Asylum Showcase
Moderator: Lead Developers
Asylum Showcase
Hi there.
I was working on a Stormhold mod. but work is slow and the moddels are just sitting there.
Most of them need cleaning up. but i tought i might share.
I was working on a Stormhold mod. but work is slow and the moddels are just sitting there.
Most of them need cleaning up. but i tought i might share.
- Attachments
-
- Herne.jpg
- Herne
- (298.94 KiB) Downloaded 824 times
-
- Wormmouth.jpg
- Wormmouth
- (296.01 KiB) Downloaded 983 times
-
- Anzu.jpg
- Anzu
- (284.38 KiB) Downloaded 938 times
-
- Skux.jpg
- Skux
- (358.74 KiB) Downloaded 872 times
-
- Zuam.jpg
- Zuam
- (345.37 KiB) Downloaded 1395 times
-
- Herne- Beta 01.zip
- (1.29 MiB) Downloaded 778 times
-
- Wormmouth - Beta01.zip
- (820.98 KiB) Downloaded 748 times
-
- Anzu - Beta01.zip
- (1.97 MiB) Downloaded 760 times
-
- Skux - Beta1.zip
- (1.08 MiB) Downloaded 827 times
-
- Zuam Beta01.zip
- (1.37 MiB) Downloaded 824 times
Last edited by Asylum on Sun Jun 07, 2015 6:45 am, edited 1 time in total.
"Forgive me, for I don't know what I gain
Alone in this garden of pain
Enchantment has but one truth:
I weep to have what I fear to lose"
Alone in this garden of pain
Enchantment has but one truth:
I weep to have what I fear to lose"
- st.Veloth, The Repenting
- Member
- Posts: 151
- Joined: Sat Feb 28, 2015 12:52 am
- Location: toronto
- Melchior Dahrk
- Developer
- Posts: 278
- Joined: Fri Nov 28, 2008 2:38 am
- Location: Outer Realms
- Contact:
Thanks for the advice. I'll take note of this and see for some more shading in the textures or on the model got to look which looks the best.Ragox wrote:Those look really nice, I'd especially love to see the Wormmouth in TR
The only criticism I can give you is that you could work a bit more body shadows into the textures so that they look even more natural.
What is the Stormhold mod about?
(The wormmouth is something I was wanting to see also)
The Stormhold mod was a tes traveled based adventure on the morrowind engine. in big lines it starts the same as stormhold travels in a prison (same npcs and some more)
lots of dungeons in the beginning and two daedric planes planned. I've got a lot of models for interiors/armor/weapons/items etc. most of the prison is modeled and the first dungeon but it's put on hold for the moment because it was more work then pleasure atm.
Thanks, and I've got a nice little centipede like animal in the pipeline for you.st.Veloth, The Repenting wrote:nice! hopefully some bug-type things too!
"Forgive me, for I don't know what I gain
Alone in this garden of pain
Enchantment has but one truth:
I weep to have what I fear to lose"
Alone in this garden of pain
Enchantment has but one truth:
I weep to have what I fear to lose"
-
- Developer
- Posts: 415
- Joined: Sat Feb 23, 2008 7:03 pm
Hey Asylum,
I'm just posting here to say that there is, in theory, a finished wormmouth creature I created some years ago and that we're using at the Skyrim mod for Morrowind.
https://dl.dropboxusercontent.com/u/223 ... mmouth.jpg
The only problem with that one, though, is that the animation is a bit fucked up in some parts, but it could be fixed with a little bit of effort.
If you are aware of this resource and you prefer to pursue your own approach, don't feel hindered by me. I'm mostly posting this to possibly save you the effort of animating your own wormmouth.
I'm just posting here to say that there is, in theory, a finished wormmouth creature I created some years ago and that we're using at the Skyrim mod for Morrowind.
https://dl.dropboxusercontent.com/u/223 ... mmouth.jpg
The only problem with that one, though, is that the animation is a bit fucked up in some parts, but it could be fixed with a little bit of effort.
If you are aware of this resource and you prefer to pursue your own approach, don't feel hindered by me. I'm mostly posting this to possibly save you the effort of animating your own wormmouth.
Most of the storyline would have envolved in the dungeon and surounding cavers/mines. So you wouldn't really go to black marsh. I was planning two exteriors but they wouldn't even be on tamriel. I've got a lot of plant models tough, some of them rainforesty or swamy. I'll post some pictures of them later.Ironed Maidens wrote:It all looks really interesting and well made, what are you planning as far as Black Marsh assets?
I like yours better Worsas. Nice work, but fix itWorsas wrote:Hey Asylum,
I'm just posting here to say that there is, in theory, a finished wormmouth creature I created some years ago and that we're using at the Skyrim mod for Morrowind.
"Forgive me, for I don't know what I gain
Alone in this garden of pain
Enchantment has but one truth:
I weep to have what I fear to lose"
Alone in this garden of pain
Enchantment has but one truth:
I weep to have what I fear to lose"
Tropical Plants
- Bamboo
- Banana Tree (no bananas)
- Fern 01
- Fern 02
- Palm Trees
- Tropical Plant 01
- Giant Mushroom thingy
- Pink Flowers
- Deadwood mushrooms
- Tropical Plant 02
- Tropical Plant 03
- Tropical Tree 01
- Tropical Tree 02
- Tumtum Tree
- Terras Shrooms
- Bonetwigs
- Pariflora
A selection of the best tropical flora, some alpha channel distortion due to images rendered in nifscope. Would look better ingame
- Bamboo
- Banana Tree (no bananas)
- Fern 01
- Fern 02
- Palm Trees
- Tropical Plant 01
- Giant Mushroom thingy
- Pink Flowers
- Deadwood mushrooms
- Tropical Plant 02
- Tropical Plant 03
- Tropical Tree 01
- Tropical Tree 02
- Tumtum Tree
- Terras Shrooms
- Bonetwigs
- Pariflora
A selection of the best tropical flora, some alpha channel distortion due to images rendered in nifscope. Would look better ingame
- Attachments
-
- Tropical 04.jpg
- (163.49 KiB) Downloaded 819 times
-
- Tropical 03.jpg
- (132.98 KiB) Downloaded 777 times
-
- Tropical 02.jpg
- (147.45 KiB) Downloaded 715 times
-
- Tropical 01.jpg
- (108.15 KiB) Downloaded 775 times
-
- Tropical Pack 01.zip
- (7.42 MiB) Downloaded 799 times
Last edited by Asylum on Sun Jun 07, 2015 8:43 am, edited 1 time in total.
"Forgive me, for I don't know what I gain
Alone in this garden of pain
Enchantment has but one truth:
I weep to have what I fear to lose"
Alone in this garden of pain
Enchantment has but one truth:
I weep to have what I fear to lose"
Especially for you st.Veloth, The Repenting if you can give it a namest.Veloth, The Repenting wrote:hopefully some bug-type things too!
[img]http://tamriel-rebuilt.org/old_forum/files/arthrothingy_177.jpg[/img]
- Attachments
-
- Arthrothingy.jpg
- (63.57 KiB) Downloaded 798 times
"Forgive me, for I don't know what I gain
Alone in this garden of pain
Enchantment has but one truth:
I weep to have what I fear to lose"
Alone in this garden of pain
Enchantment has but one truth:
I weep to have what I fear to lose"
Redoran Buildings from another mod I was working on to expand khuul.
Most are in need of vertex shading and tweaks. Some need a lot more.
[img]http://tamriel-rebuilt.org/old_forum/files/redoran_01_108.jpg[/img]
[img]http://tamriel-rebuilt.org/old_forum/files/redoran_02_136.jpg[/img]
Most are in need of vertex shading and tweaks. Some need a lot more.
[img]http://tamriel-rebuilt.org/old_forum/files/redoran_01_108.jpg[/img]
[img]http://tamriel-rebuilt.org/old_forum/files/redoran_02_136.jpg[/img]
- Attachments
-
- Redoran 02.jpg
- (111.24 KiB) Downloaded 709 times
-
- Redoran 01.jpg
- (133.4 KiB) Downloaded 701 times
-
- Redoran Pack.zip
- (1.24 MiB) Downloaded 847 times
Last edited by Asylum on Sun Jun 07, 2015 7:15 am, edited 1 time in total.
"Forgive me, for I don't know what I gain
Alone in this garden of pain
Enchantment has but one truth:
I weep to have what I fear to lose"
Alone in this garden of pain
Enchantment has but one truth:
I weep to have what I fear to lose"
-
- Developer
- Posts: 415
- Joined: Sat Feb 23, 2008 7:03 pm
Thank youIroned Maidens wrote:Wow! Those mushrooms and the new Redoran pieces though.....!!!! Super awesome.
I would also like to see them utilized. And i doubt the skux would make a good pet. Tough for an orc maybe.. go claim yourself a nice dungeon and make it happen .Saltrice wrote:I would really like to see many of these things used in Tamriel Rebuilt, new kinds of trees and giant mushrooms would add to regional variety and characteristics in mainland enviroments.
Skux looks adorable, I wonder if those would make a good pet. An outdoor guard dog perhaps?
Thanks. Everything will be released as resource. I'll see if i can release a beta for testing. And make an alpha version of them.Telvayn wrote:These are great! Is there a chance you'll release the Redoran models as a general resource (the exterior set is very limited)?
"Forgive me, for I don't know what I gain
Alone in this garden of pain
Enchantment has but one truth:
I weep to have what I fear to lose"
Alone in this garden of pain
Enchantment has but one truth:
I weep to have what I fear to lose"
Some Rocks for landscaping
[img]http://tamriel-rebuilt.org/old_forum/files/rocks_01_286.jpg[/img]
[img]http://tamriel-rebuilt.org/old_forum/files/rocks_01_286.jpg[/img]
- Attachments
-
- Rocks 01.jpg
- (528.83 KiB) Downloaded 696 times
-
- Rocks.zip
- (3.72 MiB) Downloaded 821 times
"Forgive me, for I don't know what I gain
Alone in this garden of pain
Enchantment has but one truth:
I weep to have what I fear to lose"
Alone in this garden of pain
Enchantment has but one truth:
I weep to have what I fear to lose"
- st.Veloth, The Repenting
- Member
- Posts: 151
- Joined: Sat Feb 28, 2015 12:52 am
- Location: toronto
i'm loving all these models! for redoran pieces, try for a buried shell look, as for the rocks, keep them as they are. they're awesome (the redoran stuff is sweet too)
hopefully you could do some telvanni stuff too (after this)
hopefully you could do some telvanni stuff too (after this)
almsivi bless, to create one must first destroy, the nature of all, is in equilibrium
- sotha sil
- sotha sil
Tnx10Kaziem wrote:Wow. Those cliff-type rocks are amazing, and I bet they will be really useful! Especially for making types of landscapes it's normally really hard to do with Morrowind's landscape editor.
Thank you, what do you mean with "buried shell look"? and what kind of telvanni pieces would be useful?st.Veloth, The Repenting wrote:i'm loving all these models! for redoran pieces, try for a buried shell look, as for the rocks, keep them as they are. they're awesome (the redoran stuff is sweet too)
hopefully you could do some telvanni stuff too (after this)
"Forgive me, for I don't know what I gain
Alone in this garden of pain
Enchantment has but one truth:
I weep to have what I fear to lose"
Alone in this garden of pain
Enchantment has but one truth:
I weep to have what I fear to lose"
While I can't speak for the project, a bit more variety in available bridge/ramp pieces couldn't hurt (and you can never have enough different root models ).Asylum wrote:what kind of telvanni pieces would be useful?
Skywind had some interesting Telvanni concepts:
http://centificgrafics.deviantart.com/art/Skywind-Telvanni-Wizard-s-Fungus-Furniture-439949874
http://lukkar.deviantart.com/art/Skywind-Stalls-Telvanni-520767247
Lower Class Imperial Furniture
[img]http://tamriel-rebuilt.org/old_forum/files/bed_207.jpg[/img]
[img]http://tamriel-rebuilt.org/old_forum/files/chair_bench_chest_189.jpg[/img]
[img]http://tamriel-rebuilt.org/old_forum/files/cupboards_321.jpg[/img]
[img]http://tamriel-rebuilt.org/old_forum/files/desk_drawers_128.jpg[/img]
[img]http://tamriel-rebuilt.org/old_forum/files/table_shelve_598.jpg[/img]
[img]http://tamriel-rebuilt.org/old_forum/files/table_shelve_598.jpg[/img]
[img]http://tamriel-rebuilt.org/old_forum/files/bed_207.jpg[/img]
[img]http://tamriel-rebuilt.org/old_forum/files/chair_bench_chest_189.jpg[/img]
[img]http://tamriel-rebuilt.org/old_forum/files/cupboards_321.jpg[/img]
[img]http://tamriel-rebuilt.org/old_forum/files/desk_drawers_128.jpg[/img]
[img]http://tamriel-rebuilt.org/old_forum/files/table_shelve_598.jpg[/img]
[img]http://tamriel-rebuilt.org/old_forum/files/table_shelve_598.jpg[/img]
- Attachments
-
- IMP LC Furn.zip
- (324.42 KiB) Downloaded 735 times
-
- Table Shelve.jpg
- (111.2 KiB) Downloaded 715 times
-
- Desk Drawers.jpg
- (151.41 KiB) Downloaded 671 times
-
- Cupboards.jpg
- (145.26 KiB) Downloaded 668 times
-
- Chair Bench Chest.jpg
- (137.99 KiB) Downloaded 672 times
-
- bed.jpg
- (176.55 KiB) Downloaded 669 times
"Forgive me, for I don't know what I gain
Alone in this garden of pain
Enchantment has but one truth:
I weep to have what I fear to lose"
Alone in this garden of pain
Enchantment has but one truth:
I weep to have what I fear to lose"
- st.Veloth, The Repenting
- Member
- Posts: 151
- Joined: Sat Feb 28, 2015 12:52 am
- Location: toronto
before doing all of the texturing, you should first compare it to the surrounding colors, and textures.
also, for inspiration, always go to MK, he's full of cool stuff. use redoran helm designs, and worm carapaces for redoran architecture, always fun to throw a little tatowine in there too...
for telvanni architecture, i would like to see the implementation of larger mushroom themed structures, such as the one used in dragonborn, as that is closest to the original concept art. also, try for new pod types, or housing inside of larger structures, like cantons
http://orig10.deviantart.net/d52d/f/2014/214/c/c/morrowind__telvanni_tower_by_eldanaro-d6z5q6u.jpg
https://encrypted-tbn2.gstatic.com/imag ... R76uFPbB4l
http://www.imperial-library.info/sites/default/files/imagecache/node-gallery-display/gallery_files/mw_TAoM_p16.jpg
http://www.imperial-library.info/sites/default/files/imagecache/node-gallery-display/gallery_files/mw_TAoM_p17.jpg
also, for inspiration, always go to MK, he's full of cool stuff. use redoran helm designs, and worm carapaces for redoran architecture, always fun to throw a little tatowine in there too...
for telvanni architecture, i would like to see the implementation of larger mushroom themed structures, such as the one used in dragonborn, as that is closest to the original concept art. also, try for new pod types, or housing inside of larger structures, like cantons
http://orig10.deviantart.net/d52d/f/2014/214/c/c/morrowind__telvanni_tower_by_eldanaro-d6z5q6u.jpg
https://encrypted-tbn2.gstatic.com/imag ... R76uFPbB4l
http://www.imperial-library.info/sites/default/files/imagecache/node-gallery-display/gallery_files/mw_TAoM_p16.jpg
http://www.imperial-library.info/sites/default/files/imagecache/node-gallery-display/gallery_files/mw_TAoM_p17.jpg
almsivi bless, to create one must first destroy, the nature of all, is in equilibrium
- sotha sil
- sotha sil
-
- Developer
- Posts: 415
- Joined: Sat Feb 23, 2008 7:03 pm
- Theminimanx
- Lead Developer
- Posts: 156
- Joined: Sun Jan 26, 2014 10:08 pm
- Location: GMT +1
[url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=327106#327106]Link to the statue concepts Ironed Maidens mentioned.[/url]
I'd especially like to see that wyrm statue become reality, if possible.
I'd especially like to see that wyrm statue become reality, if possible.
The death of vanilla Morrowind will end this prophecy and unite all Morrowind fans again under one mod, one faith, one rule by our divine project. The puppet Morrowind overhaul mods will lay down their arms and bow to our will. Those who do not yield will be destroyed.
-
- Developer
- Posts: 415
- Joined: Sat Feb 23, 2008 7:03 pm
-
- Developer
- Posts: 415
- Joined: Sat Feb 23, 2008 7:03 pm
I've bought a house which needs a lot of work so i'm kinda pressed for time to build something awsome.Ironed Maidens wrote:Bumping this in hopes that we can see some more from you soooon!!
i hope being settled somewhere in december so i'm not gonna make a lot of stuff.. some small stuff could be uploaded in the future like some chests and flasks/potions..
"Forgive me, for I don't know what I gain
Alone in this garden of pain
Enchantment has but one truth:
I weep to have what I fear to lose"
Alone in this garden of pain
Enchantment has but one truth:
I weep to have what I fear to lose"
- Melchior Dahrk
- Developer
- Posts: 278
- Joined: Fri Nov 28, 2008 2:38 am
- Location: Outer Realms
- Contact:
Alchemy: Mortars & Pestles
[img]http://tamriel-rebuilt.org/old_forum/files/mortar___pestle_191.jpg[/img]
- Attachments
-
- Mortars.zip
- (323.7 KiB) Downloaded 708 times
-
- Mortar & Pestle.jpg
- Mortar & Pestle
- (579.87 KiB) Downloaded 659 times
"Forgive me, for I don't know what I gain
Alone in this garden of pain
Enchantment has but one truth:
I weep to have what I fear to lose"
Alone in this garden of pain
Enchantment has but one truth:
I weep to have what I fear to lose"
-
- Developer
- Posts: 415
- Joined: Sat Feb 23, 2008 7:03 pm
- Melchior Dahrk
- Developer
- Posts: 278
- Joined: Fri Nov 28, 2008 2:38 am
- Location: Outer Realms
- Contact:
Derrweth
Derrweth Male and Female
Could someone play-test these please
[img]http://tamriel-rebuilt.org/old_forum/files/derrweth_672.jpg[/img]
Could someone play-test these please
[img]http://tamriel-rebuilt.org/old_forum/files/derrweth_672.jpg[/img]
- Attachments
-
- Derrweth.zip
- (1.64 MiB) Downloaded 770 times
-
- Derrweth.jpg
- (126.16 KiB) Downloaded 664 times
"Forgive me, for I don't know what I gain
Alone in this garden of pain
Enchantment has but one truth:
I weep to have what I fear to lose"
Alone in this garden of pain
Enchantment has but one truth:
I weep to have what I fear to lose"
So far, I've only been able to look at this in NifSkope. Very nice job. The texture work is really good.
The animations look good too. Here are a couple of suggestions:
1) Do not let any part (in particular the tail) go below 0 in the z direction. Of course, without a good physics engine, there will always be bleeding issues between a creature and the terrain. However, when you animate a creature, treat the terrain as though it is perfectly flat (the ground at Z=0). Do not let any portion of the creature go below this level.
2)A Death sequence where the creature takes a step back, lowers its tail to the ground, raises its head a bit, moans, then falls forward on its face would be interesting.
3)You used SoundGen throughout the animations. Good job, by the way. Do you have sounds for this creature, or are there sounds already available that you'd like associated with this?
The animations look good too. Here are a couple of suggestions:
1) Do not let any part (in particular the tail) go below 0 in the z direction. Of course, without a good physics engine, there will always be bleeding issues between a creature and the terrain. However, when you animate a creature, treat the terrain as though it is perfectly flat (the ground at Z=0). Do not let any portion of the creature go below this level.
2)A Death sequence where the creature takes a step back, lowers its tail to the ground, raises its head a bit, moans, then falls forward on its face would be interesting.
3)You used SoundGen throughout the animations. Good job, by the way. Do you have sounds for this creature, or are there sounds already available that you'd like associated with this?