i3-28-Ind
Moderator: Lead Developers
- theviking
- Developer Emeritus
- Posts: 2145
- Joined: Mon Jan 08, 2007 2:49 pm
- Location: Alphen aan den Rijn, the Netherlands
Im confused. The interior blackbird created isn't the one Haplo described. Instead it is the building which is currently on the place of number 3 in the Triffith Sandil local map. That building looks more like a tower. It looks like blackbird made a duplicate as his interior isn't the one Haplo mentioned. So, if this claim is a tavern-like building in the northwest of Triffith Sandil plaza, it has to be revoked.
Interiors: 25
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2
Currently looking for quest designers.
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2
Currently looking for quest designers.
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
local map is wrong apparently, This should be moved back if he made the wrong interior. Seeing as I am unable to check maybe Haplo could do the honor.
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
- theviking
- Developer Emeritus
- Posts: 2145
- Joined: Mon Jan 08, 2007 2:49 pm
- Location: Alphen aan den Rijn, the Netherlands
It looks like both buildings arent in finished. If that is the case, this claim can be of the building which was in the place of the tavern-like building, and another claim still has to be created for the tavern-like building. Unless there are claim number higher than 13_215 in Almalexia, I'm pretty sure that one of these buildings needs a new claim.
Interiors: 25
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2
Currently looking for quest designers.
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2
Currently looking for quest designers.
http://img235.imageshack.us/img235/8079/triffithsandrilplazaxh6.jpg
The interior surrounded by the line is the one this interior is supposed to be. However. If it is the one in the corner (ie it fits the tower bleeding into the tower), then it can be that, and another interior claim can be put up for the inn in question. In fact there's an interior in N/A that can be used just for such a purpose.
The interior surrounded by the line is the one this interior is supposed to be. However. If it is the one in the corner (ie it fits the tower bleeding into the tower), then it can be that, and another interior claim can be put up for the inn in question. In fact there's an interior in N/A that can be used just for such a purpose.
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
- theviking
- Developer Emeritus
- Posts: 2145
- Joined: Mon Jan 08, 2007 2:49 pm
- Location: Alphen aan den Rijn, the Netherlands
the buidling you created was okay but I didn't review it yet. I do know it fits the exterior so that you did good. But the big tower behind it also belongs to this claim. We thought a guild of brewers or innkeepers was a good idea to give this big tower a function. Think of a big banquet hall, restrooms for drunken innkeepers, a vault containing of really rare drinks, a storage for wine barrels going in and out of Almalexia, etc.
Interiors: 25
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2
Currently looking for quest designers.
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2
Currently looking for quest designers.
- theviking
- Developer Emeritus
- Posts: 2145
- Joined: Mon Jan 08, 2007 2:49 pm
- Location: Alphen aan den Rijn, the Netherlands
No, you can keep the tavern if you think it still fits in. That large tower is large enought to house the guild itself. So I think the best idea is to merge both buildings, leave the original building as intact as you can, and then fix the errors that come up.
Interiors: 25
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2
Currently looking for quest designers.
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2
Currently looking for quest designers.
-
- Reviewer
- Posts: 1816
- Joined: Thu Mar 01, 2007 9:55 pm
- Location: Brugge (bruges), Flanders, Belgium
This is almost a monster I'm working on it. this won't be finished in a week.
The tower is a 6*6 building with 6 or 7 floors.
The 2 lowest parts will contain drinks, the vault and perhaps a little administration center to record the shipments of drinks andare connected with the tavern.
The most upper floor (with the windows, will be the home and office of the guild master. The second upper floor will be the restrooms for the innkeepers. Should you pay for those restrooms?
I will make a seperate cell for the tower, because the facecount is very high by now to MW standards (>200.000).
This cell will contain rich furniture, because the innkeepers may enjoy it.
The tower is a 6*6 building with 6 or 7 floors.
The 2 lowest parts will contain drinks, the vault and perhaps a little administration center to record the shipments of drinks andare connected with the tavern.
The most upper floor (with the windows, will be the home and office of the guild master. The second upper floor will be the restrooms for the innkeepers. Should you pay for those restrooms?
I will make a seperate cell for the tower, because the facecount is very high by now to MW standards (>200.000).
This cell will contain rich furniture, because the innkeepers may enjoy it.
- theviking
- Developer Emeritus
- Posts: 2145
- Joined: Mon Jan 08, 2007 2:49 pm
- Location: Alphen aan den Rijn, the Netherlands
could you make the tower two cells? My old computer has troubles reviewing and playing interiors of over 500 references, I think I'm not the only one. Thanks already and you have a well thought out plan.
Interiors: 25
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2
Currently looking for quest designers.
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2
Currently looking for quest designers.
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
i too sugest splitting the tower into several parts. not only will it make it easier on older computers but it will also probably simplify your job (by getting rid of some of the set's inherit errors)
In hoc signo vinces
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
-
- Reviewer
- Posts: 1816
- Joined: Thu Mar 01, 2007 9:55 pm
- Location: Brugge (bruges), Flanders, Belgium
This tower has been finished. Plz check the northmarkers and the lights because most of the time the f button doesn't want to work with candles and lamps. Check also the books.
All cells contain a lot of items.
Notes; The upper floors of the hostel belongs to some working people if its okay.
I've made some custom crates and chests.
Teh chambers on the middle floor of the tower part should be only for guild members. The chambers on the second floor of the hoste should be for visitors and non other non guild members. The chambers of the tower contain (com coz no de) buckets for the puke (drunken people as teh viking suggested)
I don't think the player should join the faction, unless its a reward by a quest from them. This is more an issue much later for the quests section.
There is gong on the banquet floor, as the guildmaster wants to announce some issue.
The guildmasters room has a double bed. think of him as a married man or a or womanizer. There is no closet or wardrobe for a woman and even no clothing. Perhaps the womanizer option is better.
The tirth floor contains a small lab (where the alchemy apparatus are) and a floor for the incoming people.
The second and first floor should be off limits (in the way that's possible) for the public.
All cells contain a lot of items.
Notes; The upper floors of the hostel belongs to some working people if its okay.
I've made some custom crates and chests.
Teh chambers on the middle floor of the tower part should be only for guild members. The chambers on the second floor of the hoste should be for visitors and non other non guild members. The chambers of the tower contain (com coz no de) buckets for the puke (drunken people as teh viking suggested)
I don't think the player should join the faction, unless its a reward by a quest from them. This is more an issue much later for the quests section.
There is gong on the banquet floor, as the guildmaster wants to announce some issue.
The guildmasters room has a double bed. think of him as a married man or a or womanizer. There is no closet or wardrobe for a woman and even no clothing. Perhaps the womanizer option is better.
The tirth floor contains a small lab (where the alchemy apparatus are) and a floor for the incoming people.
The second and first floor should be off limits (in the way that's possible) for the public.
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
I've looked through this and theres many errors, but it's not bad enough to revoke; thers nothing critical or that can't be fixed. Just a couple of things though...
First issue: this place uses the tr wines (the anvil wine etc) as 'rare' booze...they ain't rare (to my knowledge), but i wondered if there was any booze in tr_data that was meant to be rare that could replace it? if not, i'll make some custom items up...
Second issue: Viking, can you help me review this? This place is big (3000 refs) and is quite well packed with errors. It's gonna take quite a while to go through and fix everything, so i thought 2 reviewers doing half each (theres 4 cells) and then merge the resulting fixes would get it over with far quicker. PM me your thoughts (or just post them here, it matters not)
**EDIT**
The request is open to any other reviewer, it's just Viking is the only other reviewer i know thats active at the moment...
First issue: this place uses the tr wines (the anvil wine etc) as 'rare' booze...they ain't rare (to my knowledge), but i wondered if there was any booze in tr_data that was meant to be rare that could replace it? if not, i'll make some custom items up...
Second issue: Viking, can you help me review this? This place is big (3000 refs) and is quite well packed with errors. It's gonna take quite a while to go through and fix everything, so i thought 2 reviewers doing half each (theres 4 cells) and then merge the resulting fixes would get it over with far quicker. PM me your thoughts (or just post them here, it matters not)
**EDIT**
The request is open to any other reviewer, it's just Viking is the only other reviewer i know thats active at the moment...
Approved: 15 In review: 0 Claimed: 0
Reviews Done: ~85
Reviews Done: ~85
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
just make sure we end up with one file for final review, I don't want to have to re-connect doors.
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
- theviking
- Developer Emeritus
- Posts: 2145
- Joined: Mon Jan 08, 2007 2:49 pm
- Location: Alphen aan den Rijn, the Netherlands
TESAME: Clean
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: Well, this was a load of work. First all the papers that were floating. Then also the silverware utensils and imperial goblets that needed to be replaced. There was also some caspering around the stairs. I also made an extra cell because 800 references were a little too much for my computer. That one isnt connected to the upper floor, so it should be okay for merging. Oh and i almost forgot the 6 wineracks full of floating or bleeding bottles.
Comments A lot of small errors in this interior. Still I have respect for the large amount of work blackbird put in this interior.
Rating 8
Fits exterior: Yes
Northmarker set: Yes
Loading errors: No
Review: Well, this was a load of work. First all the papers that were floating. Then also the silverware utensils and imperial goblets that needed to be replaced. There was also some caspering around the stairs. I also made an extra cell because 800 references were a little too much for my computer. That one isnt connected to the upper floor, so it should be okay for merging. Oh and i almost forgot the 6 wineracks full of floating or bleeding bottles.
Comments A lot of small errors in this interior. Still I have respect for the large amount of work blackbird put in this interior.
Rating 8
- Attachments
-
- TR_i3-28-Ind_blackbird_2.esp
- (112.66 KiB) Downloaded 308 times
Interiors: 25
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2
Currently looking for quest designers.
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2
Currently looking for quest designers.
Loading Errors:
In CS: None
In Game: None
Criticals: None
Clean: No
Northmarker: Set, but incorrect in some cells
Fits Exterior: Yep
Lighting: Crap
NPCS/Gridpath: N/A
General:
Renamed the cells for consistency
Most of the literature needed rewriting to correct grammar and tone
The rare drinks should actually be rare...made them unique, called them 'aged' and added extra attributes and upped the value
Renamed all the custom objects to the correct scheme...it wasn't even consistant to start with...
Upper Floors:
Reseated the windows on the top floor so they look right and are consistant
Fixed several floaters / bleeders
Silverware is a no-no
added a fair bit more detail to the rooms
removed the door between the storeroom and the bosses room
moved the rare booze into the bosses room
made the lighting consistant
locked shit
Middle:
More silverware...another no-no
Unique silverware is a BIG no-no
replaced the bar benches with barstools...also gridsnapped the bar better
made the lighting consistant
Made the kitchen oven a bit fuller
added blacksquares where needed
other minor stuff
Other cells:
Cleaned a few other bits up, fixed a few other errors, and fixed the inter-cell locked doors. All other errors fixed by theViking
Comments:
the modder ought to be shot for all the silverware i had to replace. Overall quite good, just loads of noob errors and lack of detail in places. Note: modders, please don't try to write literature unless your grammar is up to it...
Mark:
7/10
In CS: None
In Game: None
Criticals: None
Clean: No
Northmarker: Set, but incorrect in some cells
Fits Exterior: Yep
Lighting: Crap
NPCS/Gridpath: N/A
General:
Renamed the cells for consistency
Most of the literature needed rewriting to correct grammar and tone
The rare drinks should actually be rare...made them unique, called them 'aged' and added extra attributes and upped the value
Renamed all the custom objects to the correct scheme...it wasn't even consistant to start with...
Upper Floors:
Reseated the windows on the top floor so they look right and are consistant
Fixed several floaters / bleeders
Silverware is a no-no
added a fair bit more detail to the rooms
removed the door between the storeroom and the bosses room
moved the rare booze into the bosses room
made the lighting consistant
locked shit
Middle:
More silverware...another no-no
Unique silverware is a BIG no-no
replaced the bar benches with barstools...also gridsnapped the bar better
made the lighting consistant
Made the kitchen oven a bit fuller
added blacksquares where needed
other minor stuff
Other cells:
Cleaned a few other bits up, fixed a few other errors, and fixed the inter-cell locked doors. All other errors fixed by theViking
Comments:
the modder ought to be shot for all the silverware i had to replace. Overall quite good, just loads of noob errors and lack of detail in places. Note: modders, please don't try to write literature unless your grammar is up to it...
Mark:
7/10
- Attachments
-
- Clean Clean TR_i3-28-Ind_merged.esp
- Fixed
- (218.68 KiB) Downloaded 339 times
Approved: 15 In review: 0 Claimed: 0
Reviews Done: ~85
Reviews Done: ~85
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
- theviking
- Developer Emeritus
- Posts: 2145
- Joined: Mon Jan 08, 2007 2:49 pm
- Location: Alphen aan den Rijn, the Netherlands
I only see silverware utensils used by the nobilty. So I look how rich the rest of an interior is before I decide to keep the silverware or not. As this is the brewers guild, I think they should have used common wooden utensils.
Interiors: 25
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2
Currently looking for quest designers.
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2
Currently looking for quest designers.
yay another Almalexia int! 4 or 5 to go!
"The Last of the Almalexians"
"The Last of the Almalexians"
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined