Hookah asset from SHotN

Place where approved concepts are developed into in-game assets. (Models & Textures)

Moderator: Lead Developers

Locked
User avatar
Tes96
Reviewer
Posts: 280
Joined: Sun Sep 06, 2009 1:50 am
Location: Armun Ashlands, Morrowind

Hookah asset from SHotN

Post by Tes96 »

Lord Berandas from [url=http://www.project-tamriel.com/viewtopic.php?f=101&t=358&p=1805#p1805]Skyrim: Home of the Nords[/url] as granted us permission to use his hookah model that he made. I brought up the state of our current hookah model in [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=327750#327750]this thread[/url] and Rats said it would be great if we could use the model that SHotN uses. I assume one of the leads here will have to extract the Skyrim_data.esm and get the necessary files, that is, if this team wants to use SHotN's model. What say ye?
[url=http://www.project-tamriel.com/]Project Tamriel[/url]

"If one is to understand the arcane arts, one must study all its aspects, not just the dogmatic narrow view of the Mages Guild."
User avatar
Gnomey
Lead Developer
Posts: 2869
Joined: Fri May 19, 2006 11:55 am
Location: In your garden.

Post by Gnomey »

They look excellent, but I am thinking that we should probably use them mostly around Imperial centers and further west. Kragenmoor and some of the other Hlaalu settlements would benefit from them most, I think. They seem like more of a Redguard, Khajiit or maybe Nibenese thing to me.
As far as replacing the hookah in Vhul is concerned, I'd really like to see a [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=24514&highlight=velk]Velk nectar samovar[/url] replacing it.
Though until such a model is made the hookah you linked will certainly be an improvement over the current model.
Locked