Artifacts Brainstorming
Moderator: Lead Developers
Sorry this took so long to get around to, it's a very basic sketch, and it looks like cra, because I am void of arartistic ability, but I hope it might be able to serve you in some way.
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- DSC_0079.JPG
- This is how I imagine a Chimer wepion(I imagine the color being a medium or dark shade of gold). The bottom part of the blade (everything below the line I drew I imagine being a lighter shade of gold (inspired by Japanese samurai katanas).
- (2.53 MiB) Downloaded 361 times
Awesome, I am glad you don't hate it. I always saw it as a powerful slashing weapon, that you wouldn't use to chop, or stab with, but if you wish to use that concept, and remove the spike I would not oppose in anyway.
I thought about adding some kind of tassels to the ends of the grip, but I don't know how that would look, and I erred on the side of caution with messing up the drawing.
Also, I remember you posting a comment noting all the artifacts that had been thought up so far, and saying some may have to be removed. I think the ones that are not chosen should be sent over to Skyrim Home of the Nords, or Province Cyrodil, to see if they would have any interest in them.
I thought about adding some kind of tassels to the ends of the grip, but I don't know how that would look, and I erred on the side of caution with messing up the drawing.
Also, I remember you posting a comment noting all the artifacts that had been thought up so far, and saying some may have to be removed. I think the ones that are not chosen should be sent over to Skyrim Home of the Nords, or Province Cyrodil, to see if they would have any interest in them.
- st.Veloth, The Repenting
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- Location: toronto
That could be a possibility. But I think the reason some should be cut is because they don't fit with morrowind, or the elder scrolls overall.aRenfrow wrote:Awesome, I am glad you don't hate it. I always saw it as a powerful slashing weapon, that you wouldn't use to chop, or stab with, but if you wish to use that concept, and remove the spike I would not oppose in anyway.
I thought about adding some kind of tassels to the ends of the grip, but I don't know how that would look, and I erred on the side of caution with messing up the drawing.
Also, I remember you posting a comment noting all the artifacts that had been thought up so far, and saying some may have to be removed. I think the ones that are not chosen should be sent over to Skyrim Home of the Nords, or Province Cyrodil, to see if they would have any interest in them.
http://www.nexusmods.com/oblivion/users/2686043/?
That's a good point I hadn't thought off.Cicero wrote:That could be a possibility. But I think the reason some should be cut is because they don't fit with morrowind, or the elder scrolls overall.
Have you seen the new thread about specific weapon enchants, potion affects, etc. It would be cool to draw inspiration from some some ideas listed there.
Just two more that came to mind.
Name: Helmet of the Running Hunger (aka Helmet of the First Blighter, Chemua's Great Helm)
Type: Heavy Armor Helm
Suggested Effects: On Cast: Summon the powerful wraith of Dres Khizumet-e for 60 seconds. Another possibility would to have a disintegrating and/or poisoning area/on target effect.
Lore: The full-faced great helm of Chemua, the First Blighter. It is unknown how anyone might see from this helm, as its eye slits have been filled with a type of resin. Long considered the holy property of House Dres and kept within their sacred tombs, the helmet went missing during the Arnesian War.
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Name: Chimeri Penance Skirt (aka Skirt of Anagalshu, Skirt of Three Burdens, Dres Barbed Skirt)
Type:Skirt
Suggested Effects: On Cast: Fortify Fatigue, Restore Fatigue, Damage Health
Lore: A holy relic of House Dres, this skirt was worn by the ancestor Anagalshu during the Chimeri exodus from the Summersets. It is exquisitely High Elven in design, but stained with blood. Sharp spurs torture the legs of the wearer. Ancestor Anagalshu, a disciple of Veloth, turned from her family when she joined him in exodus. In doing so, it is said that she betrayed one son, abandoned another, and aborted a third. This skirt is a reminder that sacrifice precedes progress.
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Name: Helmet of the Running Hunger (aka Helmet of the First Blighter, Chemua's Great Helm)
Type: Heavy Armor Helm
Suggested Effects: On Cast: Summon the powerful wraith of Dres Khizumet-e for 60 seconds. Another possibility would to have a disintegrating and/or poisoning area/on target effect.
Lore: The full-faced great helm of Chemua, the First Blighter. It is unknown how anyone might see from this helm, as its eye slits have been filled with a type of resin. Long considered the holy property of House Dres and kept within their sacred tombs, the helmet went missing during the Arnesian War.
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Name: Chimeri Penance Skirt (aka Skirt of Anagalshu, Skirt of Three Burdens, Dres Barbed Skirt)
Type:Skirt
Suggested Effects: On Cast: Fortify Fatigue, Restore Fatigue, Damage Health
Lore: A holy relic of House Dres, this skirt was worn by the ancestor Anagalshu during the Chimeri exodus from the Summersets. It is exquisitely High Elven in design, but stained with blood. Sharp spurs torture the legs of the wearer. Ancestor Anagalshu, a disciple of Veloth, turned from her family when she joined him in exodus. In doing so, it is said that she betrayed one son, abandoned another, and aborted a third. This skirt is a reminder that sacrifice precedes progress.
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"You preserve your shame but you kill your glory." Victor Hugo
- st.Veloth, The Repenting
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I am currently working on a mod that adds artifacts to unusual place, or places you wouldn't normally go to reward places for exploring past what the average person would. I would eventually like to make an add-on that does the same for TR, so I was wondering if I could get permission o use any artifacts you modeled here, that do not end up getting place in vanilla TR?
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aRenfrow wrote:I am currently working on a mod that adds artifacts to unusual place, or places you wouldn't normally go to reward places for exploring past what the average person would. I would eventually like to make an add-on that does the same for TR, so I was wondering if I could get permission o use any artifacts you modeled here, that do not end up getting place in vanilla TR?
Could use Secrets Of Vvardenfell as a base for that.
I did a new model of the Nobura Tayo gemstone from Dun Akafell. It's still a ruby, but a different model to give it uniqueness.
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- Desktop.zip
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- NifSkope Capture.png (69.2 KiB) Viewed 5675 times
http://www.nexusmods.com/oblivion/users/2686043/?
- Dormichigan64
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- Location: Stop trying to see where I live, you creepy bastard! (Kingston, Ontario)
Yo,
I just thought I'd share my Nightcutter model. It's just a simple NifSkope job, but I hope this is the kind of stuff you're looking for.
I'm kinda new to this stuff.
I just thought I'd share my Nightcutter model. It's just a simple NifSkope job, but I hope this is the kind of stuff you're looking for.
I'm kinda new to this stuff.
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- nightcutter.nif
- (27.49 KiB) Downloaded 200 times
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