i3-759-Ind

After an interior claim has been cleared by a review, the thread will be moved here. Discussion is still allowed.

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Seneca37
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i3-759-Ind

Post by Seneca37 »

Claim type: Interior
Claim ID: TR_i3-759-Ind (#2716)
Faction: Indoril
Parent claim: TR_3-12-Ind (#116)
Claimed by: RyanS
Status: Approved (Progress: 100%)
Location: 1:(1470, -2500):0
Files: TR_i3-759-Ind_RyanS_1.esp; TR_i3-759-Ind_RyanS_2.esp; TR_i3-759-Ind_seneca37_1.esp

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(11, -19) Ancestral tomb

Cell Co-ordinates and Shell: http://i.imgur.com/9HZnkku.jpg

For m3a4west - http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=319472
rot
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Post by rot »

Not exactly a discreet location, so this tomb could conceivably be more grandiose, well-guarded and locked than usual. For m3a4west - http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=319472
RyanS
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Location: California

Post by RyanS »

Claiming! Will make a large, interesting ancestral tomb. The upper levels will have evidence of past smuggling, while the lower levels will still be locked up.
Swiftoak
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Post by Swiftoak »

Enjoy :)
RyanS
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Location: California

Post by RyanS »

Update!
rot
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Post by rot »

Took a look and already looks interesting!

One thing: there used to be [url=http://i.imgur.com/1xmy2w3.jpg]this[/url] where the entrance to the tomb is now. Those waterfalls were removed because people agreed they looked wrong, but also because they didn't make any sense wrt the region - it's an elevated location compared to the water level, the waterfalls went against the inner sea?!?, etc
- so I'd avoid waterfalls at least in the upper part of the interior.


(on a side note, waterfalls are overused in TR because they're the easiest way to make caves cool, so virtually every grotto has waterfalls... which gets old very quickly as a player. There unfortunately aren't modellers at the ready to make new assets, but if you have ideas for other ways to make caves/grottos interesting, that'd be worth discussing somewhere)
RyanS
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Joined: Mon Aug 19, 2013 12:32 am
Location: California

Post by RyanS »

Sure! I'll delete at least the upper waterfall, and find something interesting to put in that location.
RyanS
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Joined: Mon Aug 19, 2013 12:32 am
Location: California

Post by RyanS »

Finished! I deleted the waterfall in the upper halls, but decided to keep the one in the cavern, for it was already a major part of the interior. I hope this is alright! If not, I'll be fine with deleting it. :)
rot
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Post by rot »

Please give this and [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=24439]these[/url] [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=24438]other[/url] [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=320644]three[/url] interiors priority on reviewing &/or final reviewing, since the map they are for is otherwise already finished and NPCed.
Seneca37
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Post by Seneca37 »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: Ambient/Sunlight/illegal-to-sleep-here: ok/ok/no
Correct TileSet: Yes
Books: ok
Container Contents: ok
Items Rotated enough: yes

CHANGES MADE (PP=Personal Preference)

FLOATERS
TR_a_ind_gauntlet_left (2324, 2498, -669)
TR_a_ind_gauntlet_right (2375, 2499, -669)

BLEEDERS
de_r_chest_01_gold1 (2617, 2079, -977) Into ground
ingred_pearl_01 (2318, 2542, -612) Into alter
light_de_candle_10 (1725, 321, -433) Into alter
light_velothi_brazier_128 (ALL) Into floor

MINOR FLOAT
TR_w_silver_saber (2341, 2541, -613)

OTHER ISSUES
kollop_01_pearl (2373, 550, -1545) Needed to bleed more
kollop_03_pearl (2517, 701, -1542) Needed to bleed more


Changes made are in the file below


Comments Comments: Nice design, and I liked the waterfalls.

Rating Rating: 9 out of 10
Attachments
TR_i3-759-Ind.esp
(17.95 KiB) Downloaded 19 times
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Tes96
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Final Review

Post by Tes96 »

Final Review

-Deleted gold coins in first entrance because upper level is supposed to look like it was previously smuggled. Everything else was left alone.
-Deleted Inviso_wall because it isn't needed. Player can't pass through static rocks any ways.
-Increased lock level for lower chamber from 70 to 80
-Added a few more coins, sapphire and amethyst to prayer stool
-Gave steel shield 30/300 health since the adventurer who was using it was crushed under the rocks. The shield was probably crushed too.
-Changed health of weapons/armor.
-Locked chest_tomb_small00 at level 5
-Added aquamarine to the last chamber area
-Deleted an emerald

Nice little tomb, RyanS. Could have been a little bigger with more rooms but what you designed works just as well. I only adjusted a few things to better match your description.
Attachments
Clean TR_i3-759-Ind.esp
Final Review
(18.28 KiB) Downloaded 17 times
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Seneca37
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Post by Seneca37 »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: Replaced small chest with loot with an empty small chest – keeping with the fact that the top room has been ransacked.
Replaced Daedric gauntlet with Indoril boots (gauntlets already in the bottom level). Daedric items should not be in a Velothi tomb with Tribunal elements.
Adjusted some armor/weapons to lower health.
Adjusted some locks to be multiples of 5 and/or higher lock values.
Added a few more rocks to the water fall to hide the edge of the water.
Too many active shrines in here. Replaced shrines at bottom with inactive ones.

Comments Use my file at the top.

Rating 9
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