NPC stuff

Development of the Imperial city of Old Ebonheart on the Eastern Mouth of the Thirr River.

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Glisp
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Joined: Thu Nov 01, 2012 4:52 pm

NPC stuff

Post by Glisp »

so I played the section file for OE. I noticed that NPC's seem to not be quite finished. I'm not talking dialog, I'm talking general properties, like Flee, Alarm, etc. Some NPC's should probably run when you strike a guard first rather than assist the guard, particularly if they're unarmed. I'm pretty sure that Yeti already knows that stuff like this for the NPC's isn't finished yet but I figured I'd give a friendly reminder, just in case.
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Yeti
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Post by Yeti »

Nope, I didn't know. I didn't handle most of these NPCs. Stuff like that will have to be fixed eventually. Thanks for letting us know.
-Head of NPCs: [url=http://www.shotn.com/forums/]Skyrim: Home of the Nords[/url]
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