This makes sense. I still think it would be possible to find one faction that could be kept relatively localized to the eastern end of Morrowind. (Yes, Telvanni makes the most sense due to their more insular nature, Indoril also could work once you finish the Indoril areas which are mostly completed). Talk of significantly editing vanilla is one of those things that confuses me about the project. I don't see a reason it couldn't be like it is now, where the factions are relatively separated.Not wrote:-snip-
The Great Houses, and Telvanni in particular, are suited to this. The members who migrated to Vvardenfell during the land grab could be considered rogue (whether officially and outwardly, to keep up appearances, or also inwardly due to their comparatively liberal stance on issues such as regular admission of outlanders [including betmer!] or their seizure of Temple lands). Redoran and Hlaalu could be explained in this manner, however their regions are not even close to being finished so they're not very good candidates for a "preview showcase" faction.
Indoril, on the other hand, does not even run up against this issue since there is no joinable Vvardenfell Indoril faction. If the Indoril areas could be completed in the next year or two, complete with quests, that's really all I'm suggesting. I'm not expecting anything like this to be released in the next few 90 day releases, that's for damn sure. There would still be the problem of possibly not having all the areas to visit on the quest line yet. I would imagine the main plot of Indoril's questline would mostly focus around Necrom, Almalexia and possibly Vvardenfell, however. It might not be too difficult to fill in a few extra "run down to Tear/Narsis/OE/etc. and do a thing please" quests later, if that was something that was needed.
The only factions that make very little sense to be separated from their Vvardenfell branch are the Imperial factions which are empire-wide such as the Legion or the Blades. The EEC on Solstheim is arguable, but I think it makes sense for that faction to be divided into local chapters. So too with the Fighter's Guild or the Mage's Guild, which are divided into local chapters already - I would guess they are also divided into regional chapters as well, which explains why Trebonius and Sjoring are the "Arch-mage" and "Guildmaster" despite the Guild proper being headquartered in Cyrodiil. A guild like the Morag Tong would also probably follow this same regional structure, since writs need to be executed in a somewhat timely fashion. Once again this would explain Eno Hlaalu being a Grandmaster despite having no known ties to the mainland. The Thieves Guild is such a loosely organized affair that I doubt the Vvardenfell branches even regularly communicate with people across the sea. It's less an organized guild and more of a social club where everyone likes to steal things. Bosses simply give members tips in exchange for a cut, or give the Thieves a cut of the profit from the item. There's little need for an Empire or province-wide top-down hierarchy when their activities are mostly so locally oriented. Conflicts with the Camonna Tong, Hlaalu, etc. would probably be handled by the high-ups in the guild on a case-by-case basis. I don't think there should be a "Thieves Guild Committee for Dismantling the Cammonna Tong" which meets at the Elks Lodge every Thursday at 6. You could even make a case that the Vvardenfell Cult branch is it's own special missionary branch tasked with proselytizing to the inhabitants of the Dunmer holy island. Ashlanders are obviously divided into tribes, while they have no real faction quest line aside from a few main-quest hurdles. If there were going to be Ashlander/Velothi factions on the mainland, I really doubt status with the Urshilaku would translate to status with a mainland tribe in any meaningful way. It doesn't even mean much to the other Vvardenfell tribes.
I don't really understand the vampire idea very clearly, so I won't be chiming in on that any more except to say I agree that another solution might be more understandable for the average player. If it's done well, however, I have no problem with vampires whether blood, ash, salt, licorice or otherwise. (Please don't make licorice vampires).