest Rumors: The slave trade is still strong here in Morrowind. Some say that the Dunmer were the first to enslave any other race. They used to round up humans, their pale complexions becoming soot-stained from the unforgiving weather and terrain. The Empire says slavery is bad, but if you ask them how they built their capital city in Cyrodiil, scowling eyes and hushed murmurs are the only answer you'll get. There are very few, if any, human slaves in Tamriel anymore. Seems that when Morrowind was annex by the Empire the human slaves were all freed. The Khajiit and Argonians had a less bright outcome, however.

Latest Rumors: By theistic law, the Dunmer believe they retain the right to own slaves. Culturally, they are used as servants and chattel. Economically, they are used as a means to exchange gold or goods. Morally, the Dunmer could care less.

Latest Rumors: Some tribal chiefs in Skyrim still use slavery as a form of status, but since the people they own are given small portions of land or meager wages, they are considered servants. Whether they serve willingly or not is another question. They are usually garbed in plain clothes with trinkets pinned to them to symbolize which reach they serve or what land they come from. I've heard of a few High Elves in servitude in Skyrim. Never seen it myself, but one can only think that the Altmer either didn't go so easily, or they are there for a different reason.

Little Advice: Have you ever seen a slave bracer? Just the image of one can move some mer into submission. I hear they're cold, tight, and they drain the wearer of all magic, so escape is futile. There's been more than a few would-be escapees who've been axed down for trying to run on foot. Some do make it, however, and if they ever make it back home... they usually bring with them a disdain or hatred of Morrowind and the people who live here.

Little Advice: Trying to go around freeing slaves? It's a noble gesture, but there are too many whose pockets you'd be thinning out if you did that. Better have friends in high places, or a death wish, if you plan on trying to abolish slavery further south.

Little Advice: No one likes an abolitionist in these parts. Some Dres will hang the n'wah out by the slave pits for all the fur and scales to gawk at for a few days. I've seen some people let go alive, but not without collateral for the slaver kingpins.

Little Advice: There's a small group of people who believe in diminishing the slavery laws here in Morrowind. Can't say they're wrong, but can't say they're right either. Rumor has it that one of the founders of the group is an ex-Telvanni. Hah, could you imagine?

Little Advice: To own a slave is both an entitlement of ancestry and a symbol of dominance. Some slaves are used to do menial housekeeping, some mine for minerals deep within Nirn's skin, some are used for trade only. In parts of Morrowind, some may be used as brides, or even worse, purely sexual assets. Not sure who'd want to pay for that, but I'm sure where there's money to be made there are willing peoples.

Slavery: It's a concept that is hard for some to understand, and harder still for most to accept. There are those who take the testament-given right as a sign to be belligerent and greedy, and that can understandably make most people view Dunmer as savage, unjust, and primal. But if you grew up hunting around for fertile farmland, and your father grew up hunting for fertile farmland, and his father grew up watching his father and his father's father do the same...and one day someone told you you cannot hunt for fertile farmland anymore; what would you think?

Slavery: It's a custom. It's a right. It's a privilege. An honor, even. Only fools would abuse the ones who mercilessly tend to their own home. A true Temple devout would treat a slave just as they would treat the harvest the slave gives them; with respect and gratitude. No need to go around kissing the tail of every slave you have, but it's not within heritage to treat them like worthless bags of meat and bone.

Slavery: Useless, the lot of them. Work one to the very core of their essence, break them down, get all you can out of them, then throw that one out and get two more with the money the first one made you. They ain't got any better lives in the plague-ridden swamps or the ruin-riddled deserts they come from anyway, so they should show their homage in the only way they can for the life we so graciously give them. Which is hard work, and most importantly, not complaining.

Slavery: Men and mer alike have had slaves since the dawn of the First Era. They have been used to build, tend crops, mine ores, manufacture items from bottles and baskets to armor and weapons, and service house and hearth. In some cases, cultural assimilation has been noted between dominant nations and the races they have enslaved. In some smaller Khajiit clans in north-western Elsweyr that were continuously preyed upon and enslaved by Valenwood slavers, it was recorded that they began adorning their heads with feathers and branding their backs and arms with designs akin to the tattoos some slaver caravans were covered in. Whether through a means of trying to look more like their captors in fear of them, or because they took actual interest in the culture, is up for debate.

Slavery: The Empire said it's dangerous to keep slaves because it could eventually cause civil unrest between nations, and because it's not moral. I've yet to see any armies march up from Argonia or Elsweyr, and I've yet to see anyone struck down by the merciful hands of the Tribunal for owning a slave.

Slavery: It's a lucrative market and a back-stabbing environment. I don't think I could trust someone who goes around herding people up like cattle for a living. You can tell that some of the slavers have those lusting eyes, too. Like they live for the rush of feeling more powerful than someone else. I guess warriors look for that same fix, too, but battling for blood and glory is a bit more acceptable.

Slavery: Have you ever been inside a slave pod? Smells awful. In older times, the slaves used to be rounded up after a fresh trip over the borders into large tents decorated in shalk shells or bits of river strider carcass. The slave watchers would paint the shells vivid colors and they would correlate with which pit the slaves were to be shoved into that day. Blues and greens meant pits that were given tiny portions of food and water. Reds and orange and black meant the slaves were going into pits that were not given anything at all. Some say they had to stop herding the slaves into pits like that because there were cases of cannibalism so they were loosing potential profit. All speculation and word-of-mouth, of course.

Slavery: This one is no slave, but has heard of many who are not so fortunate. Fresh from the shell, some are taken and raised to know only slave life. It hurts to think of things such as this, for Morrowind is a beautiful place with many hills to freely run to the tops of. For some of the scale, there is no hope. For this one, there is great thanks to the Empire's laws trying to protect it and its marsh-clan.

Slavery: Khajiit knows of the hardships and the word-speak of these lands. So why is Khajiit here? Why are any living now here? Perhaps if Khajiit were dead, and you were dead as well %PCClass, we would both not be so knowing of these things that happen here? Does it make difference to you or Khajiit standing here with you that slaves are here? Maybe some are clan-brother and sister. Maybe some would have killed Khajiit and you if they were not forced to wear iron rock hands. Perhaps the milk runs into the sea sometimes for reasons this Khajiit cannot explain.

Legion Topics:

Latest Rumors: There are whispers going around the council halls that someone is trying to contract the Thieves Guild to do a little assessment of security over in Old Ebonheart.

Little Advice: Join the Legion. Get a strong backbone, see different parts of the world, let your comrades become your brothers, and find love time and time again in every city you visit. It's a life of wonder and excitement. Some get too old for the field and have to sit behind desks doing paperwork for this and that. You can tell they never wanted to trade their steel for a quill.

Little Advice: Pledging yourself to the Empire in Cyrodiil is done through a ceremony involving majestic silk cloths being draped over your head while holding a silver claymore forged specifically for the initiation. You get a real sense of power and devotion while reciting the Emperor's Oath as people gather around and applaud you, and the members of the Legion beat their swords on their shields in a magnificent rhythm that signifies the unity of the Empire. Here in Morrowind, it's a bit different. But the Empire is stretched so thinly out in these parts, if you've got two eyes and two hands you just agree to serving the Emperor and that's it. It's sad, really.

Little Advice: Scandals involving Legion members and House guards used to be a bit of a problem, though things have seemed to calm down a bit, especially near the Almalexia border. It would be wise to keep your own agenda quiet from either party.

Little Secret: Nine Divines. Eight of whom are considered “True Divinesâ€Â￾. The ninth? Talos himself. Unifying all of Tamriel is no small feat, but to become a god? Truly inspiring.

Little Secret: The Legion is made up of numerous people from all walks of life and of all different races. It's no surprise some towns and forts are known for their questionable practices of “Imperial lawâ€Â￾.

Little Secret: The Legion, f'lah, all of them. My ancestors built this land up from a deserted pile of sticks and Guar to the hospitable town you see here now. And then the Empire comes marching in, wanting nothing more than to take over the ways of old and turn it into a power symbol. Maybe Morrowind doesn't have the most peaceful history, but I'd rather have died fending off the Legion than be under their eyes and noses at all times. [/spoiler]
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Gnomey
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Post by Gnomey »

"Some say that the Dunmer were the first to enslave any other race."

This line is fine, in and of itself, but I'm not sure who would say that. Altmer have a long history of enslaving 'lesser' races, and probably did so long before Veloth left the Summerset Isles. I would think that would be fairly common knowledge on Tamriel. There may also be other instances of pre-Velothi slavery I can't think of at the moment; after all, Molag Bal was around before Veloth, and he is basically the prince of enslavement. Not that it is impossible for the Chimer to have been the first, going by what I know; I just find it unlikely.

"The Empire says slavery is bad, but if you ask them how they built their capital city in Cyrodiil, scowling eyes and hushed murmurs are the only answer you'll get."

Well, yes, that is a possible answer, but only because the ancestors of the Imperials were likely the slaves who built that capital. It was originally built by the Ayleids, who had enslaved the proto-Imperial Nedic peoples, who revolted to form the first empire. That is probably the main reason why the Empire bans slavery in the first place. And that happened over 4000 years ago. Comparatively, Rome was built roughly 2700 years ago, and Uruk, a candidate for the world's oldest city, was apparently built around 6000 years ago.

"Seems that when Morrowind was annex by the Empire the human slaves were all freed."

Morrowind was not really annexed by the Empire, as such. But I suppose it works as a biased statement. More to the point, though, while some human slaves may have been freed upon the signing of the Armistice, that would have probably only been a one-off thing because you do still see human slaves in Morrowind. They're just very rare, and that's mainly because it's hard to enslave them by legal means. I frankly think that a mass freeing of slaves would have been unlikely, though. The Armistice was a hard enough sell to the people of Morrowind without adding a largely symbolic but highly offensive measure of a mass emancipation.

"Pledging yourself to the Empire in Cyrodiil is done through a ceremony involving majestic silk cloths being draped over your head while holding a silver claymore forged specifically for the initiation. You get a real sense of power and devotion while reciting the Emperor's Oath as people gather around and applaud you, and the members of the Legion beat their swords on their shields in a magnificent rhythm that signifies the unity of the Empire. Here in Morrowind, it's a bit different. But the Empire is stretched so thinly out in these parts, if you've got two eyes and two hands you just agree to serving the Emperor and that's it. It's sad, really."

If by 'pledging yourself to the Empire' you mean 'joining the legion', this strikes me as highly impractical. The legion is the Empire's army, not their elite guard. They are already provided with standardized (and relatively fancy) gear, rations, and a stable income, as well as -- if I remember correctly -- some form of social security. That's already a huge investment. A ceremonial sword made of precious metal for a single occasion for every recruit strikes me as rather overdoing it. Perhaps this could be reworded to sound like a rumour? "I heard that when you join the legion back in Cyrodiil, such-and-such happens. All I got when I signed up here in Morrowind was some shoddy gear and bad food."

"Maybe Morrowind doesn't have the most peaceful history, but I'd rather have died fending off the Legion than be under their eyes and noses at all times."

Actually, by most accounts, ever since the Tribunal came to power Morrowind has been incredibly peaceful. Outstandingly so by real-world standards. I think they've had about four wars in as many millennia, and all except arguably the Arnesian war (started when the world was under the influence of the Staff of Chaos or however the story of the first two games went) were initiated by the other party in the conflict. Small wonder that House Redoran is the weakest House.

Those points aside, the dialogue seems pretty reasonable. I would appreciate it, though, if you added who is supposed to say which line (Dunmer, non-Dunmer, etc.) Especially in the case of the replies to the slavery topic, it is important that differing opinions don't overlap. It would be odd to discuss slavery with a Dunmer once and get a viewpoint that is fairly sympathetic to the slaves, and then discuss the topic again with the same Dunmer and get a viewpoint that slaves should be treated like dirt as a matter of principal.

I think it would be easier to judge the dialogue with that information.
Ironed Maidens
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Post by Ironed Maidens »

Hi gnomey! Thanks for the review, I'll fix them up. I was going for an overly-grandeure type setting for the joining of the legion in Cyrodiil. I think i'm just going by the PGE description of the IC. I'll also add what race says what!
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Post by rot »

Nice dialogue. +1 on needing speaker conditions because many entries seem too pointed to be generic - race alone isn't much, but race + location (&/or class) may cut it. Beyond that fortunately NPCs who get custom dialogue showing counter-current opinions most often come with "nolore", meaning generic entries are filtered for them.

IIRC "f'lah" isn't really an insult, rather impolite but closer to chum/squire, and less exclusive than "outlander" at any rate
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Post by Ironed Maidens »


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Rats
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Post by Rats »

the first three slavery topics should be under "Morrowind lore" instead of "Latest Rumors". overall good job, with proper conditioning these'll work great.
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Post by Ironed Maidens »

Oh, daaayum, forgot about that filter. 'Morrowind Lore'... I will get them moved over to there, and I will add more topics for religion and then I will add some to Morrowind Lore. Any suggestions of topics you guys would like to see covered/touched on/expanded upon?
Ironed Maidens
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Post by Ironed Maidens »

Hello, friends! I have gotten a few more topics crammed in. As always, I'm working diligently and appreciate any feedback.

[spoiler]Topics of Tamriel

Herein will be a list of random dialogue to add flavor, context, lore, meaning, and life to the world of Tamriel Rebuilt.

Slavery Topics:

Latest Rumors: The slave trade is still strong here in Morrowind. Some say that the Dunmer were the first to enslave any other race. They used to round up humans, their pale complexions becoming soot-stained from the unforgiving weather and terrain. The Empire says slavery is bad, but if you ask them how they built their capital city in Cyrodiil, scowling eyes and hushed murmurs are the only answer you'll get. There are very few, if any, human slaves in Tamriel anymore. Seems that when Morrowind was osculated by the Empire the human slaves were all freed. The Khajiit and Argonians had a less bright outcome, however.

Latest Rumors: By theistic law, the Dunmer believe they retain the right to own slaves. Culturally, they are used as servants and chattel. Economically, they are used as a means to exchange gold or goods. Morally, the Dunmer could care less.

Latest Rumors: Some tribal chiefs in Skyrim still use slavery as a form of status, but since the people they own are given small portions of land or meager wages, they are considered servants. Whether they serve willingly or not is another question. They are usually garbed in plain clothes with trinkets pinned to them to symbolize which reach they serve or what land they come from. I've heard of a few High Elves in servitude in Skyrim. Never seen it myself, but one can only think that the Altmer either didn't go so easily, or they are there for a different reason.

Little Advice: Have you ever seen a slave bracer? Just the image of one can move some mer into submission. I hear they're cold, tight, and they drain the wearer of all Magick, so escape is futile. There's been more than a few would-be escapees who've been axed down for trying to run on foot. Some do make it, however, and if they ever make it back home...they usually bring with them a disdain or hatred of Morrowind and the people who live here.

Little Advice: Trying to go around freeing slaves? It's a noble gesture, but there are too many whose pockets you'd be thinning out if you did that. Better have friends in high places, or a death wish, if you plan on trying to abolish slavery further south.

Little Advice: No one likes an abolitionist in these parts. Some Dres will hang the n'wah out by the slave pits for all the fur and scales to gawk at for a few days. I've seen some people let go alive, but not without collateral for the slaver kingpins.

Little Advice: There's a small group of people who believe in diminishing the slavery laws here in Morrowind. Can't say they're wrong, but can't say they're right either. Rumor has it that one of the founders of the group is an ex-Telvanni. Hah, could you imagine?

Little Advice: To own a slave is both an entitlement of ancestry and a symbol of dominance. Some slaves are used to do menial housekeeping, some mine for minerals deep within Nirn's skin, some are used for trade only. In parts of Morrowind, some may be used as brides, or even worse, purely sexual assets. Not sure who'd want to pay for that, but I'm sure where there's willing people, there's someone looking to make money.

Slavery: It's a concept that is hard for some to understand, and harder still for most to accept. There are those who take the testament-given right as a sign to be belligerent and greedy, and that can understandably make most people view Dunmer as savage, unjust, and primal. But if you grew up hunting around for fertile farmland, and your father grew up hunting for fertile farmland, and his father grew up watching his father and his father's father do the same...and one day someone told you you cannot hunt for fertile farmland anymore; what would you think?

Slavery: It's a custom. It's a right. It's a privilege. An honor, even. Only fools would abuse the ones who mercilessly tend to their own home. A true Temple devout would treat a slave just as they would treat the harvest the slave gives them; with respect and gratitude. No need to go around kissing the tail of every slave you have, but it's not within heritage to treat them like worthless bags of meat and bone.

Slavery: Useless, the lot of them. Work one to the very core of their essence, break them down, get all you can out of them, then throw that one out and get two more with the money the first one made you. They ain't got any better lives in the plague-ridden swamps or the ruin-riddled deserts they come from anyway, so they should show their homage in the only way they can for the life we so graciously give them. Which is hard work, and most importantly, not complaining.

Slavery: Men and mer alike have had slaves since the dawn of the First Era. They have been used to build, tend crops, mine ores, manufacture items from bottles and baskets to armor and weapons, and service house and hearth. In some cases, cultural assimilation has been noted between dominant nations and the races they have enslaved. In some smaller Khajiit clans in north-western Elsweyr that were continuously preyed upon and enslaved by Valenwood slavers, it was recorded that they began adorning their heads with feathers and branding their backs and arms with designs akin to the tattoos some slaver caravans were covered in. Whether through a means of trying to look more like their captors in fear of them, or because they took actual interest in the culture, is up for debate.

Slavery: The Empire said it's dangerous to keep slaves because it could eventually cause civil unrest between nations, and because it's not moral. I've yet to see any armies march up from Argonia or Elsweyr, and I've yet to see anyone struck down by the merciful hands of the Tribunal for owning a slave.

Slavery: It's a lucrative market and a back-stabbing environment. I don't think I could trust someone who goes around herding people up like cattle for a living. You can tell that some of the slavers have those lusting eyes, too. Like they live for the rush of feeling more powerful than someone else. I guess warriors look for that same fix, too, but battling for blood and glory is a bit more acceptable.

Slavery: Have you ever been inside a slave pod? Smells awful. In older times, the slaves used to be rounded up after a fresh trip over the borders into large tents decorated in shalk shells or bits of river strider carcass. The slave watchers would paint the shells vivid colors and they would correlate with which pit the slaves were to be shoved into that day. Blues and greens meant pits that were given tiny portions of food and water. Reds and orange and black meant the slaves were going into pits that were not given anything at all. Some say they had to stop herding the slaves into pits like that because there were cases of cannibalism so they were loosing potential profit. All speculation and word-of-mouth, of course.

Slavery: This one is no slave, but has heard of many who are not so fortunate. Fresh from the shell, some are taken and raised to know only slave life. It hurts to think of things such as this, for Morrowind is a beautiful place with many hills to freely run to the tops of. For some of the scale, there is no hope. For this one, there is great thanks to the Empire's laws trying to protect it and its marsh-clan.

Slavery: Khajiit knows of the hardships and the word-speak of these lands. So why is Khajiit here? Why are any living now here? Perhaps if Khajiit were dead, and you were dead as well %PCClass, we would both not be so knowing of these things that happen here? Does it make difference to you or Khajiit standing here with you that slaves are here? Maybe some are clan-brother and sister. Maybe some would have killed Khajiit and you if they were not forced to wear iron rock hands. Perhaps the milk runs into the sea sometimes for reasons this Khajiit cannot explain.

Legion Topics:

Latest Rumors: There are whispers going around the council halls that someone is trying to contract the Thieve's Guild to do a little assessment of security over in Old Ebonheart.

Little Advice: Join the Legion. Get a strong backbone, see different parts of the world, let your comrades become your brothers, and find love time and time again in every city you visit. It's a life of wonder and excitement. Some get too old for the field and have to sit behind desks doing paperwork for this and that. You can tell they never wanted to trade their steel for a quill.

Little Advice: Pledging yourself to the Empire in Cyrodiil is done through a ceremony involving majestic silk cloths being draped over your head while holding a silver claymore dressed with tassels representing each section of the Imperial City, specifically for the initiation. You get a real sense of power and devotion while reciting the Emperor's Oath as people gather around and applaud you, and the members of the Legion beat their swords on their shields in a magnificent rhythm that signifies the unity of the Empire. Here in Morrowind, it's a bit different. But the Empire is stretched so thinly out in these parts, if you've got two eyes and two hands you just agree to serving the Emperor and that's it. It's sad, really.

Little Advice: Scandals involving Legion members and House guards used to be a bit of a problem, though things have seemed to calm down a bit, especially near the Almalexia border. It would be wise to keep your own agenda quiet from either party though, if you're not entire devoted to one or the other.

Little Secret: Nine Divines. Eight of whom are considered “True Divinesâ€Â￾. The ninth? Talos himself. Unifying all of Tamriel is no small feat, but to become a god? Truly inspiring.

Little Secret: The Legion is made up of numerous people from all walks of life and of all different races. It's no surprise some towns and forts are known for their questionable practices of “Imperial lawâ€Â￾.

Little Secret: The Legion, scrib scum, all of them. My ancestors built this land up from a deserted pile of sticks and Guar to the hospitable town you see here now. And then the Empire comes marching in, wanting nothing more than to take over the ways of old and turn it into a power symbol. Morrowind was already a peaceful place, but I'd rather have died fending off the Legion than be under their eyes and noses at all times.

Little Secret: Though there are many different cultures in Cyrodiil, there are also many different breeds of Imperials. They say Nibenese make the solders, Colovians make the better sailors, and the Nedic-Cyrods make the better artists. All of the talents of each culture can be seen within the Legion, and it is worthwhile to mention that the unification of the continent was; and still is; a long, bloody battle filled with talented men and women.

Religion:

Little Secret: A house of mirrors, four corners to uphold it, with each mirror becoming more and more twisted as you mingle through the halls, deeper into the House of Troubles. The lost souls are lured in by illusions of Magnificence and Pride, and then they are tortured in numerous ways. If they are lucky, they get ripped to shreds by claws and talons. Most end up stuck in a psychiatric prison of decay and solitude.

Little Secret: What does it mean to be an Indoril, you ask? Ha, a lithe statement. Some Houses and Keeps like to show honor by force, or by blood, or by oath. House Indoril does all of the above, while keeping an aristocratic whim and a judgmental, yet guiding, structure. There is a reason we are Beloved of the Saints and Three, and we intend to keep it that way until the very sea itself comes and swallows our temples and our shrines and our hearths whole.

Little Secret: Only through rigorous devotion and love can one find exactly what happiness and sorrow is. The Imperial Cult is there to let all wanderers know that they are not alone, and they are always watched for.

Little Secret: Beyond what we can see in front of us, there is a vast chasm of influences. Some comes from the light, some from the dark, some blend together and make it hard to tell which is which. Many men and mer have looked tirelessly for the answers to Nirn, and have only found it lingering on their last breath.

Little Secret: Money can buy anything. I wonder, how much money does the Tribunal really have? Can you really buy faith, though?

Little Secret: They say Lie Rock, anon Baar Dau, is destined to one day fall. Foolish, yet realistic. Those humbled by the grace of the Tribunal to let us live in such times are those who find solace in knowing that death serves only to bring you down the star-path to home. To Velothi, to the Kingdom of Dreamsleeve. The end and the beginning.

Little Secret: Scriptures have been written over thousands of times, teaching thousands of lessons, to thousands of years' worth of people. What I wouldn't give to be at the Hall of Wisdom in Vivec, surrounded by tomes and scrolls and epitaphs towering up to the ceiling, each page a new insight into the sanctifies of faith.

Little Secret: You can feel the power of the Nine on the wind across your back. Or in the rain drops that bleat across your face. Even in the grass that cushions your feet on journeys all around the world. All that surrounds you is mastery, mysticism, and matrimony between mortal and infinite. I live every day accepting these miracles, and giving thanks for the opportunity to witness them.

Little Secret: May Kynareth guide my arrows into the hearts of my foes, and may she lift their spirits on the winds and carry them to a better home.

Little Secret: May my soul burn with the passion of Akatosh, allowing me to overcome any obstacle that dares to protrude upon me, and may my time on this plane be filled with grace and servitude.

Little Secret: May Arkay levee the waters of Oblivion, so that my thirst for wonder and knowledge may never be quenched.

Little Secret: May Dibella fortify my mantra with the passion of matters of the heart, and may my head rest every night on silks made from her beauty and her intimacy.

Little Secret: May Julianos balance my patience and my rambunctiousness with insightful scales and just prominence, and may he keep alight my fires for truth, no matter how darkly the night descends.

Little Secret: May Mara keep me warm with her embrace, and let me think of things in a wise and motherly nature, and never subdue to the temptations of lesser fortitude.

Little Secret: May Stendarr kindle my compassion to encompass all things of virtue and brevity, and may he keep my heart pure with the allegiances of love and honor.

Little Secret: May Zenithar influence my words and my daily transactions, both in monetary wealth and honorable gains, and may he assist me in forging bonds of family and friendship that may never be broken.

Little Secret: May Talos keep me sundered from the malevolent forces of this world, may he always be watching me from atop the Sun Ray Crown, may my battles be observed by his whim, may my loses be consoled by his mercy, may my home be blessed by his omnitude, and may my death be bequeathed to his unparalleled power. Amen.

Little Secret: The sex-death of apotheosis lingers in the air of the High Temple of Almalexia. Most Dunmer tend to forget that their gods are but aspects of the "good Daedra", and thus they still relish in barbaric rituals and sordid acts of valor.

Little Secret: You would have to be crazy to go into the Heartlands of Indoril territory trying to preach the worship of The Nine. Many Indoril killed themselves rather than submit to the Empire when the Armistice was signed; imagine what they would do to someone trying to disbar their religious beliefs in the vein of that very same dominion.

Morrowind Lore: Most Telvanni don't bother with religion, but there is a surprising acceptance of it up near Port Telvannis.

Morrowind Lore: I always wondered how the Imperials can worship those they don't see. We have the embrace; if that's not worthy of worship, I don't know what is. City-adobes of the Tribunal right here before us! We can feel their love and feel the refuge in their godly presence.

Morrowind Lore: The Alma-Rula is the magistrate of Almalexia and of the Tribunal Temple. The serfs and laymen of the land bow before her, and even the air itself is in awe of her mastery. Many people line up and leave tithes to the Temple in her honor.

Morrowind Lore: There are many Saints of Veloth, and our religion twists deep into the past, with the Exodus of Veloth, to the Dragon Break, to the Immortal Champion and the Soulburst interference. There is but one way to understand the scale of how much our ancestors have done for Nirn in the past, and that is by virtuous study and strict discipline of the holy.

Morrowind Lore: Incarnate? Ha, if Lord-General Sera Indoril Nerevar were to come back from the Aetherius he would spit upon the shores of Morrowind. Ruled by an Empire, host to despicable Great Houses that kneel before the “mightyâ€Â￾ gold coin, distraught of all mercy and power it had before. Indoril and Dres country are the only places of refuge left for a true Dunmer.

Morrowind Lore: The Dwemer were a devious race that believed they were put upon this plane accidentally, and that Nirn was here only to be manipulated and bent to twist the fabric of reality and to serve as a vessel for their brass magicks and steam-prophecies. And I thought the Altmeri were ego-centric.

Morrowind Lore: No one knows exactly what happened to the Dwemer at the Battle of Red Mountain. A whole race, just vanished into thin air. For a long time the Tribunal thought them to be godless and to only worship techno-spirits, but recent uncovering of old ruins near Red Mountain and Skyrim suggest that they actually had a religious hierarchy or pantheon of sorts amongst themselves. I'm not sure what a sermon from a Dwemeri Cog Prophet might be like, but I imagine it would involve a lot of steam and lightning bolts.[/spoiler]
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Haplo
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Post by Haplo »

Only a couple errors (not at all an exhaustive review):

Magick/magicks --> magic. We had a discussion several years ago and the consensus was to spell it "magic" unless referring to literal in-game magicka; even magicka isn't capitalized.


Thieve's --> Thieves.
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
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Ironed Maidens
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Post by Ironed Maidens »

Got some more stuff added, also tidied up some of the topics rats pointed out and fixed the errors Haplo found. I personally like the way this is shaping up, I'm getting a lot of topics pumped out to add flavor and life to TR. ((:

[spoiler]Topics of Tamriel

Herein will be a list of random dialogue to add flavor, context, lore, meaning, and life to the world of Tamriel Rebuilt.

Slavery Topics:

Morrowind Lore: The slave trade is still strong here in Morrowind. Some say that the Dunmer were the first to enslave any other race. They used to round up humans, their pale complexions becoming soot-stained from the unforgiving weather and terrain. The Empire says slavery is bad, but if you ask them how they built their capital city in Cyrodiil, scowling eyes and hushed murmurs are the only answer you'll get. There are very few, if any, human slaves in Tamriel anymore. Seems that when Morrowind was osculated by the Empire the human slaves were all freed. The Khajiit and Argonians had a less bright outcome, however.

Morrowind Lore: By theistic law, the Dunmer believe they retain the right to own slaves. Culturally, they are used as servants and chattel. Economically, they are used as a means to exchange gold or goods. Morally, the Dunmer could care less.

Latest Rumors: Some tribal chiefs in Skyrim still use slavery as a form of status, but since the people they own are given small portions of land or meager wages, they are considered servants. Whether they serve willingly or not is another question. They are usually garbed in plain clothes with trinkets pinned to them to symbolize which reach they serve or what land they come from. I've heard of a few High Elves in servitude in Skyrim. Never seen it myself, but one can only think that the Altmer either didn't go so easily, or they are there for a different reason.

Little Advice: Have you ever seen a slave bracer? Just the image of one can move some mer into submission. I hear they're cold, tight, and they drain the wearer of all magic, so escape is futile. There's been more than a few would-be escapees who've been axed down for trying to run on foot. Some do make it, however, and if they ever make it back home...they usually bring with them a disdain or hatred of Morrowind and the people who live here.

Little Advice: Trying to go around freeing slaves? It's a noble gesture, but there are too many whose pockets you'd be thinning out if you did that. Better have friends in high places, or a death wish, if you plan on trying to abolish slavery further south.

Little Advice: No one likes an abolitionist in these parts. Some Dres will hang the n'wah out by the slave pits for all the fur and scales to gawk at for a few days. I've seen some people let go alive, but not without collateral for the slaver kingpins.

Little Advice: There's a small group of people who believe in diminishing the slavery laws here in Morrowind. Can't say they're wrong, but can't say they're right either. Rumor has it that one of the founders of the group is an ex-Telvanni. Hah, could you imagine?

Little Advice: To own a slave is both an entitlement of ancestry and a symbol of dominance. Some slaves are used to do menial housekeeping, some mine for minerals deep within Nirn's skin, some are used for trade only. In parts of Morrowind, some may be used as brides, or even worse, purely sexual assets. Not sure who'd want to pay for that, but I'm sure where there's willing people, there's someone looking to make money.

Slavery: It's a concept that is hard for some to understand, and harder still for most to accept. There are those who take the testament-given right as a sign to be belligerent and greedy, and that can understandably make most people view Dunmer as savage, unjust, and primal. But if you grew up hunting around for fertile farmland, and your father grew up hunting for fertile farmland, and his father grew up watching his father and his father's father do the same...and one day someone told you you cannot hunt for fertile farmland anymore; what would you think?

Slavery: It's a custom. It's a right. It's a privilege. An honor, even. Only fools would abuse the ones who mercilessly tend to their own home. A true Temple devout would treat a slave just as they would treat the harvest the slave gives them; with respect and gratitude. No need to go around kissing the tail of every slave you have, but it's not within heritage to treat them like worthless bags of meat and bone.

Slavery: Useless, the lot of them. Work one to the very core of their essence, break them down, get all you can out of them, then throw that one out and get two more with the money the first one made you. They ain't got any better lives in the plague-ridden swamps or the ruin-riddled deserts they come from anyway, so they should show their homage in the only way they can for the life we so graciously give them. Which is hard work, and most importantly, not complaining.

Slavery: Men and mer alike have had slaves since the dawn of the First Era. They have been used to build, tend crops, mine ores, manufacture items from bottles and baskets to armor and weapons, and service house and hearth. In some cases, cultural assimilation has been noted between dominant nations and the races they have enslaved. In some smaller Khajiit clans in north-western Elsweyr that were continuously preyed upon and enslaved by Valenwood slavers, it was recorded that they began adorning their heads with feathers and branding their backs and arms with designs akin to the tattoos some slaver caravans were covered in. Whether through a means of trying to look more like their captors in fear of them, or because they took actual interest in the culture, is up for debate.

Slavery: The Empire said it's dangerous to keep slaves because it could eventually cause civil unrest between nations, and because it's not moral. I've yet to see any armies march up from Argonia or Elsweyr, and I've yet to see anyone struck down by the merciful hands of the Tribunal for owning a slave.

Slavery: It's a lucrative market and a back-stabbing environment. I don't think I could trust someone who goes around herding people up like cattle for a living. You can tell that some of the slavers have those lusting eyes, too. Like they live for the rush of feeling more powerful than someone else. I guess warriors look for that same fix, too, but battling for blood and glory is a bit more acceptable.

Slavery: Have you ever been inside a slave pod? Smells awful. In older times, the slaves used to be rounded up after a fresh trip over the borders into large tents decorated in shalk shells or bits of river strider carcass. The slave watchers would paint the shells vivid colors and they would correlate with which pit the slaves were to be shoved into that day. Blues and greens meant pits that were given tiny portions of food and water. Reds and orange and black meant the slaves were going into pits that were not given anything at all. Some say they had to stop herding the slaves into pits like that because there were cases of cannibalism so they were loosing potential profit. All speculation and word-of-mouth, of course.

Slavery: This one is no slave, but has heard of many who are not so fortunate. Fresh from the shell, some are taken and raised to know only slave life. It hurts to think of things such as this, for Morrowind is a beautiful place with many hills to freely run to the tops of. For some of the scale, there is no hope. For this one, there is great thanks to the Empire's laws trying to protect it and its marsh-clan.

Slavery: Khajiit knows of the hardships and the word-speak of these lands. So why is Khajiit here? Why are any living now here? Perhaps if Khajiit were dead, and you were dead as well %PCClass, we would both not be so knowing of these things that happen here? Does it make difference to you or Khajiit standing here with you that slaves are here? Maybe some are clan-brother and sister. Maybe some would have killed Khajiit and you if they were not forced to wear iron rock hands. Perhaps the milk runs into the sea sometimes for reasons this Khajiit cannot explain.

Legion Topics:

Latest Rumors: There are whispers going around the council halls that someone is trying to contract the Thieves Guild to do a little assessment of security over in Old Ebonheart.

Little Advice: Join the Legion. Get a strong backbone, see different parts of the world, let your comrades become your brothers, and find love time and time again in every city you visit. It's a life of wonder and excitement. Some get too old for the field and have to sit behind desks doing paperwork for this and that. You can tell they never wanted to trade their steel for a quill.

Little Advice: Pledging yourself to the Empire in Cyrodiil is done through a ceremony involving majestic silk cloths being draped over your head while holding a silver claymore dressed with tassels representing each section of the Imperial City, specifically for the initiation. You get a real sense of power and devotion while reciting the Emperor's Oath as people gather around and applaud you, and the members of the Legion beat their swords on their shields in a magnificent rhythm that signifies the unity of the Empire. Here in Morrowind, it's a bit different. But the Empire is stretched so thinly out in these parts, if you've got two eyes and two hands you just agree to serving the Emperor and that's it. It's sad, really.

Little Advice: Scandals involving Legion members and House guards used to be a bit of a problem, though things have seemed to calm down a bit, especially near the Almalexia border. It would be wise to keep your own agenda quiet from either party though, if you're not entire devoted to one or the other.

Little Secret: Nine Divines. Eight of whom are considered “True Divinesâ€Â￾. The ninth? Talos himself. Unifying all of Tamriel is no small feat, but to become a god? Truly inspiring.

Little Secret: The Legion is made up of numerous people from all walks of life and of all different races. It's no surprise some towns and forts are known for their questionable practices of “Imperial lawâ€Â￾.

Little Secret: The Legion, scrib scum, all of them. My ancestors built this land up from a deserted pile of sticks and Guar to the hospitable town you see here now. And then the Empire comes marching in, wanting nothing more than to take over the ways of old and turn it into a power symbol. Morrowind was already a peaceful place, but I'd rather have died fending off the Legion than be under their eyes and noses at all times.

Little Secret: Though there are many different cultures in Cyrodiil, there are also many different breeds of Imperials. They say Nibenese make the solders, Colovians make the better sailors, and the Nedic-Cyrods make the better artists. All of the talents of each culture can be seen within the Legion, and it is worthwhile to mention that the unification of the continent was; and still is; a long, bloody battle filled with talented men and women.

Religion:

Little Secret: A house of mirrors, four corners to uphold it, with each mirror becoming more and more twisted as you mingle through the halls, deeper into the House of Troubles. The lost souls are lured in by illusions of Magnificence and Pride, and then they are tortured in numerous ways. If they are lucky, they get ripped to shreds by claws and talons. Most end up stuck in a psychiatric prison of decay and solitude.

Little Secret: What does it mean to be an Indoril, you ask? Ha, a lithe statement. Some Houses and Keeps like to show honor by force, or by blood, or by oath. House Indoril does all of the above, while keeping an aristocratic whim and a judgmental, yet guiding, structure. There is a reason we are Beloved of the Saints and Three, and we intend to keep it that way until the very sea itself comes and swallows our temples and our shrines and our hearths whole.

Little Secret: Only through rigorous devotion and love can one find exactly what happiness and sorrow is. The Imperial Cult is there to let all wanderers know that they are not alone, and they are always watched for.

Little Secret: Beyond what we can see in front of us, there is a vast chasm of influences. Some comes from the light, some from the dark, some blend together and make it hard to tell which is which. Many men and mer have looked tirelessly for the answers to Nirn, and have only found it lingering on their last breath.

Little Secret: Money can buy anything. I wonder, how much money does the Tribunal really have? Can you really buy faith, though?

Little Secret: They say Lie Rock, anon Baar Dau, is destined to one day fall. Foolish, yet realistic. Those humbled by the grace of the Tribunal to let us live in such times are those who find solace in knowing that death serves only to bring you down the star-path to home. To Velothi, to the Kingdom of Dreamsleeve. The end and the beginning.

Little Secret: Scriptures have been written over thousands of times, teaching thousands of lessons, to thousands of years' worth of people. What I wouldn't give to be at the Hall of Wisdom in Vivec, surrounded by tomes and scrolls and epitaphs towering up to the ceiling, each page a new insight into the sanctifies of faith.

Little Secret: You can feel the power of the Nine on the wind across your back. Or in the rain drops that bleat across your face. Even in the grass that cushions your feet on journeys all around the world. All that surrounds you is mastery, mysticism, and matrimony between mortal and infinite. I live every day accepting these miracles, and giving thanks for the opportunity to witness them.

Little Secret: May Kynareth guide my arrows into the hearts of my foes, and may she lift their spirits on the winds and carry them to a better home.

Little Secret: May my soul burn with the passion of Akatosh, allowing me to overcome any obstacle that dares to protrude upon me, and may my time on this plane be filled with grace and servitude.

Little Secret: May Arkay levee the waters of Oblivion, so that my thirst for wonder and knowledge may never be quenched.

Little Secret: May Dibella fortify my mantra with the passion of matters of the heart, and may my head rest every night on silks made from her beauty and her intimacy.

Little Secret: May Julianos balance my patience and my rambunctiousness with insightful scales and just prominence, and may he keep alight my fires for truth, no matter how darkly the night descends.

Little Secret: May Mara keep me warm with her embrace, and let me think of things in a wise and motherly nature, and never subdue to the temptations of lesser fortitude.

Little Secret: May Stendarr kindle my compassion to encompass all things of virtue and brevity, and may he keep my heart pure with the allegiances of love and honor.

Little Secret: May Zenithar influence my words and my daily transactions, both in monetary wealth and honorable gains, and may he assist me in forging bonds of family and friendship that may never be broken.

Little Secret: May Talos keep me sundered from the malevolent forces of this world, may he always be watching me from atop the Sun Ray Crown, may my battles be observed by his whim, may my loses be consoled by his mercy, may my home be blessed by his omnitude, and may my death be bequeathed to his unparalleled power. Amen.

Little Secret: The sex-death of apotheosis lingers in the air of the High Temple of Almalexia. Most Dunmer tend to forget that their gods are but aspects of the "good Daedra", and thus they still relish in barbaric rituals and sordid acts of valor.

Little Secret: You would have to be crazy to go into the Heartlands of Indoril territory trying to preach the worship of The Nine. Many Indoril killed themselves rather than submit to the Empire when the Armistice was signed; imagine what they would do to someone trying to disbar their religious beliefs in the vein of that very same dominion.

Morrowind Lore: Most Telvanni don't bother with religion, but there is a surprising acceptance of it up near Port Telvannis.

Morrowind Lore: I always wondered how the Imperials can worship those they don't see. We have the embrace; if that's not worthy of worship, I don't know what is. City-adobes of the Tribunal right here before us! We can feel their love and feel the refuge in their godly presence.

Morrowind Lore: The Alma-Rula is the magistrate of Almalexia and of the Tribunal Temple. The serfs and laymen of the land bow before her, and even the air itself is in awe of her mastery. Many people line up and leave tithes to the Temple in her honor.

Morrowind Lore: There are many Saints of Veloth, and our religion twists deep into the past, with the Exodus of Veloth, to the Dragon Break, to the Immortal Champion and the Soulburst interference. There is but one way to understand the scale of how much our ancestors have done for Nirn in the past, and that is by virtuous study and strict discipline of the holy.

Morrowind Lore: Incarnate? Ha, if Lord-General Sera Indoril Nerevar were to come back from the Aetherius he would spit upon the shores of Morrowind. Ruled by an Empire, host to despicable Great Houses that kneel before the “mightyâ€Â￾ gold coin, distraught of all mercy and power it had before. Indoril and Dres country are the only places of refuge left for a true Dunmer.

Morrowind Lore: The Dwemer were a devious race that believed they were put upon this plane accidentally, and that Nirn was here only to be manipulated and bent to twist the fabric of reality and to serve as a vessel for their brass magics and steam-prophecies. And I thought the Altmeri were ego-centric.

Morrowind Lore: No one knows exactly what happened to the Dwemer at the Battle of Red Mountain. A whole race, just vanished into thin air. For a long time the Tribunal thought them to be godless and to only worship techno-spirits, but with the recent uncovering of old ruins near Red Mountain and Skyrim suggest that they actually had a religious hierarchy or pantheon of sorts amongst themselves. I'm not sure what a sermon from a Dwemeri Cog Prophet might be like, but I imagine it would involve a lot of steam and lightning bolts.

Morrowind Lore: Azura is the most prevalent Daedric prince in Morrowind’s history. Though the Daedra have no true gender or form, Azura is considered to be the Mother of Morrowind and the Harbinger of Dusk and Dawn. There are few shrines in tact that are dedicated to her, but it is rumored the Chimer of Velothi once had a great city built around a statue of her.

Morrowind Lore: Ancestral worship is a sacred bond the Dunmer inherited from their more primal predecessors. In the early years of the Ehlnofey, death was just an infant. But once the Great Sacrifice was made, it became more common to see fellow mer die; and to honor the brevity the Ehlnofey had, the Chimer started to keep the spirits of the deceased in their temples. This evolved into the ancestral worship you see presently, though it is a much more intimate affair these days. Dunmeri priests and priestesses take great care to ensure the spirits of the dead are at ease when they are pulled from the Aether, and that they will serve in undeath as prideful warriors, just as they were in their waking lives.

Morrowind Lore: Simple-minded Bretons and Imperials can never grasp the simple concept, outlander. The message is short, blunt, and to the point. Leave our dead alone! The n’wah think the worship of our ancestors is akin to necromancy, and I’d be more than happy to cut one of them down and pull their spirit through to roam the wilds, with no purpose to serve, to show them the difference!

Morrowind Lore: The Ghostfence that isolates Red Mountain from Vvardenfell is powered by sieving energy from the Dreamsleeve and by the vast amount of soul gems that are left as offerings at the shrine at the Ghostgate. While being primarily maintained by the Tribunal, without the dedication of the Temple devout, the Ghostfence would surely fall and the Blight would swallow the land.

Miscellaneous Topics:

Latest Rumors: Some Redoran warriors came through recently, talking about some tomb they found that got them all shaken up. Tending to the crops is enough for me, a life of constant wild adventure and near-death experiences might be up your alleyway though.

Latest Rumors: %PCRace is very cautious, yes? Knows all the good hiding spots from eyes of lawmen? Maybe even knows when to stop running in these wilds, to take slower pace so no bad ones come up on a tired %PCClass? Should always carry fancy vase full of potions and brews to help heal wounds and rest up quicker. Maybe this Khajiit knows where to get some of these things for free.

Latest Rumors: Master will not let me speak while working, whips and tantos cut the fur. If master has key to these bracers hidden somewhere, this would make life of this one more easy.

Latest Rumors: The sate of affairs on Vvardenfell paints a grim picture for the Great Houses over here on the mainland. No sense of camaraderie, no sharing of hearth and supplies, just greed and secret murders. I even saw a prominent shareholder of the East Empire Trading Company leaving the chambers of the daughter of a Hlaalu Magistrate in the early morning. Laying with the enemy, and disregarding the sanctions of what the forefathers of our land died for. It will be a dark day for the Dunmer when the Empire finally extinguishes the little flame of Velothian life we have left.

Latest Advice: Older House Dunmer always have a saltrice stalk suck up them when it comes to “Imperializationâ€Â￾. They will claim that the moons themselves will come falling down, Almalexia will collapse upon itself, the River Thirr will dry up, or the crops will all wither and die if anyone other than a Dunmer so much as touches the doors to a Househall. I say change is good and the money of those to the west is even better. New types of food and alcohol and even styles of clothes and weapons can be seen coming into Morrowind, and it leads to a more integrated society; both allegorical and hierarchical. I see it as homage to Velothi, as he lead the Exodus to give us all a better life; and we’re finally seeing that.

Little Advice: Scuttle smells like old milk of Clan Mother on a hot day. Looks like furball that was coughed up from Milk-Brother sick with Canyon Fever. Taste is not bad, and it surprises this Khajiit. Sometimes, it may be that surprise is a good one, yes? Little moving shells make this, and eating more of it makes this one feel light as a feather. What a mystery.

Little Secret: Sleeping in the wilderness is fine, even a bit refreshing. You get to take in the sweet fresh air, gaze up at the stars, find the constellations, and embrace the beauty of nature. But sleeping in town? No guards like to see that, and loitering is for the lazy who have nowhere to go or nothing to do.

Little Secret: The sewers are always a good place to find secrets. Most people don’t bother to go down and plunder things that are right beneath them. Sometimes unsavory folks dwell in them, so they can conduct their business in privacy and away from the guards. I wouldn’t be surprised if there were places that could be accessed from the sewers of the bigger cities that haven’t been touched since the old kingdom of the Aldmeri.
[/spoiler]
Ironed Maidens
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Post by Ironed Maidens »

I swear I am (mostly) still working on this...
Ironed Maidens
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Post by Ironed Maidens »

Got a few more topics done! Let me know what you guys think!

[spoiler]Morrowind Lore: Azura may be the most important of the Anticipations, but she is known as a cunning and scheming god. In the older days of Daedric worship, the devout of Azura were known to wear dark blue robes and put red clay from the banks of the rivers to the south-west in their hair to mimic the fire-like rage Azura possesses. Not too longer after the Daedra were ousted from Velothi views, the very rivers that were once used to harvest the clays began to yield less and less fish, until entire villages died off due to starvation. Or at least that's what they say...

Morrowind Lore: There are many hidden things in Morrowind and on the isle of Vvardenfell. Prophets and warriors of old have fallen in many places and they still hold on their bodies the treasures they once sought out and used in battle.

Morrowind Lore: Potions are always useful and can benefit anyone for any reason, but you can also eat the raw ingredients the potions are made from and get various effects from them. A taste of Hamum Root can restore any fatigue a traveler might feel, for instance. Some ingredients may actually harm you if you eat them though, so it is best to use caution. If it looks dangerous, it probably is dangerous.

Morrowind Lore: The Veloth Mountains are the coldest place in Morrowind. Settled in the north-west they border Skyrim, there are crypts and tombs from Nordic settlers and Thanes. House Redoran has many outposts and villages nestled high up in the peaks of the mountains as well. The creatures that thrive amongst the harsh climate are rugged and dangerous as well. They say that there may still be some ruins of old Nordic King-Sayers and temples devoted to those who could harness the power of Thu'um hidden or buried in snow up there as well.

Morrowind Lore: Whispers of the ancestors and the lingering dead whisk through the halls of every building and roam every street and alleyway in the Holt City of Necrom, outlander. There is no greater homage than to kneel before the great catacombs and pledge yourself to defending the homeland of the saints. Surely the Imperials could learn a thing or two about culture and brevity if they could use take a moment to stop lusting for power and gold and listen to the sounds of Nirn. I wonder; what do THEIR dead have to say to them?

Morrowind Lore: Daedric shrines, you know them, yes? The odd, pointed building structure and the long, indecipherable names? Nearly all of them are old ruins that get re-inhabited by outcasts and devout of Daedric worship, but I have heard that there is one that is still largely in tact from back in the Dawn Era somewhere in Morrowind.

Morrowind Lore: The Telvanni are a sect of Dunmer who originally had no interest in ancestor worship and cared only for magick studies. The founders of House Telvanni were said to have been chosen as wise men and seers of Ashlander camps and the tribes of mainland Morrowind, but they decided instead to adjudicate about more scholarly matters rather than follow visions from the Aether or sit around campfires and herd animals. Eventually the House grew and became respected through the land, and the Telvanni were even heralded as divine warriors for their mastery of magicka. It is still common to see some Telvanni spellswords hired on by various Great Houses for protection or as mercenaries to carry out dangerous tasks.

Morrowind Lore: As odd as the Telvanni are, there is a reason they operate the way they do. On one hand they have many powerful wizards at their disposal for protection so they usually do as they please without fear of much retaliation from other organizations. On the other they do not care for politics or religious sanctions so they usually do as they please without fear of any retaliation from other organizations. Though the leaders of the House suffer from dementia or they could care less about the towns or cities that are build around their towers, the Great House still stands to this day somehow.

Morrowind Lore: Think you've got a true understanding of House customs and ancestral worship, outlander? Got some guts in you? Willing to go into battle without fear of death, no matter the odds? Good, I want you to take all that confidence and work on it until it's a thousand times more vibrant, and maybe then you can join House Redoran.

Morrowind Lore: There are so many exotic locations in Morrowind that it's been nearly impossible for anthropologists to try and catalog the ancient civilizations that thrived here. It's incredible to imagine how many secret lairs or towns or crypts are still out there that haven't had a soul step inside them for hundreds or even thousands of years.

Morrowind Lore: During the daytime the land is very esoteric, almost serene in its beauty. At night, however, it takes on a very different feel. The moons of Masser and Secunda are said to be the decaying body of Lorkhan, and the light they provide is his eternal woe mixed with his angst since he was slain for tricking the Aedra into creating the mortal plane of Nirn. The night is the stage that the moons use to debut their somber play when the sun creeps away, and as such the land becomes twisted and dangerous. [/spoiler]
sasquatch2o
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Post by sasquatch2o »

Looks good to me. Some of this latest batch could be further refined though, for example:

"Morrowind Lore: Daedric shrines, you know them, yes? The odd, pointed building structure and the long, indecipherable names? Nearly all of them are old ruins that get re-inhabited by outcasts and devout of Daedric worship, but I have heard that there is one that is still largely in tact from back in the Dawn Era somewhere in Morrowind."

Morrowind Lore: Daedric shrines, you know them, yes? The odd, pointed structures with long, indecipherable names? Nearly all the old ruins have been re-inhabited by outcasts and those devoted to Daedra worship, but I have heard rumor of one still largely intact from the Dawn Era.

heard rumor: roughly describe the daedric ruin and the general area where it is located (optional)
my opinion.
Ironed Maidens
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Post by Ironed Maidens »

I'm thinking about creating a new sub-set of Mainland ashlanders called the Supra Pal which would have various topics about energy thoughtwells, basic meditation practices, deeper 'awakening' methods, and other types of 'eastern religion' views. This is a group that I believe could benefit the project as a whole to add a different bit of cultural insight to the Mainland that strays away from Great House or Imperialistic influence. Basically they would be like some wasteland barbaric form of monks from real world Tibet but original and even a bit exotic; even in the flavor of Morrowind eccentricities. Governing mainly the focus of the 'spirit of the living' and the 'consciousness of being' that the et'Ada gave to Mundus when it was created, while still following a discipline of Aldmeri ancestral homage. They are a lot less focused on cultural standing or even cultural customs than ashlanders, but the customs they do still enlist are even stranger than ashlander customs. Mainly I am thinking they would take a gift of gold, goods, or even poetry, as a slap in the face, and would instead want to be shown an act of enlightenment via healing a wounded animal or using telekinesis to help someone who is out of normal reach, or some such demonstration of compassion/prowess of magical ability in the realm of mysticism. Yay or Nay?
sasquatch2o
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Post by sasquatch2o »

I would stick with expanding dialog for the lore that is already available or new to TR. Maybe create new dialog that will reveal details specific to the many newly smaller towns TR. This would do make the new areas more unique and would allow more room for creativity and interpretation than covering existing more general themes.

I made considerable changes here, most were just cleaned up. I like that there are so many new bits of dialog to add depth to TR, but these should be reviewed further and narrowed down to the best of them. I'll look over the rest later.
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[spoiler]Slavery Topics:

Morrowind Lore: The slave trade is still strong here in Morrowind. Some say that Dunmer were first to enslave any other race. The used to round up humans, their pale complexions becoming soot-stained from the unforgiving weather and terrain. The Empire says slavery is bad, but if you ask them how they built their capital city in Cyrodiil, scowling eyes and hushed murmurs are the only answer you'll get. There are very few, if any, human slaves in Tamriel anymore. Seems that when Morrowind was osculated by the Empire the human slaves were all freed. The Khajiit and Argonians had a less bright outcome, however.

Morrowind Lore: By theistic law, Dunmer believe they retain the right to own slaves. Culturally, they are used as servants and chattel. Economically, they are used as a means to exchange gold or goods. Morally, slavery is wholly accepted. Dunmer are unmoved by abolitionist arguments.

Latest Rumors: Some tribal chiefs in Skyrim still use slavery as a form of status, but since the people they own are given small portions of land or meager wages, they are considered servants. Whether they serve willingly or not is another question. They are usually garbed in plain clothes with trinkets pinned to them to symbolize which reach they serve or what land they come from. I've heard of a few High Elves in servitude in Skyrim. Never seen it myself, but one can only think that the Altmer either didn't go so easily, or they are there for a different reason.

Little Advice: Have you ever seen a slave bracer? Just the image of one can move some mer into submission. I hear they're cold, tight, and they drain the wearer of all magic, so escape is futile. There's been more than a few would-be escapees who've been axed down for trying to run on foot. Some do make it however, and if they ever make it back home...they usually bring with them a disdain or hatred of Morrowind and the people who live here.

Little Advice: Some misguided n'wahs attempt to go around freeing slaves. It's a noble gesture, but there are many pockets that'd be thinned and Dunmer to go hungry. An abolitionist best have powerful friends, or a death wish, if they ever attempt to openly abolish slavery further south.

Little Advice: No one likes an abolitionist in these parts. Dres will hang the n'wah out by the slave pits for all the fur and scales to gawk at for a few days. I've seen some people let go alive, but not without collateral for the slaver kingpins.

Little Advice: There's a small group of people who believe in diminishing the slavery laws here in Morrowind. Can't say they're wrong, but can't say they're right either. Rumor has it that one of the founders of the group is an ex-Telvanni. Hah, could you imagine?

Little Advice: To own a slave is both an entitlement of ancestry and a symbol of dominance. Some slaves are used to do menial housekeeping, some mine for minerals deep within Nirn's skin, some are used for trade only. In parts of Morrowind, some may be used as brides, or even worse, purely sexual assets. Not sure who'd want to pay for that, but I'm sure where there's willing people, there's someone looking to make money.

Slavery: It's a concept that is hard for some to understand, and harder still for most to accept. There are those who take the testament-given right as a sign to be belligerent and greedy, and that can understandably make most people view Dunmer as savage, unjust, and primal. But if you grew up hunting around for fertile farmland, and your father grew up hunting for fertile farmland, and his father grew up watching his father and his father's father do the same...and one day someone told you you cannot hunt for fertile farmland anymore; what would you think?

Slavery: It's a custom. It's a right. It's a privilege. An honor, even. Only fools would abuse the ones who mercilessly tend to their own home. A true Temple devout would treat a slave just as they would treat the harvest the slave gives them; with respect and gratitude. No need to go around kissing the tail of every slave you have, but it's not within heritage to treat them like worthless bags of meat and bone.

Slavery: Useless, the lot of them. Work one to the very core of their essence, break them down, get all you can out of them, then throw that one out and get two more with the money the first one made you. They ain't got any better lives in the plague-ridden swamps or the ruin-riddled deserts they come from anyway, so they should show their homage in the only way they can for the life we so graciously give them. Which is hard work, and most importantly, not complaining.

Slavery: Men and mer alike have had slaves since the dawn of the First Era. They have been used to build, tend crops, mine ores, manufacture items from bottles and baskets to armor and weapons, and service house and hearth. In some cases, cultural assimilation has been noted between dominant nations and the races they have enslaved. In some smaller Khajiit clans in north-western Elsweyr that were continuously preyed upon and enslaved by Valenwood slavers, it was recorded that they began adorning their heads with feathers and branding their backs and arms with designs akin to the tattoos some slaver caravans were covered in. Whether through a means of trying to look more like their captors in fear of them, or because they took actual interest in the culture, is up for debate.

Slavery: The Empire said it's dangerous to keep slaves because it could eventually cause civil unrest between nations, and because it's not moral. I've yet to see any armies march up from Argonia or Elsweyr, and I've yet to see anyone struck down by the merciful hands of the Tribunal for owning a slave.

Slavery: It's a lucrative market and a back-stabbing environment. I don't think I could trust someone who goes around herding people up like cattle for a living. You can tell that some of the slavers have those lusting eyes, too. Like they live for the rush of feeling more powerful than someone else. I guess warriors look for that same fix, too, but battling for blood and glory is a bit more acceptable.

Slavery: Have you ever been inside a slave pod? Smells awful. In older times, the slaves used to be rounded up after a fresh trip over the borders into large tents decorated in shalk shells or bits of river strider carcass. The slave watchers would paint the shells vivid colors and they would correlate with which pit the slaves were to be shoved into that day. Blues and greens meant pits that were given tiny portions of food and water. Reds and orange and black meant the slaves were going into pits that were not given anything at all. Some say they had to stop herding the slaves into pits like that because there were cases of cannibalism so they were loosing potential profit. All speculation and word-of-mouth, of course.

Slavery: This one is no slave, but has heard of many who are not so fortunate. Fresh from the shell, some are taken and raised to know only slave life. It hurts to think of things such as this, for Morrowind is a beautiful place with many hills to freely run to the tops of. For some of the scale, there is no hope. For this one, there is great thanks to the Empire's laws trying to protect it and its marsh-clan.

Slavery: Khajiit knows of the hardships and the word-speak of these lands. So why is Khajiit here? Why are any living now here? Perhaps if Khajiit were dead, and you were dead as well %PCClass, we would both not be so knowing of these things that happen here? Does it make difference to you or Khajiit standing here with you that slaves are here? Maybe some are clan-brother and sister. Maybe some would have killed Khajiit and you if they were not forced to wear iron rock hands.

Perhaps the milk runs into the sea sometimes for reasons this Khajiit cannot explain.

Legion Topics:

Latest Rumors: There are whispers going around the council halls that someone is trying to contract the Thieves Guild to do a little assessment of security over in Old Ebonheart.

Little Advice: Join the Legion. Get a strong backbone, see different parts of the world. Time and again, you'll find love in every city you visit and your comrades will become like brothers. It's a honorable, adventurous life. Should you grow too old for the sword and instead sit behind desk, doing paperwork for this and that, you might find it hard to trade the steel for a quill.

Little Advice: Pledging yourself to the Empire in Cyrodiil is done through a ceremony involving majestic silk cloths being draped over your head while holding a silver claymore dressed with tassels representing each section of the Imperial City, specifically for the initiation. You get a real sense of power and devotion while reciting the Emperor's Oath as people gather around and applaud you, and the members of the Legion beat their swords on their shields in a magnificent rhythm that signifies the unity of the Empire. Here in Morrowind, initiation is considerably less spectacular.
Little Advice: The Empire is stretched so thinly in these parts that if you've got one good eye and two able hands willing to serve our Emperor, you're in. That'd never pass in Cyrodiil. Sad really.

Little Advice: Scandals involving Legion members and House guards used to be a bit of a problem, things seem to have calmed down, especially near the Almalexia border. Still, it'd be wise to keep any private agenda quiet if you're not entire devoted to one party or the other.

Little Secret: Nine Divines. Eight of whom are considered “True Divinesâ€Â￾. The ninth? Talos himself! Unifying all of Tamriel is no small feat, but to become a god? Truly inspiring.

Little Secret: The Legion is made up of numerous people from all walks of life and of all different races. It's no surprise some towns and forts are known for their questionable practices of “Imperial law.â€Â￾

Little Secret: The Legion, scrib scum, n'wah! My ancestors built this land up from a deserted pile of sticks and to the hospitable town you see here now. Then, the Empire came marching in, wanting only to spoil our culture and leech our wealth. Morrowind should be free, fully independent of Imperial rule! Any Imperial influence is too much. I'd rather have died fending off the Legion than be under foot!

Little Secret: Though there are many different cultures in Cyrodiil, there are also many different breeds of Imperials. They say Nibenese make the solders, Colovians make the better sailors, and the Nedic-Cyrods make the better artists. All of the talents of each culture can be seen within the Legion, and it is worthwhile to mention that the unification of the continent was; and still is; a long, bloody battle filled with talented men and women.

Religion:

Little Secret: A house of mirrors, four corners to uphold it, with each mirror becoming more and more twisted as you mingle through the halls, deeper into the House of Troubles. Lost souls are lured in by illusions of Magnificence and Pride, then tortured in innumerable ways. If they are lucky, they get ripped to shreds by claws and talons. Most end up stuck in a prison of psychic decay and solitude.

Little Secret: What does it mean to be an Indoril, you ask? Ha, a lithe statement. Some Houses and Keeps like to show honor by force, or by blood, or by oath. House Indoril does all of the above, while keeping an aristocratic whim and a judgmental, yet guiding, structure. There is a reason we are Beloved of the Saints and Three, and we intend to keep it that way until the very sea itself comes and swallows our temples and our shrines and our hearths whole.

Little Secret: Only through rigorous devotion and love can one find exactly what happiness and sorrow is. The Imperial Cult exists to let all wanderers know that they are not alone, and they are always watched for.

Little Secret: Beyond what we can see in front of us, there is a vast chasm of influences. Some comes from the light, some from the dark, some blend together and make it hard to tell which is which. Many men and mer have looked tirelessly for the answers to Nirn, and have only found it lingering on their last breath.

Little Secret: Money can buy anything. I wonder, how much money does the Tribunal really have? Can you really buy faith, though?

Little Secret: They say Lie Rock, anon Baar Dau, is destined to one day fall. Foolish, yet realistic. Those humbled by the grace of the Tribunal to let us live in such times are those who find solace in knowing that death serves only to bring you down the star-path to home. To Velothi, to the Kingdom of Dreamsleeve. The end and the beginning.

Little Secret: Scriptures have been written over thousands of times, teaching thousands of lessons, to thousands of years' worth of people. What I wouldn't give to be at the Hall of Wisdom in Vivec, surrounded by tomes and scrolls and epitaphs towering up to the ceiling, each page a new insight into the sanctifies of faith.

Little Secret: You can feel the power of the Nine on the wind across your back. Or in the rain drops that bleat across your face. Even in the grass that cushions your feet on journeys all around the world. All that surrounds you is mastery, mysticism, and matrimony between mortal and infinite. I live every day accepting these miracles, and giving thanks for the opportunity to witness them.

Little Secret: May Kynareth guide my arrows into the hearts of my foes, and may she lift their spirits on the winds and carry them to a better home.

Little Secret: May my soul burn with the passion of Akatosh, allowing me to overcome any obstacle that dares to protrude upon me, and may my time on this plane be filled with grace and servitude.

Little Secret: May Arkay levee the waters of Oblivion, so that my thirst for wonder and knowledge may never be quenched.

Little Secret: May Dibella fortify my mantra with the passion of matters of the heart, and may my head rest every night on silks made from her beauty and her intimacy.

Little Secret: May Julianos balance my patience and my rambunctiousness with insightful scales and just prominence, and may he keep alight my fires for truth, no matter how darkly the night descends.

Little Secret: May Mara keep me warm with her embrace, and let me think of things in a wise and motherly nature, and never subdue to the temptations of lesser fortitude.

Little Secret: May Stendarr kindle my compassion to encompass all things of virtue and brevity, and may he keep my heart pure with the allegiances of love and honor.

Little Secret: May Zenithar influence my words and my daily transactions, both in monetary wealth and honorable gains, and may he assist me in forging bonds of family and friendship that may never be broken.

Little Secret: May Talos keep me sundered from the malevolent forces of this world, may he always be watching me from atop the Sun Ray Crown, may my battles be observed by his whim, may my loses be consoled by his mercy, may my home be blessed by his omnitude, and may my death be bequeathed to his unparalleled power. Amen.

Little Secret: The sex-death of apotheosis lingers in the air of the High Temple of Almalexia. Most Dunmer tend to forget that their gods are but aspects of the "good Daedra", and thus they still relish in barbaric rituals and sordid acts of valor.

Little Secret: You would have to be crazy to go into the Heartlands of Indoril territory trying to preach the worship of The Nine. Many Indoril killed themselves rather than submit to the Empire when the Armistice was signed. Imagine what they would do to someone trying to disbar their religious beliefs in the vein of that very same dominion.

Morrowind Lore: Most Telvanni don't bother with religion, but there is a surprising acceptance of it up near Port Telvannis.

Morrowind Lore: I always wondered how the Imperials can worship those they don't see. We have the embrace; if that's not worthy of worship, I don't know what is. City-adobes of the Tribunal right here before us! We can feel their love and feel the refuge in their godly presence.

Morrowind Lore: The Alma-Rula is the magistrate of Almalexia and of the Tribunal Temple. The serfs and laymen of the land bow before her, and even the air itself is in awe of her mastery. Many people line up and leave tithes to the Temple in her honor.

Morrowind Lore: There are many Saints of Veloth, and our religion twists deep into the past, with the Exodus of Veloth, to the Dragon Break, to the Immortal Champion and the Soulburst interference. There is but one way to understand the scale of how much our ancestors have done for Nirn in the past, and that is by virtuous study and strict discipline of the holy.

Morrowind Lore: Incarnate? Ha, if Lord-General Sera Indoril Nerevar were to come back from the Aetherius he would spit upon the shores of Morrowind. Ruled by an Empire, host to despicable Great Houses that kneel before the “mightyâ€Â￾ gold coin, distraught of all mercy and power it had before. Indoril and Dres country are the only places of refuge left for a true Dunmer.

Morrowind Lore: The Dwemer were a devious race that believed they were put upon this plane accidentally, and that Nirn was here only to be manipulated and bent to twist the fabric of reality and to serve as a vessel for their brass magics and steam-prophecies. And I thought the Altmeri were ego-centric.

Morrowind Lore: No one knows exactly what happened to the Dwemer at the Battle of Red Mountain. A whole race, just vanished into thin air. For a long time the Tribunal thought them to be godless and to only worship techno-spirits, but with the recent uncovering of old ruins near Red Mountain and Skyrim suggest that they actually had a religious hierarchy or pantheon of sorts amongst themselves. I'm not sure what a sermon from a Dwemeri Cog Prophet might be like, but I imagine it would involve a lot of steam and lightning bolts.

Morrowind Lore: Azura is the most prevalent Daedric prince in Morrowind’s history. Though the Daedra have no true gender or form, Azura is considered to be the Mother of Morrowind and the Harbinger of Dusk and Dawn. There are few shrines in tact that are dedicated to her, but it is rumored the Chimer of Velothi once had a great city built around a statue of her.

Morrowind Lore: Ancestral worship is a sacred bond the Dunmer inherited from their more primal predecessors. In the early years of the Ehlnofey, death was just an infant. But once the Great Sacrifice was made, it became more common to see fellow mer die; and to honor the brevity the Ehlnofey had, the Chimer started to keep the spirits of the deceased in their temples. This evolved into the ancestral worship you see presently, though it is a much more intimate affair these days. Dunmeri priests and priestesses take great care to ensure the spirits of the dead are at ease when they are pulled from the Aether, and that they will serve in undeath as prideful warriors, just as they were in their waking lives.

Morrowind Lore: Simple-minded Bretons and Imperials can never grasp the simple concept, outlander. The message is short, blunt, and to the point. Leave our dead alone! The n’wah think the worship of our ancestors is akin to necromancy, and I’d be more than happy to cut one of them down and pull their spirit through to roam the wilds, with no purpose to serve, to show them the difference!

Morrowind Lore: The Ghostfence that isolates Red Mountain from Vvardenfell is powered by sieving energy from the Dreamsleeve and by the vast amount of soul gems that are left as offerings at the shrine at the Ghostgate. While being primarily maintained by the Tribunal, without the dedication of the Temple, the Ghostfence would surely have fallen and Blight swallow the land.[/spoiler]

Comments on slavery dialog:

Too much dialog critical of Slavery. Hopefully we all agree that, yes, slavery is bad, but it is common and widely accepted in Morrowind. Slavery is an integral part of Morrowind culture and economy. Overlaying our modern moral understanding of human rights and the atrocities of slavery should not be done. Slavery should not be treated as barbaric or evil. Slavery in Morrowind is an accepted way of life. It just is. Maybe it is difficult, but the merits of slavery need to be stated rather than so much controversy, because that is how the dunmer will view the issue. The rights of slaves is unlikely to even be considered by most Dunmer. Some isolated, racist comments from Nords about being much removed and superior from Khajiit could be interesting, because of the irony of them once being enslaved by Dunmer themselves. Something like "oh those Khajiit are suited for slavery you know. That beast race or whatever" Dehumanizing them but somehow elevating themselves above such treatment. Comments that expose irony and bigotry of slavery in a more uncommon way, while at the same time defending it on the surface, will be more interesting and in line with lore as I understand it.
my opinion.
Ironed Maidens
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Post by Ironed Maidens »

The slavery dialogue is mainly geared towards Imperial settlements, to further push the idea that, while the Armistice does allow slavery, the Imperials do not agree with it. It paints more a North vs. South view, but I can easily make more 'grey-area' commentary for slavery.
sasquatch2o
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Post by sasquatch2o »

Sounds good.
my opinion.
arvisrend
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Post by arvisrend »


Ironed Maidens
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Posts: 415
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Post by Ironed Maidens »

thank you so much arvisrend for taking the time to respond as such. i will write up a fully detailed response shortly. in the meantime, I will get all of the topics that have been written (on my end) put in a spoiler in this reply for you.

[spoiler]Topics of Tamriel

Herein will be a list of random dialogue to add flavor, context, lore, meaning, and life to the world of Tamriel Rebuilt.

Slavery Topics:

Latest Rumors: The slave trade is still strong here in Morrowind. Some say that the Dunmer were the first to enslave any other race. They used to round up humans, their pale complexions becoming soot-stained from the unforgiving weather and terrain. The Empire says slavery is bad, but if you ask them how they built their capital city in Cyrodiil, scowling eyes and hushed murmurs are the only answer you'll get. There are very few, if any, human slaves in Tamriel anymore. Seems that when Morrowind was osculated by the Empire the human slaves were all freed. The Khajiit and Argonians had a less bright outcome, however.

Latest Rumors: By theistic law, the Dunmer believe they retain the right to own slaves. Culturally, they are used as servants and chattel. Economically, they are used as a means to exchange gold or goods. Morally, the Dunmer could care less what the Empire thinks.

Latest Rumors: Some tribal chiefs in Skyrim still use slavery as a form of status, but since the people they own are given small portions of land or meager wages, they are considered servants. Whether they serve willingly or not is another question. They are usually garbed in plain clothes with trinkets pinned to them to symbolize which reach they serve or what land they come from. I've heard of a few High Elves in servitude in Skyrim. Never seen it myself, but one can only think that the Altmer either didn't go so easily, or they are there for a different reason.

Little Advice: Have you ever seen a slave bracer? Just the image of one can move some mer into submission. I hear they're cold, tight, and they drain the wearer of all Magick, so escape is futile. There's been more than a few would-be escapees who've been axed down for trying to run on foot. Some do make it, however, and if they ever make it back home...they usually bring with them a disdain or hatred of Morrowind and the people who live here.

Little Advice: Trying to go around freeing slaves? It's a noble gesture, but there are too many whose pockets you'd be thinning out if you did that. Better have friends in high places, or a death wish, if you plan on trying to democratize slaves, especially further south.

Little Advice: No one likes an abolitionist in these parts. Some Dres will hang the n'wah out by the slave pits for all the fur and scales to gawk at for a few days. I've seen some people let go alive, but not without collateral for the slaver kingpins.

Little Advice: There's a small group of people who believe in diminishing the slavery laws here in Morrowind. Can't say they're wrong, but can't say they're right either. Rumor has it that one of the founders of the group is an ex-Telvanni. Hah, could you imagine?

Little Advice: To own a slave is both an entitlement of ancestry and a symbol of dominance. Some slaves are used to do menial housekeeping, some mine for minerals deep within Nirn's skin, some are used for trade only. In parts of Morrowind, some may be used as brides, or even worse, purely sexual assets. Not sure who'd want to pay for that, but I'm sure where there's willing people, there's someone looking to make money.

Slavery: It's a concept that is hard for some to understand, and harder still for most to accept. There are those who take the testament-given right as a sign to be belligerent and greedy, and that can understandably make most people view Dunmer as savage, unjust, and primal. But if you grew up hunting around for fertile farmland, and your father grew up hunting for fertile farmland, and his father grew up watching his father and his father's father do the same...and one day someone told you you cannot hunt for fertile farmland anymore; what would you think?

Slavery: It's a custom. It's a right. It's a privilege. An honor, even. Only fools would abuse the ones who mercilessly tend to their own home. A true Temple devout would treat a slave just as they would treat the harvest the slave gives them; with respect and gratitude. No need to go around kissing the tail of every slave you have, but it's not within heritage to treat them like worthless bags of meat and bone.

Slavery: Disposable, the lot of them. Work one to the very core of their essence, break them down, get all you can out of them, then throw that one out and get two more with the money the first one made you. They ain't got any better lives in the plague-ridden swamps or the ruin-riddled deserts they come from anyway, so they should show their homage in the only way they can for the life we so graciously give them. Which is hard work and, most importantly, not complaining.

Slavery: Men and mer alike have had slaves since the dawn of the First Era. They have been used to build, tend crops, mine ores, manufacture items from bottles and baskets to armor and weapons, and service house and hearth. In some cases, cultural assimilation has been noted between dominant nations and the races they have enslaved. In some smaller Khajiit clans in north-western Elsweyr that were continuously preyed upon and enslaved by Valenwood slavers, it was recorded that they began adorning their heads with feathers and branding their backs and arms with designs akin to the tattoos some slaver caravans were covered in. Whether through a means of trying to look more like their captors in fear of them, or because they took actual interest in the culture, is up for debate.

Slavery: The Empire said it's dangerous to keep slaves because it could eventually cause civil unrest between nations, and because it's not moral. I've yet to see any armies march up from Argonia or Elsweyr, and I've yet to see anyone struck down by the merciful hands of the Tribunal for owning a slave.

Slavery: It's a lucrative market and a back-stabbing environment. I don't think I could trust someone who goes around herding people up like cattle for a living. You can tell that some of the slavers have those lusting eyes, too. Like they live for the rush of feeling more powerful than someone else. I guess warriors look for that same fix, too, but battling for blood and glory is a bit more acceptable.

Slavery: Have you ever been inside a slave pod? Smells awful. In older times, the slaves used to be rounded up after a fresh trip over the borders into large tents decorated in shalk shells or bits of river strider carcass. The slave watchers would paint the shells vivid colors and they would correlate with which pit the slaves were to be shoved into that day. Blues and greens meant pits that were given tiny portions of food and water. Reds and orange and black meant the slaves were going into pits that were not given anything at all. Some say they had to stop herding the slaves into pits like that because there were cases of cannibalism so they were loosing potential profit. All speculation and word-of-mouth, of course.

Slavery: This one is no slave, but has heard of many who are not so fortunate. Fresh from the shell, some are taken and raised to know only slave life. It hurts to think of things such as this, for Morrowind is a beautiful place with many hills to freely run to the tops of. For some of the scale, there is no hope. For this one, there is great thanks to the Empire's laws trying to protect it and its marsh-clan.

Slavery: Khajiit knows of the hardships and the word-speak of these lands. So why is Khajiit here? Why are any living now here? Perhaps if Khajiit were dead, and you were dead as well %PCClass, we would both not be so knowing of these things that happen here? Does it make difference to you or Khajiit standing here with you that slaves are here? Maybe some are clan-brother and sister. Maybe some would have killed Khajiit and you if they were not forced to wear iron rock hands. Perhaps the milk runs into the sea sometimes for reasons this Khajiit cannot explain.

Legion Topics:

Latest Rumors: There are whispers going around the council halls that someone is trying to contract the Thieve's Guild to do a little assessment of security over in Old Ebonheart.

Little Advice: Join the Legion. Get a strong backbone, see different parts of the world, let your comrades become your brothers, and find love time and time again in every city you visit. It's a life of wonder and excitement. Some get too old for the field and have to sit behind desks doing paperwork for this and that. You can tell they never wanted to trade their steel for a quill.

Little Advice: Pledging yourself to the Empire in Cyrodiil is done through a ceremony involving majestic silk cloths being draped over your head while holding a silver claymore dressed with tassels representing each section of the Imperial City, specifically for the initiation. You get a real sense of power and devotion while reciting the Emperor's Oath as people gather around and applaud you, and the members of the Legion beat their swords on their shields in a magnificent rhythm that signifies the unity of the Empire. Here in Morrowind, it's a bit different. But the Empire is stretched so thinly out in these parts, if you've got two eyes and two hands you just agree to serving the Emperor and that's it. It's sad, really.

Little Advice: Scandals involving Legion members and House guards used to be a bit of a problem, though things have seemed to calm down a bit, especially near the Almalexia border. It would be wise to keep your own agenda quiet from either party though, if you're not entire devoted to one or the other.

Little Secret: Nine Divines. Eight of whom are considered “True Divinesâ€Â￾. The ninth? Talos himself. Unifying all of Tamriel is no small feat, but to become a god? Truly inspiring.

Little Secret: The Legion is made up of numerous people from all walks of life and of all different races. It's no surprise some towns and forts are known for their questionable practices of “Imperial lawâ€Â￾.

Little Secret: The Legion, scrib scum, all of them. My ancestors built this land up from a deserted pile of sticks and Guar to the hospitable town you see here now. And then the Empire comes marching in, wanting nothing more than to take over the ways of old and turn it into a power symbol. Morrowind was already a peaceful place, but I'd rather have died fending off the Legion than be under their eyes and noses at all times.

Little Secret: Though there are many different cultures in Cyrodiil, there are also many different breeds of Imperials. They say Nibenese make the solders, Colovians make the better sailors, and the Nedic-Cyrods make the better artists. All of the talents of each culture can be seen within the Legion, and it is worthwhile to mention that the unification of the continent was; and still is; a long, bloody battle filled with talented men and women.

Religion:

Little Secret: A house of mirrors, four corners to uphold it, with each mirror becoming more and more twisted as you mingle through the halls, deeper into the House of Troubles. The lost souls are lured in by illusions of Magnificence and Pride, and then they are tortured in numerous ways. If they are lucky, they get ripped to shreds by claws and talons. Most end up stuck in a psychiatric prison of decay and solitude.

Little Secret: What does it mean to be an Indoril, you ask? Ha, a lithe statement. Some Houses and Keeps like to show honor by force, or by blood, or by oath. House Indoril does all of the above, while keeping an aristocratic whim and a judgmental, yet guiding, structure. There is a reason we are Beloved of the Saints and Three, and we intend to keep it that way until the very sea itself comes and swallows our temples and our shrines and our hearths whole.

Little Secret: Only through rigorous devotion and love can one find exactly what happiness and sorrow is. The Imperial Cult is there to let all wanderers know that they are not alone, and they are always watched for.

Little Secret: Beyond what we can see in front of us, there is a vast chasm of influences. Some comes from the light, some from the dark, some blend together and make it hard to tell which is which. Many men and mer have looked tirelessly for the answers to Nirn, and have only found it lingering on their last breath.

Little Secret: Money can buy anything. I wonder, how much money does the Tribunal really have? Can you really buy faith, though?

Little Secret: They say Lie Rock, anon Baar Dau, is destined to one day fall. Foolish, yet realistic. Those humbled by the grace of the Tribunal to let us live in such times are those who find solace in knowing that death serves only to bring you down the star-path to home. To Velothi, to the Kingdom of Dreamsleeve. The end and the beginning.

Little Secret: Scriptures have been written over thousands of times, teaching thousands of lessons, to thousands of years' worth of people. What I wouldn't give to be at the Hall of Wisdom in Vivec, surrounded by tomes and scrolls and epitaphs towering up to the ceiling, each page a new insight into the sanctifies of faith.

Little Secret: You can feel the power of the Nine on the wind across your back. Or in the rain drops that bleat across your face. Even in the grass that cushions your feet on journeys all around the world. All that surrounds you is mastery, mysticism, and matrimony between mortal and infinite. I live every day accepting these miracles, and giving thanks for the opportunity to witness them.

Little Secret: May Kynareth guide my arrows into the hearts of my foes, and may she lift their spirits on the winds and carry them to a better home.

Little Secret: May my soul burn with the passion of Akatosh, allowing me to overcome any obstacle that dares to protrude upon me, and may my time on this plane be filled with grace and servitude.

Little Secret: May Arkay levee the waters of Oblivion, so that my thirst for wonder and knowledge may never be quenched.

Little Secret: May Dibella fortify my mantra with the passion of matters of the heart, and may my head rest every night on silks made from her beauty and her intimacy.

Little Secret: May Julianos balance my patience and my rambunctiousness with insightful scales and just prominence, and may he keep alight my fires for truth, no matter how darkly the night descends.

Little Secret: May Mara keep me warm with her embrace, and let me think of things in a wise and motherly nature, and never subdue to the temptations of lesser fortitude.

Little Secret: May Stendarr kindle my compassion to encompass all things of virtue and brevity, and may he keep my heart pure with the allegiances of love and honor.

Little Secret: May Zenithar influence my words and my daily transactions, both in monetary wealth and honorable gains, and may he assist me in forging bonds of family and friendship that may never be broken.

Little Secret: May Talos keep me sundered from the malevolent forces of this world, may he always be watching me from atop the Sun Ray Crown, may my battles be observed by his whim, may my loses be consoled by his mercy, may my home be blessed by his omnitude, and may my death be bequeathed to his unparalleled power. Amen.

Little Secret: The sex-death of apotheosis lingers in the air of the High Temple of Almalexia. Most Dunmer tend to forget that their gods are but aspects of the “good Daedraâ€Â￾, and thus they still relish in barbaric rituals and sordid acts of valor.

Little Secret: You would have to be crazy to go into the Heartlands of Indoril territory trying to preach the worship of The Nine. Many Indoril killed themselves rather than submitting to the Empire when the Armistice was signed; imagine what they would do to someone trying to disbar their religious beliefs in the vein of that very same dominion.

Morrowind Lore: Most Telvanni don't bother with religion, but there is a surprising acceptance of it up near Port Telvannis.

Morrowind Lore: I always wondered how the Imperials can worship those they don't see. We have the embrace of our gods; if that's not worthy of worship, I don't know what is. City-adobes of the Tribunal are right here before us! We can feel their love and feel the refuge in their godly presence.

Morrowind Lore: The Alma-Rula is the magistrate of Almalexia and of the Tribunal Temple. The serfs and laymen of the land bow before her, and even the air itself is in awe of her mastery. Many people line up and leave tithes to the Temple in her honor.

Morrowind Lore: There are many Saints of Veloth, and our religion twists deep into the past, with the Exodus of Veloth, to the Dragon Break, to the Immortal Champion and the Soulburst interference. There is but one way to understand the scale of how much our ancestors have done for Nirn in the past, and that is by virtuous study and strict discipline of the holy.

Morrowind Lore: Incarnate? Ha, if Lord-General Sera Indoril Nerevar were to come back from the Aetherius he would spit upon the shores of Morrowind. Ruled by an Empire, host to despicable Great Houses that kneel before the “mightyâ€Â￾ gold coin, distraught of all mercy and power it had before. Indoril and Dres country are the only places of refuge left for a true Dunmer.

Morrowind Lore: The Dwemer were a devious race that believed they were put upon this plane accidentally, and that Nirn was here only to be manipulated and bent to twist the fabric of reality and to serve as a vessel for their brass magicks and steam-prophecies. And I thought the Altmeri were ego-centric.

Morrowind Lore: No one knows exactly what happened to the Dwemer at the Battle of Red Mountain. A whole race; vanished into thin air. For a long time the Tribunal thought them to be godless and to only worship techno-spirits, but during the recent uncovering of old ruins near Red Mountain and Skyrim suggest that they actually had a religious hierarchy or pantheon of sorts amongst themselves. I'm not sure what a sermon from a Dwemeri Cog Prophet might be like, but I imagine it would involve a lot of steam and lightning bolts.

Morrowind Lore: Azura is the most prevalent Daedric prince in Morrowind’s history. Though the Daedra have no true gender or form, Azura is considered to be the Mother of Morrowind and the Harbinger of Dusk and Dawn. There are few shrines in tact that are dedicated to her, but it is rumored the Chimer of Velothi once had a great city built around a statue of her.

Morrowind Lore: Ancestral worship is a sacred bond the Dunmer inherited from their more primal predecessors. In the early years of the Ehlnofey, death was just an infant. But once the Great Sacrifice was made it became more common to see fellow mer die; and to honor the brevity the Ehlnofey had, the Chimer started to keep the spirits of the deceased in their temples. This evolved into the ancestral worship you see presently, though it is a much more intimate affair these days. Dunmeri priests and priestesses take great care to ensure the spirits of the dead are at ease when they are pulled from the Aether, and that they will serve in undeath as prideful warriors, just as they were in their waking lives.

Morrowind Lore: Simple-minded Bretons and Imperials can never grasp the simple concept, outlander. The message is short, blunt, and to the point. Leave our dead alone! The n’wah think the worship of our ancestors is akin to necromancy, and I’d be more than happy to cut one of them down and pull their spirit through to roam the wilds, with no purpose to serve, to show them the difference!

Morrowind Lore: The Ghostfence that isolates Red Mountain from Vvardenfell is powered by sieving energy from the Dreamsleeve and by the vast amount of soul gems that are left as offerings at the shrine at the Ghostgate. While being primarily maintained by the Tribunal, without the dedication of the Temple devout the Ghostfence would surely fall and the Blight would swallow the land.

Miscellaneous Topics:

Latest Rumors: Some Redoran warriors came through recently, talking about some tomb they found that got them all shaken up. Tending to the crops is enough for me, a life of constant wild adventure and near-death experiences might be up your alleyway though.

Latest Rumors: %PCRace is very cautious, yes? Knows all the good hiding spots from eyes of lawmen? Maybe even knows when to stop running in these wilds, to take slower pace so no bad ones come up on a tired %PCClass? Should always carry fancy vase full of potions and brews to help heal wounds and rest up quicker. Maybe this Khajiit knows where to get some of these things for free.

Latest Rumors: Master will not let me speak while working, whips and tantos cut the fur. If master has key to these bracers hidden somewhere, this would make life of this one more easy.

Latest Rumors: The sate of affairs on Vvardenfell paints a grim picture for the Great Houses over here on the mainland. No sense of camaraderie, no sharing of hearth and supplies, just greed and secret murders. I even saw a prominent shareholder of the East Empire Trading Company leaving the chambers of the daughter of a Hlaalu Magistrate in the early morning. Laying with the enemy, and disregarding the sanctions of what the forefathers of our land died for. It will be a dark day for the Dunmer when the Empire finally extinguishes the little flame of Velothian life we have left.

Little Advice: Older House Dunmer always have a saltrice stalk suck up them when it comes to “Imperializationâ€Â￾. They will claim that the moons themselves will come falling down, Almalexia will collapse upon itself, the River Thirr will dry up, or the crops will all wither and die if anyone other than a Dunmer so much as touches the doors to a Househall. I say change is good and the money of those to the west is even better. New types of food and alcohol and even styles of clothes and weapons can be seen coming into Morrowind, and it leads to a more integrated society; both allegorical and hierarchical. I see it as homage to Velothi, as he lead the Exodus to give us all a better life; and we’re finally seeing that.

Little Advice: Scuttle smells like old milk of Clan Mother on a hot day. Looks like furball that was coughed up from Milk-Brother sick with Canyon Fever. Taste is not bad, and it surprises this Khajiit. Sometimes, it may be that surprise is a good one, yes? Little moving shells make this, and eating more of it makes this one feel light as a feather. What a mystery.

Little Secret: Sleeping in the wilderness is fine, even a bit refreshing. You get to take in the sweet, fresh air, gaze up at the stars, find the constellations, and embrace the beauty of nature. But sleeping in town? No guards like to see that, and loitering is for the lazy who have nowhere to go or nothing to do.

Little Secret: The sewers are always a good place to find secrets. Most people don’t bother to go down and plunder things that are right beneath them. Sometimes unsavory folks dwell in them so they can conduct their business in privacy and away from the guards. I wouldn’t be surprised if there were places that could be accessed from the sewers of the bigger cities that haven’t been touched since the old kingdom of the Aldmeri.

Morrowind Lore: Azura may be the most important of the Anticipations, but she is known as a cunning and scheming god. In the older days of Daedric worship, the devout of Azura were known to wear dark blue robes and put red clay from the banks of the rivers to the south-west in their hair to mimic the fire-like rage Azura possesses. Not too longer after the Daedra were ousted from Velothi views, the very rivers that were once used to harvest the clays began to yield less and less fish, until entire villages died off due to starvation. Or at least that's what they say...

Morrowind Lore: There are many hidden things in Morrowind and on the isle of Vvardenfell. Prophets and warriors of old have fallen in many places and they still hold on their bodies the treasures they once sought out and used in battle.

Morrowind Lore: Potions are always useful and can benefit anyone for any reason, but you can also eat the raw ingredients the potions are made from and get various effects from them. A taste of Hamum Root can restore any fatigue a traveler might feel, for instance. Some ingredients may actually harm you if you eat them though, so it is best to use caution. If it looks dangerous, it probably is dangerous.

Morrowind Lore: The Veloth Mountains are the coldest place in Morrowind. Settled in the north-west they border Skyrim, and there are crypts and tombs from Nordic settlers and Thanes. House Redoran has many outposts and villages nestled high up in the peaks of the mountains as well. The creatures that thrive amongst the harsh climate are rugged and dangerous as well. They say that there may still be some ruins of old Nordic King-Sayers and temples devoted to those who could harness the power of Thu'um hidden or buried in snow up there as well.

Morrowind Lore: Whispers of the ancestors and the lingering dead whisk through the halls of every building and roam every street and alleyway in the Holt City of Necrom, outlander. There is no greater homage than to kneel before the great catacombs and pledge yourself to defending the homeland of the saints. Surely the Imperials could learn a thing or two about culture and brevity if they could use take a moment to stop lusting for power and gold and listen to the sounds of Nirn. I wonder; what do THEIR dead have to say to them?

Morrowind Lore: Daedric shrines; you know them, yes? The odd, pointed building structure and the long, indecipherable names? Nearly all of them are old ruins that get re-inhabited by outcasts and devout of Daedric worship, but I have heard that there is one that is still largely in tact from back in the Dawn Era somewhere in Morrowind.

Morrowind Lore: The Telvanni are a sect of Dunmer who originally had no interest in ancestor worship and cared only for magic studies. The founders of House Telvanni were said to have been chosen as wise men and seers of Ashlander camps and the tribes of mainland Morrowind, but they decided instead to adjudicate about more scholarly matters rather than follow visions from the Aether or sit around campfires and herd animals. Eventually the House grew and became respected through the land, and the Telvanni were even heralded as divine warriors for their mastery of magicka. It is still common to see some Telvanni spellswords hired on by various Great Houses for protection or as mercenaries to carry out dangerous tasks.

Morrowind Lore: Think you've got a true understanding of House customs and ancestral worship, outlander? Got some guts in you? Willing to go into battle without fear of death, no matter the odds? Good, I want you to take all that confidence and work on it until it's a thousand times more vibrant, and maybe then you can join House Redoran.

Morrowind Lore: There are so many exotic locations in Morrowind that it's been nearly impossible for anthropologists to try and catalog the ancient civilizations that thrived here. It's incredible to imagine how many secret lairs, towns, or crypts still out there that haven't had a soul step inside them for hundreds or even thousands of years.

Morrowind Lore: During the daytime the land is very esoteric, almost serene in its beauty. At night, however, it takes on a very different feel. The moons of Masser and Secunda are said to be the decaying body of Lorkhan, and the light they provide is his eternal woe mixed with his angst since he was slain for tricking the Aedra into creating the mortal plane of Nirn. The night is the stage that the moons use to debut their somber play when the sun creeps away, and as such the land becomes twisted and dangerous.

Morrowind Lore: As odd as the Telvanni are, there is a reason they operate the way they do. On one hand they have many powerful wizards at their disposal for protection so they usually do as they please without fear of much retaliation from other organizations. On the other they do not care for politics or religious sanctions so they usually do as they please without fear of any retaliation from other organizations. Though most leaders of the House suffer from dementia or they could care less about the towns or cities that are built around their towers, the Great House somehow still stands to this day. [/spoiler]
Ironed Maidens
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Post by Ironed Maidens »

STILLLLL working on this. I am going to shift focus to the higher knights/nobles of OE so they can perhaps have some flavor added to their dialogue if any NPC'ing is redone on the area; specifically in the castle.
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Rats
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Post by Rats »

Ironed Maidens wrote:if any NPC'ing is redone on the area; specifically in the castle.
NPCing the town has only just begun and the castle with its inhabitants is still under construction (interior and planning wise).

I'd much rather have the OE dialogue discussed in a separate thread on its respective forum. I know that gro-Dhal is writing / going to write some dialogue for OE; as will yours truly most likely, too.
Ironed Maidens
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Post by Ironed Maidens »

Ok, we can get some ideas going when that thread is up
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