The clockwork city?

Old and generally outdated discussions, with the rare hidden gem. Enter at your own risk.

Moderators: Haplo, Lead Developers

Locked
Arramu
Member
Posts: 10
Joined: Thu Feb 06, 2014 10:14 pm

The clockwork city?

Post by Arramu »

Will you include this in the southern regions? I beleive it is underground somewhere south of Deshaan.
User avatar
Rats
Lead Developer
Posts: 785
Joined: Tue Jul 03, 2012 8:32 am

Post by Rats »

Hi!

We won't be adding the Clockwork City anywhere since multiple sources claim it's in many different locations. Even Sotha Sil [url=http://www.imperial-library.info/content/sotha-sils-last-words]isn't quite sure[/url] where the city is, or at least he's reluctant to reveal it.
User avatar
Tes96
Reviewer
Posts: 280
Joined: Sun Sep 06, 2009 1:50 am
Location: Armun Ashlands, Morrowind

Post by Tes96 »

Rats wrote:Hi!

We won't be adding the Clockwork City anywhere since multiple sources claim it's in many different locations. Even Sotha Sil [url=http://www.imperial-library.info/content/sotha-sils-last-words]isn't quite sure[/url] where the city is, or at least he's reluctant to reveal it.
What about brainstorming where it could be after TR is fully complete? Perhaps when the Argonia project gets much further in development we could collaborate and make entrances from both Ebonheart and Black Marsh. Just an idea... It would be cool to have the ability to physically travel there instead of ye ole teleportation trick.
[url=http://www.project-tamriel.com/]Project Tamriel[/url]

"If one is to understand the arcane arts, one must study all its aspects, not just the dogmatic narrow view of the Mages Guild."
User avatar
Dormichigan64
Developer
Posts: 173
Joined: Thu Dec 26, 2013 10:27 pm
Location: Stop trying to see where I live, you creepy bastard! (Kingston, Ontario)

Post by Dormichigan64 »

But that would ruin the whole idea of it being completely isolated. Sotha would probably know where his own city is if it had entrances.
"When life gives you lemonade, make lemons. And life will be all like 'what??'" - Phil Dunphy's Phil's-osophy


(\_/)
(-.-)
(>_<)
Shhh, bunny be snoozing. lolcatz
User avatar
Tes96
Reviewer
Posts: 280
Joined: Sun Sep 06, 2009 1:50 am
Location: Armun Ashlands, Morrowind

Post by Tes96 »

Dormichigan64 wrote:But that would ruin the whole idea of it being completely isolated. Sotha would probably know where his own city is if it had entrances.
Your argument carries merit, muthsera. And honestly, I have yet to play the Tribunal expansion.
[url=http://www.project-tamriel.com/]Project Tamriel[/url]

"If one is to understand the arcane arts, one must study all its aspects, not just the dogmatic narrow view of the Mages Guild."
Glisp
Member
Posts: 50
Joined: Thu Nov 01, 2012 4:52 pm

Post by Glisp »

I did a little concept drawing. I'm not exactly sure, but isn't Sotha Sil located in an isolated Jungle? I know some official maps show Sotha Sil's location.

begin rambling about Sotha Sil and stupid drawing here
[spoiler]And before you ask how a city can be hidden in a jungle, remember that Jungles can hide all manners of things if they're thick enough. Take Mayan ruins in South America for instance. They're not easy to see from the air and there's no guarantee anyone actually lives in sotha sil either other than the tinkerer himself and his "pets". I did this concept of what Sotha Sil might look like just for fun. I think I have the image somewhere hang on...

here it is: http://i527.photobucket.com/albums/cc353/glitchhunter09/IMG_0479_zps9e5642ab.jpg

Not the best quality in the world I'm afraid but the basic idea was to make it look mystical. as for that black blob in the bottom right at the base, it's supposed to represent the player's size relative to the structure.

Like I said, it was just for fun and I had no intention of contributing it to TR. (they probably wouldn't accept it anyway. I'm not really an artist anyway tbh.) But if I had to guess, I'd think the clockwork city would look something like that. [/spoiler] End Rambling about Sotha Sil and stupid drawing here.

As for the actual clockwork city. There are no plans for connections to it. There was talk of adding a trapdoor or something in the middle of the forest or jungle or whatever where the city is "supposed" to be that would display a scripted message when activated saying it was protected by powerful magic and could not be opened by a mortal. Though as far as I know, it never went beyond just that: Talk.
User avatar
Tes96
Reviewer
Posts: 280
Joined: Sun Sep 06, 2009 1:50 am
Location: Armun Ashlands, Morrowind

Post by Tes96 »

Does the Tribunal expansion explain how Sotha Sil got there in the first place and why he doesn't leave?
[url=http://www.project-tamriel.com/]Project Tamriel[/url]

"If one is to understand the arcane arts, one must study all its aspects, not just the dogmatic narrow view of the Mages Guild."
User avatar
Yeti
Lead Developer
Posts: 2061
Joined: Sun Feb 15, 2009 11:50 pm
Location: Minnesota: The Land of 11,842 Lakes

Post by Yeti »

He doesn't leave because he lost his desire to interact with the outside world and went into seclusion.
Almalexia wrote:And Sotha Sil...he always thought himself our better, shunning us, locking himself in this hole. He spoke not a word as he died. Not a whisper. Even in death, he mocked me with his silence!
I don't understand what you mean by how he "got there in the first place." Sotha Sil built the Clockwork City. It wasn't a pre-existing location that he uncovered.
Sotha Sil's Last Words... wrote:You ask where my Clockwork City is? Some say in the swamps of Black Marsh. Others claim it is deep in the ground beneath Ebonheart. I have even heard it told that my city is contained within a jar on the Lady Almalexia's mantle. These are all true, and false. My city is where I live, and I live in my city. Its location is unimportant, as I am its only citizen.
-Head of NPCs: [url=http://www.shotn.com/forums/]Skyrim: Home of the Nords[/url]
User avatar
Rats
Lead Developer
Posts: 785
Joined: Tue Jul 03, 2012 8:32 am

Post by Rats »

Yeti wrote:It wasn't a pre-existing location that he uncovered
that might --to my knowledge-- actually be the case.

edit: I mean that the city did exist before Sotha Sil.
Last edited by Rats on Thu Jan 01, 2015 7:28 pm, edited 1 time in total.
User avatar
Tes96
Reviewer
Posts: 280
Joined: Sun Sep 06, 2009 1:50 am
Location: Armun Ashlands, Morrowind

Post by Tes96 »

Yeti wrote:He doesn't leave because he lost his desire to interact with the outside world and went into seclusion.
I don't blame him. Perhaps after Skylake microarchitecture is released I'll finally play the Tribunal expansion.
[url=http://www.project-tamriel.com/]Project Tamriel[/url]

"If one is to understand the arcane arts, one must study all its aspects, not just the dogmatic narrow view of the Mages Guild."
User avatar
st.Veloth, The Repenting
Member
Posts: 151
Joined: Sat Feb 28, 2015 12:52 am
Location: toronto

Post by st.Veloth, The Repenting »

i've been making some concept art, hoping that sotha-sil (the clockwork city) could eventually be the equivalent to a vivec, based on the fact that sotha sil is fascinated with the idea and the meanings of being a god, he himself would have a city of his own style.

some concepts i was dreaming up are the idea of soul-source, a soulgem based power source, closely resembling static discharge and electricity, a power grid based on this, fully automated guards and sentinels, highly intelligent fabricants with emotions in souls, (it is said that sotha sil could do such things) and high priests/denizens of sotha sil, with clockwork prosthesis.

these are just some ideas... tell me if you like'em and i might post the less-than-ok-but-still-fine art i did for them

almsivi bless
almsivi bless, to create one must first destroy, the nature of all, is in equilibrium
- sotha sil
User avatar
Tes96
Reviewer
Posts: 280
Joined: Sun Sep 06, 2009 1:50 am
Location: Armun Ashlands, Morrowind

Post by Tes96 »

st.Veloth, The Repenting wrote:i've been making some concept art, hoping that sotha-sil (the clockwork city) could eventually be the equivalent to a vivec, based on the fact that sotha sil is fascinated with the idea and the meanings of being a god, he himself would have a city of his own style.

some concepts i was dreaming up are the idea of soul-source, a soulgem based power source, closely resembling static discharge and electricity, a power grid based on this, fully automated guards and sentinels, highly intelligent fabricants with emotions in souls, (it is said that sotha sil could do such things) and high priests/denizens of sotha sil, with clockwork prosthesis.

these are just some ideas... tell me if you like'em and i might post the less-than-ok-but-still-fine art i did for them

almsivi bless
Are you simply proposing an expansion of Sotha-Sil interior cells?
[url=http://www.project-tamriel.com/]Project Tamriel[/url]

"If one is to understand the arcane arts, one must study all its aspects, not just the dogmatic narrow view of the Mages Guild."
User avatar
Yeti
Lead Developer
Posts: 2061
Joined: Sun Feb 15, 2009 11:50 pm
Location: Minnesota: The Land of 11,842 Lakes

Post by Yeti »

As far as expanding the Clockwork City, someone else has [url=http://www.moddb.com/mods/sotha-sil-expanded]already[/url] put a lot of work into such an effort.
-Head of NPCs: [url=http://www.shotn.com/forums/]Skyrim: Home of the Nords[/url]
User avatar
Tes96
Reviewer
Posts: 280
Joined: Sun Sep 06, 2009 1:50 am
Location: Armun Ashlands, Morrowind

Post by Tes96 »

Yeti wrote:As far as expanding the Clockwork City, someone else has [url=http://www.moddb.com/mods/sotha-sil-expanded]already[/url] put a lot of work into such an effort.
That's kind of what I was getting at; it's already been done. ;)
[url=http://www.project-tamriel.com/]Project Tamriel[/url]

"If one is to understand the arcane arts, one must study all its aspects, not just the dogmatic narrow view of the Mages Guild."
User avatar
st.Veloth, The Repenting
Member
Posts: 151
Joined: Sat Feb 28, 2015 12:52 am
Location: toronto

Post by st.Veloth, The Repenting »

Aww shucks I was really looking forward to seeing the stuff I talked about...
Perhaps more emphasis could be placed on the inhabitants and the city, as well as all the puzzles
almsivi bless, to create one must first destroy, the nature of all, is in equilibrium
- sotha sil
dagon123
Member
Posts: 30
Joined: Mon Nov 23, 2009 3:48 pm
Location: In a the center of the universe

Post by dagon123 »

Yea I have played Trainwiz's sotha sil expanded a few time I got to say it's awesome it's everything the lore says it actually is and feels as long as a expansion with the getting to the city taking like an hour or more and then doing the quests which might take another hour or more to get to the actual fight of almalexia you should play it some time it's great though with the thought of with TR are planing on doing with the mournhold and making it outside I don't know how compatible it will be.but try it if you haven't if you want before that happens.
Locked