There are a few things I think should be kept in mind with the Blades:
-in vanilla Morrowind, the Blades were very strategically placed. Each agent had a clear purpose.
-the purpose of each agent in the game was inextricably tied to the mainquest. They were all put in place to counteract Dagoth Ur's machinations and prepare the way for the Imperial Legion to come in and clean things up if need be. I'll go through the roles of the individual agents later on, as I think they provide a good mold for how we should plan our agents, and because I think our network should be made to supplement the Vvardenfell network.
-in Morrowind, the Blades are spies. There are no outward indicators that someone is a Blades agent; they do not have secret rooms, do not have Akaviri armour or weapons, do not have a headquarters, whether secret or not. They are not tied to any Imperial officials.
As a result of the above points, and as I have already mentioned once or twice elsewhere, for the time being I think we should hold off on the Blades, and basically ignore their existance. As the only indicator that an NPC is a Blades operative is dialogue, I think the best approach is to figure out where Blades operatives should go, (which involves figuring out what, if anything, we will do with the mainquest, which we're far off from being able to do), find an NPC in that location who is not being used for any other notable purpose, and then turn that NPC into an operative. For most factions, such an approach would be slapdash. For the Blades, I think it's the best approach.
That being said, I'm not against discussing the faction. It's not especially useful, as too much can and probably will change before we're ready to do anything with it, but, as long as none of the discussion finds its way into the game before we're ready for it, it won't do any harm.
---
It's quite likely that both of his guesses are right: the Blades are -- or more specifically Sjorvar Horse-Mouth is -- trying to get a handle on the smugglers of the Bitter Coast, for which task maps would be helpful, but more generally the Bitter Coast is a treacherous region, though still the best of the many bad choices Vvardenfell has to offer for landing an army, so good maps are indispenable. (West Gash is too cliffy, the eastern half of Vvardenfell too distant, not to mention all those rocks jutting out of the water, while the Ascadian Isles is dominated by Vivec, whose ordinators would probably not take kindly to an attempted landing of Imperial forces).Nine-Toes wrote:I'm trying to update our maps of the Bitter Coast. There are no goods maps of this area. Period. Islands, mountains, swamps, lakes, rivers. It's impossible. I'm getting to know the swamps and waterways here, maybe as well as the natives. But I can't blend with the natives, and I'm useless in the West Gash or the Ashlands. And I don't see why the maps are so important. Smuggling, maybe. But I'm wondering if they're thinking about landing and moving the Legions through here. In case of trouble.
Her mission appears to be broader than Nine-Toes'; she provides a general picture of Vvardenfell's terrain, and Nine-Toes maps out the useful bits.Elone wrote:Part of the time I keep an eye on who comes and goes here in Seyda Neen. But most of my job is learning the land. Morrowind has been a province for centuries, but we really haven't had access to Vvardenfell until the last decade or so. It's a wild place, and even the natives get lost once they get off the roads.
His task is important on several levels. On the one hand, knowing the movements of the smugglers is another part of knowing the lay of the land. On the other, leaving a variable as unpredictable as smugglers unchecked can cause significant problems in the long-run. Indeed, the smugglers off the Bitter Coast end up playing a large if largely background role in the unfolding of events in Morrowind. It would not surprise me if Sjorvar Horse-Mouth's information spurred Caius Cosades to send the player to Addhiranirr to learn about the Sixth House's smuggling operations, and a Legion patrol sent to Gnaar Mok to hunt down smugglers with Sixth House connections was likely moving based on his information, leading to the discovery of the Sixth House base the player would later clear out.Sjorvar Horse-Mouth wrote:I monitor smuggling along the Bitter Coast. And the job's too big for me. They move moon sugar, skooma, raw ebony, Dwemer artifacts, you name it, through Hla Oad and Gnaar Mok. With the coast honeycombed with smuggler caves, and Camonna Tong locals carrying tiny packages overland by night, I'll never catch them. But maybe you'll have better luck.
Having Hlaalu and Redoran at each others' throats would work to the advantage of Dagoth Ur. It would be rather hard to drum up a unified resistance against him if the Houses were too busy killing each other, not to mention that it would be rather hard to move the Legion through land in which Dunmer are busy slaughtering each other. A political and logistical nightmare. More broadly, as Gildan points out, House Redoran is the easiest of the three Houses on Vvardenfell to monitor, and as such provides the safest vantage point from which to observe House politics. Sending an agent to monitor the Telvanni magisters, who are dangerous, paranoid, and often crazy, or the Hlaalu, whose House has thousands of years of experience in plotting under its belt, some of its members having over a century of experience in plotting themselves, would no doubt be suicidal.Gildan wrote:I keep tabs on Redoran's conflicts with Hlaalu and Telvanni. It's fairly easy. The Redoran Council is public and above-board, and they openly fund and support strikes against the rogue Telvanni bases. The dispute over Caldera with Hlaalu is more subtle. Redoran feels it should jurisdiction over the ebony mines, but Hlaalu and the Caldera Mining Company out-maneuvered them. Either one of those conflicts could flare into open war. Little we can do about it, but keep the Legion informed.
The activities of the Caldera Mining Company have thrown a fresh bone of contention between the already contentious Houses. As such, Surane Leoriane's mission is basically the same as Gildan's, just with the focus on an Imperial company rather than House Redoran. Notably, the Empire would no doubt have considerably more leverage over the Caldera Mining Company than they have over Morrowind's Houses, and as such would probably be able to curtail its activities if things got out of hand.Surane Leoriane wrote:I'm keeping an eye on the Caldera Mining Company. We all think something fishy is going on -- probably several somethings -- but we haven't penetrated their operation. They're probably skimming cash, or raw ebony, or both. But we're not quite sure who 'they' are. The Company has tight security. Worried about the Redoran -- who think THEY should own Caldera -- and the Twin Lamps, who want to embarrass the Company or help slaves escape.
Balmora is roughly in the middle of the various above operations, and as such forms a natural center of operations. It is also a large, fairly crowded city, which makes the activities of the Blades members within the city harder to monitor. As such Caius Cosades operates from Balmora, with the help of Rithleen, the courier. Tyermaillin provides support, whatever that means. (My guesses would be that he either helps out with various operations, for instance through specialist knowledge, that he's essentially counter-intelligence keeping an eye out for any suspicious activity, or that he's a spare agent kept around in case a new operation needs to be opened up or an agent who suffers some mishap like a blown cover needs to be replaced).
There are several holes in the above network. One that emerged during the mainquest was the Ashlanders, who turned out to be more important than anticipated. Hence the mission in which the player is asked to secure Hassour Zainsubani as an Ashlander informant, after getting scattered bits of information from other informants.
---
So the questions that face us are whether there are any other holes in the Vvardenfell network that need filling, and whether any new niches have opened up for operatives with the addition of the mainland.
And for the time being, as I've said, I think we can't really judge that. However, as I have too much time on my hands, and the fancy struck me, here's an example of how a Blades network could look:
First, if the Legion is planning to land in the Bitter Coast, the natural next step is to take that idea and work backwards. How is the Legion going to get to the Bitter Coast? Amassing a fleet of transports in either Ebonheart would draw too much attention, not to mention that they'd need to sail the fleet past Vivec and Andothren to reach the Bitter Coast. Not very subtle. Sailing a fleet all the way from Skyrim down the Inner Sea past Baan Malur would make for a very long and equally visible voyage. It could work, but is hardly ideal.
A more likely plan would be to gather the Imperial Coastguard vessels and use them as transports, but I can't imagine the Imperial Coastguard controlling a large enough fleet in the Inner Sea to be able to rely on it alone.
My suggestion would be that, rather than gathering up a fleet in a specific location, the Imperial Legion would board ships scattered along the coast and converge on the Inner Sea.
Where would they keep the ships? Most of the ports on the west bank of the Inner Sea are controlled by House Redoran. That being said, it's not as though only Redoran ships can dock at those ports. The Redoran would not like it if a bunch of Imperial ships were in all of their ports, but as long as the ships did not overtly belong to the Empire that would not be a problem. The natural cover would be to pretend that they are ordinary merchant vessels. Or better yet, have the ships actually be ordinary merchant vessels.
As the ships would draw too much attention if they just sat around in harbour, one would expect them to move around, but at the same time their movements would need to be coordinated so that at the slightest notice the ships could lie ready at the pre-designated loading locations to receive their load. People who would be able to pull that off would be successful Imperial entrepreneurs or important members in an Imperial trading company. Which brings us to our first operative:
1. The largest trading company, which would command the largest fleet, and as such be best suited for the job, is the East Empire Company. As such, I suggest that a higher-up of the company is a Blades agent, who has worked out specific patterns for the naval routes in the western Inner Sea in such a way that each ship is always close to a loading location, and can be redirected there at a moment's notice. I'd imagine he would be based in one of the Ebonhearts.
In executing such a large-scale operation, it would be very important to keep a close eye on House Redoran, to make sure it doesn't get wind of it. To this end I suggest two more operatives:
2. One operative located in one of the small Redoran ports -- or better yet a shipmaster or sailor who travels between the Redoran ports -- whose task is to keep an eye on the local Redoran and their movements, listen in on the local gossip, etc. A Dunmer would naturally be ideal, but the Blades didn't have that luxury on Vvardenfell and may not here either.
3. Another operative located in Baan Malur, basically the mainland version of Gildan, but with less of a focus on politics between Houses and more of a focus on developments within House Redoran. Keeps an eye on the political landscape of Velothis and reports any developments which could affect the Legion's movements, whether for good or for ill.
So that explains how the Legion would be able to cross the Inner Sea, but how would they end up in Redoran lands in the first place?
Trekking all the way down from Dunmereth Pass would be brutal in and of itself, even without factoring in the difficulty of not being spotted by House Redoran. Rift Pass is controlled by House Redoran, and the pass right next to Kogotél is a no-go for obvious reasons. Shadowgate Pass is too far south, and would require crossing the Armun An and Roth Roryn.
Again, the obvious solution is to have the Legion trickle in from various scattered locations. The problem in this case being that there are not a lot of locations from which the Legion can trickle out of within Redoran borders, after ruling out the passes. If Cormar stays Imperial it would be one candidate, but otherwise all of the local Imperial forts are ruined.
This is where I get to more fanciful suggestions, which illustrate the difficulties in trying to plan out the Blades this early on, (though I just realized they also make a fair argument for having to plan things out ahead of time after all...).
There are three ruined Imperial forts in Velothis, as shown in RyanS' excellent [url=http://s1376.photobucket.com/user/RyanSTR/media/Tamriel%20Rebuilt/DungeonMapUpdate_zps48bb250e.png.html?sort=3&o=0]Ruin Distribution map[/url]. I'd also consider placing one or two operating Legion Forts in the region as well, though I'm not sure about the idea myself. Working Legion Forts, if there will be any, are straightforward enough, but the Imperials need to have a good reason for returning ruined forts to operating order and filling them with troops.
The first reason that comes to mind is to quell some sort of unrest or try and clamp down on a conflict, which brings two possibilities to mind: a war between House Redoran and House Hlaalu, which is highly unlikely and would cause the Imperials a lot of trouble, and a conflict between the Redorans and the Nords, for which there could already be signs, (they never got along especially well), and which will in fact occur during the House Redoran questline. (And could be made to occur anyway once the player reaches a certain point in the questlines of other Houses).
Note that the Legion Forts would not have to become operable within the timeframe of the game, just like the Imperial Legion never does land in the Bitter Coast. The most that might happen in-game is new rumours popping up, to the effect of 'Commander so-and-so of the Legion has been trying to reestablish garrisons in Velothis. The Redoran aren't happy about it, but they're not in any position to go against the Legion. They weren't before, and they certainly aren't now.'
As a side note, while the Blades may not have been keeping an eye on the Nords within Morrowind, who at the start of the game are secluded and nigh-forgotten, it is quite possible they had someone way off in Solitude which, at least according to TESIV, was strongly expansionist at around this time, and likely was behind later Nord raids on Morrowind. For the most part, the Blades were probably just keeping an eye out to see if any opportunity presented itself. Hlaalu eating up Redoran -- at least for all intents and purposes -- might have been another viable scenario the Blades could have been eying.
A possible supplimentary idea would be to send some of the army through the Imperial-controlled passes disguised as ordinary trade caravans, but that would be a fairly risky move. Troops could also trickle in through Frostmoth.
That more-or-less sorts out how the Legion could be able to pass through Morrowind and over the Inner Sea to Vvardenfell. Note that the above scenario focuses Blade operations on Velothis and Redoran lands, making everything south of Roth Roryn relatively inconsequential. The Spymaster would probably be in Baan Malur, with perhaps one or two further members. Operative 2. could probably double as courier. Some other possible operatives:
4. An operative possibly based in Indal-ruhn who tries to keep tabs on the Camonna Tong as well as the Thirr River Conflict. As the Camonna Tong is the largest smuggler network operating in the Bitter Coast, I figure they require special attention. (Indeed, Orvas Dren ends up making a deal with Dagoth Ur). The reason I suggest Indal-ruhn as a location is because a lot of Hlaalu and Camonna Tong trade would pass through it, and trying to keep up with the intrigues that unfold within Hlaalu cities would probably prove too dangerous and difficult. As this location has been NPC'd, I'd even get as specific as to name candidates: Garvs Anrayn, who acts as steward and possibly brains of the one technically in charge of Indal-ruhn, (this does not preclude him being a loyal steward, as dialogue suggests), or Pjerulf or Fafni or both, who are Nord outlanders living in Indal-ruhn.
5. An operative based at Fort Frostmoth to keep an eye on local developments and probe Solstheim's potential as an alternate location through which to shuttle the Legion.
6. If Cormar is owned by an Imperial trade company, an operative there to keep an eye on it, similarly to Surane Leoriane in Caldera.
So the full network:
0. Spymaster located in Baan Malur
1. High-ranking member of the EEC located in one of the Ebonhearts
2. Shipmaster and courier travelling back and forth along the western Inner Sea
3. Agent based in Baan Malur keeping tabs on the Redoran council
4. Operative based in Indal-ruhn keeping tabs on the Camonna Tong and Thirr River Conflict
5. Operative based in Fort Frostmoth, keeping an eye on developments there
6. Operative based in Cormar keeping an eye on the local trade company
7. Possible further operative/operatives in Baan Malur