Artifacts Brainstorming
Moderator: Lead Developers
Shalidor's Ring
-Resist magic 10%
-Fortify Intelligence 50pts
-Feather 20pts
weight = 0.10
Value = 48000
Silver lined ring with carved design (similar to Nordic weapons details), with a big dark blue sapphire in the middle.
Possibly stolen from Labyrinth (Skyrim) and lost in the Nord necropolis in the Velothi Mountains (on a dead Altmer Mage; (Contains Journal of the Wizards studies in Nord tombs)). Possibly another Uderfrykte standing over the corpse. Maybe Uderfrykte Matron (White in colour, and much larger than one on Solsthiem?
-Resist magic 10%
-Fortify Intelligence 50pts
-Feather 20pts
weight = 0.10
Value = 48000
Silver lined ring with carved design (similar to Nordic weapons details), with a big dark blue sapphire in the middle.
Possibly stolen from Labyrinth (Skyrim) and lost in the Nord necropolis in the Velothi Mountains (on a dead Altmer Mage; (Contains Journal of the Wizards studies in Nord tombs)). Possibly another Uderfrykte standing over the corpse. Maybe Uderfrykte Matron (White in colour, and much larger than one on Solsthiem?
http://www.nexusmods.com/oblivion/users/2686043/?
Very nice design Cicero.
I'd suggest switching the fortify intelligence and feather numbers around. 50 int is a huge amount (that's equal to 10 perfect level ups). I'd say 30 at the max, in order to not break the balance.
Anyways, I'm really excited to see any further meshes of yours, since I truly love the Chillrend you made
I'd suggest switching the fortify intelligence and feather numbers around. 50 int is a huge amount (that's equal to 10 perfect level ups). I'd say 30 at the max, in order to not break the balance.
Anyways, I'm really excited to see any further meshes of yours, since I truly love the Chillrend you made
Here is the files, and a screen shot of the ring.
The stats are:
CONSTANT EFFECT/
Resist Magic 10% - 20%
Fortify Intelligence - 35pts
Feather - 50pts
Weight - 0.10
Value - 25000
The stats are:
CONSTANT EFFECT/
Resist Magic 10% - 20%
Fortify Intelligence - 35pts
Feather - 50pts
Weight - 0.10
Value - 25000
- Attachments
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- shalidor's ring.png (38.77 KiB) Viewed 14399 times
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- TR ring.zip
- (23.76 KiB) Downloaded 201 times
Last edited by Cicero on Sun Feb 08, 2015 12:41 am, edited 1 time in total.
http://www.nexusmods.com/oblivion/users/2686043/?
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- Developer
- Posts: 415
- Joined: Sat Feb 23, 2008 7:03 pm
I was looking through the name of the artifacts, and I still couldn't see eye to eye with the name of the dagger "gallant thrust". I was thinking, maybe it could have been used to assassinate Nobel's as well, maybe changing the name to " Nobel's Bane", if that seems okay?
http://www.nexusmods.com/oblivion/users/2686043/?
Elven Warblade
Stats:
ON STRIKE/
Weakness to fire 20 - 30% for 10 secs
Fire Damage - 10pts for 5 secs
Disintegrate Armour 15pts
-Longsword, One Handed
Chop - 5 - 35
Slash - 2 - 48
Thrust - 6 - 43
Condition - 1200
Cast cost - 10/350
Weight - 15
Value - 185000
Wielded by an Ordinator (One that you need to kill for a quest).
Stats:
ON STRIKE/
Weakness to fire 20 - 30% for 10 secs
Fire Damage - 10pts for 5 secs
Disintegrate Armour 15pts
-Longsword, One Handed
Chop - 5 - 35
Slash - 2 - 48
Thrust - 6 - 43
Condition - 1200
Cast cost - 10/350
Weight - 15
Value - 185000
Wielded by an Ordinator (One that you need to kill for a quest).
- Attachments
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- Data Files.zip
- (55.03 KiB) Downloaded 228 times
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- elven warblade.png
- (26.17 KiB) Downloaded 313 times
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- elven blade 2.png
- (113.21 KiB) Downloaded 263 times
http://www.nexusmods.com/oblivion/users/2686043/?
I've added your awesome ring with Resist Magicka 25%, Fortify Intelligence 30 pts, Feather 50 pts and Sound 20 pts as a small negative side effect. Valued at 28.000 drakes, since it's rather powerful.
Additionally, I've come up with the idea for a Dwemer amulet called Bethuz Ardum:
[img]http://i.imgur.com/Q8x6UTR.jpg[/img]
Value: 50.000
Fortify Health 70 pts
Restore Health 5 pts
Damage Magicka 3 pts
Weakness for Magicka 100%
Silence
I think it would fit the Dwemer theme of chasing after immortality very well and could represent a rather failed experiment by one of their great architects (considering its bad side effects), but I still have to conduct some ingame tests with regards to balance.
Additionally, I've come up with the idea for a Dwemer amulet called Bethuz Ardum:
[img]http://i.imgur.com/Q8x6UTR.jpg[/img]
Value: 50.000
Fortify Health 70 pts
Restore Health 5 pts
Damage Magicka 3 pts
Weakness for Magicka 100%
Silence
I think it would fit the Dwemer theme of chasing after immortality very well and could represent a rather failed experiment by one of their great architects (considering its bad side effects), but I still have to conduct some ingame tests with regards to balance.
- Dormichigan64
- Developer
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- Joined: Thu Dec 26, 2013 10:27 pm
- Location: Stop trying to see where I live, you creepy bastard! (Kingston, Ontario)
It is a constant effect, and it's not nearly as strong as it seems, I did some tests and my lvl 5 warrior is still so easily killed by almost anything above clannfears with this amulet equipped (wearing full bonemold). I'll probably drop the Fortify Health to 50 and Restore Health to 3, but definitely not lower.Dormichigan64 wrote:I hope this is a cast when used enchantment...
It's only a little strong when you have a really high armor rating, as it multiplies the effectiveness of the health effects and even then you'll still die easily to spells (unless countering the magicka weakness effect with other things).
Good work on the amulet, looks very artifact like. Not sure about the value, maybe it could be decreased a bit, to around 10000 maybe. Considering it silences the player, I don't think there needs to be a damage magicka effect. But!, I liked the idea of the negative effects because of the dwemer wanting to live forever, defently represents the dwemer philosophy. Could possibly be placed in that large ruin east of sadrith Mora, kemel-ze. The one in that chronicles book. Perhaps the helm could be placed there too.
Last edited by Cicero on Mon Feb 16, 2015 1:26 am, edited 1 time in total.
http://www.nexusmods.com/oblivion/users/2686043/?
So far, here are ideas to place the items.
_________________________________________
-Ring of Eidolon's Edge: Found in the Dunmer fort Kogo'Bal
-Chillrend: I was thinking that it could be wielded by someone at dunmereth pass. You will need to obtain it from the NPC to.....have it.
-Anvil of Mithas: Laying against the wall in a hall way in the castle in Old Ebonheart.
-Hammer of Gharen: On top of the Anvil of Mithas (Old Ebonheart).
-Blade of Woe: Carried by a Dark Brotherhood assassin found in the sewers of Almalexia.
-Boots of Bloody Bounding: A Redgaurd bandit (high level enemy) in one of the dungeons near the argon jungle has it.
-Spelldrinker Amulet: A reward for a quest in the Mages guild in Old Ebonheart.
-Soulburner: In the hands of a statue in Zanammu.
-Elven War-blade: Wielded by an Ordinator (One you kill for a quest), as stated in a previous post.
-Skeksis (Will need a name change): That unique weapon mentioned in a previous post (The one you buy for 500,000 gold). Sold by a artifact enchantment merchant in Almalexia.
-Shalidor's Ring: Found on a dead Altmer scholar in the Nordic Necropolis (stated in a previous post).
-Chunzefk Helmet: Located in Kemel-Ze.
-Bethuz Ardum Amulet: Located in Kemel-Ze.
__________________________________________
That's all I got for now.
_________________________________________
-Ring of Eidolon's Edge: Found in the Dunmer fort Kogo'Bal
-Chillrend: I was thinking that it could be wielded by someone at dunmereth pass. You will need to obtain it from the NPC to.....have it.
-Anvil of Mithas: Laying against the wall in a hall way in the castle in Old Ebonheart.
-Hammer of Gharen: On top of the Anvil of Mithas (Old Ebonheart).
-Blade of Woe: Carried by a Dark Brotherhood assassin found in the sewers of Almalexia.
-Boots of Bloody Bounding: A Redgaurd bandit (high level enemy) in one of the dungeons near the argon jungle has it.
-Spelldrinker Amulet: A reward for a quest in the Mages guild in Old Ebonheart.
-Soulburner: In the hands of a statue in Zanammu.
-Elven War-blade: Wielded by an Ordinator (One you kill for a quest), as stated in a previous post.
-Skeksis (Will need a name change): That unique weapon mentioned in a previous post (The one you buy for 500,000 gold). Sold by a artifact enchantment merchant in Almalexia.
-Shalidor's Ring: Found on a dead Altmer scholar in the Nordic Necropolis (stated in a previous post).
-Chunzefk Helmet: Located in Kemel-Ze.
-Bethuz Ardum Amulet: Located in Kemel-Ze.
__________________________________________
That's all I got for now.
Last edited by Cicero on Tue Feb 17, 2015 7:59 am, edited 1 time in total.
http://www.nexusmods.com/oblivion/users/2686043/?
Here is an updated version of the Ring of Lightning speed, instead of being a copy of the ring of surroundings.
NOTE: This is already an item in TR, this is just a model to make it unique.
NOTE: This is already an item in TR, this is just a model to make it unique.
- Attachments
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- lightnning speed.zip
- (13.64 KiB) Downloaded 258 times
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- ring of lightning speed.png
- (106.88 KiB) Downloaded 267 times
http://www.nexusmods.com/oblivion/users/2686043/?
Here are two items::
The Adventurer's Ring (constant effect)
- Fortify Athletics 25pts
- Water-breathing
- Value: 14000
- Weight: 0.10
_________________________________
And Soulburner (cast when strikes)
- Blunt, One handed
- Fire Damage 15pts
- Soul-trap 30 secs
- Absorb Health 10pts
- Slash: 6 - 23
- Thrust: 3 - 6
- Chop: 6 - 23
- Value: 32000
- Weight: 30.0
***A normal Adamantium Mace (because it is found in old mournhold tile-set ruin), but with a brass finish and outline, with some jewels embedded into the handle, making it a special adamantium mace. And enchanted to absorb a soul and burn it (destroying the soul pretty much). ***
The Adventurer's Ring (constant effect)
- Fortify Athletics 25pts
- Water-breathing
- Value: 14000
- Weight: 0.10
_________________________________
And Soulburner (cast when strikes)
- Blunt, One handed
- Fire Damage 15pts
- Soul-trap 30 secs
- Absorb Health 10pts
- Slash: 6 - 23
- Thrust: 3 - 6
- Chop: 6 - 23
- Value: 32000
- Weight: 30.0
***A normal Adamantium Mace (because it is found in old mournhold tile-set ruin), but with a brass finish and outline, with some jewels embedded into the handle, making it a special adamantium mace. And enchanted to absorb a soul and burn it (destroying the soul pretty much). ***
- Attachments
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- soulburner.zip
- (41.22 KiB) Downloaded 224 times
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- soulburner.png
- (130.58 KiB) Downloaded 241 times
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- adventurers ring.zip
- (13.66 KiB) Downloaded 208 times
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- adventurer's ring.png
- (74.44 KiB) Downloaded 245 times
http://www.nexusmods.com/oblivion/users/2686043/?
Oh, here is another thing I edited. I just changed the textures from the TR ebony dagger.
Blade of Woe
- Same Damage as a daedric dagger (maybe increase the speed/make it unique even more by being the fastest weapon when striking in the game)
- weight: 5.00
- Value: 9000
__Cast when strikes__
- Absorb luck 10pts 20secs
- Absorb fatigue 10pts 20 secs
- Damage health 10pts
Blade of Woe
- Same Damage as a daedric dagger (maybe increase the speed/make it unique even more by being the fastest weapon when striking in the game)
- weight: 5.00
- Value: 9000
__Cast when strikes__
- Absorb luck 10pts 20secs
- Absorb fatigue 10pts 20 secs
- Damage health 10pts
- Attachments
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- Blade of Woe.zip
- (68.11 KiB) Downloaded 231 times
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- Blade of Woe.png
- (90.02 KiB) Downloaded 280 times
http://www.nexusmods.com/oblivion/users/2686043/?
I was thinking, there isn't any potion artifacts. Maybe there could be one that when you drink it, it would give you an indefinite effect. And replace the filled item in your inventory with the empty bottle afterwards just for keeping for a collection or whatever. Thoughts?
http://www.nexusmods.com/oblivion/users/2686043/?
Spelldrinker Amulet
Weight 0.3
value 20000
enchantment (Constant Effect)
- Fortify Willpower 25pts
- Absorb Magicka 25pts
Weight 0.3
value 20000
enchantment (Constant Effect)
- Fortify Willpower 25pts
- Absorb Magicka 25pts
- Attachments
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- spelldrinker.zip
- (14.7 KiB) Downloaded 204 times
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- amulet.png
- (54.21 KiB) Downloaded 240 times
http://www.nexusmods.com/oblivion/users/2686043/?
I think it would be cool to add some Chimer artifacts seeing as they invaded Morrowind. Maybe ad something like a Chimer blade to a shipwreck off the coast of the Sacred East or something. Having a magical effect of damage health 10 points on strike or something like that.
Just an idea I thought of, let me know what you think.
Just an idea I thought of, let me know what you think.
aRenfrow wrote:I think it would be cool to add some Chimer artifacts seeing as they invaded Morrowind. Maybe ad something like a Chimer blade to a shipwreck off the coast of the Sacred East or something. Having a magical effect of damage health 10 points on strike or something like that.
Just an idea I thought of, let me know what you think.
As chimer artifacts, do you mean weapons similar to hopesfire?
http://www.nexusmods.com/oblivion/users/2686043/?
Example of artifacts for TR.
(Nothing is final, but just getting concepts out there, and there are a lot more that are handled by me and Ragox, these are a few).
(Nothing is final, but just getting concepts out there, and there are a lot more that are handled by me and Ragox, these are a few).
- Attachments
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- artifacts.png
- (84.53 KiB) Downloaded 242 times
http://www.nexusmods.com/oblivion/users/2686043/?
Thank you.
I guess chimer artifacts would be nice. I wouldn't want there to be many, probably only one, as it would be very old. Found in a shipwreck I don't think would be a good place for an item like that. A ship wreck that old would have been broken down and separated throughout the sea bed. An ancient Ruin would honestly be the only plausible place for a 3000 - 4000 year old item.
As for the spell, old items were more powerful than the items in the current Era of Morrowind. Some base enchanted items have a more powerful spell than damage health 10pts. Artifacts tend to have multiple effects associated with them, combining different types of damage towards an opponent, or effects for the user.
In a older post I mentioned an artifact that can be bought by a collector in Almalexia. It is a very powerful and useful item; Perhaps that could be a chimer weapon that is still intact.
I guess chimer artifacts would be nice. I wouldn't want there to be many, probably only one, as it would be very old. Found in a shipwreck I don't think would be a good place for an item like that. A ship wreck that old would have been broken down and separated throughout the sea bed. An ancient Ruin would honestly be the only plausible place for a 3000 - 4000 year old item.
As for the spell, old items were more powerful than the items in the current Era of Morrowind. Some base enchanted items have a more powerful spell than damage health 10pts. Artifacts tend to have multiple effects associated with them, combining different types of damage towards an opponent, or effects for the user.
In a older post I mentioned an artifact that can be bought by a collector in Almalexia. It is a very powerful and useful item; Perhaps that could be a chimer weapon that is still intact.
http://www.nexusmods.com/oblivion/users/2686043/?
I find it peculiar how we have no Chimer items, when we are living in their land. We have countless thousands of Dwemer artifacts, and I get that they made things superior to everyone else so they should last longer, but they disappeared about the same time the Chimer were changed meaning most of their objects have to even older than a lot of Chimer artifacts should be. In reality there were b quite a number of Chimer items and artifacts spread throughout most of Morrowind.
It looks like one, but Almalexia says that the "twin blades, Hopesfire and Trueflame" were the wedding gift Dumac gave her and Nerevar. Despite the look it makes sense both swords would be forged by the Dwemer.Cicero wrote:I thought hopesfire was an ebony scimitar. I didn't mention trueflame because thats obvious.
I find it peculiar how there re no Chimer items or artifacts considering they inhabited Morrowind, and they were changed just after the Dwemer disappeared and we have countless thousand of Dwemer items and artifacts. I understand that the Dwemer made things superior to everyone else, but it would stand to reason that quite a few Chimer items would remain.
I don't really know what Chimer items would be, and how that would be different to what the indoril or the Dres use. The more I think about it, dunmer "stuff" wouldn't be much different, just taking more into consideration of the Ashland's more than anything ... Aka, bonemold. The Chimer would probably use daedric items because of their beliefs.aRenfrow wrote:I find it peculiar how there re no Chimer items or artifacts considering they inhabited Morrowind, and they were changed just after the Dwemer disappeared and we have countless thousand of Dwemer items and artifacts. I understand that the Dwemer made things superior to everyone else, but it would stand to reason that quite a few Chimer items would remain.
http://www.nexusmods.com/oblivion/users/2686043/?
I agree, but think about how much things change over 3-4,000 years. Different techniques, tools, form, tastes, designs, needs, etc.Cicero wrote:I don't really know what Chimer items would be, and how that would be different to what the indoril or the Dres use. The more I think about it, dunmer "stuff" wouldn't be much different, just taking more into consideration of the Ashland's more than anything ... Aka, bonemold. The Chimer would probably use daedric items because of their beliefs.
I can't really do meshes at all, but I could try drawing some concepts (they won't be amazing though).Cicero wrote:do you have any concepts/ideas of anything you would want? The more people on board with making unique items for TR the better. It makes for interesting experiences; gives people a reason to go to places that they normally wouldn't.