Short version:
The Horker spawns in cell -19/14 should not be deleted because it isn't obvious why and would be very helpful for me.
Long version:
So I'm doing this mod that moves Bloodmoon to the east and north, for various reasons. This pretty much requires using a modified Bloodmoon.esm. Unfortunately I'm hitting a problem with the TR Alpha release file.
One of the cells that TR uses is a wilderness cell -19/14, which has two levelled Horkers. -19/15 and -20/15 have two Horkers each too, but are untouched. The Horkers in -19/14 (just north of Baan Malur) are deleted by the Alpha esp.
Unfortunately, shuffling cells around seems to cause some internal references to shift so the TR Alpha file does not recognize the Horkers (even if I don't touch cell -19/14 at all), so it results in a game-crashing "reference not found" error - and I'm loathe to suggest using Mash's Repair Reference function or go into the CS and recreate the references just to delete them again.
I can't even figure out why they were deleted, it's not like they are flopping around in the middle of Baan Malur's harbour - they are safely north of it. And since the Horkers just a bit north and west of it were untouched - any chance this deletion could be reverted for future releases?
Alternatively I'd be thankful for knowledge on how to retain internal references for cells that I don't actually touch. But really, save the Horkers!
Save the Horkers (of Cell -19/14)!
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