NPC stuff
Moderator: Lead Developers
NPC stuff
so I played the section file for OE. I noticed that NPC's seem to not be quite finished. I'm not talking dialog, I'm talking general properties, like Flee, Alarm, etc. Some NPC's should probably run when you strike a guard first rather than assist the guard, particularly if they're unarmed. I'm pretty sure that Yeti already knows that stuff like this for the NPC's isn't finished yet but I figured I'd give a friendly reminder, just in case.